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Posts posted by Kaphotics
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answered own question
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You could nickname with only your TID.
You're right, I totally forgot about that (the reason for SID).
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Then how would use an event file on this system?
Change the Target Game in PokeGen to any 4th Gen, load the PKM, then change it to 5th gen, then save the file.
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No, you need either your Save file (extract it with an external device like SMS4 or NDS Save Adapter Plus), an Action Replay, or using Willaien's GTS to distribute PKMs to your game.
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Pokesav is not a Project Pokemon supported software. For questions regarding issues or usage of Pokesav, please contact the original author at http://pokesav.umimi.com/
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Pokegen is the newest replacement for Pokesav and is much better. Pokegen is the only save editor supported by Project Pokemon. Information here: http://is.aweso.ms/pokegen
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Secret ID is blank. Yes for Black White, howver I have made some for Diamond, but plan on transfering them in, will that fix any issues or will I have the same?
Gen 4 you have to have the same TID for the Pokemon to be recognized as yours.
Gen 5 you have to have the exact same OT/TID/SID/Gender for the Pokemon to be recognized as yours.
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It's the Encounter Type hex.
read:http://projectpokemon.org/wiki/Pokemon_NDS_Structure#Encounter_Types
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It's the 5th Gen PRNG Information thread, in which RNG Reporter is the program used.
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Super old bump there Kazo
The Battle RNG calculations probably carried over from gen 3, which you can see at TASVideos by FractalFusion.
In battle: AccuracyThe game determines attack accuracy right before it says "X used attack", if the attack does damage. If the attack does not do damage, the game determines it after it says "X used attack".
When the game rolls for attack accuracy, the game will cycle the RNG 3 times on that frame.
xxxxxxxx xxxxxxxx aaaaxxxx Attack hit: aaaa mod 100 < acc% otherwise miss
In battle: Critical hits
The game determines critical hits a few frames after the message "X used attack", provided that the attack does damage, and the attack did not miss, and it is not a tutorial battle where the game forbids critical hits.
When the game rolls for critical hits, the game will cycle the RNG 3 times on that frame.
xxxxxxxx xxxxxxxx xxxaxxxx Critical hit: a==0
This assumes a 1/16 chance of a critical hit. It does not describe situations where the critical hit ratio is raised to be greater than 1/16, or the target has the ability Battle Armor (no critical hits).
In battle: Damage variation
For almost all attacks, the amount of damage that an attack does varies between about 85% and 100%. The game determines damage variation three frames after it checks for critical hit.
When the game rolls for damage variation, the game will cycle the RNG 3 times on that frame.
xxxxxxxx xxxxxxxx xxxaxxxx Damage variation, max: a==0 min: a==15
The lower the number, the more damage the attack does.
It is not known for certain if 0000 is the only value that does max damage (a property in the first two generations where only the "best" value yields max damage).
Gen 3 used the main LCRNG for the battle determinations, and iirc so did gen 4.
Gen 5 uses a new seed generated when the battle scene is loaded (after the flash), so it'd be much harder to cheat with.
%100 and *100 respectively for accuracy, %16 and *16 for everything not a multiple of 5%.
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Make sure you save the settings for your DNS.
If you set both the Primary and Secondary to the same DNS and can still can't connect to the GTS, the GTS is down.
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Be sure you used the correct code for your version and language. There is one for black and one for white.
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It's for the English Version only, and it reverses the "Complete Pokedex" code by setting that area back to zeroes instead of ones.
Activator is select, and you have to catch 1 Pokemon as Mewtwo Ex said.
Mewtwo Ex posted the White Version of it.
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White Version of the Code:
94000130 FFFB0000
0223D1D0 00001803
D5000000 00000000
C0000000 00000131
D6000000 0223D1D4
D2000000 00000000
Black Version of the Code:
94000130 FFFB0000
0223D1B0 00001803
D5000000 00000000
C0000000 00000131
D6000000 0223D1B4
D2000000 00000000
All it does is delete your Pokedex and put it back to 0 seen. There's no way to revert back to your original dex, you overwrote it with the original Complete Pokedex code.
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Anyone gotten the Victini skin from the Japanese DW?
