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Tbird

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Everything posted by Tbird

  1. Welcome to the site Don't worry about your english not being great, there are people from all over the world here, so it doesn't matter, so long as we can understand you . If you need help with anything feel free to ask.
  2. Sleep Apnea - Chevelle
  3. For hidden power ice you need IV's like this: HP/ATK/DEF/SPE/SaTK/SdEF O = Odd number E = Even Number O/E/E/O/O/O For Example: 31/30/30/31/31/31 < Perfect Hidden power Ice IV's (70 Power) or 19/20/18/27/29/31 < Random Hidden Power Ice IV's (58 Power)
  4. Read this and learn . http://projectpokemon.org/forums/showthread.php?218-~Guide-to-44h-45h-46h-47h-and-85h-Values~
  5. Supermario + tetris on gameboy ... the big grey thing lol.
  6. @ Memjee Thanks that was the aim :D. And be my guest It's a nifty little thing . @Crimson Assassin 8/10 ... It's better than I expected if I'm honest. So thanks . I've tried rating your teams but a lot of the time I can't improve on it, but I'll take a look.
  7. Lost Sheppard - Coheed and Cambria
  8. Shattered Symphony - Coheed and Cambria
  9. There are a couple tutorials littered all around Youtube as to how you do what and explains stuff quite simply . Also welcome to the site .
  10. @Crimson Assassin When a team is down to their last 3 pokemon, all at 75%- health, crippled by some status or another then there isn't much that they can do to stop the ambipom sweep. Though yes, as is with any team that bases their strategy on a gimmick, it does fail from time to time. But the idea of the team is to be in for the long haul, drag it out for as long as possible and send in ambipom to claim the glory. He also adequately fills the roll of revenge killer. A predicted switch has killed some many ghost that could have other wise proved to be difficult that it's unreal. After that they're weary about the switch and stay in to get 2HKOd by fake out + _move_. @ randomspot555 I may throw charge beam on Rotom for a bit more power behind Air slash. I'll see how that goes. However as far as Lanturn is concerned, she is, at the moment perfect for the team and I like to be throwing around a lot of status and discharge, though not as reliable as Twave helps in taking down the likes of moltres, whilst still allowing me to paralys other people. Similarly, whilst I am behind a sub it doesn't matter if I hit a few bum attempts at paralysis ... The won't be hitting me anyway, especially if they are confused to . And say rotom falls, and Tspikes get spun away I'm lost for Paralysis support. You both seem to not like the idea of me having an ambipom as the end game sweeper. I must say that it really does work well if I play the team right. There's occasionally a few hicks but it's nothing to deter me from him. And the idea is to sweep at the end with something that isn't expected. Feel free to suggest gimmicky replacements and I'll happily try them out, but I don't want to sweep with something as simple as a DDmence or CB Scizor. I'm newish to shoddy and I wanna learn the hard way lol.
  11. Far - Coheed and Cambria
  12. Edits in red So I'm starting to get the hang of this whole OU business and starting to do well. This team is based loosely on my in game team. Though some unfortunates didn't make the cut (Noctowl Typhosion ). The team is also designed to play in OU thoughh there are a lot of UU pokemon in the team. They do serve a purpose and do work exceptionally well . Lead [sHINYSPRITE]407[/sHINYSPRITE] Erika (Roserade) (F) @ Focus Sash Ability: Natural Cure EVs: 152 Spd/252 SAtk/100 SDef Timid nature (+Spd, -Atk) - Sleep Powder - Leaf Storm - Hidden Power [Fire] - Toxic Spikes After a bit of thought and the suggestion from Randomspot I've decided to put Roserade as the lead. I did have my worries due to it being quite frail and a lot slower than some common leads. However, those worries have been lifted as of a bit of testing. She is working really well and I can understand why she was nce quite a popular lead. The