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Popular Content

Showing content with the highest reputation on 11/30/20 in all areas

  1. Version 1.0.0

    988 downloads

    During the early wave of GO->Home transfers, a bug was found that involved Pokémon that were Regional Variants of species that existed in LGPE. These regional variants, when transferred from GO, had their LGPE moveset instead of their own moveset. Pokémon HOME has since fixed this bug, and they've also put out a statement saying they will retroactively fix the bugged Pokémon. Thus, these Pokémon were sent to SWSH and dumped, for archival purposes. -mons missing from SWSH removed until further notice-
    2 points
  2. IMPORTANT NOTE: the savegames in the 3DS sd card are ENCRYPTED. To make any modifications you need the unencrypted savegame (or use the 3DS version of the editor). To do either, you need to run HOMEBREW on your 3DS. As of February 13th 2017 the recomended method is SoundHax to run homebrew and JKSavemanager to get the unencrypted savegames, you will find plenty tutorials on youtube/other specialized forums that focus on homebrew. If you are on firmware 11.2 or below you may be interested in reading about installing a Custom Firmware (CFW) or arm9 Loader Hax (a9lh) before updating to 11.3 (again, there are plenty tutorials out there). For your own sake, please make sure you are following an update tutorial like https://3ds.guide/ Links: UPDATES: This editor allows to modify current orbs (the that can be used to buy), refill clouds, items, upgrade levels and unlock the special gen IV extensions that can only be unlocked inserting the gen IV cartridges on the 3DS. Also allows to modify the "current orb count for reward", which is the value that stores how many orbs were gathered since the last reward was received: Retrieval Extension: Obtain a total of 200 Dream Orbs Eureka Extension A (Tornadus): Obtain a total of 400 Dream Orbs Dowsing Extension: Obtain a total of 700 Dream Orbs, catch Tornadus Eureka Extension B (Thundurus): Obtain a total of 1500 Dream Orbs, catch Tornadus Eureka Extension G (Landorus): Obtain a total of 3000 Dream Orbs, catch Thundurus Press the "Give next reward" button to set it to a value that will trigger the next story event. Note: you may have to enter and exit the search screen each time to receive the all the rewards, since only one is given at a time. After the player catches Tornadus, Thundurs or Landorus, the "current orb count for reward" is reset to 0. This means that currently, to unlock all game content, one has to do the following: Set "current orb count for reward" to at least 400 Enter the game, Retrieval and Eureka A extensions are received Catch Tornadus, "current orb count for reward" is reset to 0. Set "current orb count for reward" to at least 1500 Enter the game, Dowsing and Eureka B extensions are received Catch Thundurus, "current orb count for reward" is reset to 0. Set "current orb count for reward" to at least 3000 Enter the game, Eureka G extensions is received After catching Landorus, the credits will roll and all left game content will be unlocked (simulator A, B and G will be received and gen IV extensions, if unlocked, will be available). It also allows to unlock the geneartion IV extensions, which can normally only be unlocked by inserting a gen IV DS cartridge in the 3DS console, and to re-catch those legendaries so they can be transfered to another Black2/White2 cartridge. Todo list: Check whether or not pokemon are randomly generated when transfered to Black2/White2 --> checked, pokémon are randomly generated in BW2, independently of Dream Radar transfered data. Find power up data --> found Find in-game item data --> found Find current orb color data (dream pokemon change depending on it) --> found where it might be, but since it looks more complicated than I thought and you can just play once, get a single orb and get that color I won't look more into it. Find highscore data (probably will only be editable in PC save editor) --> found Maybe: find transferable items/pokemon (editable in PC save editor depending on how they are stored) Maybe: find tornadus/thundurs/landorus catched flags to be able to re-catch (might be game-breaking) --> probably found, needs further testing (game breaks if all flags enabled in a new savefile). Also found highscore data/game finished flag in the proces
    1 point
  3. Version 24.05.05

    8722625 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
    1 point
  4. Saves for Switch games are not stored on the cartridge. They are stored in the Switch's internal memory. To answer the other part of your question, a SwSh game+dlc save will work with any combination of physical and digital game+dlc.
    1 point
  5. @Pocket Monsters Then your earlier screenshot was misleading. Anyhow, @Kaphotics I'm able to replicate the issue.
    1 point
  6. It just means your old Melmetal was probably always illegal to begin with, it's just PKHeX wasn't updated to deal with it. So you can use an old PKHeX, but just know your Melmetal would still be illegal, even if it appears legal on an older version. New PKHeX added various ball (LGPE vs GO->HOME) and date legality for GO mons. So that probably is the issue you're facing. Wanna make a Melmetal, then make sure all conditions are satisfied. The GP1->LGPE->SWSH is probably your best bet, since the date of capture is correct. You just need to ensure the other details, such as ball legality, matches LGPE's usable balls. If you don't know how GO->LGPE IVs work, you probably don't wanna mess with them. Since GO legality is complicated and tedious, once you make a legal Meltan and Melmetal, don't make anything else that originated from GO. That would probably save you a lot of headache. :3
    1 point
  7. SNA files are "snapshots" made by No$GBA, other emulators call them "save states", they save the current state of the game and are no valid save files. Your save file isn't proper as well. The proper size is 128KB. Yours seems to be compressed. To get proper save files in No$GBA there is an option called GBA Cartridge Backup Media, set this to FLASH 128KB Sanyo. Then open No$GBA.ini with a text editor, find SAV/SNA File Format and set this to Raw it is probably set to Compressed or something like that. Make a backup of your save file before doing any changes!
    1 point
  8. This is actually already possible but not as straightforward as you might like. To configure this you have to go to: 1. SAV tab 2. Open Block Data 3. In the new modal, select the Dump tab 4. In the "Block Key" search for: KMaxKairSpeciesID1Noted, KMaxKairSpeciesID2Noted, KMaxKairSpeciesID3Noted. 5. Select one of those 3 options 6. Set the pokemon Living Dex number in the Value field on your right 7. Close, Export main, profit! Hope that was helpful!
    1 point
  9. I've informed for appropriate authorities after verifying the veracity of your statement. Now sit and wait.
    0 points
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