Markitus95 Posted October 28, 2012 Posted October 28, 2012 (edited) Ever wanted to edit Pokémon DP maps, but you couldn't because you didn't know hex? Ever wanted to make interiors look in 3D instead of 2D? Now you can, with Spiky's DS Map Editor! Specifications: Creator: Me (Spiky-Eared Pichu/Markitus95) Supported games: All Gen IV/V games in all languages Current features: Map header editor Matrix editor Individual map files editor (includes importer/exporter and dedicated editors for permissions and buildings) 3D Viewers Wild Pokémon and event editors Script viewer Text editor (based on Thenewpoketext) Trainer editor Planned features: Model importing Tileset editor redesign Event and trainer editors for generation V Pokémon B2W2 scripts Screenshots: Download: Version 1.8.1 (23/6/2013): http://www.mediafire.com/?kq77b55j47mr18l Note: .NET Framework 4 or later is required to run the tool. Enjoy! Edited June 23, 2013 by Markitus95
KingDrapion Posted October 29, 2012 Posted October 29, 2012 Nice work Markitus! Do you think that you can put a small tutorial on how to use it?
Andibad Posted October 29, 2012 Posted October 29, 2012 awesome, thanks i was see this tools on pokemoncomunity anyway thank for share in here Spiky-eared pichu .....
aninymouse Posted October 29, 2012 Posted October 29, 2012 Yes, thank you. I gotta say, Gen IV is getting opened up more and more...
Muppen Posted October 29, 2012 Posted October 29, 2012 Awsome dude. i wonder whn you gonna add map editing to your tool?? And what are you working on right now??
Markitus95 Posted October 30, 2012 Author Posted October 30, 2012 Awsome dude. i wonder whn you gonna add map editing to your tool?? And what are you working on right now?? Map editing is a priority, but before starting work on the .OBJ exporter I have to ensure the native 3D renderer fully supports textures. Unless you want textureless maps in your game... Currently I'm trying to improve the speed of the permissions editor with a new paint button. That way, if you want to change a lot of tiles to the exact same value, only clicking will be required
Markitus95 Posted November 3, 2012 Author Posted November 3, 2012 And here's version 1.3.0! It includes the paint button, and major bugs have been fixed now (hacking Platinum is now safe). Get it here: http://www.mediafire.com/?kq77b55j47mr18l
Muppen Posted November 3, 2012 Posted November 3, 2012 well thatsa great. Is map editing gonna be able in the next beta??
Markitus95 Posted November 9, 2012 Author Posted November 9, 2012 I'm bringing you a new version (1.4.0). Texture support has been added to the 3D renderer and a demo tileset editor is available. Get it here: http://www.mediafire.com/?kq77b55j47mr18l Hope you like it! 1
Andibad Posted November 18, 2012 Posted November 18, 2012 I'm bringing you a new version (1.4.0). Texture support has been added to the 3D renderer and a demo tileset editor is available. Get it here: http://www.mediafire.com/?kq77b55j47mr18lHope you like it! aw is awesome x_x. i hope you can or have plan to share your source code awesome program with me, is for my c# knowledge x_x since i want to create a tools like this x_x. sorry i was asked that x_x
Markitus95 Posted November 23, 2012 Author Posted November 23, 2012 New version (1.5.0) available! Support for OBJ and PNG exporting has been added, as well as multilanguage support (Spanish). The model list has been given a 3D renderer, too. You can find it here: http://www.mediafire.com/?kq77b55j47mr18l
theSLAYER Posted April 28, 2013 Posted April 28, 2013 (edited) Hello Spikey, Your map editor is awesome! Just wondering, How do you change the way route and maps connect using your program? EDIT: I figured to use the Matrix Editor at Matrix 0 and change the values as per the unova map (i did not realise its a unova map)! Thanks anyway! Edited May 9, 2013 by theSLAYER
theSLAYER Posted August 25, 2013 Posted August 25, 2013 (edited) How do I know which tileset to use? I'm assuming you're referring to which tileset, when you are looking at the maps, right (for visual enhancement purposes) The first page with the Map headers, shows relevant information, including which "Texture" that particular map was preset to use. My own easy use guide: Inside Shows "Map Headers" Legend: Edited August 25, 2013 by theSLAYER Uploading images. now done :)
TigerG1992 Posted August 25, 2013 Posted August 25, 2013 Can somebody explain to me how you work with the scripting codes? It's really confusing to me... Thanx in advance!
