elementking Posted September 4, 2012 Posted September 4, 2012 Why not just make wild pokemon edits with one then scripting edits with the other, take the wild pokemon data narc and insert into the ROM that has the script changes? o_o I've never understood why people don't do that...
aninymouse Posted September 6, 2012 Posted September 6, 2012 Because most people who edit gen 4 tend to do it the simplest way possible, I guess. I don't even think that PPRE has narc support, though it's been months since I last looked.
elementking Posted September 6, 2012 Posted September 6, 2012 It doesn't have narc support but you can still copy and paste your modified narc files by going into the tmp_(romname) folder. All the files are there and automatically updated once you make your changes in PPRE. It's pretty simple, I don't think it can get any simpler... Unless people are just lazy.
aninymouse Posted September 6, 2012 Posted September 6, 2012 Well, to be fair, it's not like Pokemon ROM editing is a well-documented pastime. It does take a ton of tedious trial and error to get to the point where you're able to do anything and make it work. I mean, it's not like the Pokemon games are open source; they were never meant to be hacked, and so by the very nature of the process you are working against the grain, so to speak.
elementking Posted September 6, 2012 Posted September 6, 2012 It doesn't have to do with documentation at all. It's just simply exploring the folder that PPRE makes. What I offered was a possible solution that I thought would work but never tried because I really don't script 'n whatnot.
DarkerSou1 Posted November 22, 2012 Posted November 22, 2012 Hey, could I get some help? I have PPRE version 0.14 But only "Pokemon" and "Maps" work, "Moves" and "Trainers" doesn't bring up anything, and "TM/HM", "Items", "Abilities" and "Scripts" bring up sort of half of what they should, the window says "Dialog" and it doesn't work. Also when I close out of it, it says to see logfile "PPRE.exe" a txt file which said the follwoing. Traceback (most recent call last): File "ppre.pyw", line 269, in openMoveEdit File "ppre.pyw", line 2818, in __init__ File "ppre.pyw", line 416, in ReadWazaNarc IOError: [Errno 2] No such file or directory: u'tmp_Pokemon Platnium/root/poketool/waza/pl_waza_tbl.narc' Traceback (most recent call last): File "ppre.pyw", line 269, in openMoveEdit File "ppre.pyw", line 2818, in __init__ File "ppre.pyw", line 416, in ReadWazaNarc IOError: [Errno 2] No such file or directory: u'tmp_Pokemon Platnium/root/poketool/waza/pl_waza_tbl.narc' Traceback (most recent call last): File "ppre.pyw", line 269, in openMoveEdit File "ppre.pyw", line 2818, in __init__ File "ppre.pyw", line 416, in ReadWazaNarc IOError: [Errno 2] No such file or directory: u'tmp_Pokemon Platnium/root/poketool/waza/pl_waza_tbl.narc' Traceback (most recent call last): File "ppre.pyw", line 3052, in updateScript AttributeError: 'module' object has no attribute 'scriptFile' Traceback (most recent call last): File "ppre.pyw", line 3052, in updateScript AttributeError: 'module' object has no attribute 'scriptFile' Traceback (most recent call last): File "ppre.pyw", line 3052, in updateScript AttributeError: 'module' object has no attribute 'scriptFile' Can someone help please?
aninymouse Posted November 22, 2012 Posted November 22, 2012 Some of the functions of PPRE never got finished, like TMs. The Trainer editor ought to work, however... do you have the latest version of PPRE?
Alpha Posted January 7, 2013 Posted January 7, 2013 PPRE Development lives on, I am working on building a new, better version of PPRE from the ground up: http://projectpokemon.org/forums/showthread.php?27509-Project-Pokemon-ROM-Editor-2-(PPRE) It's not ready for download just yet, but soon it should be.
Michielleus Posted January 11, 2013 Posted January 11, 2013 That's great news! @darkersou1 I had the exact same problem after editing text from another program. I couldn't open trainers in maps either. I had to go back to my last stable rom.
Muppen Posted January 17, 2013 Posted January 17, 2013 When are you gonna be able to edit maps with this
buzzyrecky Posted March 8, 2013 Posted March 8, 2013 This might be a stupid question, but how do encounter percentages work, exactly? I get the 20%/20%/10/10/10/10/5/5/4/4/1/1 part, and I get the swarms, but where do the Day and Night sections come in? Are they just additional slots for the grass encounters, or a modifier for existing encounters?
