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okay, i went ahead and transferred the data over. i didnt change the receive dates of the few gifts i have obtained but from what im observing thats not much of a big deal? unsure if you or many others have attempted this transfer but i'll keep the forum updated if i experience anything unusual (ban) lol ;D
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Exactly what I wanted to know! Thank you so much. From here people can engage with the DLC on their own terms, which I truly appreciate. Thank you. I won't go too heavily into why I feel the DLC was rushed, but I feel like there are a quite a few signifiers, specifically in the lack of variety and functionality of the RNG seed multi dimensions the game generates, which is arguably the bread and butter of what you have to engage with for it's "content". You can argue night and day about the quality of certain things like the side quests, cutscenes, re-used assets and such, but there are a few things that deffo feel like that were not meant to be shipped as such.
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Ostroglow started following Legends Z-A Mega Dimensions: Donut Editing?
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Where can I find the development build?
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fair commentary Is it rushed though? I know others would disagree (they would said it's scummy to market DLC even before main game is out. and using that logic, the DLC was already ready) Yeah, the RNG is a pain tho. I get a controller to auto reset and makes donuts for me, and I also review the final product before deciding whether to get my controller to save scum or to save it. I don't know about stable build, but it's already there in the current development build
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Donuts have their own inventory slot now, and essentially function as pseudo S/V sandwiches you consume on entering a wormhole space. Unfortunately, the DLC is rushed and these Donuts come with a lot of RNG that can't be easily worked around without a huge time investment. Is there any plan to allow the editing of the donut inventory through a dedicated GUI option in future updates?
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Alright so apparently the PKHeX update from the 12/12 fixed everything? I don't have any issue with the exact same Files/PID generation anymore. So I don't know if you have anything to do with it TheSlayer but thanks both for answering me!
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FumbLynn started following Pokemon Mystery Dungeon: Explorers of Fortune
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Pokemon Mystery Dungeon: Explorers of Fortune
FumbLynn replied to WindchildWhimsy's topic in ROM - NDS ROM Hacks
I'm trying to locate all of the new legendaries in the game!I found this little list you made of the secret slab/mystery part legendary encounters, but I had a few questions... 1. What floor do all of these spawn on? Are they always on the second to last floor? 2. Do they slab/part pokemon only spawn once? I wait for more and can't find them again, maybe I'm unlucky though 3. Could you whip up a list of all of the gen5+ legendary locations that are not on this list? Like the ones at the end of dungeons? Thanks! Great romhack btw. Having immense fun with it -
Pokemon Mystery Dungeon: Explorers of Fortune
Finalfan27 replied to WindchildWhimsy's topic in ROM - NDS ROM Hacks
Hello, I saw an item in the corner of mirage oasis's final floor. I can't seem to cross the water to get it even though I'm a water type. Can you tell me if this is a bug and what item it is? It's the light blue dot in the northeast part of the floor by that one tiny path tile. -
Pokemon Mystery Dungeon: Explorers of Fortune
Dynamo_Lynn replied to WindchildWhimsy's topic in ROM - NDS ROM Hacks
Does anyone know where Litwick is recruitable? I could swear I saw one in a dungeon but I can't recall where exactly after looking through a handful. I know Chandelure is available in Ultra Wilds, but I would like a Litwick. -
The GOAT.
