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Posts posted by Kaphotics
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Outdated version of PKHeX aside, the ribbon is available for a species only if the species could have been used in ranked battles. If the species couldn't be obtained yet or hasn't been legitimately transferred to a game that allowed for use, then it can't have the ribbon.
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1 hour ago, MrBrim said:
First off, I love this app. You do awesome work.
Now, the question I have is about hax mode. When editing the stats, saving/exporting, then starting the game (in this case, X) the changed stats appear correct on the summary screen, but immediately change back to whatever the default is after a battle or after switching. Is there a way to keep the changed stats afterwards, or am I just missing something?
For example in case I'm not explaining it right: I change the HP of the first pokemon in my party to 999. When I load the game, it shows up correctly. When I start a battle, it still shows up correctly. However, afterwards it reverts back to what it was before I changed it. I'm not sure if I'm doing something wrong or if this is just how the game handles these things.
Any help would be greatly appreciated.
The ROM (the game you are playing) forcing stats back to what it thinks is sane while the game is running is not something a save file editor can override. You need to reprogram the game to change its behavior to not do that anymore; either via cheat code while the game is running, or modify the ROM. Again, not something a save file editor is for -- a save file editor edits save files.
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Already reported and fixed; use to the development build in the meantime.
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Not a valid dump. There isn't anything in that file recognizable.
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Cosmetic features that you can readily change in game are not of much interest to research and implement, hence why there isn't anything for that specific feature in the program.
Spirit/Mood in LGPE:
https://gist.github.com/Lusamine/48654c3d0efa0cdab38d6c6816655929
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3 hours ago, D3ViL02 said:
I've RNG manipulated a Shiny Mew using MGBA Emulator and then moved it to my physical copy of Emerald, I was using the previous version of PKhex and it would be flagged as Legit, but now after updating to the 260320 Version it now gets flagged as Invalid. Should I get worried ? If I move it to Platinum for example it gets flagged as Legit tho.

Probably because you used a not-Japanese save file to catch it, thus having invalid trash bytes applied. Program working as intended.
The Gen3=>Gen4 transfer re-encodes both Nickname and OT, so the original trash bytes are not carried forward, hence the clean report in Gen4.
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2 hours ago, Cappy said:
Minor issue. It seems that Pokémon generated in Platinum and later hatched in HGSS, as well as the opposite (generated in HGSS, then hatched in Platinum) give this legality error about Extended Ball value. It auto-legalizes when the warning is clicked on in the editor.
0025 - Lena - FBADB6F54C37.pk4 0175 - Pip - 51C4DCF0AB12.pk4
An egg that originated in HGSS should have the HGSS ball set. Otherwise, it should not have a HGSS ball value. Version does not update on hatch; therefore the version ID is a clear indicator on which game it originated from.
When viewed/edited in the GUI, the GUI will automatically correct it for you.
Both files you attached show as legal.
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PKHeX does not support ROM Hacks.
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I'm pretty sure the Resort slots show up in the Other tab, shouldn't need another tool to access their data.
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A checksum is a checksum, nothing more. In this case, it's a quick indicator that the data is not the exact same as the other file.
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It's a checksum of the data.
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Use the encounter database in PKHeX and it will generate the starters for the TID/SID of the save file if it is loaded.
As for searching for a a TID/SID that gives you both starters as you'd like, I'm not sure something like that exists.
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Use the encounter database.
PID/IV for the starters is tied to the TID/SID (because they all generate in the same sequence), so you cannot have multiple PID/IVs for a given TID/SID.
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1. it's somewhere on the map, but it hasn't been captured yet so it has no location value set.
2. Alola, Raichu - Side Missions - Pokémon Legends: Z-A - the game remembers what you gave her in the scripted event.
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Try clicking on them.
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Convert it back to a PK4 (DPPt/HGSS save file), then convert it back to BK4 (Battle Revolution); don't edit it afterwards.
I've added a commit to not set the BallHGSS value when editing from a Battle Revolution save.
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25 minutes ago, Dyukari said:
PKHeX (26.01.31) does not give an error
The program improves each release; it is now checking for a property that wasn't checked previously.
Change the ball to something else, then change it to your desired ball.
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The program already tells you the issue is with the Ball value.
Use the GUI to change the ball value until it is fixed.
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Dump your save file correctly and do not rely on save states to track your progress. Save in-game and close the game to flush all changes.
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6 hours ago, xhydrochaeris said:
Why are some of my Pokémon in Japanese Emerald suddenly illegal? I haven't genned them in any way (I've RNG manipulated for shinies, but those are legal), and have caught them on a real GBA with a flash card. The only thing I did was trade them back and forth with English LeafGreen to move items.
I should also note that the shiny Zubat I traded from LeafGreen is legal in Emerald, and the Trapinch I traded from Emerald is legal in LeafGreen. Only the Eme -> LG -> Eme Pokémon are showing up as illegal.
Japanese games nicknaming set trash bytes differently than international games; this check has been updated on the latest commits: Revise trash check for Japanese nickname · kwsch/PKHeX@7617f6d
Your examples are probably fine if checked on the latest dev build / next release.
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The latest release is not a dll, it is an exe file.
Not that it matters; you can acknowledge the security popup and run it anyway if you trust the source.




Mask Rank Ribbon
in Pokémon Legality
Posted
Update your game by connecting online and downloading the latest software content patch.