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About Megadrifter

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  • Birthday 01/14/1994

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  1. Just saying, if you missed it: using HANS and braindump through *hax 2.5, you can patch the game and test your modifications using your own ExeFS and RomFS files on the SD card. Hope you got everything to install *hax 2.5 though.
  2. Hi there. I see you noticed my post about IMG format. So I thought that was the good time to give you some more research I made on GTI. /pokemon/ contains data about Pokémon. It contains 7 files which are : experience.bin, experience.ent, grade.bin, grade.ent, pokemon_data_info.bin, type_data_info.bin and waza_data_info.bin. ENT files contains pointers for their namesake. experience.bin is the experience table for each level of each Pokémon. There are 100 levels per Pokémon (quite obvious, I know...). Each Pokémon table is 0x4C0 bytes long, with an empty padding of 16 bytes (only 0x00). Ther
  3. You must open simultaneously Model and Textures.
  4. Got some news for you. I was very busy with some stuff since the last time, but I'm back. I converted an original IMG to a BCLIM, and then tested it with png2bclim, to find some matches between File formats... and it worked well. So : - 0x02 is RGB8; - 0x03 is RGBA8888; - 0x04 is ETC1. I can't find what is 0x05 format, but there're some clues that it is similar to ETC1. I will edit my first post. I'll make a little tool soon to convert directly from IMG to PNG, and much of the code will be from Kaphotics' tool (I'll give you credits for any method I'll take). If anyone wants to help wit
  5. Ow.. Thanks ! I was using it as a resource, not a reference. I'll keep you informed when I'm done with it. Thanks again for your help.
  6. I don't endian swap pixel bytes, only the header bytes. When I import ETC1.dll in my project, it says that it can't find the DLL file. I arleady know about the difference between 32bit and 24bit. I'm having trouble with the pixel order. When I pass an IMG file through my EXE, it creates a PNG, with 4*4 pixel blocks. But those ones are always separated by white lines. Also, I don't think the order in which the blocks are is good. I'll try to dig in the source code you gave me. Keep searching a little today.
  7. Well, I'm working on Mystery Dungeon : Gates to Infinity and I'm currently trying to convert an IMG file to a PNG. Firstly, let's talk about those IMG files. You can find them in /bg/ and /image_2d/ folders. Their header seems to always be 0x20 bytes long. All values in header are Little Endian. [table=width: 500, class: outer_border, align: left] [tr] [td] Offset [/td] [td] Size [/td] [td] Description [/td] [/tr] [tr] [td]0x00[/td] [td]4[/td] [td]Magic ".cte". { 0x00, 0x63, 0x74, 0x65 }[/td] [/tr] [tr] [td]0x04[/td] [td]4[/td] [td]File format. Possible val
  8. We have this one for french versions of FR/LG, made by Metarkrai : Rebatlle Mewtwo/Zapdos/Articuno/Moltres : 9584746B 390CF182 You may try to translate it for any language you need.
  9. KazoWAR, I got an error while opening a save file. I use A-Save 1.23, trying to open a french Ruby Version save (128kb). The save is at the very start of the game, in the truck at Littleroot Town. Here is the error message : System.IndexOutOfRangeException: L'index se trouve en dehors des limites du tableau. à Pokesav_Advance.Main.button_Open_Click(Object sender, EventArgs e) à System.Windows.Forms.Control.OnClick(EventArgs e) à System.Windows.Forms.Button.OnClick(EventArgs e) à System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) à System.Windows.Forms.Control.WmMouseUp(
  10. Does anyone have a code to modify the overworld sprite of the player ? Can't find one for those games nor Black and White.
  11. Hi there. I was wondering how to extract some .garc files from a Pokémon X or Y ROM cause I wanted to use Kaphotics GARCUnpacker. So, what kind of tools do I need to get those files ? Could someone explain me the process to extract them, please ? I know about 3DSExplorer, rom_tool, but sadly nothing else.
  12. Someone found this while using PKHeX : Could you fix it before they believe anything stupid please ?
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