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Tbird

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Everything posted by Tbird

  1. Hey at the moment there is just that form of pokesav. What you have to do is tinker with the hex values running down the right hand side and set the location to far away place. I'll just go and grab a guide for you to read through, back in a sec! http://projectpokemon.org/forums/showthread.php?218-~Guide-to-44h-45h-46h-47h-and-85h-Values~ http://projectpokemon.org/forums/showthread.php?5532-List-of-46h-and-47h-values-of-HG-SS-locations Both useful. Sorry Dahon I didn't realise that .. may as well reiterate it as I've got nothing better to do lol.
  2. Hey, Welcome to the site hope you enjoy it here. Just saw your thread, I'm no good at all that editing business - tried it once nearly destroyed my computer so never again . Anyway, good luck
  3. been busy at work for the past couple hours though haven't advanced very far at all lol. Got my next badge so happy days. Just caught Pinsir that I said I would ... Though I came second in the contest which I have to say I'm majorly pissed at . Grown him 2 levels in the past 30 - 45 mins ... kinda slow but I'm looking to bulk my 'dex up. (caught 33 so far )... so he's grown levels merely because of the experience he's grown when he accidently kills the poke' he's trying to weaken. Misdreavus - 25 Quilava - 24 Noctowl - 25 Pinsir - 15 Paras - 7 Probably gunna go en route to mahogany now and get my train on over there - must get a surfer, probably get the Bibarel now then too. Ohhh then I can get the moon stone from Tojo(sp?) falls maybe get me a Nidoking. There is still a moon stone in there isn't there? Goddd got a lot of ideas in my head now Oh Joy ...it's 1:20 Am, might just go bed actually lol.
  4. Ahhh XiON, cool idea I only thought of using that to get me my Misdreavus (who by the way looks awesome following me ). Thanks man.
  5. Ok, so far I have three badges and I'm just about to go get me a Sudowoodo . Been spending loads of time on training, not so much EV training as in game I don't see much of a need and it's just effort lol... no pun intended there. I have a team of three (well four) so far (I like to get a new pokemon before every gym and whoop the gym with my new pokemon ). Quilava (22) - Quick attack - Smokescreen - Flame wheel - Ember Misdreavus (bred and sent via my little brothers pearl version - 23) - Shadow Ball - Destiny Bond - Psybeam - Confuse Ray Noctowl (22) - Hypnosis - Peck - Confusion - reflect and a paras to cut and smash things for me The plan was to kill whitney with Noctowl... Alas that wasn't to be so Misdreavus had to finish the job. Contemplating on whether or not I should have Sudowoodo as part of the team or not. Also thinking of getting me a Pinsir too seeing as I'm in the area. Just wondering what you guys do HM slave wise. I tend to train my team while I'm travelling and constantly revolve between having one in the box 5 in team and 1 HM slave in team. Is there a better method of doing this? It's not a problem atm as I don't have the full 6 in team yet.
  6. You can't get hidden power grass with special attack at 31 I'm afraid. Here's a good guide to follow, and you'll understand why you can't get a special attack 31 + hidden power grass. http://www.serebii.net/games/hidden-power.shtml Best you can do is - HP - 31 Atk - 30 Def - 31 SpAtk - 30 SpDef - 31 Speed - 31
  7. Edits in: Bold Chimchar (M) Lvl: 100 Nature: Timid (+Speed, - Attack Item: Focus Sash - I have the ability to atleast withstand one round without getting KO'ed. IVs: 31 EV'd: 6 HP / 252 Sp.Attack / 252 Speed Moveset: Flamethrower/Fire Blast Vacuumwave Hidden Power Electric Nasty Plot As Chimchar has nasty plot you can sacrifice the +nature and instead take the +speed nature so you can get the jump on goldeen, remoraid and Carvana (dunno if they are used much or not but they are both strong counters who otherwise out speed you), similarly hidden power electric after a nasty plot or so should OHKO the aforementioned Pokes. So again you sacrifice the initial base power for so much more when factoring in the nasty plot boosts . You could also run fire blast, if a max HP chinchou switches into a +2 fire blast (52.5% - 62.1%) and then takes a +2 Vaccum wave (23.7% - 28%) after SR damage (12.5%) there's the possibility that you can Ko it before you take any damage, where as you lose that with flamethrower. And it's the same story for a max HP staryu, though you don't need SR damage for staryu. Staryu also outspeeds you, but again, if it switches into a boosted fire blast and then vaccum wave it won't have a chance to damage you.
