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Kaphotics

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Everything posted by Kaphotics

  1. Use the encounter database in PKHeX and it will generate the starters for the TID/SID of the save file if it is loaded. As for searching for a a TID/SID that gives you both starters as you'd like, I'm not sure something like that exists.
  2. Use the encounter database. PID/IV for the starters is tied to the TID/SID (because they all generate in the same sequence), so you cannot have multiple PID/IVs for a given TID/SID.
  3. 1. it's somewhere on the map, but it hasn't been captured yet so it has no location value set. 2. Alola, Raichu - Side Missions - Pokémon Legends: Z-A - the game remembers what you gave her in the scripted event.
  4. Try clicking on them.
  5. Convert it back to a PK4 (DPPt/HGSS save file), then convert it back to BK4 (Battle Revolution); don't edit it afterwards. I've added a commit to not set the BallHGSS value when editing from a Battle Revolution save.
  6. The program improves each release; it is now checking for a property that wasn't checked previously. Change the ball to something else, then change it to your desired ball.
  7. The program already tells you the issue is with the Ball value. Use the GUI to change the ball value until it is fixed.
  8. You changed the PID at some point in time. Use the encounter database to regenerate it with the IVs/Nature you currently have, and see what the resulting PID is.
  9. Dump your save file correctly and do not rely on save states to track your progress. Save in-game and close the game to flush all changes.
  10. Japanese games nicknaming set trash bytes differently than international games; this check has been updated on the latest commits: Revise trash check for Japanese nickname · kwsch/PKHeX@7617f6d Your examples are probably fine if checked on the latest dev build / next release.
  11. The latest release is not a dll, it is an exe file. Not that it matters; you can acknowledge the security popup and run it anyway if you trust the source.
  12. That's the correct amount. Refer to other websites on what events have been distributed over the years.
  13. Use the program settings to define extra properties you would like to include in the Report.
  14. Try running the program as administrator, or try moving it to a less restricted folder that isn't on the root of a hard drive. Otherwise, ensure that your user account has access to read/write the folder (right click the folder and select Properties => Security). I'm not sure why your paths listed are prefixed by \\?\; are you using a Windows operating system? If not, you'll need to configure whatever compatibility layer you're using to give proper paths.
  15. Do not run the program from a OneDrive folder; place it on your computer's hard drive instead of a cloud folder.
  16. projectpokemon/RecoverSaveGen3: Try and recover a Gen3 save file via console app!
  17. Not a valid dump; console-encrypted files are impossible to read unless you decrypt them first. You cannot simply copy the file off the SD card and have external programs read that.
  18. The program you included the image of does not indicate all the properties needed for matching the RNG correlation. That tool isn't designed to help you cheat in Pokemon, it's designed to help you encounter them legitimately in-game.
  19. Depends how many, and your ability/attachment to the old data. Probably easier for you to just remake whichever ones you care about; the encounter database in PKHeX can help you with starting values.
  20. You'd have to dig into your save file with a hex editor to locate the box data manually, then try to dump it/transplant it to an unmodified game's save file. https://bulbapedia.bulbagarden.net/wiki/Save_data_structure_(Generation_II)
  21. should be obvious that a ROM hack save file is unrecognized by a game that expects an unmodified Crystal save file.
  22. Undocumented. You can access every flag via the Block Data editor, but if the flag you're looking for is inside a larger structure/object, then you'd have to reverse engineer and figure out what you need to do it. Since 99% of the time you have to naturally unlock something in order to see how it is unlocked by the save data, it is never really worth documenting. Just play the game.
  23. PKHeX is open source. If you have questions on how specific encounters are generated, then read the source code. I'm not going to write an entirely separate post for every single encounter, when there is sufficient description/replication in the code that is already available for reading.
  24. Are you holding control when moving slots? That tells the program to clone-drop instead of simply move.
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