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Morfeo

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About Morfeo

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  • Birthday 07/30/1985

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  1. Hi all, i was looking around the forum and other pages, but I did not find what I wanted and ask for help to find the following codes to Pokemon Black2 & White JAPANESE please: ::Egg Instant Hatch ::Receive Egg from Day Care Can anyone tell me if there are and what are these codes?
  2. [english] Marc_max thank you very much for this homebrew to backup NDS saves with support for HG, SS, B, W to Flash Cards Slot 2. I used these flash cards from before I bought my 1st NDS, and have always been very good tools for such applications because they do not need to use Wi-Fi or expansions 3in1, so I settled in his time very well NDS_Backup_Tool_Slot2 of Rudolph, but as ever update for compatibility with HG, SS, B, W I had to buy the NDS Adaptor Plus. Now I can use a similar tool directly from my SuperCard MiniSD and SuperCard Lite MicroSD. I also take the opportunity here to ask you if it is possible that future updates can add some details that have the NDS_Backup_Tool_Slot2, as far as I tested, you can make homebrew backup save only 1 at a time, here I would ask that as Rudolph, could choose to create a new save or overwrite, if you are a new save will add the ending "Pokemon HG_00.sav" _01.sav, _02.sav, etc. And other data would be the ability to view different files. sav that exist in the memory card. I know this is delas first version of your program, but being able to work with HG, SS, B, W in slot 2 flash cards for me Penza has very good future. So I congratulate you and hope you can make in the future these and other improvements to make it even more versatile. PS: sorry for my bad English but use a translator [spanish] (espero que hables español) Muchas gracias marc_max por este homebrew para respaldar saves de NDS con la compatibilidad de HG,SS,B,W para Flash Cards de Slot 2. Yo he usado estas flash cards desde antes de comprar mi 1er NDS, y siempre han sido muy buenas herramientas para este tipo de usos, ya que no necesita usar Wi-Fi o expanciones 3in1, por lo que me acomodaba en su tiempo muy bien el NDS_Backup_Tool_Slot2 de Rudolph, pero como jamas actualizo para compatibilidad con HG,SS,B,W tube que comprar el NDS Adaptor Plus. Ahora ya puedo usar una herramienta similar directamente desde mi Supercard MiniSD y Supercard Lite MicroSD. Tambien quiero aprobechar para pedirte que si es posible que en actualizaciones futuras puedas añadir algunos detalles que tiene el NDS_Backup_Tool_Slot2, ya que hasta donde he probado, tú homebrew permite hacer el respaldo de 1 solo save a la vez, aqui yo pediria que como Rudolph, se pudiera elegir entre crear un nuevo save o sobreescribir, si si es un nuevo save le agrege la terminacion "Pokemon HG_00.sav", _01.sav, _02.sav, etc. Y otro dato seria la posibilidad de visualizar los diferentes archivos .sav que existen en la tarjeta de memoria. Yo se que esta es delas primeras versiones de tú programa, pero el hecho de poder trabajar con HG,SS,B,W en flash cards de slot 2 me hace penzar que tiene muy buen futuro. Asi que te felicito y espero puedas en un futuro hacerle estas y otras mejoras para que sea aun más versatil.
  3. No que yo sepa, solo esta la informacion. Aunque me gustaria que lo pudieran hacer, o de tener los conocimientos, me gustaria poderlo hacer yo
  4. I have the same problem. I have the original game in Japanese and English. So in these games I have pokemon transferred from one to another version, so if I put Pokegen to English language and charge my American save version, when I saved the changes, Pokegen altered all my pokemon that I have Japanese language activating the NickName Flag The same thing happens on the contrary, if I want most of my pokemon from my Japanese game remain intact, I have to change the language of Pokegen to Japanese, but my pokemons Americans now have in this version will have the NickName Flag enabled. I believe that the most appropriate is that Pokegen not try to verify at any time the NickName of Pokemon. If not that, just as it includes Pokesav, add a checkbox to indicate whether the name is the original name of the pokemon or if