  8. Hey, Sorry if this is the wrong place to ask but it seemed apt, feel free to move it into the correct place if I have gotten it wrong . I've always wondered how to go about converting a (J) action replay code into a (U) code... Simply because I hate Cut and Strength and as so wanted to convert the (J) walk through walls code to (U). Alas I have no idea how to do this... is it even possible? Thanks anyway P.s I been searching everywhere to no avail so as a last resort I made this thread.
  9. Hehe, Caught mine the same way, he was on like 60% hp so I was happy Hardest for me to catch was probably Scyther in RGBY safari zone. Or chansey ... Pain in the ass they were.
  10. Bright Bulbs & Sharp Tools - Fair to Midland ♫ Lord, heaven knows I got one short damn fuse, so come sit down a spell while I light up the room ♫
  11. Ok I don't play OU all that much so I can only really point out obvious things, if you want technical in depth bamf ideas you'll have to wait But straight away I know I don't like the look of frenzy plant on Venusaur. This is for two reasons. A) If skarmory or forretress is switched in, or any other pokemon that resists it switches into it, you have given that pokemon a turn to set up when whilst you charge - Similalry, unlike porygonZ, it doesn't have the pure ruthless power of STAB adapt base 130Spatk hyper beam lol. B) You already have a hyper beam, and even that on is a bit risky, don't go giving the opposition two turns to set up. Also I don't think Togekiss will be out-speeding many things with no speed EV investment, can't be assed to do an EV spread atm - might do later. But without any speed you won't be flinching many people. So for Venusaur I recommend you slap on Leaf storm and throw all Atk EV's into SpAtk. This way you have more power than frenzy plant and you don't lose a turn. However if you don't like the stat drop, you could keep the atk EV's and throw on Powerwhip or Earthquake, Earthquake on those that resists your stab giga drain. Mind you Skarmory will always wall you, so make sure you eliminate Skarm first. (or you could remedy this by throwing on HP fire with all in SpAtk - but then you'll have Blissey troubles so it's about lesser of the two evils really) Edit: Just saw your Articuno - you won't be able to use it as OHKO moves are banned from competitive play.
  12. Thanks for the rate Yeah it's a good rate you touched all bases . Taunters and similar trickers are usually out-sped by a scarfed hypnosis, and if it doesn't hit (dependant on the lead) I got something that can take him out, also frosslass hates scarfed psychics, psychic on the taunt and then out-speed it for the kill. And, because they don't see the trick first turn I can send it out against something like milotic (who doesn't mind the sleep most times) and scarf it, rendering it almost redundant. But yes, I might change mean look, after psychological value it literally does nothing. I was thinking of maybe going for thunder wave over mean look - I can then screw three pokemon in rapid succession. Similarly, for the times when ambipom comes out or a hypnosis misses, memento or healing wish could come in super handy late game. But the usual switch after Gardevoir is usually weezing or celfable, either way I'm going to be getting a Dance in and then the softboil on the switch. I really have been feeling that grass weakness as of late, It usually takes an ice beam and a couple earth powers before the grass goes away .. and by then I've lost two pokes so I'm definitely going to try out Flareon. The question is though ... Do I wanna toxic stall, or do I wanna support the team. I guess I'll just try it all out, haha. Haze on the weezing is definitely needed as I have a bit of a blaziken problem, and if I can get in on the first go, haze as he agilities I'm usually fine. Similarly bulk up wrath doesnt enjoy his sub being broken then getting hazed for his troubles. Tbh I really want explosion on weezing ... but the moves just aren't there, and for what he does do, he does it well. I have been contemplating Politoed for a bit now, but never had the time to try it out. I think bounce could really come in handy for more paralysis, and at the loss of physical defence I would gain a loss of flying and psychic weakness. I have tried out a belly drum Azumarill, but it just lacks in speed, I know aqua jet covers that, but up against venasaur, weezing, lanturn, raikou - the many killers in UU the frailness just doesnt cut it, especially as I'll be forced to switch or be OHKO by a leafstorm . Thanks for the rate and suggestions *Edit Though I don't think Politoed was a serious rec', your mentioning of it made me try it, and it is amazing 2HKO from bounce on rhyperior, and the fast bounce means that grass types can't break my sub .
