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    theSLAYER

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    Kaphotics

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    Sabresite

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    Deoxyz

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Popular Content

Showing content with the highest reputation on 12/18/16 in all areas

  1. The conversion PK6->PK7 is left as placeholder until the official transfer method comes out. The EncounterType byte is now used for Hyper Training flags in Gen7; not changing the converter code until the official method is out.
    2 points
  2. @ajxpk How are you able to reconstruct 7 of them without the original trash bytes? Also there is still one remaining question. What was in the player's party before any trades were done. 1, 5, 6 mews? Another pokemon?
    2 points
  3. I haven't had time to look at those saves to see if they match what I was given. Ajxpk is right about the trash bytes. The original trash bytes are generated from the actual event process. I wonder if that process was modified (Like a program that has a generate 1, 5, 10, 100 option) to account for the other 4 mews in the 5-mew block. As for the trash bytes, I haven't had time to put together a pattern search algorithm. Although since it is just one byte, and there are several variables that could account for trash bytes, it is hard to start. if I had more information about how trash bytes are normally generated in 3rd gen, including (or not) event process, then that would help tremendously. Unfortunately it could be something as simple as, what was in memory at that time, before the generation. Also if 3rd gen has dynamic memory offsets (Emerald had that too, did FR?), that could account for the trash bytes being different too.
    2 points
  4. Version 24.11.11

    9452974 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
    1 point
  5. Version 1.3.7

    18683 downloads

    Note: this project is not being maintained. The author does not intend to add features to this. The author isn't taking PMs regarding this. Author would prefer their identity to stay private. Original description:
    1 point
  6. rename pkhex.exe to pkhax.exe should work.
    1 point
  7. physical / digital is fine so long as you have a way to export save files cartridges are only region locked for japanese consoles, I don't believe that there's any region locking EU<->US
    1 point
  8. I've updated the program, it should work with all Gen IV files. (it does with mine) edit: DP reading wrong index, hot-fixed.
    1 point
  9. No worries! I think this may have been requested a few times (though I think people want an editor function too)
    1 point
  10. Uploaded! Pid and species injected, (not sure which offset stores forme in the Hall of Fame) I've should have calculated and injected Ability correctly, generated correct (lowest) experience for the level, (game saves level, while pk4 stores actual experience, not level itself) nature is read by Pkhex, I'm unsure if pkhex will auto-calculates gender (it should), but you're still missing Ball caught, met conditions (level, place etc), held item, language. That probably is all.
    1 point
  11. Considering the Mystery Mew distribution only lasted for three hours from 12 - 3 on September 30 of 2006, it's probably safe to assume there exists a cartridge out there that had barely any traded away. The problem is that we don't know if any of those never made it back to Nintendo, or if any Nintendo employees happened to hold onto one of those. Perhaps a Nintendo employee may even have a cartridge that was never actually sent out to a ToysRUs store. It's possible. Besides, I thought the original seed was found and we were able to regenerate the original supposed 420 Mews and had uploaded the data to PokeCheck years back. So I don't think it'd be hard to reconstruct the "original" savefile. Of course, a non-tampered savefile would always be the most ideal to have, but I'd say it's wishful thinking that we'd ever obtain one.
    1 point
  12. Ah, well I'm glad someone had the guts to finally make it public. I know I really really wanted to release my Mew save many months back for historical preservation, but even after we discussed it a bit in this thread, I still wasn't sure what the right thing to do was. I guess I was just being overly cautious, considering every side of the situation, but now that the save out there's no reason to hold back I suppose. My main concern was that a public save wouldn't get enough public awareness, and the hopeful result of devaluation against scammers wouldn't happen. Though it already seems that the value has been vastly lowered by alleged eBay scammers in the recent months, so the time seems much better now than it was months ago to do this. I know all the save files appear to be identical so this may be pointless, but in the case some of you researchers want to examine multiple Mystery Mew savefiles, I'll upload mine. Mystery Mew Savefiles
    1 point
  13. you know what, in my free time, I might write up a HOF extractor for Gen IV
    1 point
  14. Relevant posts regarding 10anniv moved to here: https://projectpokemon.org/forums/forums/topic/39517-10anniv-discussion/
    1 point
  15. I tested this on the C app I put toguether the other day, and it outputs crescent island. I will try this in-game later. Edit: @the_SLAYER I tested on my savefile those values and crescent isle appeared, so I guess we have all the pieces. I'll try to make a simple c# code for this so it can be added to pkhex (I guess it'll have to wait until SM frenzy slows dowb a little)
    1 point
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