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Posts posted by Kaphotics
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Looks like this is a general script bundle for the game, as the files for the events with Pokemon are hardly a fair portion of the data.
Important script files related to this thread:
7_306.y has our data for Musharna. 288 bytes 0000008D 78 01 06 02 32 in the narc it is at 2E8F9 7_312 has our data for Virizion. 168 bytes 0000001F 78 01 80 02 2A in the narc it is at 2FB07 7_364 has our data for Volcarona. 180 bytes 0000001D 78 01 7D 02 46 in the narc it is at 31730 7_770 has our data for Zoroark. 1.91 KB 00000351 78 01 3B 02 19 in the narc it is at 4F970 7_458 has our data for Terrakion. 168 bytes 0000001F 78 01 7F 02 2A in the narc it is at 37D5B 7_468.c has our data for Kyurem. 256 bytes 0000005E 78 01 86 02 4B in the narc it is at 37F2A 7_474.d has our data for Victini. 872 bytes 00000208 78 01 EE 01 0F in the narc it is at 389F0 7_556.d has our data for Zekrom. 6.87 KB 00000CFA 78 01 84 02 32 in the narc it is at 42C17 7_670 has our data for Cobalion. 1.47 KB 00000424 78 01 7E 02 2A in the narc it is at 4909C 7_752 has our data for Landorus. 1.85 KB 000000xx 78 01 85 02 46 in the narc it is at 4EF37 897 has our data for Foongus. 268 bytes 00000043 78 01 4E 02 20 in the narc it is at 6D237 897 has our data for Amoongus. 268 bytes 000000BF 78 01 4F 02 21 in the narc it is at 6D2B3
Adding some ones I forgot are stationary in the wild, they are in the same region of the ROM but have odd level hexes... same region.
Kyurem ---- 78 01 86 02 4B Zoroark ---- 78 01 3B 02 19 Foongus ---- 78 01 4E 02 20 ---- Not sure why it's 20 hex. Amoongus ---- 78 01 4F 02 21 ---- Not sure why it's 21 hex.
Looking at a/0/5/7, there's a whole 899 files. Breaking down the distribution.
268 are 4 bytes, 00 00 00 00, probably just pads
140 are 8 bytes, seemed junky.
only 1 is 12 bytes, being 7_291
46 are 16 bytes. Didn't see the 78 01's
23 are 20 bytes. They didn't vary much between each file.
13 are 24 bytes. Alternated between XY and 00, could be some other type of data.
14 are 28 bytes. I didn't see any pattern.
16 are 36 bytes. Some were identical to eachother.
3 are 40 bytes. 559 779 858. meh
2 are 44 bytes. 068 324 meh
7 are 48 bytes. 135 137 139 141 143 145 147. Exactly the same.
3 are 52 bytes. 402 588 590. The 2 latter are identical.
4 are 64 bytes. 482 484 486 488. Almost identical.
18 are 68 bytes. 464 is an oddball, all the rest are (almost) identical.
1 is 72 bytes. 840
1 is 76 bytes. 736
1 is 80 bytes. 762.i (wtf is with the .i)
18 are 84 bytes. Kinda patterned, not what we want.
2 are 92 bytes. meh
1 is 96 bytes. meh
12 are 100 bytes. 756 is an oddball, the rest are (almost) identical.
2 are 104 bytes. 252 898. One difference, 200, 270, 518. Could be an overworld sprite. Patrat and Krokorok?
2 are 112 bytes. 064 522. Different.
2 are 116 bytes. 534 738. Different.
1 is 124 bytes. 754
1 is 128 bytes. 758
2 are 132 bytes. 262 266
2 are 136 bytes. 002 and 850. Identical.
2 are 144 bytes. 788 and 820, different.
1 is 148 bytes. 656. Has a pattern of some sorts € € €.
3 are 152 bytes. 875, tons of €€€€€€. 654 is odd.
1 is 156 bytes. 044, meh
2 are 160 bytes. 110 048.h, wtf .H file!?
4 are 168 bytes. 016.j and 312, 458, 742.
458 belongs to Terrakion, 312 belongs to Virizion. 742 idk, different.
5 are 172 bytes. 190 258 398 416 472. 398 might be for Virizion.
2 are 176 bytes. 244.n and 332.
4 are 180 bytes. meh
1 is 184 bytes. meh
1 is 196 bytes. meh
2 are 200 bytes. 040 and 292.f
1 is 204 bytes. meh
9 are 208 bytes. 130.n 134-146(evens) are identical, and 889.
1 is 212 bytes. 414
1 is 216 bytes. 548
1 is 232 bytes. 184
And they just keep getting bigger.