  13. To display what's capable of this team.
  14. Changed - Edits in Red Hey there, all. Thought I'd try my hand at making a new team. I kind of hit a rut, as I'm not all that great at this competetive business ... and frankly I suck at making teams. So I thought hard and decided to try and do something a little different. So this team is called "Double Dance". Now to those who enjoy the OU metagame will usually link the phrase double dance with Kingdra. Alas there is no Kingdra in this team, so as far as the names concerned you'll see why it has adopted that name soon enough. Here's a quick look at the team should you want one beforehand. [HGSSSPRITE]283[/HGSSSPRITE][HGSSSPRITE]036[/HGSSSPRITE][HGSSSPRITE]171[/HGSSSPRITE][HGSSSPRITE]186[/HGSSSPRITE][HGSSSPRITE]110[/HGSSSPRITE][HGSSSPRITE]344[/HGSSSPRITE] The goal of the this team is to allow one of the two (preferably both) dancing pokemon to be able to successfully set up and wreak as much havoc and mayhem as pokemonly possible; while throwing statuses and other nasty things at those who try to oppose me. The initial theme of the team was to stick with pokemon only around in the Gameboy era, as I always preferred them and because it seemed almost fitting when taking into account the new remakes. Saddly I had to break this trend as I needed Claydol ... I don't like Claydol at all but he (for lack of a better gender) does his job perfectly... And now Gardevoir, but it's cool. She was one of my faves from the thrird Gen So here we go... The Lead Panique (Gardevoir) (F) @ Choice Scarf Ability: Trace EVs: 56 HP/252 Spd/200 SDef Timid nature (+Spd, -Atk) - Hypnosis - Healing Wish - Psychic - Trick The lead is always the hardest thing to chose, because it's hard to understand they're roles at times. Anyway after many a lead shift, this little beaut has done me wonders. It can take an initial beating from the special side, though ambipom will always best me. This sets up perfectly, hit the lead with a trick force a switch, hypnotise the next switch in and then get the next mon to set up. Similarly, for pokemon who are stubborn and just stay in I again get my set up. Perfect lead bar the Ambipom Weakness - But that's why I have a physical wall, I can then bring this lovely lady back out late game and use Heal wish to give someone a second chance later. . --- Dancer: One Clefable (M) @ Toxic Orb Ability: Magic Guard EVs: 200 HP/252 Atk/56 SDef Adamant nature (+Atk, -SAtk) - Belly Drum - Double-edge - Fire Punch - Softboiled So now the opositions lead is asleep I am pretty much, 90% of the time, garunteed to get in belly drum. What's awesome about this is I can get the +6 attack ... and recover. Generally speaking a ghost type will be witched in expecting to taunt and wall me ... as clefable is just a cool version of chansey, right? I get my belly drum in, and this usually scares the ghost off because of their poor poor defence, allowing me to softboil. Once that's happened it's just a blood bath. Steelix tries to wall but it don't get to far after 2 fire punches, Milotic tries it's hand .. BAM Double edge, no recoil; Good night Milotic. I don't really need to give many more examples here, you get the drift. In regards to the EVs, those EVs are usually meant for the trick room version of this set .. but I just liked the bulk on this thing, kinda frustrating when you're getting holes punched through your team and there's jack you can do to stop it. Toxic orb is there to stop myself getting paralysed (Courtesy of Cresselia ) ... It turns out I have finally found my Cresselia counter --- Status, Tank, Special Wal, Cleric.. lol. Lanturn (M) @ Leftovers Ability: Volt Absorb EVs: 40 HP/76 Def/140 SAtk/252 SDef Careful nature (+SDef, -SAtk) - Discharge - Ice Beam - Toxic - Heal Bell So Ampaharos was here originally, and she was working brilliantly, but then I got thinking, wondering if it could be better. So I got on the damage calculator and found that this ... beaut... can take hits better, which was the initial plan. Now at the loss of attack power and an extra 30% paralyse chance I gain a much needed heal bell and stronger wall. Toxic and Discharge for the status, heal bell for team player-ness and ice beam for coverage. --- Dancer: Two Politoed (M) @ Salac Berry Ability: Water Absorb EVs: 252 Atk/6 Def/252 Spd Jolly nature (+Spd, -SAtk) - Bounce - Belly Drum - Waterfall - Substitute Politoed, though lacking in as much strength as Poliwrath, and though it looses some physical bulk too, is absolutely awesome. Its high special defence means that it can take some hits outside of it's drumming role, with Attack high enough to dent most things and enough speed to get a nice hit on some of the more bulky mons it works wonders. Waterfall is for STAB and Bounce is ... well it's a gimmicky set anyway, so why not get the frog jumping . No, seriously bounce is brilliant, it can buy me a pain free turn as they switch to something that can handle it - I.E rhyperior - waterfall is then strong enough to put the hurting on something to resist it - venusaur, then