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Everything posted by Bond697
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Pokemon Labyrinth - PGL - B&W - Eeveelutions event
Bond697 replied to Guested's topic in Event Pokémon News
I just signed up with the instructions above. I'm signed in at the portal, but where do I go play the game/s? I can't read Japanese. -
http://projectpokemon.org/forums/showthread.php?6524-Pokmon-Mystery-Gift-Editor-%28v1-4-bta-3%29
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that's a different kind of sync. read the post above yours. it sounds like the spread you're picking is one of those that should be skipped, but you're making the game hit it.
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you can start here: http://projectpokemon.org/wiki/Pokemon_NDS_Structure
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wouldn't this have to do with the korean version having different "rules" for gts, etc? it can't trade with other versions nor on gts and so on and so forth, or something along those lines.
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catch rate for each ball is made to be the equivalent of the masterball. and no, they shouldn't look hacked. reduce speed and special defense ivs by1 -- 22/12/22/29/31/18 no. e: well,"legal", i suppose, but they will come up as hacked in the legality checker.
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could you post the pkm?
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give this one a shot, i fixed 1 or 2 small mistakes and changed the pid to another generic impish one: if it still isn't working, grab a pkm from here and change all the info to what's on yours and see if that works. skarm.pkm
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here's one for jirachi: 94000130 FCFF0000 B2111880 00000000 E000036C 000000EC ED246E73 B79E0000 46F35BF5 6AE9892F 27AD46EC 4F4CB963 CA43994A F1D0747C E48B1F79 FAAC4D79 CE71A9EA 356CC999 1C82F514 961A5185 A7AE2221 C8E479B5 BDB8C5A7 F442D8F7 2C9B611D 5F4D9C97 A39A660C 00F03733 D740DD5F 7FC01FAD 3657D2C3 E41DEF4A 4B5B0A53 9D73BA53 32136A87 024134BE EE5105AB 7C6DA534 0018DFF8 D2219860 22A6B21C 84832C73 A0895649 0C1AA009 A9DEC2DD DC5D0FA2 42A69F99 3B19B8A8 67C7307F 9F81C498 6B54D6C0 34E3CFDC F15E26BB 2E31BF39 3F9B95F7 BED08778 D4550567 CCAFCB48 78A4ABEE AF9B7362 41DF2524 91D2A4ED 3650A85A 45D5BA24 8926ABDB 00000000 D2000000 00000000 it doesn't have the moves you were looking, for, but it's a gamestp jirachi w/ draco meteor that's jolly with 31/31/31/31/31/31 for ivs. i've been experimenting with rng abuse and i managed to grab myself perfect jirachis for pretty much all natures. i'll post a celebi once i finish rng abusing for it. i'm going to start now and i'll post the ar code for one once i'm happy with the results- i've been meaning to do it for myself anyway, sp this is good excuse to get started. the ar code will produce the jirachi in the 4th slot of your party if you turn the code on and hit L+R e: i just tested the code, it works perfectly . ok, starting now for celebi.. btw, it's straight from the green guy at the pokemart, so no hold item or evs. you can take care of those, i'm sure. you have an ar. hp ice 70 bold celebi: 94000130 FCFF0000 B2111880 00000000 E000036C 000000EC E035D4BF 53170000 1EB73452 AF2CA16F A3E1FBD4 FBDD1485 62A08174 58FFD2C3 5637E4BE 25598E2B A91E6961 937275AC EFE6224A FC5C45D6 D8D07253 443CF04A CD59E721 853310E6 C0AA17D5 097DF0BC B2E91D38 5F7C9548 56FEDC77 6C71BCE1 BC0FC10C C269B65C 4692AD2E DD049EC9 084C03D1 553FAD70 BDD31665 9FAA152B 88AE233E 7689C672 A06BE878 58E7C1CD 83FB40A5 4D7935D3 45857994 6704A9BC 15876DAC 56E70D0F 02975613 830455C0 D3F76C65 BE9019B7 260BF3E7 5DECAF77 494679A1 3C3A3D81 93E04C65 86335BF5 1AC5710F 5E382C7F 05D0970D ADA60C70 F338D121 B76D452A 1E4A1665 00000000 D2000000 00000000 L+R, 4th slot in party. not quite the same ivs, but close and just as high.
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\You would need to look up the proper location, s/id, etc if you want it to look legit. if you're going to do that though, why not just grab the wondercard from here and inject it into your save with the tool available here?
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- black and white
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Reading yours and kaphotics posts, I see where the confusion was. I've seen "initial seed" refer to the seed you get as soon as the game loads the save and starts many times on Smogon. Good to know the difference. And thanks for that link, kaphotic. I've fooled around with RNG-ing on DesmuME a bit and this should make it more bearable.
