Jump to content

Kaphotics

Helpful Member
  • Posts

    7959
  • Joined

  • Last visited

  • Days Won

    477

Posts posted by Kaphotics

  1. 59 minutes ago, Mewmoonmew said:

    Yeah I was gonna update soon, just had it for easier SV checking without a save. But that still doesn't explain Zarude and such missing their moves, despite it being listed in the data base and being suggested when clicking on the move pool. It's not even there to manually add it

    Update your game by connecting online and downloading the latest software content patch.

  2. Outdated version of PKHeX aside, the ribbon is available for a species only if the species could have been used in ranked battles. If the species couldn't be obtained yet or hasn't been legitimately transferred to a game that allowed for use, then it can't have the ribbon.

  3. 1 hour ago, MrBrim said:

    First off, I love this app.  You do awesome work.

    Now, the question I have is about hax mode.  When editing the stats, saving/exporting, then starting the game (in this case, X) the changed stats appear correct on the summary screen, but immediately change back to whatever the default is after a battle or after switching.  Is there a way to keep the changed stats afterwards, or am I just missing something?

    For example in case I'm not explaining it right:  I change the HP of the first pokemon in my party to 999.  When I load the game, it shows up correctly.  When I start a battle, it still shows up correctly.  However, afterwards it reverts back to what it was before I changed it.  I'm not sure if I'm doing something wrong or if this is just how the game handles these things.

    Any help would be greatly appreciated.

    The ROM (the game you are playing) forcing stats back to what it thinks is sane while the game is running is not something a save file editor can override. You need to reprogram the game to change its behavior to not do that anymore; either via cheat code while the game is running, or modify the ROM. Again, not something a save file editor is for -- a save file editor edits save files.

    • Like 1
  4. 3 hours ago, D3ViL02 said:

    I've RNG manipulated a Shiny Mew using MGBA Emulator and then moved it to my physical copy of Emerald, I was using the previous version of PKhex and it would be flagged as Legit, but now after updating to the 260320 Version it now gets flagged as Invalid. Should I get worried ? If I move it to Platinum for example it gets flagged as Legit tho.


    image.png.69c68152de9c84c0f84220d2f41975fc.png


    image.png.ee6a20539ce7c8e627b762a2e70b5b1f.png

    Probably because you used a not-Japanese save file to catch it, thus having invalid trash bytes applied. Program working as intended.

    The Gen3=>Gen4 transfer re-encodes both Nickname and OT, so the original trash bytes are not carried forward, hence the clean report in Gen4.

  5. 2 hours ago, Cappy said:

    Minor issue. It seems that Pokémon generated in Platinum and later hatched in HGSS, as well as the opposite (generated in HGSS, then hatched in Platinum) give this legality error about Extended Ball value. It auto-legalizes when the warning is clicked on in the editor.

    pkhexextendedballvalue.png.123aeb13769a9a6b39b745e1e12615f4.png

    0025 - Lena - FBADB6F54C37.pk4 236 B · 0 downloads 0175 - Pip - 51C4DCF0AB12.pk4 236 B · 1 download

    An egg that originated in HGSS should have the HGSS ball set. Otherwise, it should not have a HGSS ball value. Version does not update on hatch; therefore the version ID is a clear indicator on which game it originated from.

    When viewed/edited in the GUI, the GUI will automatically correct it for you.

    Both files you attached show as legal.

  6. 25 minutes ago, Dyukari said:

    PKHeX (26.01.31) does not give an error

    The program improves each release; it is now checking for a property that wasn't checked previously.

    Change the ball to something else, then change it to your desired ball.

  7. 6 hours ago, xhydrochaeris said:

    Why are some of my Pokémon in Japanese Emerald suddenly illegal? I haven't genned them in any way (I've RNG manipulated for shinies, but those are legal), and have caught them on a real GBA with a flash card. The only thing I did was trade them back and forth with English LeafGreen to move items.

    image.png.1cf47a0a87424996ffb49ce35c20d58f.png

    image.png.bf0ace94c5cfb39a43aa5f7825c0e5f9.png

    image.png.c73c05e7025789d31cdcd5f5ef45ef08.png

    I should also note that the shiny Zubat I traded from LeafGreen is legal in Emerald, and the Trapinch I traded from Emerald is legal in LeafGreen. Only the Eme -> LG -> Eme Pokémon are showing up as illegal.

    Japanese games nicknaming set trash bytes differently than international games; this check has been updated on the latest commits: Revise trash check for Japanese nickname · kwsch/PKHeX@7617f6d

    Your examples are probably fine if checked on the latest dev build / next release.

×
×
  • Create New...