Akunoko Posted April 18, 2018 Posted April 18, 2018 However, I have no idea, where the f... Where is offsets for game version. Probably I'm just too impatient to spend tons of hours, when it works anyway If I remembered correct, by default it counts as Pearl.
windwakemeupinside Posted May 17, 2018 Posted May 17, 2018 Has anyone looked up where the party data is? If not, I might be able to find it. [I heard that pokemon data from in the party are flung way away from the box data which... makes no sense. Gamefreak No. Gamefreak Why.]
N. Harmonik Posted May 17, 2018 Posted May 17, 2018 It would be really nice to be able to retrieve party data.
Kaphotics Posted May 19, 2018 Posted May 19, 2018 On 5/17/2018 at 11:31 AM, N. Harmonik said: It would be really nice to be able to retrieve party data. ? https://github.com/kwsch/PKHeX/commit/047272c2ba48daf2b43d5f9763bef2cb5527e862 1
N. Harmonik Posted May 20, 2018 Posted May 20, 2018 (edited) 2 hours ago, Kaphotics said: ? https://github.com/kwsch/PKHeX/commit/047272c2ba48daf2b43d5f9763bef2cb5527e862 Oh! So I...have to edit something like in that github link or is this an update that's coming soon? If it's the former, can you please tell me exactly how so as to minimize the chances of me screwing it up! Oh my beloved Pearl Pokémon...! Edited May 20, 2018 by N. Harmonik
theSLAYER Posted May 20, 2018 Posted May 20, 2018 25 minutes ago, N. Harmonik said: Oh! So I...have to edit something like in that github link or is this an update that's coming soon? If it's the former, can you please tell me exactly how so as to minimize the chances of me screwing it up! Oh my beloved Pearl Pokémon...! Basically means that he got it working, and will be available for use during the next major update. If you're impatient, you can compile it and run it (if you know how to do that), else you gotta wait 1
N. Harmonik Posted May 20, 2018 Posted May 20, 2018 1 minute ago, theSLAYER said: Basically means that he got it working, and will be available for use during the next major update. If you're impatient, you can compile it and run it (if you know how to do that), else you gotta wait Ah, okay! I'll be as patient as a Wobbuffet! Thank you very much! 1
Kaphotics Posted May 21, 2018 Posted May 21, 2018 7 hours ago, thinkbule said: I compiled the latest build but my party is blank pls pm me the save file so I can take a look
Kaphotics Posted May 23, 2018 Posted May 23, 2018 On 5/21/2018 at 3:45 PM, Kaphotics said: pls pm me the save file so I can take a look Should be good to go with the latest commit https://github.com/kwsch/PKHeX/commit/199512a9f76264e97c9523928c9226022352d243
thinkbule Posted May 23, 2018 Posted May 23, 2018 6 hours ago, Kaphotics said: Should be good to go with the latest commit https://github.com/kwsch/PKHeX/commit/199512a9f76264e97c9523928c9226022352d243 Yep it worked. Thanks!
ThePunish3D Posted September 11, 2018 Posted September 11, 2018 (edited) Come posso sapere il mio sid e tid se non posso aprire il mio salvataggi decifrato? data.bin Edited September 11, 2018 by ThePunish3D
Lucariokiwi2 Posted October 5, 2018 Posted October 5, 2018 I want to modify my PBR file but I have a problem: have downloaded dolphin 5.0 and created a PBR account. PkHex lets me modify the file perfectly, and after saving the main I run the game but the pokemon aren't in the storage. Am I doing something wrong? I need smoething more? Please I want to modify the file
Kaphotics Posted October 6, 2018 Posted October 6, 2018 6 hours ago, Lucariokiwi2 said: I want to modify my PBR file but I have a problem: have downloaded dolphin 5.0 and created a PBR account. PkHex lets me modify the file perfectly, and after saving the main I run the game but the pokemon aren't in the storage. Am I doing something wrong? I need smoething more? Please I want to modify the file If the box storage wasn't already enabled, PKHeX won't enable it automatically. Nobody has figured out how to turn it on.
BiggestGuyUUUU Posted February 18, 2019 Posted February 18, 2019 sorry if i'm necro-ing this topic, but has any progress been made on enabling box storage?
