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elementking

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Everything posted by elementking

  1. That's because the file structure for move data hasn't changed one bit nor have they added any new moves so you can use the BW1 .narc files for the BW2 .narc files. Also, I'm looking forward to the moveset editor. Waaay less hex work, thank God. =D
  2. You can only edit the price of items via editing the item's data, not the mart data. http://projectpokemon.org/forums/showthread.php?15049-BW-Item-Data There's the thread on it.
  3. It doesn't have to do with documentation at all. It's just simply exploring the folder that PPRE makes. What I offered was a possible solution that I thought would work but never tried because I really don't script 'n whatnot.
  4. It doesn't have narc support but you can still copy and paste your modified narc files by going into the tmp_(romname) folder. All the files are there and automatically updated once you make your changes in PPRE. It's pretty simple, I don't think it can get any simpler... Unless people are just lazy.
  5. Why not just make wild pokemon edits with one then scripting edits with the other, take the wild pokemon data narc and insert into the ROM that has the script changes? o_o I've never understood why people don't do that...
  6. Considering that there's always an attack editor out, wouldn't it be better to start on something else? Maybe the moveset editor or mart editor? Unless you're planning on adding support for B2/W2, which isn't even necessary since you can just use the B/W's attack narc file and insert in B2/W2.
  7. Whoopsies! I also forgot that to reinsert the edited arm9.bin file into the ROM, you must use the Compression option, not the Import option. A little derp on my part, though it may have been obvious.
  8. Hey, I'd like to request an instant message speed code similar to the ones for HG/SS & B/W.
  9. Even if it is stored in the overlay, you should still be able to find it if you search with a hex editor. The HG/SS type weakness is stored in overlay9_0012 and it can be extracted via CrystalTile2.
  10. Sadly, it's not. The structure has changed and no one has found it yet. D=
  11. As the title states, I'm looking for where and how the type weakness data is stored. I've looked for months and have found nothing. If anyone has any clue on it, please inform me.
  12. The narc file that contains TM/HM data (a/0/1/6) is the same for both the English and Japanese ROMs so they're interchangeable. Just make your changes with the programs Andibad suggested, extract the narc file, then reinsert it into the English ROM. It should work. Or you could insert the narc file from your English ROM into a clean Japanese one, make your edits and extract it, then insert it into the English ROM.
  13. The narc file for moves would be a/0/2/1. Though I've yet to figure out how all the bytes are stored. I know that it goes Physical/Special/Status,Power, Accuracy, PP.
  14. If you know how to hex edit and extract narc files, then extract file a/0/1/6 and open it up in a hex editor. The base stats are in the order of HP, Attack, Defense, Speed, Special Attack, then Special Defense.
  15. You can just use PPRE's Pokemon function instead since it's compatible with DP/Pt and HG/SS.
  16. PPRE is only compatible with NDS games. Make sure to check the actual PPRE thread before asking these questions.
  17. Eh, I have a problem with this. When I download the patch and patched it, I use No$GBA to run it and all I get it a white screen. I've tried unpatched and patched with Rudolph just in case I needed to. And each time I got the same result.
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