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Tbird

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Everything posted by Tbird

  1. 3 Libras - A Perfect Circle
  2. Ariados .... A-ree-a-dos, or A-rye-a-dos... :S
  3. Nostalgia in Stereo - Davenport Cabinet
  4. Azumarill is bugging me atm is it: Ahzoo-Ma-Rill or Uh-zoo-ma-rill (hyphens to show speed of the syllables lol)
  5. You're going to have problems with scarftar if you don't use aura sphere, and a lot of other things too for that matter - and as you won't be outspeeding too much you can't abuse the flinch rate. Overall it seems ok. I would put scarfachi over togekiss personally, more chance to abuse flinch rate, can cripple with trick, scout with U turn and with the free moveslot opened up due to SR being on the lead, you could abuse signal beams double confuse rate for flinch + confusion - or Twave for paraflinch, or Zen Headbutt for the rotom appliances and even more flinch to abuse. It would also provide you a nice toxic immunity, and trick/switcheroo immunity. Which would go nicely with your Twave immunity thanks to Electivire. I do think you will have a very hard time with scarf tar, mixtar, DD gyarados (w/ EQ/Waterfall/Ice fang) and a mixape/starmie/Dnite combo which is running around a lot lately. You have no solid way of dealing with Rotom-A, cresselia or gengar either. Possibly run a rotom form of your own to deal with this? And I don't see a truly focused physical wall either, I know you have snorlax but that is always one p/haze away from being rendered useless (and it will fall to machamp a lot of the time anyway ). Erm... Can't think of anything else, it's late as hell and I'm just nit-picking now . If I think of anything else I'll tell you ... Just stop posting this team over and over again
  6. Edit the post and bump the thread, making new threads won't get it rated any quicker.
  7. Haven't you put this same team up for rating like 2 times already?
  8. Dear Mewkid999, It has come to the attention of the administrative team that you are unable to differentiate between rainbows and forests. For the aforementioned reason, we are led to fear for you sanity and feel an 'enforced hiatus period' is in order. Good day, sir/madam.
  9. Thanks, Ziz. In all honesty the pictures were pure copy paste jobs ... I didn't know/don't know if there is any 'better way' of doing it. And have only just noticed those spare pixles ... better attention to detail next time I guess . As for the text ... pure accident. But it is my favourite part of the sig' too :D. Thanks again, man.
  10. Anyone wanna give my current one a rate? Harsh or not ... just want pointers for future reference really.
  11. Tbird

    Greetings

    Well welcome anyway . You're not hurting anyone by coming and going as you please . And we'll all try and answer any questions you have. Enjoy your stay
  12. I think mine's the second one? The one w/ all the birds. Or errr... the revenge of Mewtwo... something like that. :D
  13. I once had something very very similar to what your asking for alas .. it has gone now . Erm, yeah google does suck for things like this, I would just suggest looking around poke-forums and searching there. I know there used to be something - but I think that got removed. I guess I can't really help . If you find anything, hook me up .
  14. If you can upload the .pkm then just use this legality checker - http://projectpokemon.org/editing/legalitychecker.php Outside of that I'm not really sure. There might be an online one where you can enter in all the information that you have on the pokemon and it will decide if it's legal or not, but I don't know. Google is your best friend, try 'pokemon legality checker' or something like that.
  15. Worker Bee - Motion City Soundtrack
  16. Read this ---> http://projectpokemon.org/forums/showthread.php?1131-Pokmon-Request-Rules
  17. Something very similar is already being worked on: http://projectpokemon.org/forums/showthread.php?8220-Pokemon-Showdown!-It-s-gonna-be-huge
  18. I'm going to start using megahorn more often ... see where it gets me. The Sub CM Mismagius didn't cut it for me back when I first tried it, though with a bit more experience it could be workable - though this is a more offence orientated team (if only slightly ). And I suppose I can't think of anyone of the top of my head who I am outspeeding with a serious nature - so I'll give relaxed a try see how it treats me. I've not come across a bulky froslass variant thus far so I don't want to over do it on the SpDef (atm I get 100.4% min damage on the standard ambipom - don't really want to dip below that). Though if they become a nuisance I'll just have to reconfigure the set a bit. I've also noticed that atm I suck at fighting bulky waters ... Can anyone see a good spot for a strong grass attack or toxic?
