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FullLifeGames last won the day on August 7 2019

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About FullLifeGames

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  • Birthday 10/17/1996

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  1. Well that wasn't my question since for these inputs I would need the TID and SID already for filling these offsets, but I did not have these values. Oh well, fixed my issue in a different way and it might be helpful for others and research to explain this. So my problem: I want to have a compatible German save, however the saves are language locked, so most of the files you find are in English (the same problem can be probably found every over language). So how do you tackle that? What I did was to look into the decrypted save of a freshly generated German save file and an English one I found online. After that I tried to change some lines in the English save to the German one, so that I might get the German property. This gets me the following steps: Apparently if you take a PBR Save file with any language, get the following tool for decompression: https://projectpokemon.org/home/forums/topic/36582-pok%C3%A9mon-battle-revolution-save-research-thread/page/2/?tab=comments#comment-219653 Decrypt the save and edit the following lines in a hex editor: 0x000380-0x00039F to: 80 00 00 00 01 00 00 00 40 72 05 75 D3 5B 08 00 00 42 00 65 00 6E 00 65 00 00 00 00 00 00 00 00 and 0x0003C1 to: 4D Encrypt it and it changes the name to "Bene", the save timer value is changed and the language is German! Yeah and that is my discovery here. Some further investigation can be made, which values change what and what the language value is and what it is for other languages and et volà, you can change the lanuage of a save file!
  2. So I'm wondering all this time, how I would get the TID and SID of my user profile. All I get from PKHeX is the user profile name, but since there is no Pokémon, I cannot look at the Trainer TID and SID there and from debugging and looking at the values, I'm not sure, if the values are even extracted. If you have a good way of getting the TID and SID, I would greatly appreciate your help, even if it's just the HeX value of where it is stored in my decrypted save file!
  3. A standard valid Showdown Importable should have the IVs and Ability row swapped. This is why it doesn't work, since it's not seeing it as a valid importable. This works: Victini Ability: Victory Star IVs: 26 Atk / 24 Def / 7 SpD / 25 Spe Level: 50 Bold Nature - V-create - Fusion Flare - Fusion Bolt - Searing Shot
  4. If you have a bug report, please send me the input files via pm and the exact methods you used, so I can reproduce it. Busy atm, so I'm not that active here, but I will do what I can.
  5. I introduced a bug with the new version, which I removed now. I'm sorry, I didn't test the single files again! It's fixed now in the new version.
  6. boxdata files and main files didn't work properly. This has been fixed now! I submitted it to the Tools directory! What do you exactly mean by the shouldn't have memories. Did this get removed with Sun & Moon?
  7. Version 1.0.2


    This program is a mass editor for every Pokémon file you can open or create with PKHeX, so that you don't have to do it for several Pokémon manually. It's really simple: You just drag and drop the folders or files that should be edited into the free space Click on the changes you want to apply and configure it as much as you want After you configured everything the way you want it, you just click the big "Mass Edit" button and your Pokémon have been edited Forum:
  8. Send me the files you try and edit in a private message and I'll have a look at it.
  9. What system are you using? Can you make a screenshot of the problem?
  10. I don't get mails for this anymore, so I didn't read the feedback. However, I did work on getting the Gen 7 release ready, which is finally done today! The download is here: https://github.com/FullLifeGames/Mass-Editor/blob/master/bin/Release/Mass Editor.exe Disclaimer: There can be many bugs, because not everything is tested yet! Let me know and I will fix it, when I have time. If you want the old Mass Editor for Gen 6, you can still download it here: https://github.com/FullLifeGames/Mass-Editor/blob/master/bin/Release/Gen 6 Mass Editor.exe
  11. For Sun & Moon I created a new version (which took a bit, because the structure of PKHeX changed). Now it's finally done! New version (v.2.0.0): https://drive.google.com/file/d/0BzWQTIjOghQLLTdnUXZhT2wtc0E/view?pageId=118177524874344680532
  12. Hey guys, there were some updates! On Github two Issues were opened, which both were resolved: - https://github.com/FullLifeGames/Mass-Editor/issues/1 => A problem with Memory editing - https://github.com/FullLifeGames/Mass-Editor/issues/2 => A suggestion for a button, which sets the EVs to 0 All were resolved! As always, the downloadlink is this: https://github.com/FullLifeGames/Mass-Editor/blob/master/bin/Release/Mass%20Editor.exe?raw=true
  13. I tried reproducing this, but on my computer at least, it didn't produce any error. Since it apparently does, I zipped it and uploaded it again: http://puu.sh/nkJ4R/48a8e72da1.zip Tell me, if the error still exists!
  14. Also a new update arrives: Fixed this: - Pokemon with less than 4 moves - Ditto New version (v.1.1.3): http://puu.sh/mVZKY/82778ecf50.zip
  15. So I can't directly quote you for some reason Sorcier_malgache, but if you could send me the shiny files, I can edit them. Another possibility would be for you to replace the regular diance, xerneas and yveltal files with their shiny files in the gold folder, so they already have the correct met stuff.
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