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I have notice that the Thundurus from server 1 have the ID. Nr. : 00007 is that right or is it a fail????????
Everything here is RNG'd, not created.
I RNG'd that Trainer ID for my game.
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OH BOY THAT WAS A HARD GOOGLE SEARCH
http://www.youtube.com/watch?v=wvzmLQFcPGw&feature=related
lmgtfy.com/?q=mossdeep+city+secret+door&l=1
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Use PokeGen, PokeSav is not supported here.
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V aren't method, you leave them blank.
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most likely....
Pidove, Axew, and Pansage.
Just like the Japanese ones, so much for seekret
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The headers are the first 8 hexes in each extracted file. I conveniently pasted them in my post when I was analyzing them
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May 5th is when the minigame ends and the Eeveelutions will be available for download.
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Updated my post with the header data structure.
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Header data for the encounter slots...
# -- Meaning (Hexes) [b][u]0x0 -- Regular Encounter Tile Type[/u][/b] 00 = 00000000 -- Disabled 03 = 00000011 -- Sand/Cave/Building 06 = 00000110 -- Cave == Force all shaking spots to be on land only. 08 = 00001000 -- Short Grass 0F = 00001111 -- Tall Grass [b][u]0x1 -- Double Battle Tile Type[/u][/b] 00 = 00000000 -- Disabled 08 = 00001000 -- Short Grass 0F = 00001111 -- Tall Grass [b][u]0x2 -- Shaking Spot Enabler[/u][/b] 00 = 00000000 -- Disabled 01 = 00000001 -- Enabled (If 0x0 is 06, force all to be land) [b][u]0x3 -- Surfing Tile Type[/u][/b] 00 = 00000000 -- Disabled 03 = 00000011 -- Regular Surfing Waters 05 = 00000101 -- Regular + Deep/Current Surfing Water [u][b]0x4 -- Water Slots Present[/b][/u] 00 = 00000000 -- Disabled 01 = 00000001 -- Enabled [b][u]0x5 -- Fishing Tile Type(s)[/u][/b] 00 = 00000000 -- Disabled 32 = 00110010 -- Regular Fishing Waters 50 = 01010000 -- Regular + Deep/Current Fishing Water [b][u]0x6 -- Fishing Slots Present[/u][/b] 00 = 00000000 -- Disabled 01 = 00000001 -- Enabled [u][b]0x7 -- Toggle Flag (Items and Pokemon)[/b][/u] 00 = 00000000 -- Disabled 01 = 00000001 -- Cave Items and Pokemon (Spots, in Cave Only) 02 = 00000010 -- Bridge Items and Pokemon (Spots, on Bridge Only)
Raw header data:
0 [u]00 00 00[/u] [color="blue"]03 [b]01[/b] 32 [b]01[/b][/color] 00 Striaton City 1 [u]00 00 00[/u] [color="blue"]03 [b]01[/b] 32 [b]01[/b][/color] 00 Driftveil City 2 [color="brown"][b]08[/b][/color] 00 00 [color="blue"]03 [b]01[/b] 32 [b]01[/b][/color] 00 Icirrus City 3 [color="orange"][b]08 08[/b][/color] [b]01[/b] [u]00 00 00 00[/u] 00 Dreamyard Outside 4 00 08 00 [u]00 00 00 00[/u] 00 Dreamyard Basement 5 [color="orange"][b]08 08[/b][/color] [b]01[/b] [u]00 00 00 00[/u] 00 Pinwheel Forest (Outside) 6 [color="orange"][b]08 08[/b][/color] [b]01[/b] [color="blue"]03 [b]01[/b] 32 [b]01[/b][/color] 00 Pinwheel Forest (Inside 7 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Desert Resort (Entrance) 8 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Desert Resort (Desert) 9 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Relic Castle 10 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Relic Castle 11 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Relic