Kaphotics Posted March 8, 2013 Posted March 8, 2013 They replace them. HGSS: Radio replaces slots 2,3,4,5 Morning/Night are unique (total replacements) of all slots. Swarms replace slots 0,1 For DPPt: PokeRadar replaces slots 6,7,10,11 Night/Day replaces only slots 2,3 GamePaks replace slots 8,9 Swarms replace slots 0,1 example output: http://eggmove.com/encounterheartgold.htm http://eggmove.com/encounterplat.htm
buzzyrecky Posted March 8, 2013 Posted March 8, 2013 thanks! One more thing: How do I edit Poke Mart items, if I wanted to make certain held items/evolutionary stones available early on/consistently? Edit: (this is for Platinum btw, if that's important. I'm looking to edit Veilstone's dept store and then the second sellers in the marts who sell mail and stuff)
maleficusu Posted April 14, 2013 Posted April 14, 2013 I think this is simply amazing how it actually finds the things within the narc files for you so that you don't have to keep going back into your notes just to find what's where lol. But does it have a actual script editor? I downloaded the newest version I think PPRE 2.2.0 and I can only edit moves, pokemon and text
Marek Posted May 8, 2013 Posted May 8, 2013 Is it even possible to save changes done to TMs&HMs and edited Attacks? Because there is no button in the respective window that let's me save what I did. It only works for the Pokémon data. Can someone help me out or link me an updated version of PPRE? The version I'm using is PPRE beta 0.14.
pmaster Posted June 14, 2013 Posted June 14, 2013 (edited) Never mind I figured it out. Edited June 14, 2013 by pmaster
natnew Posted August 22, 2013 Posted August 22, 2013 good a tool that finally wor- *doesn't open editing windows* spoke too soon. (sorry for bumping)
cloudhalo Posted October 20, 2013 Posted October 20, 2013 for version .14 i need some answers to these questions. first, under the trainer tab it has 0ch, oDh, and a few more with different letters, what are they for? and when editing the trainer pokemon what is u0 and form number for? For all of these 0ch, u0, and form #, the values i know are numbers, so if the u0 is for something like the nature what number would be what nature? basically your telling me the values the numbers have for each field and what they will do to the pokemon cheers, p.s google does not help with this.
evandixon Posted October 20, 2013 Posted October 20, 2013 Have you tried PPRE2? http://projectpokemon.org/forums/showthread.php?27509-Project-Pokemon-ROM-Editor-2-(PPRE)
cloudhalo Posted October 21, 2013 Posted October 21, 2013 (edited) YOU CANT EDIT trainer pokemon IN 2.2, only the pokemon iteself, which i dont need since i have action replay code Edited October 21, 2013 by cloudhalo
st4ck Posted September 9, 2014 Posted September 9, 2014 Please adds compatibility with spanish rom...
GrimThor3 Posted August 2, 2015 Posted August 2, 2015 A question, how do you "choose a rom"? Is there some kind of downloadable material for that? Thanks
ArcticPrism Posted August 7, 2015 Posted August 7, 2015 Is there a specific type of rom I need to make Soul Silver work properly with this? I tried using it but the Move Editor section doesn't work properly. All the moves have dialogue as descriptions and after the first 10 moves or so the data stops loading and every move says the same thing. The abilities and item section are the same. Do these editors just not work right now? Are there any better tools for Soul Silver editing if the problem is just that I'm trying to edit Soul Silver?
Rust Posted January 23, 2018 Posted January 23, 2018 Hi! I know that I am incredibly late to the party, but I have recently gained the interest in editing Pokemon ROMs to express my creativity in my free time. Upon some experimentation, I completed a ROM that's almost entirely custom-made and it seems to work pretty well for the most part. All of the Pokemon show up in their respected routes, all of the trainers seem to function properly, and the editor seems to work extraordinarily well except for one singular bug that affects the gameplay of the entire ROM. I encountered the relatively common issue that is the "Freeze Bug" when Mr. Apricorn gives you the Apricorn Box on Route 30. I thought this was just a one-time issue until it kept occurring no matter how many times I restarted the ROM or saved the game. I eventually decided to attempt to find a loophole by entering the house and physically talking to Mr. Apricorn to obtain the box instead of initiating the cutscene. I then realized that the cutscene was causing the freeze, not the gameplay itself. I realized, however, that this only happens for a given number of cutscenes throughout the game. Another example of this is the man that gives you the Miracle Seed on Route 32 after defeating the Violet City Gym. If you walk in front of him, he will initiate a cutscene and the game will freeze. However, if you physically talk to him, that will allow you to skip the cutscene entirely and proceed on. An optional cutscene that I ended up taking note of was the Ruins of Alph Kabuto puzzle. Once you complete the puzzle, you will fall into the pits of the Ruins and an unavoidable cutscene will initiate and freeze the game. I took note of this and moved on from there. I made my way through Union Cave and into Azeala Town. As I made my way into the Slowpoke Well, I beat Proton and as soon as you beat him, an unavoidable cutscene initiates where Kurt comes into the back part of the well and talks to you. Unfortunately, I have not found a loophole around this and I've been forced to halt gameplay for the time being until further notice. I've explored the forums here, watched several YouTube videos, and no one has made a note regarding the cutscene freezing. I was wondering if anyone on this thread could help me as soon as possible! Thanks. - Rust
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