BlackShark Posted February 18, 2019 Posted February 18, 2019 1 hour ago, BiggestGuyUUUU said: sorry if i'm necro-ing this topic, but has any progress been made on enabling box storage?
N. Harmonik Posted April 5, 2019 Posted April 5, 2019 I've returned, wondering whether or not I should copy the data of my lost Pokémon to the Gen IV game they originated or put them in the most recent game possible. Say, when Pokémon are transferred through generations, do they pick up, er, markers detailing where they've been?
Libégon Posted April 20, 2019 Posted April 20, 2019 (edited) Hello, I'm on Dolphin and I haven't managed to unlock the storage. I tried using the help of @BlackShark, but I haven't managed to unlock it. So I looked for an English backup with some Pokémon, and I managed to change the storage with PKHeX. The problem is that I would now play in French, my native language (I don't understand much English mdr, and the voice of the french narrator is so cool.). So I thought of several solutions, one of them is it possible ? - Change the language of a Wii save ? - Find a french save with unlocked storage ? (I searched, I did not find) Thanks in advance for an answer, and sorry for the spelling. ^^ Edited April 20, 2019 by Libégon fail
KTVX94 Posted June 21, 2019 Posted June 21, 2019 Hi guys, I've been trying to edit my PBR save with PKHex but I'm not getting results. I used the decryption tool someone posted, and I currently have the original "PbrSaveData" which I THINK is the one I was looking for, at 3,584 kb, then the "PbrSaveData_decrypted_backup" and "PbrSaveData_decrypted_current" both at 1,792 kb. When I try to load the decrypted files on PKHex it says invalid size and when I load the untouched save file it throws an out of range index error, which I can provide if needed but it's long and you guys probably know what it means. Also I noticed Hex doesn't have a template for PBR in the settings, only the main and GameCube games, in the settings menu. Am I missing some plugin? Any ideas? The file was generated in Dolphin emulator, Android version. If you need files or additional info I'll provide.
Kaphotics Posted June 22, 2019 Posted June 22, 2019 2 hours ago, KTVX94 said: Hi guys, I've been trying to edit my PBR save with PKHex but I'm not getting results. I used the decryption tool someone posted, and I currently have the original "PbrSaveData" which I THINK is the one I was looking for, at 3,584 kb, then the "PbrSaveData_decrypted_backup" and "PbrSaveData_decrypted_current" both at 1,792 kb. When I try to load the decrypted files on PKHex it says invalid size and when I load the untouched save file it throws an out of range index error, which I can provide if needed but it's long and you guys probably know what it means. Also I noticed Hex doesn't have a template for PBR in the settings, only the main and GameCube games, in the settings menu. Am I missing some plugin? Any ideas? The file was generated in Dolphin emulator, Android version. If you need files or additional info I'll provide. PKHeX can read encrypted pbr saves. No need to decrypt with other tools after you extract it from PBR.
KTVX94 Posted June 22, 2019 Posted June 22, 2019 1 hour ago, Kaphotics said: PKHeX can read encrypted pbr saves. No need to decrypt with other tools after you extract it from PBR. Okay I tried opening it as is, and got the following error: Quote Exception Details: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at PKHeX.Core.SAV4BR.set_CurrentSlot(Int32 value) at PKHeX.Core.SAV4BR..ctor(Byte[] data) at PKHeX.Core.SaveUtil.GetVariantSAVInternal(Byte[] data) at PKHeX.Core.SaveUtil.GetVariantSAV(Byte[] data) at PKHeX.Core.FileUtil.GetSupportedFile(Byte[] data, String ext, SaveFile reference) at PKHeX.WinForms.Main.OpenFile(Byte[] input, String path, String ext) at PKHeX.WinForms.Main.OpenFromPath(String path) Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscorlib.dll PKHeX, Version=19.5.15.0, Culture=neutral, PublicKeyToken=null D:\Juegos\Wii\PKHeX.exe System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll PKHeX.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null D:\Juegos\Wii\PKHeX.Core.dll System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll Accessibility, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\Accessibility\v4.0_4.0.0.0__b03f5f7f11d50a3a\Accessibility.dll System.Windows.Forms.resources, Version=4.0.0.0, Culture=es, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms.resources\v4.0_4.0.0.0_es_b77a5c561934e089\System.Windows.Forms.resources.dll mscorlib.resources, Version=4.0.0.0, Culture=es, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\mscorlib.resources\v4.0_4.0.0.0_es_b77a5c561934e089\mscorlib.resources.dll -------------------- User Message: Unable to load file. Path: D:\Juegos\Wii\PbrSaveData Here's the file, in case it's needed. PbrSaveData