  19. Thanks Bob - I've fixed donphans EV's to allow him to take an ice beam - I just assumed he would take it . A combo of earthquake and ice shard now kill him while he can not do the same to me . Thanks for the rest of the rate too
  20. God I should really stop posting these ... I guess I'm allowed as I haven't put my super secret new OU team up for rate . Anyway, I have been working on a new UU team for ages, as I accidentally erased my two favourite UU teams . In making this new team I tried to apply the knowledge I've gained from playing in OU (making good EV spreads etc) and tried to apply it to this team. The aim of the team is to put Absol in a position to sweep. As always there's some unorthodox stuff so just bring an open mind haha. This is the team - [iCON]232[/iCON][iCON]359[/iCON][iCON]078[/iCON][iCON]429[/iCON][iCON]171[/iCON][iCON]480[/iCON] Lead [sPRITE]232[/sPRITE] The Don (Donphan) (M) @ Life Orb Ability: Sturdy EVs: 160 HP/176 Atk/98 Def/76 SpDef Adamant nature (+Atk, -SAtk) - Earthquake - Ice Shard - Stealth Rock - Protect/Rapid Spin/Assurance Donphan actually really works quite well as a lead. This lead is pretty much just a Mamoswine rip off, but made for UU where it can shine in the absence of swampert leads. As I have fully gone for a mamoswine rip off, the EV's put it at the same HP as Mamoswine with extra defensive bulk (Defence capping at a nice round and very usable 300) and enough special defence to take a 252 SpAtk Ice beam of off Froslass. The adamant nature Boosts the attack to get as close to Mamoswine as possible (as a lot are running jolly) and I've given it life orb for that extra kick. The attacking moves are pretty standard and using them in succession can provide some nice KO's. Stealth Rock is ... well stealth rock. The last move slot is a tough one to chose, but Protect gets more usage because in testing the lead it is the move that has helped out the most. Why have I chose to rip off mamo? because it's a fantastic lead Thoughts on Rapid Spin vs Protect? --- Physical Sweeper [HGSSSPRITE]359[/HGSSSPRITE] Virgil (Absol) (M) @ Life Orb Ability: Super Luck EVs: 4 HP/252 Atk/252 Spd Jolly nature (+Spd, -SAtk) - Swords Dance - Sucker Punch - Psycho Cut - Superpower/Megahorn Absol is who the team sort of revolves around. In my teams I prefer to sweep with the pokemon that I like, and though that can be a bit of a hindrance, I just prefer to play that way and I do better that way I find. This is really just your bog-standard Priority sweeper. EV's are maxed to make the most of what he can do and the moveset provides nice coverage and a way of abusing super luck. I prefer running Megahorn over Superpower, however I lose coverage of steel types So I've gone to running Superpower more often. It's a shame he doesn't get brick break... or cross chop ... I can imagine that, swishing his head in a X like way. --- Revenge Killer [sHINYSPRITE]078[/sHINYSPRITE] Onetrick (Rapidash) (F) @ Choice Scarf Ability: Flash Fire EVs: 232 Atk/180 Spd/96 SAtk Naughty nature (+Atk, -SDef) - Overheat/HP Grass - Hypnosis - Megahorn - Flare Blitz Onetrick is my all purpose pokemon and is commonly my go-to-gal. She puts things to sleep to help Mismagius or Absol sweep, she kills walls and outspeeds a hell of a lot of things. If Rapidash got U-Turn, she would be absolutely perfect . Her main purpose is to kill fast things by beating them and being faster - Her EVs were designed around countering hitmons (specifically hitmonlee), the most common switch in to Absol. She is also my houndoom/Dark/Alakazam/_other bug weak pokemon_ counter. The nature and EV's provide her enough killing power physically and specially. I loosely based on Flygon's choice set (as the attack + special attack are the same as flygons and they play pretty much the same) Less attack power is needed to function as Stab flare blitz does 20bp more than Flygon's EQ and with it megahorn gets some very notable OHKO's though I can't remember exactly which ones at the moment I just know I was surprised . So the excess was shimmied into Special attack (taking it to a nice 220 for Overheat to work off). I'm running overheat over HP grass more often at the moment as I'm not seeing a lot of quagsire, but when I start seeing them a bit more HP grass will come back with some EV toggling. Thoughts on HP grass vs Overheat? --- Special Sweeper [HGSSSPRITE]429[/HGSSSPRITE] Moira (Mismagius) (F) @ Life Orb Ability: Levitate EVs: 4 HP/252 Spd/252 SAtk Timid nature (+Spd, -Atk) - Nasty Plot - Substitute - Thunderbolt - Shadow Ball Mismagius is your general special sweeper and provides great synergy with absol, it can with ease take fighting and bug type attacks and set up quite nicely and try to sweep. It's also a great spin blocker, though spinning has declined lately it is better to have a spin blocker than not have one, especially one that functions so well. I've chosen Tbolt of HP fighting as it gets more damage on Blaziken, while not being over specialised. It also nicely dents Slobro and Milotic after a nasty plot. I am contenplating giving special toxicroak a try (as I would then have a 1 water immunity, 1 electric immunity, one fire immunity, one poison immunity, 1 ground immunity and a psychic immunity) however another ground weakness could prove to be detrimental, and it's hard enough to cover as it is. --- Special Tank [HGSSSPRITE]171[/HGSSSPRITE] Elmo (Lanturn) (M) @ Leftovers Ability: Volt Absorb EVs: 104 HP/76 Def/100 SAtk/228 SDef Calm nature (+SDef, -Atk) - Discharge - Surf/ice beam - Charge Beam - Substitute Elmo - Annata's(female Lanturn) Male counterpart. This Lanturn is made to be more offensive than my other lanturn set. Elmo is really just an amalgamation of various Lanturn sets thrown into a blender, and is actually really effective. 100 Satk and a neutral nature allows me to take out all forms of rhyperior after SR (apart from the sand storm variant which doesn't seem to be running aorund much anyway) The HP EV's are designed to give Lanturn the Perfect HP number - 417. This is a perfect leftover number, an odd number so SR doesn't take as much of a toll, and allows for lanturn to take a phenominal 104HP worth of damage before the sub breaks. Sub is to protect while I boost with charge beam, discharge is to aid in parasweeping (new coinage ) and is chose over Tbolt for that reason (plus after a couple boosts the difference doesn't really matter that much.) It's really a fantastic special tank . Thoughts on Ice beam vs Surf? --- Wall [HGSSSPRITE]480[/HGSSSPRITE] Auxi (Uxie) @ Leftovers Ability: Levitate EVs: 252 HP/252 Def/4 SDef Relaxed nature (+ Def,- Spe) - Reflect - Heal Bell - U-turn - Psychic This is my physical wall of choice and is chosen under my philosophy that walls must complement each other - and this does just that. A huge defence stat allows me to easily toggle between this and Elmo, and as it has levitate, Lanturn or the rest of the team doesn't have to worry about EQ - which gives me a great time to set up reflect to aid in any one of my setter uppers to set up. Heal bell fits nicely on the set to remove toxic and sleep (as Twave and Will-o are negated) U-turn is for scouting purposes - and given the nature of it's roll provides a nice way of passive damage while shuffling between the team. Psychic is put over memento as I'm really not a fan of pure kamikaze attacks, and I never used it - however I'm finding a lot of use out of psychic. It's also another good go-to-mon for when fighting or poison types threaten to attack. The serious nature is probably quick baffling, however, it is one of those rare occasions where a boost wouldn't be in my favour. It needs all the attack power it can get and it can't afford to lose any bulk. One on one it does have it's way with most physical attackers anyway (With reflect up pursuit off of houndoom did 14%) ---
  21. I use firefox, because it's just better IMO. I used to play a lot of flash/browser based poker, and I had so many problems while running IE that I just had to give up on it, and I've stayed with Firefox ever since. My little bro runs Google chrome, but I just don't like the look of it much.
  22. I imagine the 85h would be 05 as it's a cave?
  23. Far - Coheed and Cambria
  24. I was just thinking back about when I had the JP Silver (I believe. It was a friend's who had gotten it before it before it had actually came out) many years ago now, and it just occurred to me that I had a sudowoodo or gyarados (it was one of those interact pokemon) that learnt HM fly. I know that's really weird but did anyone else play this version of silver and experience anything similar? Or has anything about it been documented?
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