Jump to content

Leaderboard

  1. theSLAYER

    theSLAYER

    Administrator


    • Points

      3

    • Posts

      22403


  2. Kaphotics

    Kaphotics

    Helpful Member


    • Points

      2

    • Posts

      6911


  3. cloud_strife8

    cloud_strife8

    Member


    • Points

      1

    • Posts

      3


  4. sora10pls

    sora10pls

    Helpful Member


    • Points

      1

    • Posts

      207


Popular Content

Showing content with the highest reputation on 05/31/19 in all areas

  1. Edited ROMs can only be played on exploited consoles. Please do not ask (nor private message me) how to obtain/dump/decrypt/unpack/repack ROMs as that is unrelated to the functionality of this program. Download Link At Bottom of Post pk3DS is a ROM editor for 3DS games with tools from various contributors. All editors displayed are fully functional. Simply feed it a folder (drag/drop or by File->Open) which contains the game romfs & exefs extracted content folders. http://i.imgur.com/iEsoudA.png Randomizers available: Trainer Battles (Pokemon / Items / Moves / Abilities / Difficulty / Classes) Wild Encounters (Species, Level, Gen/Legend Specific, ORAS DexNav won't crash!) Personal Data (Pokemon Types / Stats / Abilities / TM Learnset) Move Randomizer (Type / Damage Category) Move Learnset (Level Up / Egg Move) Evolutions TM Moves Special Mart Inventory etc Download the latest version here (click on latest run at the top, then click Artifacts (Published), and download the 'drop' folder) Example: Click on the most recent one (typically the link on top) [you can check the dates on the right, to determine which is the most recent one] You'll then be brought to this page. Click on where I circled portion, for that page. Then go ahead and download it (the circled portion on that page) Source code is available on my GitHub.
    1 point
  2. @theSLAYER oh,ok. still a helpful troubleshooting guide regardless.
    1 point
  3. @suloku Indeed, my Silver distribution cartridge was in Spanish. When I put it in my Game Boy Color, there was a save file in Cherrygrove, with you facing the PC in the Pokémon Center, and if you went and talked to the old man NPC that is between the yellow seats right away, the text box would appear in the middle of the screen instead of its usual position down, showing strange symbols instead of letters (no, it wasn't Japanese nor Korean in case you're wondering that XD), other than that and the 20 Celebis inside the box, it was a regular Pokémon Silver cartridge.
    1 point
  4. Where do you even get the files to uncompress?
    1 point
  5. Hi all! I moved home and started a new job a couple of months ago so I've been mad busy! I've settled in now so will hopefully be more present. Thanks to @Emalisha @PinkOnion and everyone else that has helped answer questions and such while I've been preoccupied. The games stopped capitalising everything at some point and personally I think it's a lot better without it. Unfortunately there's no easy way to swap between the two. That's probably a mistake in my script. I'll look into it. Unfortunately it's a limitation in how much I was able to do with the assembly code. I am planning to enable access to the PC between orre colosseum rounds. It's just a little trickier than the regular colosseums because you have to check that the player didn't swap in an ineligible team, for example by adding a shadow Pokemon to their team. Me too! It's been my dream since before I even started. There's new stuff being figured out about the game everyday and I'm getting help from more and more people as time goes on so it only a matter of time! There is someone out there working on it on and off but he's very busy. I don't want to name drop otherwise people would spam him every day asking about it The under is not currently accessible but it is something I'm working on. Based on some tests I ran, it looks like it will be possible to copy the maps over from colosseum. It was really tricky but I managed to get pyrite cave working in a test version. It will still take time to actually add content to those areas though such as writing scripts for story events and trainer battles and the likes. Miror B. mostly functions the same as in regular XD but he does also appear in one of the rounds in orre colosseum so technically, yes you can! Adding new Pokemon is currently beyond my capabilities but the second it becomes feasible I'll be on it. There are no random encounters the way they are in the handheld games. I think it would be fairly easy to do something similar to let's go pikachu & eve with random encounters but I can't think of a good place to add them into the game. The maps aren't designed for wild Pokemon. It would probably only work in Pyrite cave. Character customisation isn't feasible atm unfortunately. In theory it would be possible to convert the PBR map data format into the XD map data format but no research is being done into that at the moment. p.s. I like the username It's a deadweight in the sense that you don't need that many Pokemon at the beginning of the game. It also decreases the incentive to try out the many other Pokemon later on. Zigzagoon on the other hand, is mildly useful at the start but you won't