Codr Posted December 27, 2009 Posted December 27, 2009 PokeGen is now maintained by Mat. Current version: 3.1.13 <-- THIS IS A LINK, SINCE PEOPLE DON'T GET IT Be sure to always keep backups of your save files prior to editing. I'm not perfect, mistakes can exist in the program still. This program can be used for Diamond, Pearl, Platinum, Heart Gold, Soul Silver, Black, White, Black 2, and White 2 for the following tasks: Generating Action Replay codes to create Pokemon, modify the Pokedex, and add Mystery Gift data, including exporting to an XML file that can be dragged to the Action Replay code manager Loading and saving of save files. Pokemon data and Pokedex data can be fully modified. Loading and saving of party and PC .pkm files (136, 220, and 236 byte, encrypted and unencrypted) Adding Wonder Cards to save files Conversion of Action Replay codes into Pokemon information (This is limited.) Finding a PID to match IVs, nature, gender, ability, shininess, and hidden power type/power - with variable IVs Recalculating save file checksums Editing items Editing C-Gear background images Most of what you need to know to use the program is self-explanatory. However, there are now tooltips explaining just about everything in it. There are some things that aren't quite covered though: Windows XP or newer is required. (However, it does run without issues on "emulated" Windows programs for Mac OS and Linux.) (This is only applicable to generation 4 games, and maybe not even HG/SS.) Using codes for party Pokemon can sometimes cause bad eggs upon activating the code. You can just activate it again and it should fix the problem. (You can check the summary after activating each time to see if it's fixed, or just close the party display and re-open it.) I don't think there's any way around this. As far as I know, this has no negative effect on the game when you save, as long as you don't save it with a bad egg. (I'm not even sure if saving with a bad egg would be harmful, but there's no reason to do so.) Pokemon can be dragged around amongst party/box slots. .pkm files can be dragged into and from party/box slots. You can associate compatible files (save files, .pkm files, etc) with PokeGen to be able to easily load them from Explorer windows. Holding alt and clicking a Pokemon icon will display that Pokemon's information instead of requiring you to right click and "View data". Holding shift + alt and clicking a Pokemon icon will set the slot's data with the tab's data. Obviously this is equivalent to right clicking and selecting "Set". If you don't want to receive updates to certain languages, delete the corresponding language file. If you can't figure out how to do something, read the tooltips. For those that don't know, tooltips are an informative message that gets displayed when you stop your mouse pointer over a control (editbox, dropdown box, button, etc) for a short period of time. There's also the questions and answers thread that's being updated occasionally. Note the date on posts in this thread if you're reading through it. There were many changes to the program since its initial release, including a rename, removal of generation 3 support, and other major redesigns. Also, this thread used to be the only way to post feedback/bugs for the program, prior to a forum section being made. That's why it has tons of posts when it's a locked thread. 1 1
Plasmacid Posted December 28, 2009 Posted December 28, 2009 How do you activate the code? I tried L+R but that doesn't work. Is there another way to activate it?
Codr Posted December 28, 2009 Author Posted December 28, 2009 (edited) I updated the calculator's DS codes to work with L + R just now. The codes were always on before, which probably wasn't a good thing. I had it that way for testing during development and didn't think to change it. Thanks. The codes should've worked before the change though. Make sure you've selected the right game at the top. Edited December 28, 2009 by Codr After-thought
KazoWAR Posted January 8, 2010 Posted January 8, 2010 I haven't tested 4th gen, but with 3rd gen it seems really buggy. the met location is always "obtained in a trade" the pokemon is always in a masterball, and the IVs are completeing wrong. I entered something like 20,24,19,13,12,9 but i got 20,0,25,0,0,0.
Guest Posted January 9, 2010 Posted January 9, 2010 Lol, as for myself, when I try in Emerald, I get a Bad Egg and buggy graphics.