it is a nickname. For in this way, each user individually set for itself. In this case, now I have to check all my games now to see how many I have now altered pokemon, which are many and I just noticed this problem. For this reason, I hope soon to get Codr an update to this detail. It is obvious, I do not know if my idea is correct, and that if so, perhaps already been implemented. Moreover, I want to warn once about a bug I found. In the latest version Pokegen 3.0b15, the tables of Japanese characters in the Original Trainer are delirious for 1 value. This means that if my OT is はな, the program mark me with these characters, but to save and reopen it, I changed all my pokemons OT by the previous character of each. In my case the change of のど. Checking the table I found that puts the character that comes before displaying the program: と ど な に ぬ ね の は So the program modifies all my pokemons with Japanese OT. I had not fixed it but believed that Pokegen just kept changing the pokemons modified, rather than get their hands on all the save T_T PS: Sorry for my bad English
  5. The method used in this type of pokemon is (B-A-C-D) ® Almost all GBA event pokemon using this method, less MYSTRY Mew, which uses the method (B-A-C-D) (U)
  6. [english] Hello, I noticed that this topic recently bought Pokemon Crystal and Pokemon Green Japanese (original) and one years since I own the GB transfer 2, a device that allows me to backup and restore saves the GB and GBC games (among other things), because I can pass this tool saves all my Game Boy cartridges and manipulate using VisualBoyAdvance, very long loading code to use the traditional GameShark to load the saves in the Pokemon Stadium 2 (for my versions American) or the Pokemon Stadium Gold & Silver (for my Japanese versions), thanks to that found more easily the location of CheckSum for different games, although I do not Serb much because I have no programming skills and I can not make a program modifications made to fix a hex editor. I am interested in the information you published (most already knew of bulbapedia) but if that is the case maybe you can make an editing tool saves and creator codes to work directly with game saves from these generations. This would save me much time manipulations I've done so far. Though what disturbs me most so far is to locate the address that allows me to create a GameShark code to activate the GS Ball event on Pokemon Crystal (when the nurse hands you the GS Ball in the PCC), but I think even I need to do further research. Anyway, I wish you success in your purpose and be of much use to other users and gamers. And if I can help you with something, I'll be happy as possible. [spanish] Hola, me llamo la atención este Tema por que hace poco adquirí Pokemon Crystal y Pokemon Green japonesas (originales) y desde hace 1 año poseo el GB Transferer 2, un dispositivo que me permite respaldar y restaurar saves de los juegos de GB y GBC (entre otras cosas), gracias a esta herramienta puedo pasar los saves de todos mis cartuchos de GameBoy y manipularlos usando el VisualBoyAdvance, cargando códigos muy largos como para usar el GameShark tradicional y hasta cargar los saves en el Pokemon Stadium 2 (para mis versiones americanas) ó el Pokemon Stadium Gold&Silver (para mis versiones japonesas), gracias a esto encontré de forma más fácil la locación del CheckSum para los diferentes juegos, aunque no me serbia de mucho por que no tengo conocimientos de programación y no puedo hacer un programa para fixear modificaciones hechas en un editor hexadecimal. Me interesa la información que publicaste (gran parte ya la conocía de bulbapedia) pero si se da el caso tal vez puedas hacer una herramienta de edición de saves y creador de códigos para trabajar directamente con los saves de los juegos de estas generaciones. Esto me ahorraría mucho tiempo en manipulaciones que he hecho hasta ahora. Aunque lo que más me inquieta hasta la fecha es localizar la dirección que me permita crear un código de GameShark para activar el evento de la GS Ball en Pokemon Crystal (cuando la enfermera te entrega la GS Ball en el PCC), pero creo que aun debo seguir investigando para lograrlo. Sea como sea, te deseo éxito en tú propósito y que sirva de mucho para otros usuarios y jugadores. Y si yo puedo ayudarte en algo, con gusto haré lo posible.