idea is to put things to sleep then use Tspikes. Hidden power fire and Leaf storm are solid attacks with fairly decent coverage and help to take out taunt leads and such like. The EV's are so she can come back in late game should she need to be, and the evs allow her to be able to come in on a non boosted special attack. --- Physical Sweeper [HGSSSPRITE]130[/HGSSSPRITE] Xuanlong (Gyarados) (M) @ Wacan Berry Ability: Intimidate EVs: 156 HP/152 Atk/200 Spd Adamant nature (+Atk, -SAtk) - Dragon Dance - Waterfall - Stone Edge - Taunt Xuanlong the gyarados has been my favourite OU sweeper since I started playing OU. I've opted for a more bulky set so that I can come in on rocks and take an electric hit .. and then get the OHKO in return. Taunt is to stop me being p/hazed, and stops status AND other setting up on me. Stone edge had to come over ice fang on this set however, due to the lose of a third move. Water fall for stab, stone edge for other dragons and gyarados. --- Revenge Killer [HGSSSPRITE]214[/HGSSSPRITE] Al (Heracross) (M) @ Choice Scarf Ability: Guts EVs: 4 HP/252 Atk/252 Spd Adamant nature (+Atk, -SAtk) - Megahorn - Close Combat - Stone Edge - Night Slash Gets rid of blissey and other things that need to be gotten rid of. As the title suggests he is my revenge killer, and also works effectively as a late game cleaner upper should it need be. Megahorn + close combat = Dual 120 STAB attcks = oblitaration (to weakened foe . Stone edge is for the dragons and night slash if for a predicted ghost switch in. The idea is to come in after one of my guys has died and get the revenge kill . Similarly coming in on a status move (preferably tocix or burn) can grant me choice scarf w/ +1. In general a potent killer on my team --- End game Sweeper [HGSSSPRITE]424[/HGSSSPRITE] Mr Jackson (Ambipom) (M) @ Life Orb Ability: Technician EVs: 6 HP/252 Atk/252 Spd Jolly nature (+Spd, -SAtk) - Fake Out - Return - Low Kick - Payback Mr Jackson Returns .. and with a vengeance! Because I do have a love for Ambipom the aim of the whole team is to set him up for a late game sweep. Though he does step in occasionally to finish off things that other wise can't be so easilly finished off. Fake it is your standard, return rips holes in most things. Payback with good prediction owns most ghost and low kick provides nice damage to steels --- Special Wall [HGSSSPRITE]171[/HGSSSPRITE] Annata (Lanturn) (F) @ Leftovers Ability: Volt Absorb EVs: 40 HP/216 Def/252 SDef Calm nature (+SDef, -Atk) - Confuse Ray - Discharge - Substitute - Surf Annata is my parafusing special wall. She also here to take the electric hits that gyarados can't take. She dispenses of a lot of special threats as well as any special wall I've ever played and is constantly being thrown in and out of battle to generally wind the oponant up. People might call parafusion cheap ... but hell atleast it's not a serenegrace iron header . (she also takes care of both of our serenegracing friends --- Physical Wall/Defensive Support Courtland (Rotom-s) @ Leftovers Ability: Levitate EVs: 248 HP/168 Def/92 Spd Bold nature (+Def, -Atk) - Discharge/Charge Beam - Air Slash - Will-o-wisp - Reflect Thanks to Randomspot for recommending rotom . Works really well as a physical wall and destroys anything that decides to attack this thing physically. He is also happy to take the earthquakes aimed at annata should need be, and eliminates fake out leads quite handily. Undecided between discharge and charge beam. Though I am opting for charge beam over discharge atm as the +1 granted me an OHKO on a Gengar switching in :D . Plus, with a plethora of status painting a rainbow of pain all over the oposition more paralysis is kind of over kill... but hey Overkill is good . --- So that's the team. I under stand there are a few holes in the team, but if it's played slow and thoughtfully it is usually really effective . It seems to be when I start rushing the pace I get my ass handed to me ... and there's nothing that can really remedy that, but other than my impatience if you can see anythign obvious let me know .