File# -> ~~Narc memory
84 14A30 234 27140 260 2A350 290 2C4B0 296.s 2C800 306.y 2E8C0 312 2FB20 322 308C0 362 31050 404 35980 410.d 35D80 420 36650 456 37750 468.c 37EE0 470 38030 474.d 38810 653 474B0 660 48430 672 49260 696 4B570 726.g 4D250 740 4D680 748 4E4E0 762.i 4F3C0 780 50F70 828 55F20 855.r 59560 882.t 65B80
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We don't support Pokesav, we use PokeGen.
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No, this is the actual ROM and not any files... I didn't know where to look, but it should help find the exact folder if you wanted
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ROM memory locations in my no$ patched white.
78 01 EE 01 0F Victini
at line 079461F0
78 01 06 02 32 Musharna
at line 0793C0F0
78 01 7D 02 46 Volcarona
at line 0793EF30
78 01 7E 02 2A Cobalion
at line 079568A0
78 01 7F 02 2A Terrakion
at line 07955540
78 01 80 02 2A Virizion
at line 0793D300
78 01 85 02 46 Landorus
at line 0795C730
78 01 83 02 32 Reshiram
Reshiram is not present in the White ROM.
78 01 84 02 32 Zekrom
at line 07944800
=====
Other things...
81 02 28 Tornadus
at line 07917770
at line 07916D10
82 02 28 Thundurus
Not in this 079xxxxx region at all.
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5th gen mons? leave them blank
other info for everything else is around the site, search for it
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If an Eevee has DW.. does its Evo's get their DW abilities? I ask because I like to rename the pokemon into English names . BOND did i tell you enough that you are the BOSS of pokemon?
There are no DW eevees or female eevee(lutions).
Next update will include this.
[Nature]: Timid
[Ability]: Overgrow
[Gender]: Male
[iVs]: 31/6/31/30/31/30
[Hidden Power]: 70
[Available]: UT
[Captured/Bred/Obtained]: Lv. 5 Nuvema Town
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Black magic confirmed
Retail Cart save file edited via SMS4.
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Just make a code to put it in the box...
Steps to hatch is stored as experience not happiness.
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The furthest 3 right columns of the combided HPID^LPID^TID^SID is not used in the shiny calculation.
HID = 1000 1111 1110 1abc LID = 0100 1111 1101 0def TID = 1111 0000 0000 0ghk SID = 0011 0000 0011 1mnp --- = [b][u][i]2222 2222 2222 2[/i][/u][/b]xxx Those 3 xxx's can be 000 thru 111, which is 0-7. A total of 8 combinations. There's a total of 16 binary digits and 4 XOR pieces (16^4 = 65536), with 8 different xxx combinations. 8/65536 is 1/8192, which is the shiny rate. The bolded/underlined converted to decimal must be = 0.
Those furthest right columns don't have to be 0.
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Poké Transfer
in PKM
Has this been resolved with the newest version of PokeGen?Yes.
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Haxorus:
PID: 76DF72ED (0/1)
ID: 0
SID: 1
Wild PID correlation, check.
Ability: 2 (Mold Breaker) Check
Moves: Legal (level up + TM)
I don't see any escape sequences after the name field / OT name field
Haxorus\FFFF\0000\0000\FFFF
TWIN\FFFF\0000\0000\FFFF
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Um... The PID may be the problem here. Your Ability, Rock Head, is Ability 1. Aggron's PID may be meant to match Aggron's 2nd Ability which is Sturdy. So when it evolved it fixed everything up for you. You can always change it back to Rock Head using PokeGen or PokeSav and get the corresponding PID.
Or ya can just leave the PID field blank and PokeGen will do the work for you so that your 5th Gen PKM will always have that ability, even upon evo
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It has to set the PokeDex. PokeSav is incapable of doing that.
For 5th gen PKM creation in PokeGen it will properly change the PokeDex to indicate that you received it.
Looks like this was overlooked for Transferring. Technically this is a psuedo-bug for PokeGen, thus this thread is in the wrong forum. Codr will see it eventually, so no need to repost. I'm sure Codr will correct this when he has time to do so!
<3
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I'm talking about my Aggron, although it's happened with toxicroak too
I made a Rockhead Aron because I wanted a headsmash set. But after he evolved his ability changed to sturdy
same thing with crogunk and dry skin. His changed to anticipation
Then you don't have a proper PID-ability for the gen you made it for.