  7. [english] Thank you very much!. I am testing the program and so far I seem excellent improvements you've done the program, I see very complete and functional. Congratulations! Perhaps the only thing you can add the methods for the PID-IVs Munchlax Honey Tree and Event Shinys Zigzaggons GBA, which entirely ignorant, but everything else is very comprehensive [spanish] Muchas gracias!!!. Estoy probando el programa y hasta ahora me parecen excelentes las mejoras que le has hecho al programa, lo veo muy completo y funcional. Felicidades!! Tal vez lo único que le puedes agregar los metodos de PID-IVs correspondientes al Munchlax de Honey Tree y los Zigzaggons Shinys de Evento GBA, los cuales desconozco completamente, pero por todo lo demas esta muy completo
  8. [english] Hello again. I am delighted to see that you've continued to update your program and have added the method GBA pokemons events. This ocation suggest if you want you can add in the generator PIDs, the option while you search for a PID Shiny pokemon IDs already involved with the search criteria already selected. This would create Shinys pokemons with the IDs that you want and the characteristics of the PID-IVs method selected. Well, for now is all I can think of, everything else is excellent, good work and continues well [spanish] Hola de nuevo. Me da mucho gusto ver que has seguido actualizando tu programa y has añadido el método de eventos pokemons de GBA. Esta ocación te quiero proponer si es posible añadir en el Generador de PIDs, la opción de al mismo tiempo buscar una PID Shiny para los IDs del pokemon ya insertados, con el criterio de busqueda ya seleccionado. Esto permitiria crear pokemons con Shinys con los IDs que uno quiera y las caracteristicas del método PID-IVs seleccionadas. Bueno, por el momento es todo lo que se me ocurre, por todo lo demas esta excelente, buen trabajo y sigue asi
  9. I did not know the problem, maybe I had guilt about possibly publish something that he ought not do. I apologize if I did something wrong T_T SPANISH No sabia del problema, tal vez yo tuve culpa al respecto, posiblemente publique algo que no debia hacer. Yo pido disculpas si hice algo indebido T_T
  10. Ok, I'm glad you this information is helpful you, and will soon be able to update your program by adding this options for before SPANISH Ok, me alegro que te sea de ayuda esta informacion, y que pronto pueda actualizar su programa añadiendo esta opsion
  11. I think I did not understand. B-A-C-D (restricted) refers to the RNG seed can only be between 0 to FFFF, so called restricted, that can only use the last 2 bytes for it. Example: Seed = 00000001 X [1] = 41C6AEE0 A = 41C6 X [2] = AC2115D3 B = AC21 X [3] = D2EEF54A C = D2EE X [4] = 1FB75CF5 D = 1FB7 B-A-C-D (restricted) Method is: PID = 41C6AC21 IVs = HP: 14 Att: 23 Def: 20 Spe: 23 SpA: 29, Spd: 7 And as you can see, the seed may be from 0 to FFFF in this case. B-A-C-D (unrestricted) It refers to the RNG seed can be any number from 0 to FFFFFFFF. Therefore no restriction, since the RNG can use the full 4 Bytes to create the seed. Example: Seed = 1FFFFFFF X [1] = 5E3A1206 A = 5E3A X [2] = 46DBE101 B = 46dB X [3] = 71F37BE0 C = 71F3 X [4] = 63AA5ED3 D = 63AA B-A-C-D (unrestricted) Method is: PID = 5E3A46DB IVs = HP: 19 Att: 15 Def: 28 Spe: 10 SpA: 29, Spd: 24 I hope I could explain it. And if you understood, then I was the one who did not understand the translation. I hope will be helpful for next update and I apologize for my bad English. I'm Mexican and I have to use a translator to express myself.
  12. Hello Codr, first of all I give you my congratulations for your work on this program because it is a good alternative to create pokemons and better job options than Pokesav. On the other hand I take to suggest that if possible, can add an upcoming version of the program, an option to create PID-IVs Methods: B-A-C-D restricted (Seed 00000000 to 0000FFFF) B-A-C-D Unrestricted (Seed 00000000 to FFFFFFFF) Because these are the methods used for GBA Pokémons Event For now is the only suggestion I can do, because the program is very good. SPANISH Hola Codr, antes que nada te doy mis felicitaciones por tu trabajo en este programa, ya que es una muy buena alternativa para crear pokemons y con mejores opciones de trabajo que el Pokesav. Por otro lado quiero aprovechar para sugerir que si es posible, pueda añadir en su próxima versión del programa, una opción para crear Metodos PID-IVs: B-A-C-D Restringido (SEED de 00000000 a 0000FFFF) B-A-C-D Sin Restricción (SEED de 00000000 a FFFFFFFF) Por que estos son los métodos usados para Pokémons de Eventos de GBA Por lo pronto es la única sugerencia que puedo hacer, ya que el programa es muy bueno.
  13. It's this Apricorns x99 (Press L + R) 94000130 FCFF0000 B2110DC0 00000000 E000E568 00000007 63636363 00636363 D2000000 00000000
  14. ok, anyway thank you for the clarification, so I do not kill for it to work. I wanted it to work because I use the NDS_Backup_Tool_Slot2, and for that reason most of my backups are on the SuperCard Lite, so that compatibility had fascinated me. Anyway I still congratulate you on this project and will continue pending further innovations
  15. Excuse me, I want to know if the PPSE-DS r7.2 works in Flash Cards of Slot2, because I have the SuperCard Lite (MicroSD) and M3iZero. With M3iZero works without any problem and that automatically patches the ROM. But in the Super Card Lite Slot 2 did not work, only the top screen is black with a message saying "Initializing menu and icons. Please stand by "despite what the DLDI patch for. Also try to initialize from HomebrewMenu but neither worked. So I want to know if this homebrew only works in the slot 1 flash cards, or else with the Slot 2? Furthermore I give my congratulations for a good project and I hope to continue updating
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