Codr Posted January 11, 2010 Author Posted January 11, 2010 (edited) For generation 3, the codes write to specific addresses that were designed for use with two other codes. Sort of like a "must be on" type of deal. There may be a better way to do it, like is done for generation 4 now, but I was a lot less knowledgeable back then. I'm not sure that I'll have the interest anymore to go back and try to find a better solution for the old games. The two codes that allow generation 3 codes to work: (In AR3 format.) Ruby/Sapphire: I'm afraid I don't even have these codes anymore. I'll update this if I find them. Emerald: B2809E31 3CEF5320 1C7B3231 B494738C 525F4CDD 578E4EC7 1C7B3231 B494738C FR/LG: 8D671FD9 6F6BEFF2 78DA95DF 44018CB4 6B5AEEC6 F80E49BC 1C7B3231 B494738C Edited January 13, 2010 by Codr I stupidly forgot to add codes for different games.
Morfeo Posted January 12, 2010 Posted January 12, 2010 Hello Codr, first of all I give you my congratulations for your work on this program because it is a good alternative to create pokemons and better job options than Pokesav. On the other hand I take to suggest that if possible, can add an upcoming version of the program, an option to create PID-IVs Methods: B-A-C-D restricted (Seed 00000000 to 0000FFFF) B-A-C-D Unrestricted (Seed 00000000 to FFFFFFFF) Because these are the methods used for GBA Pokémons Event For now is the only suggestion I can do, because the program is very good. SPANISH Hola Codr, antes que nada te doy mis felicitaciones por tu trabajo en este programa, ya que es una muy buena alternativa para crear pokemons y con mejores opciones de trabajo que el Pokesav. Por otro lado quiero aprovechar para sugerir que si es posible, pueda añadir en su próxima versión del programa, una opción para crear Metodos PID-IVs: B-A-C-D Restringido (SEED de 00000000 a 0000FFFF) B-A-C-D Sin Restricción (SEED de 00000000 a FFFFFFFF) Por que estos son los métodos usados para Pokémons de Eventos de GBA Por lo pronto es la única sugerencia que puedo hacer, ya que el programa es muy bueno.
Codr Posted January 12, 2010 Author Posted January 12, 2010 (edited) Hello Codr, first of all I give you my congratulations for your work on this program because it is a good alternative to create pokemons and better job options than Pokesav. Thanks. I appreciate the input. On the other hand I take to suggest that if possible, can add an upcoming version of the program, an option to create PID-IVs Methods:B-A-C-D restricted (Seed 00000000 to 0000FFFF) B-A-C-D Unrestricted (Seed 00000000 to FFFFFFFF) Because these are the methods used for GBA Pokémons Event I'll make a note to do so. However, I need some clarification on the seeds. I'm assuming that the "restricted" type's seed's upper 2 bytes must be zeroes. Is that correct? Also, since the random number generator uses the upper 2 bits of the calculation, is the "restricted" seed FFFF0000 instead? (Like all the other types.) Edited January 12, 2010 by Codr
Morfeo Posted January 14, 2010 Posted January 14, 2010 I think I did not understand. B-A-C-D (restricted) refers to the RNG seed can only be between 0 to FFFF, so called restricted, that can only use the last 2 bytes for it. Example: Seed = 00000001 X [1] = 41C6AEE0 A = 41C6 X [2] = AC2115D3 B = AC21 X [3] = D2EEF54A C = D2EE X [4] = 1FB75CF5 D = 1FB7 B-A-C-D (restricted) Method is: PID = 41C6AC21 IVs = HP: 14 Att: 23 Def: 20 Spe: 23 SpA: 29, Spd: 7 And as you can see, the seed may be from 0 to FFFF in this case. B-A-C-D (unrestricted) It refers to the RNG seed can be any number from 0 to FFFFFFFF. Therefore no restriction, since the RNG can use the full 4 Bytes to create the seed. Example: Seed = 1FFFFFFF X [1] = 5E3A1206 A = 5E3A X [2] = 46DBE101 B = 46dB X [3] = 71F37BE0 C = 71F3 X [4] = 63AA5ED3 D = 63AA B-A-C-D (unrestricted) Method is: PID = 5E3A46DB IVs = HP: 19 Att: 15 Def: 28 Spe: 10 SpA: 29, Spd: 24 I hope I could explain it. And if you understood, then I was the one who did not understand the translation. I hope will be helpful for next update and I apologize for my bad English. I'm Mexican and I have to use a translator to express myself.