Castle 12 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Relic Castle 13 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Relic Castle 14 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Relic Castle 15 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Relic Castle 16 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Relic Castle 17 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Relic Castle 18 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Relic Castle 19 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Relic Castle 20 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Relic Castle 21 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Relic Castle 22 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Relic Castle 23 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Relic Castle 24 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Relic Castle 25 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Relic Castle 26 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Relic Castle 27 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Relic Castle 28 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Relic Castle 29 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Relic Castle 30 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Relic Castle 31 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Relic Castle 32 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Relic Castle 33 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Relic Castle 34 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Relic Castle 35 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Relic Castle 36 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Relic Castle 37 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Relic Castle 38 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Relic Castle 39 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Relic Castle 40 [color="orange"][b]08 08[/b][/color] [b]01[/b] [u]00 00 00 00[/u] 00 Cold Storage (Outside) 41 [color="green"][b]03[/b][/color] 00 [b]01[/b] [u]00 00 00 00[/u] [color="red"][b]01[/b][/color] Chargestone Cave (1F) 42 [color="green"][b]03[/b][/color] 00 [b]01[/b] [u]00 00 00 00[/u] [color="red"][b]01[/b][/color] Chargestone Cave (B1F) 43 [color="green"][b]03[/b][/color] 00 [b]01[/b] [u]00 00 00 00[/u] [color="red"][b]01[/b][/color] Chargestone Cave (B2F) 44 [color="green"][b]03[/b][/color] 00 [b]01[/b] [u]00 00 00 00[/u] [color="red"][b]01[/b][/color] s Twist Mountain 45 [color="green"][b]03[/b][/color] 00 [b]01[/b] [u]00 00 00 00[/u] [color="red"][b]01[/b][/color] s Twist Mountain 46 [color="green"][b]03[/b][/color] 00 [b]01[/b] [u]00 00 00 00[/u] [color="red"][b]01[/b][/color] s Twist Mountain 47 [color="green"][b]03[/b][/color] 00 [b]01[/b] [u]00 00 00 00[/u] [color="red"][b]01[/b][/color] s Twist Mountain 48 [color="brown"][b]08[/b][/color] 00 [b]01[/b] [u]00 00 00 00[/u] 00 s Dragon Spiral Tower Entrance 49 [color="orange"][b]08 08[/b][/color] [b]01[/b] [color="blue"]03 [b]01[/b] 32 [b]01[/b][/color] 00 s Dragon Spiral Tower Outside 50 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Dragon Spiral 1F 51 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Dragon Spiral 2F 52 [color="brown"][b]08[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Victory Road Outside 53 [color="teal"][b]06 00[/b][/color] [b]01[/b] [color="blue"]03 [b]01[/b] 32 [b]01[/b][/color] [color="red"][b]01[/b][/color] Victory Road 1F 54 [color="green"][b]03[/b][/color] 00 [b]01[/b] [u]00 00 00 00[/u] 00 Victory Road 2F-a 55 [color="green"][b]03[/b][/color] 00 [b]01[/b] [u]00 00 00 00[/u] 00 Victory Road 2F-b 56 [color="green"][b]03[/b][/color] 00 [b]01[/b] [u]00 00 00 00[/u] 00 Victory Road 2F-c 57 [color="green"][b]03[/b][/color] 00 [b]01[/b] [u]00 00 00 00[/u] 00 Victory Road 2F-d 58 [color="teal"][b]06 00[/b][/color] [b]01[/b] [color="blue"]03 [b]01[/b] 32 [b]01[/b][/color] [color="red"][b]01[/b][/color] Victory Road 3F 59 [color="green"][b]03[/b][/color] 00 [b]01[/b] [u]00 00 00 00[/u] 00 Victory Road 4F-a 60 [color="green"][b]03[/b][/color] 00 [b]01[/b] [u]00 00 00 00[/u] 00 Victory Road 4F-b 61 [color="green"][b]03[/b][/color] 00 [b]01[/b] [u]00 00 00 00[/u] 00 Victory Road 4F-c 62 [color="green"][b]03[/b][/color] 00 [b]01[/b] [u]00 00 00 00[/u] 00 Victory Road 5F-a 63 [color="green"][b]03[/b][/color] 00 [b]01[/b] [u]00 00 00 00[/u] 00 Victory Road 5F-b 64 [color="green"][b]03[/b][/color] 00 [b]01[/b] [u]00 00 00 00[/u] 00 Victory Road 5F-c 65 [color="green"][b]03[/b][/color] 00 [b]01[/b] [u]00 00 00 00[/u] 00 Victory Road 6F 66 [color="green"][b]03[/b][/color] 00 [b]01[/b] [u]00 00 00 00[/u] 00 Victory Road 7F 67 [color="green"][b]03[/b][/color] 00 [b]01[/b] [u]00 00 00 00[/u] 00 Victory Road Trial Chamber 68 [color="orange"][b]08 08[/b][/color] [b]01[/b] [u]00 00 00[/u] 00 00 Giant Chasm Outside 69 [color="green"][b]03[/b][/color] 00 [b]01[/b] [color="blue"]03 [b]01[/b] 32 [b]01[/b][/color] [color="red"][b]01[/b][/color] Giat Chasm Cave 70 [color="orange"][b]08 08[/b][/color] [b]01[/b] [u]00 00 00[/u] 00 00 Giant Chasm Plains 71 [color="green"][b]03[/b][/color] 00 [b]01[/b] [color="blue"]03 [b]01[/b] 32 [b]01[/b][/color] [color="red"][b]01[/b][/color] Giant Chasm Inner Cave 72 [color="brown"][b]08[/b][/color] 00 [b]01[/b] [color="yellow"]05 [b]01[/b] 50 [b]01[/b][/color] 00 P2 Laboratory 73 [u]00 00 00[/u] [color="yellow"]05 [b]01[/b] 50 [b]01[/b][/color] 00 Undella Bay 74 00 00 [b]01[/b] [u]00 00 00 00[/u] [color="navy"][b]02[/b][/color] Driftveil Drawbridge 75 [color="orange"][b]08 08[/b][/color] [b]01[/b][color="blue"] 03 [b]01[/b] 32 [b]01[/b][/color] 00 Village Bridge 76 00 00 [b]01[/b] [u]00 00 00 00[/u] [color="navy"][b]02[/b][/color] Marvelous Bridge 77 [color="orange"][b]08 08[/b][/color] [b]01[/b][color="blue"] 03 [b]01[/b] 32 [b]01[/b][/color] 00 Route 1 78 [color="brown"][b]08[/b][/color] 00 [b]01[/b] [u]00 00 00 00[/u] 00 Route 2 79 [color="orange"][b]08 08[/b][/color] [b]01[/b][color="blue"] 03 [b]01[/b] 32 [b]01[/b][/color] 00 Route 3 80 [color="green"][b]03[/b][/color] 00 [b]01[/b][color="blue"] 03 [b]01[/b] 32 [b]01[/b][/color] [color="red"][b]01[/b][/color] Wellspring Cave 1F 81 [color="green"][b]03[/b][/color] 00 [b]01[/b][color="blue"] 03 [b]01[/b] 32 [b]01[/b][/color] [color="red"][b]01[/b][/color] Wellspring Cave B1F 82 [color="green"][b]03[/b][/color] 00 [b]01[/b][color="blue"] 03 [b]01[/b] 32 [b]01[/b][/color] 00 Route 4 83 [color="orange"][b]08 08[/b][/color] [b]01[/b] [u]00 00 00 00[/u] 00 Route 5 84 [color="orange"][b]08 08[/b][/color] [b]01[/b] [color="blue"]03 [b]01[/b] 32 [b]01[/b][/color] 00 s Route 6 85 [color="green"][b]03[/b][/color] 00 [b]01[/b] [u]00 00 00 00[/u] [color="red"][b]01[/b][/color] Mistralton Cave 1F 86 [color="green"][b]03[/b][/color] 00 [b]01[/b] [u]00 00 00 00[/u] [color="red"][b]01[/b][/color] Mistralton Cave 2F 87 [color="green"][b]03[/b][/color] 00 [b]01[/b] [u]00 00 00 00[/u] [color="red"][b]01[/b][/color] Mistralton