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Popular Content

Showing content with the highest reputation on 03/19/20 in all areas

  1. Translation of the official site: Duration: March 27 (Fri) - April 19 (Sun), 2020
    2 points
  2. In this tutorial you will learn how to properly use the Batch Editor in PKHeX. The batch editor, when utilized fully and correctly, can be an extremely useful tool for fixing, and editing Pokemon. Please Note: The Batch Editor does NOT have an undo option and therefore all actions taken with the Batch Editor are FINAL unless you quit PKHeX without saving. As a result. MAKE SURE YOU HAVE BACKUPS OF YOUR SAVE BEFORE YOU EDIT IT WITH THE BATCH EDITOR. Section 1: Basic Fundamentals and operation of the Batch Editor The Batch editor works on the simple premise that all possible characteristics pertaining to a Pokemon, boil down to a set of numbers which correspond to certain values in the Pokemon games themselves. Because of this, changing, and editing Pokemon using the Batch Editor is like a mathematical statement, with if then, and true/false statements. The basic operators of the Batch Editor are: "." = Sets the desired value Equal to the value you input "=" = Narrows the editing of Pokemon down to the Pokemon which have the same value as your input value "!" = Narrows the editing of Pokemon down to the Pokemon which do not have the same value as your input value. As an example of how these operators are used, Once you select a variable you would like to change (OT Name, Pokemon Species, Pokemon Level, etc...) and the correct operator, click "Add". This will add your desired variable with your desired operator in the correct format. The next step is to create the formula in which the Batch Editor will run. As an example of a possible combination for use in the Batch Editor, the following formula will change the OT trainer name on Pokemon with a specific OT to a specified OT trainer name, as well as give every Pokemon with that filter, a Master Ball to hold. =OriginalTrainerName=PKHeX This line instructs the Batch Editor to narrow it's scope down to every Pokemon with the OT Trainer Name "PKHeX" .OriginalTrainerName=TEST This lines instructs the Batch Editor to set the OT Trainer Name for all of the previously filtered Pokemon to "TEST" .HeldItem=1 This line instructs the Batch Editor to set the Held Item for all of the previously filtered Pokemon to a Master Ball - which Item Index number is 1. Some Special Tricks to use in the Batch Editor, Courtesy of @Kaphotics (Creator of PKHeX) The Batch Editor window references the PKM that is currently viewed in the editing tabs. If you select a property name, the Batch Editor will indicate whether or not the tabs PKM has that property. If the tabs PKM has that property, the Batch Editor will display the property's current value as well as the data type (number, text, etc). To Randomize a PID, use ".PID=$rand". To Randomize EncryptionConstant, use ".EncryptionConstant=$rand" To Randomize a value within a range, use ".Nature=$x,y" for an inclusive range of [x,y]. To make a Pokémon Shiny: use ".PID=$shiny". To copy the Encryption Constant to the PID, use ".EncryptionConstant=PID" To delete a Pokémon, use ".Species=0" To set a date (Met / EggMet), use yyyyMMdd for the string. Example: ".MetDate=20160409" will set the Met Date to April 9th, 2016. Suggestions can be automatically applied for Moves, RelearnMoves, and Met_Location. Example: ".Moves=$suggest" will retrieve and apply suggested moves from the legality interpreter, same as if you clicked on the Moves groupbox in the tabs editor. Legality can be used as a filter. Use "=Legal=false" to only modify illegal Pokémon. A full up to date list is available by reading the Pokémon properties from the PKHeX source code Section 2: ID Numbers for Use with the Batch Editor This section will focus on the input values you can use in conjunction with the Batch Editor. The Batch Editor uses the in-game index values to set the desired properties to Pokemon. Because of this you will need to use said index numbers instead of relying on the standard text based input present in PKHeX. As an example, to set the species of a Pokemon using the Batch Editor, you must use the equation .Species=150 Not .Species=Mewtwo Below are many of the common variables you may want to use, along with the possible values to use with those variables. Please Note: Some variables (like location, items etc...) have different ID numbers for different generations. Please ensure that you are using the correct ID numbers that correspond to the generation of the game you are editing. Ability: AbilityNumber: Form: Ball: Box: CanGigantamax ConsoleRegion: Country: CurrentFriendship: CurrentLevel: DynamaxLevel: TeraTypeOriginal and TeraTypeOverride: EggLocation: EggMetDate: EV_ATK, EV_DEF, EV_HP, EV_SPA, EV_SPD, EV_SPE: FatefulEncounter: Gender: HeldItem: HPType: IsEgg: IsNicknamed: IV_ATK, IV_DEF, IV_HP, IV_SPA, IV_SPD, IV_SPE: Language: Legal: MarkCircle, MarkDiamond, MarkHeart, MarkSquare, MarkStar, MarkTriangle: MetLevel: MetLocation: MetDate: Move1, Move2, Move3, Move4: Move1_PPUps, Move2_PPUps, Move3_PPUps, Move4_PPUps: Nature: Nickname: OriginalTrainerGender: OriginalTrainerName: PID: RelearnMove1, RelearnMove2, RelearnMove3, RelearnMove4: Ribbons ShinyLeaf (Gen 4 HG/SS Only) SID16 or TrainerSID7: TID16 or TrainerTID7: Slot: Species: Stat_ATK, Stat_DEF, Stat_HP, Stat_SPA, Stat_SPD, Stat_SPE: Version: JUST IN CASE ANY OF THE VALUES ABOVE ARE NOT UPDATED: You can use Batch Editor to also view the particular values you want. Special Thanks to @theSLAYER for help with making and researching this guide with me View full tutorial