  13. The Lyring Lies and Dirty Secrets of Erika Court - Coheed and Cambria
  14. Ok well I only read the OP, not gone through 18 pages to read everyone else's answers, because well I don't wanna challenge someone else's beliefs. Though I welcome anyone to challenge mine. I've put it in spoilers because ... it's late and I've got nothing better to do than write a stupid amount lol. And wouldn't you know it, I just gave you a stream of nonsensical babble
  15. The Wife, The Kids and the White Picket Fence - Fair to Midland Oh it changed - It's now With This Easle - Fair to Midland
  16. Occam the Noctowl . It looks awesome. As does Teddiursa, but that's now an ursaring, which doesn't look that great. Hmmm yeah definitely Noctowl
  17. I really think you should take into concideration some of the recommendations that were put forth by the other members, because so far you have a gaping gliscor, tyranitar, scizor and to a lesser extent zapdos weakeness. Any speedy pokemon with both an earthquake + fighting attack (Alot of pokemon) can take down a lot of your team. Similarly, hippowdon is going to mess this team up real bad because most of your team is only attacking physically, and the ones that are using a special attack really shouldn't be (because they won't do that much damage.) Both Scizor and weavile both brilliant fill the role of 'revenge killer' due to their signature priority moves and high attack stats (not to mention their ability to double their attack in a single turn. So my first recommendation would be to pick either scizor or weavile and get rid of the other. and then bring back your togekiss because she is an awesome special attacker with the ever 'wonderful' serene grace + array of flinch inducing moves. That's all I'm going to do, everyone else has recommended good sets for everyone else
  18. Really nice tutorial. The program is quite user friendly in my experience, and so long as you read the OP in the official thread/ the replies in the official thread you should get along just fine. Though it's nice to see everything done step by step, like you've shown above. And you speak English better than most of the English people that I know (And I come from England! lol)
  19. Sounds like a fine idea. I used the cut one quite recently (I think it looks the best lol) I may go back to using that. Thanks.
  20. Thanks for the semi rate there Random .. Gotta say I'm honoured; I've not yet had the privileged of your bluntness . Don't worry about the rest of the rate I'm trying out a bunch of stuff at the moment as it is ... such as an anger point Tauros for some ungodly reason lol. But most of the set remains. Currently trying: Same Weavile set - Tried loads of other vairants and sets, and none just do it quite so well for me. Gyarados - Changed to a bulky variant (Ddance/Waterfall/Stone Edge/ Taunt - though may change for substitute) AND the wacan berry really works, Especially now that I've gone for the bulky set, If I can get in before SR (Bulky gyarados is meant for early game I hear) that doesnt become an issue, Ddance in the face of the lead, take the counters electric move, Ddance throw it and start giving it hell. To each their own though eh? Jolteon - Listened to some people, threw on choice specs, and it's not doing that great, may switch it out for something else (Feel free to give me ideas for that spot, as long as it provides good use with some other pokemon) Lanturn - New special wall/Parafusion. It's more to my taste than blissey and, couple with the following pokemon, works wonders. Weezing- Gone for this over miltank for the time being. Simply being because I need the initial defence a lot more atm, and will o wisp support is really a godsend. Plus it really hurts to have two fighting weak pokemon .(Though I still challenge anyone to fault miltank after trying it a couple times ) Tauros/Ursaring/Kingler/Other kinda gimmicky sweeper preferably from the first two gens to match everyone else on the team - Simply because it's nice to have a bit of colour in a world full of Salamence, Scizor, Tyranitar, Metagross, Breloom and Togekiss. Once I got something new I'll update the OP... again... or maybe even just make a new thread. lol
  21. I did it on diamond. Took me three days and a hell of a lot of coffee, but I did it. Short of that I guess you could catch every pokemon in game (Via the action replay code that allows you to catch any pokemon in correlation to the amount of master balls, I'll edit this post with that code later), and then release them all to make room for your platinum pokemon. Here's that code: :Battle The Pokemon You Want ::[L+R] You get 493 Master Ball and 100 Ultra Ball then Hold L for Encounter :::Master Ball Equal to PKMN Index Number, Ultra Ball equal to PKMN level ! Discard the quantity you desired to meet repsective PKMN and level. Hold L for Encounter 94000130 FCFF0000 62111880 00000000 B2111880 00000000 00000D14 01ED0001 00000D18 00640002 D2000000 00000000 94000130 FDFF0000 62111880 00000000 B2111880 00000000 DA000000 00000D16 C0000000 00000027 D7000000 00025A68 D2000000 00000000 94000130 FDFF0000 62111880 00000000 B2111880 00000000 DB000000 00000D1A C0000000 0000000B D8000000 00025A5C D2000000 00000000
  22. Blood Red Summer - Coheed and Cambria
  23. Making pokemon with pokesav and then implementing them into your save file isn't a legitimate way of obtaining a pokemon. So when you generate a pokemon into your save, be it the box or party, you have bypassed the whole catching/hatching/trading phase and as such the pokemon isn't added to the pokedex. The best way to combat this would be to put every pokemon you create into an egg and then hatch the egg, this way the game recognises the implementation of the pokemon.
  24. This is for shoddy battle friendly + ladder matches alike. Double sashing ... hell, sextuple sashing is ok. I guess the 'standard' differs between Wifi, shoddy and VGC.
  25. Not cool man .. not cool
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