WhatHappenedToStairs Posted August 25, 2013 Posted August 25, 2013 (edited) Weird, I get this error when I open Trainer Editor on that route between Jubilife and Floaroma: System.IO.DirectoryNotFoundException: Nie można odnaleźć części ścieżki „[the disc and folders within which the programs is]\SDSME181\fun_SDSME\data\msgdata\msg\0618”. w System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) w System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath) w System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) w WindowsFormsApplication1.Form3.Form3_Load(Object sender, EventArgs e) w System.Windows.Forms.Form.OnLoad(EventArgs e) w System.Windows.Forms.Form.OnCreateControl() w System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) w System.Windows.Forms.Control.CreateControl() w System.Windows.Forms.Control.WmShowWindow(Message& m) w System.Windows.Forms.Control.WndProc(Message& m) w System.Windows.Forms.ScrollableControl.WndProc(Message& m) w System.Windows.Forms.Form.WmShowWindow(Message& m) w System.Windows.Forms.Form.WndProc(Message& m) w System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) w System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) w System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) This one when I tried to exit it. System.IO.DirectoryNotFoundException: Nie można odnaleźć części ścieżki „[the disc and folders within which the programs is]\SDSME181\fun_SDSME\data\poketool\trainer\trdata\”. w System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) w System.IO.FileSystemEnumerableIterator`1.CommonInit() w System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler) w System.IO.Directory.GetFiles(String path, String searchPattern, SearchOption searchOption) w NarcAPI.Narc.FromFolder(String folderPath) w WindowsFormsApplication1.Form3.Form3_FormClosed(Object sender, FormClosedEventArgs e) w System.Windows.Forms.Form.OnFormClosed(FormClosedEventArgs e) w System.Windows.Forms.Form.CheckCloseDialog(Boolean closingOnly) The files (trdata.narc and trpoke.narc) are there. The msg 0618 thing? there's "msg.narc" and "pl_msg.narc" (The message in first line more or less translates to "Cannot find part of path") Edited August 26, 2013 by WhatHappenedToStairs
theSLAYER Posted August 26, 2013 Posted August 26, 2013 Can somebody explain to me how you work with the scripting codes? It's really confusing to me...Thanx in advance! I don't really remember scripting, because I used it back for advanced generation. There are actually scripting threads, you should try asking there. Sorry I can't help Weird, I get this error when I open Trainer Editor on that route between Jubilife and Floaroma:This one when I tried to exit it. The files (trdata.narc and trpoke.narc) are there. The msg 0618 thing? there's "msg.narc" and "pl_msg.narc" (The message in first line more or less translates to "Cannot find part of path") I never used this program for trainer editing. You want to try other programs?
WhatHappenedToStairs Posted August 26, 2013 Posted August 26, 2013 Sure, why not? I wanted to inject two Trainer at Route 201 (ie. the Route where you get starters and fight rival)
LEGOanimal22 Posted August 26, 2013 Posted August 26, 2013 You can't edit trainers in this program because the trainers are in the overworld files
evandixon Posted August 27, 2013 Posted August 27, 2013 You can't edit trainers in this program because the trainers are in the overworld files Are you sure? There's a Trainer Editor button in the screenshots.
LEGOanimal22 Posted August 27, 2013 Posted August 27, 2013 Are you sure? There's a Trainer Editor button in the screenshots. Oh, there is. I guess I didn't look closely enough Edit:apparently I was thinking it didnt use the whole game
theSLAYER Posted August 27, 2013 Posted August 27, 2013 I don't know if the trainer editor here is compatible with all games, since I don't use it
WhatHappenedToStairs Posted August 31, 2013 Posted August 31, 2013 So how I am supposed to edit Trainers, then? That one seems to not work for some reason...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now