Cave 3F 88 [color="purple"][b]0F 0F[/b][/color] [b]01[/b] [u]00 00 00 00[/u] 00 s Route 7 89 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Celestial Tower 2F 90 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Celestial Tower 3F 91 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Celestial Tower 4F 92 [color="green"][b]03[/b][/color] 00 00 [u]00 00 00 00[/u] 00 Celestial Tower 5F 93 [color="brown"][b]08[/b][/color] 00 00 [color="blue"]03 [b]01[/b] 32 [b]01[/b][/color] 00 s Route 8 94 [color="brown"][b]08[/b][/color] 00 00 [color="blue"]03 [b]01[/b] 32 [b]01[/b][/color] 00 s Moor of Iciruss 95 [color="orange"][b]08 08[/b][/color] [b]01[/b] [u]00 00 00[/u] 00 00 Route 9 96 [color="green"][b]03[/b][/color] 00 [b]01[/b] [u]00 00 00 00[/u] [color="red"][b]01[/b][/color] Challenger Cave 1F 97 [color="green"][b]03[/b][/color] 00 [b]01[/b] [u]00 00 00 00[/u] [color="red"][b]01[/b][/color] Challenger Cave B1F 98 [color="green"][b]03[/b][/color] 00 [b]01[/b] [color="blue"]03 [b]01[/b] 32 [b]01[/b][/color] [color="red"][b]01[/b][/color] Challenger Cave B2F 99 [color="orange"][b]08 08[/b][/color] [b]01[/b] [u]00 00 00 00[/u] 00 Route 10-a 100 [color="orange"][b]08 08[/b][/color] [b]01[/b] [u]00 00 00 00[/u] 00 Route 10-b 101 [color="orange"][b]08 08[/b][/color] [b]01[/b] [color="blue"]03 [b]01[/b] 32 [b]01[/b][/color] 00 Route 11 102 [color="orange"][b]08 08[/b][/color] [b]01[/b] [u]00 00 00 00[/u] 00 Route 12 103 [color="orange"][b]08 08[/b][/color] [b]01[/b] [color="blue"]03 [b]01[/b] 32 [b]01[/b][/color] 00 Route 13 104 [color="orange"][b]08 08[/b][/color] [b]01[/b] [color="blue"]03 [b]01[/b] 32 [b]01[/b][/color] 00 Route 14 105 [color="orange"][b]08 08[/b][/color] [b]01[/b] [color="blue"]03 [b]01[/b] 32 [b]01[/b][/color] 00 Abundant Shrine 106 [color="orange"][b]08 08[/b][/color] [b]01[/b] [u]00 00 00 00[/u] 00 Route 15 107 [color="orange"][b]08 08[/b][/color] [b]01[/b] [u]00 00 00 00[/u] 00 Route 16 108 [color="orange"][b]08 08[/b][/color] [b]01[/b] [color="blue"]03 [b]01[/b] 32 [b]01[/b][/color] 00 Lostlorn Forest 109 [color="orange"][b]08 08[/b][/color] [b]01[/b] [color="blue"]03 [b]01[/b] 32 [b]01[/b][/color] 00 Route 18 110 [u]00 00 00[/u] [color="blue"]03 [b]01[/b] 32 [b]01[/b][/color] 00 Undella City 111 [u]00 00 00[/u] [color="yellow"]05 [b]01[/b] 50 [b]01[/b][/color] 00 Route 17
Thanks to xElite for ironing out the final meanings with me on IRC.
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Awesome Andi, thanks for clearing that up with the levels... totally derp on my part.
Gonna look at the headers, even though they aren't useful now because we can't map edit (for the future).
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Nice stuff Andi!
Each duplicate file corresponds to a different corridor for the maze, and then there's a few alternate passages as well.
It also happens for the Victory Road rooms, where only a few rooms actually have Deino. Your post indicates you know this, but I'm just putting it here for anyone else who is lurking.
http://pokemon.maruamyu.net/data/bw/enc_b.html
http://pokemon.maruamyu.net/data/bw/enc_w.html
Find the locations they appear in, and -1 from the location listed there. That is the file you need to edit. I had a list of all of the Locations -> Ingame Locations, but I misplaced it
Black and White codes (English Release)
in RAM - NDS Cheats
Posted
It's already out, and I've RNG'd two already flawless.
They'll be in Bond697's Competitive GTS Distribution when he next updates.