- Yesterday
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For myself I spliced the save into 3 parts: save A, save B, and then the reset of the save. To get a grasp of the situation I spliced both saves into their 14 data blocks. Then I checked the save index of each of the 14 block to see if they were all the same. Save A had 10 matching blocks that had the same save index and Save B had 12 matching blocks that had the same save index. Meaning that save A had 4 blocks that was a duplicate of an existing block in the save and save B had 2 blocks that was a duplicate in the save. For either of the saves to be valid the save will need all 14 blocks and not missing any section ID numbers from 0-13. Do note the blocks are not aways 0-13 and rotate each time you save. So after the first time you save the block order will be 13, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 but all must be present in a rotating numerical order. In your case you were lucky as blocks 0-4 were intact which include trainer info, team/items, game state, misc data, and rival info. If any of those blocks were missing that block would have to be provided from a doner save and you would have to use PKHeX to modify the data to match what you had before. In addition you PC box A was intact with the rest of them being empty. So then I stitch save A back together in numerical order 0-13 to make sure I didn't miss anything and the missing blocks were just PC boxes which I duplicated one of you empty boxes to fill out the save. After that I made sure all the section IDs were in the correct order and updated the section IDs of the added box blocks so all 14 sections were present. Then I placed the save into the save A spot and duplicated it into the save B spot that way both saves were valid and then stitch on the rest of the save that I spliced off. Afterwards I opened it in PKHeX to make sure it loaded and used it to export the save to update the checksums. Then loaded the save on an emulator to make sure it was good to go. For the record this is the first time I did a fix where I had to fix the save blocks so I was learning while I was doing this. All of these steps can be condensed and made more simple. Edit - Use this to help understand how the save is structured. https://bulbapedia.bulbagarden.net/wiki/Save_data_structure_(Generation_III)
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ktownklown started following PKHeX new update legality errors (contribution page)
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PKVault - Centralized pkm storage management & Pokedex app
Enan replied to chnapy's topic in Saves - Tools
OKay with this new update this is officially the coolest thing ever -
PKVault - Centralized pkm storage management & Pokedex app
Vladcik replied to chnapy's topic in Saves - Tools
That update is amazing. It's really the start for me to work with a complete tool and make my life easier. I just have a little suggestion : At the moment I struggle to move a Pokemon from a bank to another. Could it be more simple ? Another suggestion idea while testing : An option in order to foce your box to have an overflow (so you'd have to scroll if you have more than 30 pokemon in the box). I find quite difficult to move a pokemon in the bottom of the box. It could be a option to trigger like the one for having two boxes next to each other : Thanks ! -
Thankl you! so so so much! how did you know what was the junk blocks? for future reference to know how to fix it myselfe if it ends up happening again
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Yeah, save file transfers from switch 1 to switch 2 works with no issues, even after redeeming wondercard gifts.
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hey all, been looking into this forum and just recently injected the platinum clothes, shaymin event and darkrai event into brilliant diamond on my modded switch. i was curious to know if anyone has transferred any of the save data of a modded switch (including a slightly modified one like this) to a switch 2, thanks
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PKVault - Centralized pkm storage management & Pokedex app
chnapy replied to chnapy's topic in Saves - Tools
@anticristian5 thanks for your feedback, I just pushed a patch release fixing the bug you've reporting. I take note of your feature request too. -
Looked like the there was an interruption while saving so there where duplicate blocks in the save. There may be a bit of data loss but unless you had things in your last boxes then there shouldn't be too much loss. Pokemon - Edicion Esmeralda (Spain).sav
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PKVault - Centralized pkm storage management & Pokedex app
anticristian5 replied to chnapy's topic in Saves - Tools
Great update! The 'Banks' feature and expandable boxes were just what I needed. I did encounter a bug, though: I cannot place more than 30 Pokémon in boxes larger than 30 slots, even if there is space. Additionally, I have a feature request: displaying obtained Ribbons within the individual Pokémon view. -
maychu changed their profile photo
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So I'm pretty sure I have a bug. I got the quest for exploring Thundercap Mt but it instead points to World Abyss. I can't accept it either because the game says I've previously accepted it. I can't travel to Thundercap Mt. either. I can access World Abyss though. Edit: I tried deleting the quest and refreshing the Spinda cafe until I got another treasure quest and it's the same quest which I still can't accept.
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Changing gender in Z-A with Pkhex causes infinite loading screen.
Kaphotics replied to moomoomiltank's topic in PKHeX
PKHeX works properly. As I already said, you need to change the values for current model appearance. PKHeX already lets you change PlayerAppearance and PlayerFashion via the Block Data editor. The save editor script you mentioned uses leaked source code/information (not legal) in its implementation, and I refuse to read/reference it. Changing the player's appearance/fashion automatically when gender is changed requires someone to dump the default fashion/appearance and implement it in a pull request. It is not worth my time as other featurese are much more important, and such a feature primarily is only useful for players who are using other people's save files (more frequent in pirated game copies). -
Changing gender in Z-A with Pkhex causes infinite loading screen.
moomoomiltank replied to moomoomiltank's topic in PKHeX
It worked fine with the Azalea save editor website by just changing the drop down menu from female to male. So if changing it in pkhex causes it to break, then it is a fault of the program not doing it correctly. Since the azalea save editor hasnt been updated and PKHEX is like the only other save editor, it would be really helpful if it worked properly. -
Dexter812 changed their profile photo
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Post-Destiny Tower afaik. As for stealing Kecleon, it's the same as any other way of stealing.