even hesitate to get rid of it as soon as something else comes along. Essentially I found that a lot of people would use Beldum in their first play through but then felt conflicted about dumping it in future play throughs so they could try out new things. Sorry I'm late but if you still need this then let me know! I can try and look into this. Could you DM me a video of the issue? Still no battle CDs for now. I keep planning to but it's actually a lot more work than you'd think. Really makes me appreciate the original developers. It's tricky coming up with interesting strategies that also aren't immediately obvious so the player has to think about them a little. That being said, if anybody has any ideas then I'm happy to take some suggestions. I'll see what I can do about the circle throw bug. Thanks for reporting. I actually do have a list of all the hideous models from gen 1/2 that I want to replace if possible. It's one thing that keeps the game feeling a little dated even with all the updates I've made. The download for the patch should contain the documentation which contains a text file with all the obtainable Pokemon and their rough location. Don't worry, the highest patch version number is the latest. The latest versions are always linked in the original post of this thread. Blame @PinkOnion for that. He had this one run where he used prankster jumpluff with sleep powder and it was ridiculously OP. I knew it was kinda busted but I didn't think anybody would notice . Ended up having to nerf jumpluff a bit. I think tailwind last the correct number of turns. If you have footage of it lasting 2 turns then please DM me. Thank you! All of deoxys' forms have data in XD because in gen 3 the form was dependent on the game you were playing, e.g. defense in leaf green and attack in fire red. Since you could do link battles with all the gen 3 games through XD it had all the forms. However, it always defaults to normal form in story mode. Sorry for the late reply. They were moved to being obtainable from the mt battle coupon shop. They are all intended to scrapped pretty early on. There are so many great options in the game that I didn't want the player to commit to their team fully too early on. Should be the same ones as regular XD that you can find online. Just beware that some of them may cause weird things to happen in XG since I've moved a lot of the code around. I appreciate it! Yes. It should run perfectly on nintendon't or any other gamecube emulator for the wii. I think disabling panic handlers in the settings may resolve the issue. Also apart from one of the recent versions which you may have downloaded before it was fixed, it should work perfectly on nintendon't
    1 point
  6. I had to use Google translator to answer and read all this post, I know a little bit of English but not so much, anyway thanks to you
    1 point
  7. @malth I can't read Spanish. Most sections of our forums are catered for English-use, so do translate them for us at the very least Isn't that the standard procedure? Back up a save, modify it in PKHeX, and load back the save? I mean, yeah, as long as you import (a) a non corrupted save and (b) the file names are correct and (c) no unnecessary files inside the folder, it would work. In any case, I am glad you worked it out :3 edit: In retrospect, I'm guessing you're saying Checkpoint worked for you but JKSM doesn't. Well, I've yet to run into issues with JKSM (oddly I'm still using it on the 3DS), but yeah, many people would probably recommend Checkpoint, so good for ya I've also translated the post and merged them together. Cheers~
    1 point
  8. I’ll edit 20 codes into this post later when I get home. edit: codes in spoiler below:
    1 point
  9. Your build of the program is severely out of date. Please update to the latest build by following the instructions in the original post before saying the program doesn't work. Current main GUI looks vastly different from the one in your video:
    1 point
  10. Not just Citra; either scenario can occur with JKSM/Checkpoint (or any save manager on the 3DS) too. It’s just easier to showcase the error with Citra ;3
    1 point
  11. Yes, @Poke J is correct. Gen 3 has no met date data, Gen 3 obtains a date when it's Pal Parked to gen 4. Gen 4's dates are its original obtain dates. When transferred to gen 5, gens 3 and 4 will have overwritten dates to match the day it was transferred to gen 5. Gen 5's met date will be the original obtain date. After gen 5, met data will stay the same and won't be overwritten. Transferring to gen 6, the only thing that's gained is a 3DS location, the 3DS data that transferred the Pokemon from gen 5 to gen 6. Gens 3 and 4 will have the date when it was transferred to gen 5, and gen 5 will have the date it was obtained. I don't know about the met level though, but I guess Bulbapedia says the met level gets changed from 5 -> 6?
    1 point
  12. Is there a guide on doing this? Or a way to edit the rom straight from the .3ds file extension similar to how B&W/2 worked. I really want to randomize Omega Ruby
    1 point
  13. pk3DS only edits 3DS games. If you want to edit Switch games, use pkNX. For previous games, use another program
    1 point
×
×
  • Create New...