bounce again to get that 2HKO on the rhyperior and 2HKO on venusaur. The strategy is simple, force a switch, get the sub drum down to salac activation and just start kicking the hell out of everyone . Bounce also checks his grass weakness and can be handy against Fables fighting weakness. Without belly drum Healing wish can be used to bring her back late game to whoop ass ... So I could, technically, omit the belly drum and just make it look like some sort of sub bounce set . --- Hazer, WoW support Weezing (M) @ Black Sludge Ability: Levitate EVs: 252 HP/252 Def/4 SAtk Bold nature (+Def, -Atk) - Flamethrower - Thunderbolt - Will-o-wisp - Haze Weezing. Well his job is to better help Magmar set up - should it be needed. Weezing's use is usually based on judgement. For instance someone might have been able to set up on ampy and kill her, so Weezing can come in, haze and burn it for its troubles. Similarly, if the oponant has timed it right, a Steelix could come in and kill clefable, and it would be stupid of me to send out Ampy against such a thing, so Weezing comes, he doesn't mind letting Steelix put rocks up, as it will regret doing so later when Magmars Salac is kicked in in one turn. Weezing will pretty much decimate Steelix everytime, so you can usually anticipate a Moltres switch in, with the well predicted switch I can take about 45 - 55 % off of moltres, weather the next attack and kill it with Tbolt. Will-o-wisp also comes in mighty handy against the likes of Pinsir, Scyther, Hitmons as they are not a fan of the 50% cut in attack. (again making it easier for Magmar to set up.) --- Utility Claydol @ Leftovers Ability: Levitate EVs: 252 HP/144 Def/40 SAtk/74 SDef Bold nature (+Def, -Atk) - Stealth Rock - Rapid Spin - Earth Power - Shadow Ball Claydol's job is pretty simple. Get rid of excess entry hazards. For some reason some teams enjoy throwing every entry hazard at me .. and seem to enjoy in watching me squirm. In this case I will usually send out claydol, anticipate the Ghost coming out to block me (if Clefable hasn't already killed it) through a shadow ball at it .. or two, spin the excess away and, if given the chance, throw down my own rocks to help in withering the next pokes down. Earthpower is there for the great coverage and STAB and basically to just aid in kicking the opposition in a little . --- * Note: Ok, I know, strictly speaking belly drum isn't a dance attack (such as swords dance, rain dance, dragon dance). but you tell me, honestly, you can't imagine these poke's jumping around, dancing and chanting as they Drum on their bellies. Thanks for reading. Rate as you see fit, anything you can suggest I'll happily try out at least once. If you can see anything that's gunna rip through me instantly .. tell me! But also help me figure out as to how to get around the beast that's going to rip through me.
  15. Ok so what's Crobat's held item? Is skarmory the lead? I've never seen a skarm lead, but it's got stealth rock so I can see that it's plausible. Thou Aerodactyl does it a lot better, as it's quicker and packs more punch. Aerodactyl (M) @ Focus Sash Ability: Pressure EVs: 4 HP/252 Atk/252 Spd Jolly nature (+Spd, -SAtk) - Earthquake - Rock Slide/ Stone Edge - Stealth Rock - Taunt/ Whirlwind/ Roost It also has access to whirlwind if you really want it. It also has roost, but it's a little redundant as it's not gunna take many hits anyway. Earthquake and rockslide are awesome together. And stone edge is there for extrapower should you want that over the flinch rate. Taunt stops the opponent setting stones on you, allowing you to set SR for yourself. Focus sash means that you can set stones and get a nice solid hit in after wards (so long as you don't come across leadape.) Could you give a little description of each poke so we can understand better as to what it is you're going for with each poke? Frankly there isn't much to rate there. And I think the rules state the team must be the full 6. The team at a glance, without descriptions, looks like it will struggle with things like weezing, bronzong, claydol and other physical walls as everyone of your pokes seem to be physically inclined. I know crobat has Heat wave, but if it switches in on stealth rock and something like stone edge it is going to be toastttt. So maybe for your 6th slot add a special pokemon. Starmie is very plausible here as it has rapid spin. You have no pokes to absorb toxic spikes, stealth rock is going to hurt crobat and enough layers of spikes will render them all a bit useless after a while. So I suggest this. Starmie @ Leftovers Ability: Natural Cure EVs: 124 HP/144 Def/208 Spd/32 SAtk | 136 HP/156 Def/216 Spd Timid nature (+Spd, -Atk) - Thunderbolt - Surf - Rapid Spin - Recover It's basically a straight rip from the smogon set with a bit of EV investment into SpAtk .. I dunno if the added SpAtk will help you much so I added the actual set for you too (the one to the left). You could take surf off for hidden power ice, but then you lose stab, but hit dragons, grass, flying etc harder.