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I have a question regarding of IVs... I have found that any wild pokemon with the IV's changed or generated are considered to be hacks (However I used pokesav to change IVs). My question is... Does modifying the IVs of a wild pokemon make it illegal? Is there a way to modify its IVs and still pass the filter in Wi-Fi battles?
Changing IVs does not change legality, or make it illegitimate.
Using PokeSav to regenerate PIDs with those IVs is the incorrect way of going about it.
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Hi, the names Mario, I'm stuggleing with opening the file, it comes up with a .zip option, and I am using the evaluation version of winzip, I also have 7zip, but it's still telling me to buy it, although, I already downloaded it, it won't open my hypergts at all. help me out anyone?
Thanks
winrar
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Ok, so I'm able to access the GTS with the DNS given by the python thingie. I'm also able to send pokemon from my Black game to my PC. What I'm not able to do is send a Pokemon made in Pokegen to my game. When I press 's' for send it asks me to drag the .pkm file and when I do so my python window suddenly closes. I manage to take a quick screenshot of the error and looks something like this.
I've tried sending a Pokemon made from Pokegen, a Pokemon from sent from my game and modified on Pokegen and a Pokemon sent from my game unmodified. Neither of them worked.
Help please.
Could be the directory that you have it in, with the periods messing things up?
Move your gts folder to C:/Users and try again
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After some poking around in RAM I found the party data for AI trainers, it seems the game is generating entire 220 byte pkm files, they have entire PIDs as well. not sure how it is acutely generating them.
Here is an unmodified Shauntal's Jellicent ripped form a RAM dump, so Difficulty/IVs is 250, and Unknown/PID is 34.
PID: 00FADF7D
TID: 57216 which is DF80. Has to be a mishmash of a bunch of values.
SID: 250 (Difficulty Value) = 00FA
Trainer # Is 563.
SID_TID = 00FADF80.
00FADF80-00FADF7D = is 3. Huh? Is Jellicent the 3rd Pokemon for that trainer? 3 is 34*25>>8 lol.
Nature is 0x17 (23 Careful), huh. That nature calc I posted can't be right then!
Experience is the lowest it can be for that level.
Happiness is max.
Met locations are unset.
No OT, no Nickname flag. Straight up Jellicent.
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From what that looks like, if someone made Jellicent's Difficulty 0-7, it'd be shiny
That is unless the TID changes lololol
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Hang on, you used the PID generator for a Gen V Pokemon? Has it been updated now? o_O
Nope, that part is incorrect
The 3rd/4th gen PID generators have the chance of causing a mismatched ability and will always match the old convention of nature/PID/ability.
If you leave it blank, it will generate a random gen5 PID that suits your criteria
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More likely than not there is no way to set a shiny, for regular trainer Pokes at least.
I don't know how the PID would be generated for the trainer's pokemon, but if the game generates it there's always the 1/8192 chance that it would appear shiny with the IDs it has (it'd have to have IDs to begin with).
Catching another shiny Pokemon from a trainer would mean that you'd have to keep its IDs (nope, it'd revert to unshiny), or it'd be using your IDs all along.
tl;dr, no shiny trainer pokes with these bitflags.
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There's 48 orbs, for 7 eeveelutions, or something like that.
Amount of Orbs for each generation of eeveelutions, what it felt like.
Gen1 > Gen2 > Gen4
8 8 8 > 7 7 > 5 5 maybe? If it is 42 total then there's 6 of each.
Level 1 you can only get gen1's,
level 2 you can only get gen2's,
level 3 you can only get gen4's,
level 4 you can get any of them.
Ehh maybe not. Correct me if I'm wrong, I played this dumb game 3 hours ago.
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I love these videos, it reduces the amount of questions and reduces the amount of reading.
Lots of redundant (and stupid) questions come from those who don't read, and watching a video can be much more entertaining. Because there's no reading!
<3
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What level did you get to before you got it?
Upon completion of the 4th level, whatever orb you have most of is the one that is the one you get.
You can game it to easily choose which one you want by dodging orbs.
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Got Umbreon, saw its ability (inner focus), decided to go for Espeon.
Espeon is saved to my account.
Modifying Wild Reshiram/Zekrom
in ROM - NDS Discussion & Help
Posted
It looks like this narc is entirely scripts. By changing these scripts you change what Pokemon appears.
The game calls a script, say when encountering Terrakion. It loads up 7_458, and the Pokemon that is scripted to appear is Terrakion. Changing the hex Terrakion is present at (78 01 7F 02 2A) allows you to change what appears.
I have no experience scripting, but all I can say is that there is absolutely no relation structure wise compared to Encounter Slots and trpoke/trdata. Those are a set size with easily interpretable meaning, scripts are not a rigid size/structure!