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You keep saying "initial seed", but that only generates the first poke caught on that startup, if any at all. The seed changes constantly, especially if you're in a town. There's also the frame count. You can go through thousands of frames on one seed and all the resulting IV/nature combos will be different. Then one town person will take one step, the seed will change, and you have tens of thousands of frames again. If you were going to hack-check that way, you would have to search fairly high numbers of frames not to mention very high delays, not to mention that a seed doesn't just occur on one day throughout the year. If you look in the seed to time function, most seeds seem to occur between 1/8 and 3/8(or more, I'm basing this off of me looking for various really good seeds) of the days in the year, sometimes multiple times per day. Also don't forget that more than one seed can lead to the same outcome, just at a different number of frames. Also, for something like breeding, if the person having their poke checked can't recall(or doesn't want to) the parents' IVs, you're out of luck from the get-go. I've been teaching myself to RNG, and I'm actually pretty good at it now. I'm testing out what you were saying in terms of some things not being available on some days. Last time I searched method one, this thing went through like 750 million seeds and that was for a small scope because I was looking for very specific attributes. I bumped up the delay and frame count pretty high, and the time finder isn't responding at all yet... e: 1.1 billion and the progress indicator is yet to move.
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to answer your first question, yes, someone on something awful modified the sendpkm script/s to receive pokemon instead.(now his does both, actually) it's somewhere in this thread: http://forums.somethingawful.com/showthread.php?threadid=3310110&userid=0&perpage=40&pagenumber=1
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i have an older ar ds, and it works fine in win7 x64. you might need new drivers. i grabbed mine off of the ar ds official site, and it works great. i'm looking now to give you the link, though, and i can't find it again. anyway, here's mine, should work for both 32-bit and 64-bit win7: http://www.thundaga.com/ards_win7.rar download, extract, run the setup, and you should be good to go. just make sure you remove the old ards manager if you tried to run it on win7.
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hey, i was just thinking, does pokegen leave traces in the save file like pokesav does? i was reading through an 8 or 9 page thread from last year about traces left behind from pokesav, and i was wondering if pokegen did too? i assume it doesn't, but i read through this topic and i didn't see anything about it. maybe i missed it, but i'm curious.
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Thank you for the quick replies. I know you've heard it a fair amount already, but this is a great program and such a time saver.
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ohhhh, ok. so it's already in there, i just can't see it. sorry, i misunderstood. so, then, when i name a pokemon within pokegen, the unused bytes will be handled properly and i won't see it, correct? but when i open a pokemon in pokegen that was first edited in pokesav, i'll see the screwed up unused bytes and i can remove them and pokegen will fix them? is that the idea? i'm just trying to get a feel for what i need to be worried about.
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Ok, that makes sense. When I type in my name though, for the OT, PokeGen doesn't fill anything in. My name is Mat, so there should be what, 7 more possible characters? I mean, I can just fill them in myself if that's right. It would look like.. Mat\FFFF\0000\0000\0000\0000\0000\0000 right? I looked at my current team, and Pokesav seems to have filled it in with a lot of random crap.. For example, my Metagross: Taro\FFFFM\FFFF\0211\0002\0000\4008, Lucario: Anubis\FFFF\FFFF\50C8\020D\3B28 I knew Pokesav wasn't all that great, but wow.
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I should just post here instead of that other thread. So, ok, from reading this thread I see that most of my questions are answered. The trash bytes are taken care of automatically,(very nice!) the extra bytes are supposed to all be zero, etc. I think the only thing I really need to know about are the unused trainer name bytes that you were talking about that PokeSav handles differently than the game does. Do I have to edit them in PokeGen, or does PokeGen take care of them for me like the trash bytes? If PokeGen takes core of them for me, do I just need to open the pkm file for it to do so?
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Moved to the PokeGen thread.
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your PID was non-existant according to ivpid.exe. i made it naughty instead so the ivs/pid/nature would match. it's fine now. i also fixed your trash bytes, btw. you should read some of the guides here, like this one: http://projectpokemon.org/forums/showthread.php?218-~Guide-to-44h-45h-46h-47h-and-85h-Values~ you should also read up on how iv values and natures correlate with the pid if you want to make something legal. e: why do i have zero posts even after making this one? e2: you can change its nature to something else using the pid/iv feature in pokesav if you want something else. just keep plugging in different iv combos until you get a nature you like. one more edit: read this too: http://projectpokemon.org/forums/showthread.php?825-Pokmon-Legality-Guide heatran2.pkm