  16. Hidden power would be of no use to Scizor now because it's a specially inclined move as of 4th generation and he only has 55 Base SpAtk . Also, It has base 70 (though I suppose with perfect IV's it could become a base 60) so it doesn't benefit from the technician boost. As for bug bite, it gets technician boost, STAB, can screw pinch-berry-sets and is good for kicking the crap outa things like Latias, Zam, etc etc.
  17. Right. My idea is this ... Don't laugh ... Someone earlier pointed out it has a Lati@s arm. Sooo, here's my thinking, it is the lati twin's master. Would tie in real well with 'Z master idea.' My guess is that either on it's stomach or forehead it will have one of those triangle patterny things that is shared by the lati twins (and also on the togis.) (this stuff) Or maybe be a bit satanic and have a red triangle + blue triangle made into some weird star? Ok the latter part is a bit silly, but the rest is plausible no?
  18. Dude this will probably get closed so I suggest you take a look at this thread so that when you decide to remake it you'll understand what to do. http://www.projectpokemon.org/forums/showthread.php?977-Rate-My-Team-Rules-and-Formatting-%5BREAD-ME-FIRST%5D-%288-29-09-Update-Illithian%29
  19. I'd strongly suggest having a spinner seeing as you have Arcanine on your team. In regards to absol, if SR is in play infernape will OH KO feraligatr with anyone of it's moves that were meant for Absol. And if it doesn't you will always be outsped by infernape who will proceed to vacuum wave OR grass knot feraligatr to oblivion, so I really would recommend sucker punch as you'll still have that 50% for stone edge and psycho cut. I mean what's the point in 50% crit if you're dead before you can utilize it. With Arcanine, morning sun is there so he can take a bit of a beating and attack back, also as his secondary move (extreme speed, the strongest priority attack in the game) get's to go first most of the time you aren't really going to need the speed Ev's or as much as you have right now anyway. With 0 speed investment you will always out run sczor, meaning your extreme will go first anyway, plus if your using flare blitz the first attack will be his bullet punch aynway; again making speed evs redundant. Similarly with no speed investment you can take a +2 Extreme speed from lucario and attack back with flare blitz for the OHKO and surviving another day. Basically for the people you need speed against you have Extreme speed and for those you don't need speed (grass, bug ice etc) you have flare blitz. I mean the main pokemon you're looking to counter you already outspeed, and the ones that are going to counter you don't matter because you have a counter ready for them anyway.
  20. The End is Begun - Three
  21. I don't know if you're particularly bothered about it or not but I found: "Project Pokémon Tournaments Talk about the torunaments that will be organized by Project Pokémon." Just thought I'd point it out.
  22. Hey man you're going to want the EV's and a bit about the roles, just so we know what to say. The moves alone don't really say all that much so yeah, help us to help you by giving a bit of info . But from what I can see I think you'd be best to give Arcanine morning sun over swagger, simply because it looks like your plan is to howl up to as much as possible then start attacking. because people will want to stop you doing this you'll take a lot of damage and as such you'll want to heal that off before you start attacking. If you don't want to use morning sun then I think it would be best to throw fire blast on over flare blitz, simply because you'll be taking a lot of damage as it is, meaning you may only get one flare blitz in then KO yourself with recoil; plus Arcanine does have a usable special attack and fire blitz will be pretty strong given the right Ev Spread. Ummm If I were you I'd max out the HP and Attack (if you have morning sun over swagger) just because this will allow Arcanine to live a lot longer and attack back hard, and with the priority move you shouldn't find too many problems - if you do that's why morning sun is there. You could run the same stats aswell with fire blast over flare blitz because no Ev's in SPATK will guarantee 1hko on both Lucario and Scizor, and with the HP Ev's you'll survive both extremespeed and bullet punch. I imagine it would pan out something like this: Take damage - Howl - Take Damage - Morning sun - Opponent switch - Howl - Take damage - Howl -Take Damage - Morning Sun - take damage - Morning sun - Fire blast - extreme speed - Oponant switch - Take damage - Fire blast - Extreme speed - Morning sun ... and well so on, so long as you don't come up against hippowdon/salamence/Tyranitar/Gliscor/Suicune etc
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