Jump to content

Leaderboard

  1. Soniktts

    Soniktts

    Member


    • Points

      8

    • Posts

      50


  2. YoshiMoshi

    YoshiMoshi

    Member


    • Points

      3

    • Posts

      116


  3. Deoxyz

    Deoxyz

    Contributor


    • Points

      1

    • Posts

      396


  4. BlueBraviary

    BlueBraviary

    Member


    • Points

      1

    • Posts

      211


Popular Content

Showing content with the highest reputation on 01/02/17 in all areas

  1. Soniktts u can get an r4 dirt cheap on console parts for like under 10 dollars and dump them
    2 points
  2. I don't currently have a method of dumping the ROMS but I may do this in the future. Some interesting notes about the Manaphy cartridge is that it is not date/time locked unlike every other Gen IV and V cartridge. The event only ran for a few hours so it seems the developers saw no need to implement a date. You can set it today and it will distribute Manaphy endlessly where as if you were to use Darkrai (the event after it), it would need to be set to the distribution date presumably set in the RAM. If there are any other questions for comparison purposes in this thread, let me know.
    2 points
  3. Soundhax was released a few days ago, allowing homebrew access on the latest 3DS firmware: 11.2. This allows the use of save editors like PKHeX and ROM hacks using HANS. From Smealum's homebrew website: It is very likely that this vulnerability will be patched in the next 3DS update, so if this interests you, do not update your 3DS until further notice. View full article
    1 point
  4. As an update to PCJP2003 eggs (Shiny Pichu) and what @ajxpk was talking about. I think we figured it out. It looks like shiny pichu uses a similar (if not the same) method as berry glitch. I updated my last post that has the algorithm method on page 9.
    1 point
  5. I figured it out. I wish it would work on JKSM but at least this one works. Thanks.
    1 point
  6. Finally got back to this place. Thought I'd have to reset my password because of the security issue so I kept putting it off... But I picked up on the effect bin again. And now it is finished. https://www.spriters-resource.com/ds_dsi/pokemonmysterydungeonexplorersofsky/sheet/85692/ A few closing notes for posterity, as an addendum to the info I posted up there in Section 2 is definitely responsible for some form of Draw-behind shenanigans. I went through the whole list of effects and all of the components that don't use a "0" for that value tend to appear behind the player. Also, the metaframes all use X and Y offset values in the same format as with WAN sprites. For Colors... as far as the custom palettes for each effect goes, a series of transformations is applied to the color value as it appears in ROM in order to get the value that appears in game: First, the color value is rounded down to the nearest multiple of 8, and that becomes the color that appears in the palette viewer. That palette viewer color is then multiplied by 32, and divided by 31. That is then the true color as it appears in-game. Really strange, considering no other graphics files do this to my knowledge... Anyways, it feels good to finally have resources like this out there... 8 years after release... Now I can go back to my fangame. lol
    1 point
  7. OK, I did another thing. The KaoUtil works perfectly. I got @growlithecubone's custom portraits to work (I did Kirlia's myself). And yes, I know Poochyena isn't in the starter menu, I just replaced Dunsparce's grin portrait because I'm lazy. I used GIMP's indexed mode to ensure there were no more than 16 colours. Here's what you've got to do: First put a single pixel of a colour you're not using down anywhere on the image. This is to make sure GIMP generates enough colours. Next, hit Image>Mode>Indexed, put in 16 for the Maximum No. of Colors, then hit Convert. Get rid of the pixel you drew in step 1. After that, hit Colors>Map>Rearrange Color Map Then drag the unused colour to the left-most side and hit OK. This colour will be replaced by pure black in game. Go to File>Export and then Load Defaults and Export. Right click on the image and hit Properties, then Details and it should say it has a bit depth of 4. Additionally, it shouldn't be more than around 900 bytes or so and be 40x40 pixels big.
    1 point
  8. What case is in ur photo? I have never seen a case like this that allows to hold so many carts. Amazing
    1 point
  9. @Soniktts Wow, you actually happen to have all 10 European carts, just what we've needed to finish off a complete compilation of all DS distro roms on another website. I'm not sure if you're even willing to dump and share some of these roms, but it would seriously be greatly appreciated if you would. We can't actually upload or link roms on this site, which is why we're compiling these on another site, but we can discuss it in detail via private message if you're interested.
    1 point
  10. I always figured it WAS meant to be given out, but Nintendo of America decided push up the start date for the Gen 4 Celebi event which meant they needed new carts.
    1 point
  11. I believe that is determined on how many photos in Poke Finder you posted up for rating. Speaking of Poke Finder, I found out that in offset 69cc8 the Total Thumbs-Ups is stored there and 69cd0 Record Thumbs-Ups are stored there in conjunction to where they are normally stored.
    1 point
×
×
  • Create New...