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theSLAYER

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Everything posted by theSLAYER

  1. It's your save, for the most part. What isn't yours (with reference to this) : 1. Situation block 2. Field move model save block Typically I'll import these from another save (with that other save still functionally loading). These blocks contains map ID, coordinate data and overworld NPC data, and such an import usually resolves the issue, however oddly your save still wouldn't work. By chance, I found out that something in your MyStatus block is causing the save to not load, thus: 3. MyStatus block I replaced that block, with the donor being a female save. Afterwards, I replaced it with your OT, Trainer ID/Secret ID & Money to match your original save. After I the import blocks via hex editing, I load the save into PKHeX and then save it there; this fixes the checksums.
  2. Might not be a simply block thing. Gender swaps not recommended. You should just start a new save with a female character proper.
  3. I don't know what you did, but my usual fix isn't working. I'm guessing you did more than a coordinate change.. I may be able to stitch parts of your save into one of mine, so sit tight. edit: This should work for you. Certainly works for me. main
  4. once again, you said PKHeX file. Do you mean save file?
  5. I think you need to get your terminology straight. PKHeX is a PC executable program that edits save files. Save files stores the progress of your Pokemon games. Commonly known ways to extract saves files from your games can be, and not limited too, TWL save tool, Checkpoint, JKSM etc. The above contains various examples of save dumping programs. Once you obtain your save file, drag that into PKHeX (you know, the program on your computer). There is no point dragging a PC program into a save dumping program and expect good things to happen. Main gist: 1. Play Pokemon game 2. Extract the save file 3. Transfer the save file to PC. 4. Have PKHeX modify the save file 5. Restore the edited save file into the game. 6. Play the game with the edited save.
  6. @Kaphotics bringing your attention to this :3
  7. I can't give a guide on how to compile PKHeX, but if normal PKHeX can run your clover save (just that it shows original game stats), simply replace the personalinfo file in PKHeX when you do your compilation. (I don't know if the ROM hack is based off Emerald, FireRed/LeafGreen, or Ruby/Sapphire, but you surely can work out which file needs to be replaced. Directory PKHeX.Core/Resources/byte/ )
  8. Check mark it in form that the Technical Record button (covered by your legality analysis) opens. When mons learn TR moves from TRs, the game has the TR being able to be infinitely relearned (so you could forget it and relearn it, without using another TR, later). You didn't have that Technical Record checkmarked, thus illegal.
  9. 1. Set the Pokemon into the save, then export the save from PKHeX, then restore the save into your game. 2. Make sure you aren't giving Battle Ready to a Pokemon caught/bred in Gen 8. 3. Make sure the Battle Ready Pokemon is legal. I guess that's about all of it? edit: In case you're wondering, it is here:
  10. Please post in the correct place. Your post doesn't qualify as user submitted news. I've shifted your post, be mindful in the future. Next, just use Batch editor to change the IVs of an existing shiny living dex.
  11. can you take a screenshot of the save file 3 folder? Also make sure extensions view are turned on. Next, I would need to ask, whether you have Emunand/emuMMC
  12. and you screenshot the tab that shows met data? And by screenshot, I Literally mean screenshot. all computer systems has it on the keyboard or as a program. No need to use a camera in real life to take a photo of the screen.
  13. theSLAYER

    PkHeX Error

    no idea what you've done wrong, but your save doesn't contain data. Thus, not a save.
  14. I was able to boot your Alberto save (the one which you imported the raid block, if I'm not mistaken), and you're in the Pokemon Center. I can only conclude that you're doing something wrong with your importing process.
  15. It's pretty likely it's the raid. I looked at your older save, and it looks like you have more than 10 active. Additionally, the whole "stuck at the Switch loading sequence" is reminiscent of another save that had that issue.
  16. You should be able to transfer files from system settings. Just toil around there. I don't remember the exact settings, but I managed to change my album auto write settings to Internal memory, and shifted my game stuff into Internal Memory (my SD slot is dying), so the reverse should be true.
  17. Does it throw you a save corrupted message, then take you to the language selection screen? Or does it take you there immediately. If it's the first, you probably didn't import the save right. (maybe named the save, a .bak is there etc.) If it is the second, then maybe you imported a block from an empty save or something didn't you. Honestly there's many saves on the forums that has been started. Worse come to worse, you can spend time to slowly deactivate one raid by one..
  18. I believe if that is the case, you could just make a copy of the same version of normal_encount and name it normal_encount_rigel.
  19. Update for the most part, I finally got my head around how the bonus/drop rewards are stored. drop_rewards bonus rewards edit: If you saw what I wrote about "unsure about table_IDs", they were found in the file. They're 3 bytes after the "0x10".
  20. You may have too many activated raids. Import a raid block that has them unactive, then try again.
  21. I don't have them yet. Been meaning to do them, so I'll load them on-site when I do them.
  22. When a mon learns a TR move, the TR relearn checklist is also checked off, which I doubt you did. Press the Technical Records button in your screenshot, and check off the TRs that you want it to learn.. Obviously you need to do that, in order for it to learn those moves..
  23. yeah that. In any case, OP first hack your 3DS. everything else comes later.
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