FullLifeGames Posted August 1, 2019 Posted August 1, 2019 On 4/17/2018 at 11:26 PM, BlackShark said: @SubSora you need to decrypt the save file first. I've written a little step-by-step guide for you and everyone who is running into this same problem. For hex editing I would suggest using HxD https://mh-nexus.de/en/downloads.php?product=HxD but any other Hex Editor should work though. First of all, always keep a backup of your save file! get pbrsavetool from my post above extract pbrsavetool.exe into the same directory where your PbrSaveData file is located run pbrsavetool a command line window will open asking you whether you want to decrypt or encrypt your save data put in d to decrypt this will create two new files in the same directory, PbrSaveData_decrypted_backup (this is not an actual backup file!) and PbrSaveData_decrypted_current open PbrSaveData_decrypted_current in your Hex Editor get your TID and SID and convert them into hexadecimal (windows calculator has a programmers mode which can help you to do that or just use google) example: my TID is 12345 so in hex it is 0x3039, my SID is 54321 which is 0xD431 now navigate to the above mentioned offsets for the save slot you used how to do this depends on the programm you are using in HxD go to Search -> Goto..., in Hex Workshop go to Edit -> Goto... alternatively you could press Ctrl + G make sure it's set to hex and enter the offset you want to go to for the first slot go to offset 0x12867 and change the value at this location to the first byte of your TID (in my case it's 30) now go to offset 0x12860 and change it to the second byte of your TID (39 in my case) next is your SID, the first byte (D4) goes to offset 0x12866, the second one (31) goes to 0x12865 save your changes by overwriting PbrSaveData_decrypted_current run pbrsavetool to re-encrypt your save file this time choose e to encrypt your file and fix all the checksums your original PbrSaveData file in this directory will be updated PbrSaveData_decrypted_backup and PbrSaveData_decrypted_current are not needed anymore and can be deleted So I'm wondering all this time, how I would get the TID and SID of my user profile. All I get from PKHeX is the user profile name, but since there is no Pokémon, I cannot look at the Trainer TID and SID there and from debugging and looking at the values, I'm not sure, if the values are even extracted. If you have a good way of getting the TID and SID, I would greatly appreciate your help, even if it's just the HeX value of where it is stored in my decrypted save file! 1
BlackShark Posted August 2, 2019 Posted August 2, 2019 @FullLifeGames check the offsets mentioned in steps 7 - 9. 1
FullLifeGames Posted August 7, 2019 Posted August 7, 2019 Well that wasn't my question since for these inputs I would need the TID and SID already for filling these offsets, but I did not have these values. Oh well, fixed my issue in a different way and it might be helpful for others and research to explain this. So my problem: I want to have a compatible German save, however the saves are language locked, so most of the files you find are in English (the same problem can be probably found every over language). So how do you tackle that? What I did was to look into the decrypted save of a freshly generated German save file and an English one I found online. After that I tried to change some lines in the English save to the German one, so that I might get the German property. This gets me the following steps: Apparently if you take a PBR Save file with any language, get the following tool for decompression: https://projectpokemon.org/home/forums/topic/36582-pok%C3%A9mon-battle-revolution-save-research-thread/page/2/?tab=comments#comment-219653 Decrypt the save and edit the following lines in a hex editor: 0x000380-0x00039F to: 80 00 00 00 01 00 00 00 40 72 05 75 D3 5B 08 00 00 42 00 65 00 6E 00 65 00 00 00 00 00 00 00 00 and 0x0003C1 to: 4D Encrypt it and it changes the name to "Bene", the save timer value is changed and the language is German! Yeah and that is my discovery here. Some further investigation can be made, which values change what and what the language value is and what it is for other languages and et volà, you can change the lanuage of a save file! 2
Vanta Posted August 22, 2019 Posted August 22, 2019 Hey, I'm having problems getting my SID and TID. I tried opening a bunch of different saves in PKHeX and it reads them all as BATREV, but it lists my TID and SID as 00000. What is the exact file i need to to load into PKHeX in order to get TID and SID?
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