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Showing content with the highest reputation on 02/12/18 in all areas
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2 points
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2 points
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Version 24.11.11
9465255 downloads
Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs1 point -
Version Gen 1 - Gen 9
31668 downloads
This is a collection of all possible Trades and Gifts of in-game NPC's credentials in every language possible. All Generation I-IV Trades are obtained at the lowest level possible with thorough research. Please refer to the Guide.txt included in the collection archive for details on what to edit to make any of them to your personal liking. NOTE: If you're reading this in the future and a new game came out, please do not expect any updates with its trades immediately or anytime soon, unless users contribute them to me. Credits: @Taargüs Taargüs - For providing the PK5s for all languages of B2W2 Yancy and Curtis trades, and also the Korean B2 Petilil! @RobustRabbit - For providing CHT SM and USUM trades! @ViolentDarkBrown - For providing all languages of trades in Let's Go, Pikachu/Eevee, Sword/Shield, Brilliant Diamond/Shining Pearl, and Scarlet/Violet! Serebii and Bulbapedia - For providing the location whereabouts and details for the lowest levels possible of NPC's requested Pokemon. (Even though they contradict each other sometimes...) And of course, anyone who reports errors! If you would like to share this collection archive around other websites, you are free to do so, but please give credit to the mentioned users for their generosity to contributing. Thanks! PSA: If PKHeX flags any Pokemon as invalid, please do collate the files that do so and report them in the PKHeX forum. And if you think a Gen 1-4 Pokemon can't be at a certain level, please do notify me about it (and provide sources).1 point -
@ajxpk what about Rhydon Editor from SciresM. Does it extract the files properly?1 point
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That's because it came from here. There's a reason I said it needs to be made from scratch.1 point
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theSLAYER beat me to it. It's definitely possible, because someone somewhere was able to get these using that method: I just wish I knew where these came from, in case the others are already done Where can I find these ones? I have looked but have not been able to find them yet1 point
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I'll say this: our Discord and IRC is a great way to find members (maybe pretty much immediately) in order to get help, however if help cannot be rendered immediately (or maybe the question requires more time or is more tedious), the forums will probably be better, as it is up for everyone to see, and doesn't exactly disappear. (I feel as tho unanswered requests/questions in chat rooms get buried very quickly)1 point
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Just noticed this thread and wanted to note another translucency problem. Pheromosa's hair is translucent ingame, but models have the blue Pokedex background in it.1 point
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PKHeX does not modify the footer of save files. Emulators and virtual console titles do not save the RTC data the same way, and even emulators are inconsistent between themselves. public const int SIZE_G2RAW_U = 0x8000; public const int SIZE_G2VC_U = 0x8010; public const int SIZE_G2BAT_U = 0x802C; public const int SIZE_G2EMU_U = 0x8030; public const int SIZE_G2RAW_J = 0x10000; public const int SIZE_G2VC_J = 0x10010; public const int SIZE_G2BAT_J = 0x1002C; public const int SIZE_G2EMU_J = 0x10030; There's no need for PKHeX to support save file conversion; conversion would be best suited as a separate tool.1 point
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Thank you so much for doing this, both of you! As I stated in the other thread a few weeks ago I've been trying to put together a complete resource collection of all these models. When you get closer to the end of the gen 7 shiny backsprite backlog, I'll add these to my archive, see if there's anything still missing and let you know if there are, and upload the complete collection somewhere for anyone to use (with credit to you guys and to earlier sprite capturers, of course). Unless you plan on releasing that kind of collection first -- I wouldn't want to steal your thunder lol1 point
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