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Posts posted by theSLAYER
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IF I'm correct,
Any of the GBA event pokemon,
When imported through PAL PARK into gen 4,
Loses its "met in a fateful encounter" flag.
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You know what I hate the most? people using a misleading title on their posts, I mean "requesting HG/SS Anti-Piracy Patch" is not the same as "HGSS (U) Anti Piracy Patch" (duh, I want); seriously...
Sorry, the intention wasn't to be misleading.
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Has this patch came to existance yet?
Cause mine kept crashing and there isn't a solution.
Also, the onlyones i find on google, are the japanese ones.
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Anti Piracy code?
(PS: I don't have the patch, and/or can't find it)
EDIT:
Also requesting the following codes which is compatible with the R4 Code system:
Overworld Weather Mod,
Fly Anywhere Code,
All Gym Leaders Ready for Rebattle.
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The beta sprites are in the game,
And I know how to hex edit of a .pkm file to get Spiky ear pichu, Curse forme of Arceus, and Other formes of castform outside battle,
But I can't seem to get the value for Gastrodon/Shellos.
So,
Is there any other way to do it,
Or am I missing the values?
EDIT:
For Pt. The sprite is programmed into pl_pokegra
For HGSS (jap), it is programmed into folder a,0,0, file number 4
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Codes for Overworld BGM Modifier,
And Wild Pokemon Modifier,
Preferably values controlled by amount of first item in bag,
Thanks
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Sorry to bump,
But I'm just checking,
If any music from DPPT was actually brought over into HGSS?
EDIT: When you said Dewford town (401),
You meant dewford from RSE?
Also,
Can you make a code similar to the style in DP whereby changing the amount of items u have in the first slot will change the song
(this was used for wild mod, but can it be done for bgm mod)
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I've watched that before,
and there are many small problems.
Firstly,
I can't seem to find the data file for HGSS maps, and the video doesn't show that.
Next, it doesn't show how to import other map files into another rom,
And the hex part is confusing,
As we won't know how to link new maps and such.
Too bad there isn't a program which edits maps easily. T.T
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EDIT:
What I meant to say is,
Whether is it possible to do this entire thing part by part,
And releasing the patchs/updates by stages as beta.
Let's say
Stage 1 of this project can be importing maps from Platinum into HGSS.
It will also include adding a "magical door" at a certain location, as a "special portal",
Just to test if linking and entering Sinnoh maps, would it be as easy as it seem
This should require only little editing I suppose, plus the music files and everything from D/P/P is already carried forward into HGSS at the first place,
So I don't see issues with the bgm loading and such.
Stage 2 can be proper linking of maps and such,
than Stage 3 be storyline et cetera.
If its possible
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The codes are awesome, but it think by now we should have an "unofficial code page" with only the codes, so that its easier to find (and read), similar to dpt pages.
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Firstly,
I need help on how to use pokeDsPic to view Diamond/Pearl sprites (including the fact I don't know which Narc. to extract)
Next, how to replace sprites in HGSS.
EDIT: My only issue now, is how to edit alternate sprites for pokemon such as Giratina, Shaymin, Unown and Arceus. Which NARC is it?
THANKS
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sorry to bump, but when I open up pokegra.narc using pokedspic for Diamond, it came up static TV too. did I open the wrong file?
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after I imported back the .bin, I go to "File", and I can't click save. Than when I close it, it prompts something like "changes has been made, click yes to close, click no to go and save", yet I can't save it.
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what about pokemon mods? plus given that I think pokegear is in the programming (remnants of it), how about activating it? anyway this is a cool list
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Code for poketch?
Cause I believe its programmed in,
and hence,
I was thinking lets say a code like hold L to pop up the normal bottom screen,
and hold R to pop up poketch. or somethjing.
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as long as an arceus isn't holding the appropriate plate,
No matter whatever in-summary sprite it is,
It will be Normal type (in-battle and overworld sprite).
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okay sorry to bother you,
I'm just trying to get some things done
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the odd thing is i talked to all the researchers in thee room, and i stiill cant enter. am i missing a step?
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the thing is, it says it unlocks another place for the unown, but i cant find it
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I have all 26 unowns, yet how do I unlock the special place for ? and ! unowns? Where is it at?
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guides on safari zone?
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When you transfer the gizamimi pichu to another game,
its sprite remains the same (unless u edited its data, so when saving it will be seen as a normal pichu).
Basically this pichu is another forme
(means using hex editor, u can see that the sprite is another value).
So even if you use pokesav to force evolve SEP (spiked ear pichu) to Pikachu,
There will be two results:
1. because you edited it, it will be a normal pikachu,
2. even if you changed back the sprite value to SEP (when its a pikachu),
it will probably retain normal sprite, unless another spiked ear pikachu sprite forme was earlier
programmed into the game back scrapped off at the end.
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Is that an answer to my question, because it sounds strange...
oh snap, thanks!
any idea whether sinnoh sound will allow shellos to appear?
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Does Shellos have any new formes in HGSS?
Its puzzling that how I got a Sinnoh West Form Shellos,
Regardless of it hatching at Shinto Ruins or Lavender Town --.
~*Pokemon Black and White Discussion Thread~*
in Pokémon Franchise
Posted
It seems that the few changes are:
-Graphical change (such as awesome tall buildings in city, for added realism)
and change in Camera Angle
-Pokemon following behind you (started in Yellow, rebrought-up in HGSS) is dropped again.
-Possible revamp in battle back sprites (as seen from leaked corocoro scans, it shows the full back now)