Codr Posted January 14, 2010 Author Posted January 14, 2010 You told me what I needed to know, thanks. I was thinking about it wrong when I made my post as well, so that might be why you were confused.
Morfeo Posted January 17, 2010 Posted January 17, 2010 Ok, I'm glad you this information is helpful you, and will soon be able to update your program by adding this options for before SPANISH Ok, me alegro que te sea de ayuda esta informacion, y que pronto pueda actualizar su programa añadiendo esta opsion
Alex_32571 Posted January 22, 2010 Posted January 22, 2010 Nice program, I'll be checking this thread often. :] Keep up the great work.
Codr Posted January 23, 2010 Author Posted January 23, 2010 (edited) Nice program, I'll be checking this thread often. :]Keep up the great work. Thanks. It might be a little while before the next update, as I've been busy with other things. To implement Morfeo's suggestion, the next version's PID generator will have a few more features. Generating a PID for B-A-C-D (unrestricted) probably won't be instant or close to it, so I have to change a bit to accomodate the process. Edit: Just as a note, this thread may end up deleted. The people with "power" on the IRC channel seemed to be in bad moods or something and banned me over trying to get clarity on a (generally meaningless) topic. I may make another thread on some other popular forum, but I don't know where yet. If it's deleted, sorry to those who were actually using it and looking forward to updates. Edited January 23, 2010 by Codr
Morfeo Posted January 25, 2010 Posted January 25, 2010 I did not know the problem, maybe I had guilt about possibly publish something that he ought not do. I apologize if I did something wrong T_T SPANISH No sabia del problema, tal vez yo tuve culpa al respecto, posiblemente publique algo que no debia hacer. Yo pido disculpas si hice algo indebido T_T
Codr Posted January 25, 2010 Author Posted January 25, 2010 I did not know the problem, maybe I had guilt about possibly publish something that he ought not do. I apologize if I did something wrong T_T Don't worry, it has nothing to do with you.
Codr Posted March 14, 2010 Author Posted March 14, 2010 I've updated the program with Heart Gold/Soul Silver (US) support. Please read versions.txt for more details.
Sifixs Posted March 23, 2010 Posted March 23, 2010 Hi, when I use the calculator to make eggs in the US heart gold version, always get bad eggs any solution to this?
Pedro250 Posted March 23, 2010 Posted March 23, 2010 is there anyway to make a spiky-ear pichu using thi tool?
Codr Posted March 23, 2010 Author Posted March 23, 2010 Hi, when I use the calculator to make eggs in the US heart gold version, always get bad eggs any solution to this? I just tested this and it worked fine for me. I'd need the steps you're taking to produce this problem from the moment you open the calculator. I opened it, checked "Egg", and generated the code. This produced a non-"Bad Egg" for me. is there anyway to make a spiky-ear pichu using thi tool? I just tested and was correct in how I thought the spiky-eared Pichu is made. I've added it to the next version of the program. It'll be uploaded later today, or within a few days.