    1 point
  3. ty fixed https://github.com/kwsch/PKHeX/commit/afeb06d3ae69cb070bc0c9aa03179659bfb383c8
    1 point
  4. I self-obtained many NA Giovanni Mewtwos (ID 191104) in November complete with video proof, and I noticed that some of my Mewtwos have the ability listed as Pressure (1), and others have ability listed as Pressure (2). The Pressure (1) Mewtwos are fully valid through PKHeX, but it isn't detecting validity in my Pressure (2) Mewtwos. I talked to theSlayer and he reminded me there are no abilities in LGPE so they get assigned after the fact. Valid Mewtwo with Pressure (1): Invalid Mewtwo with Pressure (2): @Kaphotics Thanks!
    1 point
  5. Hello, we would love to have your save files posted here. Well, being a cartridge distribution it wouldn't be legal because there's no way to transfer to GEN3+ with a real cartridge, but you can transfer it with PKHeX. I'm not sure if that Mew would pass through Pokémon Bank. That Mew was distributed using a Mew Machine? Do you have any certificate? Any info about the distribution itself would be good too.
    1 point
  6. Hello, I've been redirected here by the guys from CEAL. I used to play Pokemon on my old gameboy and I got to participate in the Spanish Pokemon Championship in the summer of 2000 in Madrid (in the Amusement Park). I think those events where held worldwide that summer because I remember the final took place in Australia. During the championship we were allowed to get a Mew from Nintendo, the only way to get one without the using glitches or exploits. Back then I also owned a Bungy Gameboy Xchanger so I was able to download the savefile before the battery went dead. As a result I've got a savefile with a L5 Mew with Id number is 01495 and trainer name EUROPE. If you guys are interested I could gladly send you the file, this is a direct dump from my Spanish Pokemon Yellow, 100% legit and haven't been transferred to any other game (I played crystal in japanese so I couldn't send it over). Those days I also got a save file on an Australian msg board with an Australian Mew. I uploaded the save file to my pokemon red and used it play. This Mew is most likely legit but i put moves on it and raised it to level 100. Id number is 20824 and OT is NAL (I'm assuming it stands for Nintendo of Australia maybe?). If you guys are interested in any of the Mews I'd be happy to send them over. I kept the save files just in case and I hope it could serve some purpose. I even read that it was possible to use a 3DS with a custom firmware and upload the old save files into the 3DS and then transfer to Pokemon Bank and Pokemon Home! Regards, PS- I posted previously on the link the person from CEAL suggested but I think this would be more appropriate.
    1 point
  7. Behemoth blade is a form change move only. While outside of battle, it’ll be form 0 (the hero of many battles), even if holding Rusted Sword. however in battle it’ll appear as form 1, with Iron Head transformed into Behemoth Blade.
    1 point
  8. pk3DS only edits 3DS games. If you want to edit Switch games, use pkNX. For previous games, use another program
    1 point
  9. Edited ROMs can only be played on exploited consoles. Please do not ask (nor private message me) how to obtain/dump/decrypt/unpack/repack ROMs as that is unrelated to the functionality of this program. Download Link At Bottom of Post pk3DS is a ROM editor for 3DS games with tools from various contributors. All editors displayed are fully functional. Simply feed it a folder (drag/drop or by File->Open) which contains the game romfs & exefs extracted content folders. http://i.imgur.com/iEsoudA.png Randomizers available: Trainer Battles (Pokemon / Items / Moves / Abilities / Difficulty / Classes) Wild Encounters (Species, Level, Gen/Legend Specific, ORAS DexNav won't crash!) Personal Data (Pokemon Types / Stats / Abilities / TM Learnset) Move Randomizer (Type / Damage Category) Move Learnset (Level Up / Egg Move) Evolutions TM Moves Special Mart Inventory etc Download the latest version here (click on latest run at the top, then click Artifacts (Published), and download the 'drop' folder) Example: Click on the most recent one (typically the link on top) [you can check the dates on the right, to determine which is the most recent one] You'll then be brought to this page. Click on where I circled portion, for that page. Then go ahead and download it (the circled portion on that page) Source code is available on my GitHub.
    0 points
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