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Kaphotics

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Everything posted by Kaphotics

  1. http://projectpokemon.org/forums/showthread.php?21828-Moving-Stationary-Pokemon-B-W&p=145246&viewfull=1#post145246 Regular movement permissions for the in-game NPCs for comparison
  2. Implemented property in the latest commit; should be accessible in a future commit. Thanks daxtsu!
  3. Hey I think it would be neat if people looked at the list of shortcuts before requesting features. (To see if it already exists) What do you guys think? Complete list of shortcuts and update history is available within program via Options->About.
  4. You can save it with whatever filename you want; PKHeX just suggests a name.
  5. Forms that aren't accessible in the Personal editor don't exist; nothing is hidden in that editor.
  6. Kaphotics

    pokédex editor

    This issue with Pokédex flags has been fixed for a few months (although after the latest release). Feel free to compile the latest version from the source code until a new stable version is posted There's a bunch of new experimental features in the current development cycle that have not been sufficiently tested.
  7. Better to use custom firmware (cfw) to edit the save file directly, install games/apps like the updated browser that is vulnerable.
  8. Changed to at least 2*31, no other restrictive logic.
  9. Maybe it's just 2 flawless IVs in all, not requiring HP to be flawless.
  10. Hm, multiple sources say it's 25 & 2*31 https://www.reddit.com/r/pokemon/comments/3j6jtw/psa_pikachu_cup_reward_now_available/ http://www.gamefaqs.com/boards/792673-pokemon-omega-ruby/72414595
  11. The one posted has an HP IV of 0xFD (instead of 0-31 or 0xFF or 0xFE); reading online a few sources say it also has 2 flawless IVs (maybe frozen 25 + 2 31's enforced). It seems that there's some special rule / flag that is unknown that determines whether or not it get X IVs flawless, and this 0xFD is new too. Maybe it's just if the HP IV is set certain things happen. If you have any insight or find other quirks, let me know It seems HP IV determines the IV logic: 0xFF = Truly Random IVs (if unset) 0xFE = 31 HP, 2 other random IVs 0xFD = 25 HP, 2 other random IVs Wonder if there's any other values (<0xFD for HPIV) that do special logic... Anyone want to try changing that in a hex editor and report back if anything fishy happens? Implemented 0xFD and tweaks in the latest commit.
  12. Fixed in the latest commit; also with that Tyranitar I've fixed PID setting as well. Thanks for reporting!
  13. Updated OP with latest version. 12-02-15: - Fixed: OWSE: Map Permission Dumping - Fixed: Tools: Thread tracking - Added: RSTE Expanding important teams to 6 Pokemon. - Added: RSTE Allow random Mega (default) formes. - Added: **WE: Arceus-Fairy to formes list.
  14. Committed a few fixes: Fixed not having 3 random flawless IVs by default. Fixed Fateful Encounter not being applied. Fixed the Memories not being set to the right memory type. Fixed the Friendship being set to only one Trainer. Thanks for reporting
  15. Yeah it's still a pretty rough conversion right now; it'll be massaged a bit as I test more wondercards (and memories etc). I'm not familiar with the exact logic required for all cases, so if you had a few examples I can try my best to match that end result.
  16. Of course. If they error out, then that data isn't present in the demo
  17. Fixed * 2 Thanks for reporting
  18. Fixed, thanks Find where that data is and how it should be edited; only then can it be possible to add it to the program.
  19. Fixed in latest commit. I went with an increment of +1 so that the first few gyms don't fluctuate that intensely. Thanks for reporting
  20. You need a 3DS. There are no 3DS emulators capable of playing the games. Go read GBAtemp/google.
  21. How to play the game modified: Homebrew & HANS (requires an exploit like cubic ninja), or custom firmware and ROMs (firmware 9.2 and below) How to modify: Dump the ROM with either above method. Follow one of the many tutorials online, and Randomize with pk3DS. You need an exploitable system setup, and you need to have the game to play via homebrew.
  22. Implemented in latest commit. Good to hear, thanks for letting me know. Implemented 'random forms + mega' as another checkbox in the Randomizer options. As a side effect, randomize every formed Pokemon better than the original settings.
  23. Implemented in latest commit. Already implemented, tweaks are in the Horde Tab. Edit: Added RSTE option to have random megas on teams (already mega evolved), off by default. Not adding it to the Wild Editors unless there's confirmation that formes do not count towards the dexnav 20 species cap.
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