IAMFORTE Posted March 25, 2010 Posted March 25, 2010 Hello, I attempted to use your tool and ran into erros, infact I joined this forum for this reason (i discovered it today so...) Anyways I made a lvl 83 adamant metagross and generated the code, i activated the code in game, and he appeared in box, then i saved, when i tried to open the save, i got a message stating that the save was corrupted, and it would revert to last save. Any ideas why this happens? Next, i tried several times to make a scizor, perhaps im doing something wrong? every time, the game crashes or freezes or does something wrong. The scizor appears as an egg with no name and no anything... I don't know exactly what i can do to fix this ( I assumed it just didnt like scizor) so tell em what you need from me to properly diagnose this problem (I want my scizor badddddddlllllyyyyyy ) but still, great program, kudos to you for it
Codr Posted March 25, 2010 Author Posted March 25, 2010 Are you doing this on an emulator or the DS? I can imagine it happening on an emulator more than the real DS hardware, but either way is pretty bizarre. I honestly have no idea what would cause it to happen. I've never experienced this myself, but I've also always done it on emulators. (Specifically DeSmuME.) Can you post the codes that're causing this problem? I'd like to try them for myself. I also need to know specifically which game you're using. (Including the region it's for.)
Havoc-X Posted March 25, 2010 Posted March 25, 2010 Well im having the same problem with the bad egg thing, any pokemon i make is a bad egg. I tried Dialga for SS but........ egg. Im using No$gba 2.6a. I joined the forums cuz i cudn't find a pokesav to work for the (U) version of SS, then i found this program, not sure if im doing it write. Its Dialga, box 5 slot 1 with admant nature, holding admant orb, Wonderguard ability. The code is : 94000130 FCFF0000 D3000000 00000000 B2111880 00000000 000136D0 A50F3776 000136D4 F0030000 000136D8 A2AFAF3A 000136DC 12E4104A 000136E0 F0DABC5F 000136E4 DAA4665E 000136E8 AADD65C2 000136EC DF7274A9 000136F0 71900058 000136F4 2421EAFD 000136F8 746DB637 000136FC 14BC22F3 00013700 72F279FD 00013704 7A174EA2 00013708 1FAA208B 0001370C E5756057 00013710 F79CBA5A 00013714 F1ED2D11 00013718 23BD6EFC 0001371C 8CCC0F87 00013720 C9E693FB 00013724 AC915E5A 00013728 98683047 0001372C 9BC30CD7 00013730 0A4A633E 00013734 832F4236 00013738 9513499B 0001373C 97C74262 00013740 41E72301 00013744 4E1D569A 00013748 33B28434 0001374C A9B55D22 00013750 217D8A42 00013754 7EF70D77 D2000000 00000000 Not sure if i did it right or if its because of the emulator, any help would be appreciated. Thanks
IAMFORTE Posted March 25, 2010 Posted March 25, 2010 Are you doing this on an emulator or the DS? I can imagine it happening on an emulator more than the real DS hardware, but either way is pretty bizarre. I honestly have no idea what would cause it to happen. I've never experienced this myself, but I've also always done it on emulators. (Specifically DeSmuME.)Can you post the codes that're causing this problem? I'd like to try them for myself. I also need to know specifically which game you're using. (Including the region it's for.) Hehehe Im using a regular ds with soul silver us (or can?) now, the code is... actually, Let me regenerate a new one would a screeny of the actual editor and what i picked help?
Codr Posted March 25, 2010 Author Posted March 25, 2010 (edited) Well im having the same problem with the bad egg thing, any pokemon i make is a bad egg. I tried Dialga for SS but........ egg. Im using No$gba 2.6a. I joined the forums cuz i cudn't find a pokesav to work for the (U) version of SS, then i found this program, not sure if im doing it write. Its Dialga, box 5 slot 1 with admant nature, holding admant orb, Wonderguard ability. I've managed to reproduce this one now. It's apparently the result of using a box other than box 1. I'll look into the problem and see what I can do. For now, however, just use box one and it'll work. IAMFORTE, this may also be related to your problem. You can try using the first box only and see if you still have the same problem. Again, I'll fix this ASAP. Edit: Ok, I've uploaded a new version which properly handles generating Pokemon in any box. IAMFORTE, please test this to see if it resolves your problem as well. Edited March 25, 2010 by Codr Fix uploaded
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