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Pokemon Mystery Dungeon: Gate of the Shooting Star Here's the GameJolt Page: I was going to put the GameJolt download things in but I see that I cannot insert raw html in the topic editor so.. Hello, I need a few people: 2 People who know how to use FL Studio or LMMS. 3 People who know how to code GM: L You probably won't be paid seeing as this is a free game I can't pay you out of my pocket.... Please consider anyways! Here are some development pics: The backrgounds for treasure town are complete! The town with all of the collision objects. Wan't to message me or anyone else associated with this at any time? Join our discord!
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Introduction Hey guys! I am Zephyros and I want to announce to you my first Pokemon Project (no pun intended)...Pokemon Spirit Silver! This is a hack made by yours truly, Zeph (me!). So a bit about myself. I love messing around with video games and I love messing around with Pokemon because I get to do a lot of things that I wish could've happened in my regular play through as a kid. I loved playing Pokemon and I still do so to show my love I decided to hack my favorite game...Soul Silver! I personally found that Soul Silver had so much potential but so little usage of that potential. I hated how the leveling curve was absolutely horrendous, the levels of the wild Pokemon were terrible, the trainer's Pokemon were terribly leveled. (I got more experience from wild battles than trainer battles.) So I took it upon myself to revamp Soul Silver and provide a more entertaining game in the forme of a hack...Spirit Silver. Story The story is the same. You thwart Team Rocket. Obtain the legendary, Lugia. Beat the 16 Gym Leaders and fight Red. Beat the game...ya know. The usual. However, it's more or less the experience that I have revamped. Although as time goes along, you can expect an update to the game with a few additional storylines... Features [The Experience] - All 451 Pokemon are available in this game. (Wild Grass, Water, Etc. + Legendaries which will be obtained from various events scattered through Kanto/Johto) - Pokemon that evolve by trade have now been changed to evolve in a different manner. [Level up, item usage, etc.] (I will eventually release a TXT file disclosing all the evolutions and how to achieve them) - Pokemon Movesets have been updated to Gen V (or may even be updated to GEN VI) - Wild Pokemon Encounters have been updated - Gym Leaders and Trainers have been updated. [Higher Levels, More AI, More challenges, More fun, Different Pokemon, More Fun!] - All events (Pichu event, Celebi event, etc.) are being implemented into the game - New/Different Storylines may be implemented - Red's not so much the same anymore on top of that lonely mountain... - The Kanto Gym Leaders have been gotten rid of. They have been replaced by an even more challenging, ruthless, and fearless group of leaders who aren't afraid to tear your world down... Progress I have done everything up to the second gym. I will update this post as I go along. Now. Don't expect a beta to come out soon however if you want to beta test this game then by all means send me a message. I am considering putting up a beta after the fourth gym...otherwise known as the Goldenrod Gym. I am putting content onto this game as much as I can with the time available. I just need to know how to specifically edit Professor Oak's intro text, mugshots/back sprites, and a bit of scripting help. If anyone can provide this to me...then you will be credit so much, I wouldn't be able to describe my gratitude. Everything up until ILEX FOREST is just about done! Yay! I'm actually considering to add a few more potential events but other than that you can expect a playable BETA in the next two weeks! If you want to see more progress. Head on over to my channel on Youtube: ZephyrosDS where I will post updates, trailers, and other info concerning my game. As well as tutorials for those who are interested to join Gen IV hacking. Credits - PPRE: For most of the work done in this hack. From trainers, to scripting, to wild encounters, to items. This has been the one most important utility in my arsenal. - KazoWar: For developing BTX Editor which I could not have lived without. - Project Pokemon: For help on my hack and all the help I will need in the future.
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heartgold / soul silver Pokémon Kanto/Orange NDS Rom Base
Gung-eon posted a topic in ROM - NDS ROM Hacks
Pokémon Kanto/Orange Rom Base Hello ProjectPokémon! It's been a while since I've been through hell and back. Lost all my tools and old NDS projects when I halted development. I can assure you all I'm back for real this time and even more focused than ever. Will be moving into HGSS Rom instead of continuing with BW/B2W2 Roms because who doesn't love a Pokémon following you! So whats the plan and goal before Summer starts? Finish Mapping all the Islands of the Orange Archipelago Spriting Orange Islands OWs Fix all warps, events, OWs and glitches around the Kanto I messed up. Fix and re position Flying on the Map. Creating scripts to enable travel around the islands in Blimps or Boats. (Don't ask if ya can surf around because that'll kill me making more maps) New Intro and starting place Important stuff I'm finished with A Whole New Orange Archipelago Matrix System Island Names appear in the game now but some 3D Maps haven't been created yet 3D Interiors and Outdoors (It doesn't look weird at all #NotOneBit) The New Matrix System I'll be using New Island from the Pokemon Movie (Not close looking but really we just need a castle/tower) In-Game of the empty Island I'll be seeking people who can script/event edit/ and love messing with the Text editor in Spiky DS Map only once I'm finished making the maps of all islands. Most of all I can't really design any of the Islands myself since I can only google the anime version of each Island. So I'm asking you all to make maps using GBA tools of each island and post them up. It'll give me ideas to make them into 3D Models easier without having a hard time thinking how I should make each map. Just don't make Valencia Island because I'm working on it. Tools and Thanks Spiky DS Map Editor 1.9.0 thank you Spiky-Eared Pichu ;P <---- I miss this guy! MKDS Course Modifier(Latest) thank you Gericom! BTX Editor thank you KazoWar! Google Sketchup 2016 thank you Google! FluidImporter Plugin for Sketchup HxD Hex Editor Yes this really is all the tools you need to make maps and Import them.. P.S. Also if anyone ask of course I can make maps in NDS Roms...it's quite simple once you get the hang of it -
Pokemon Rising Sun and Waning Moon v 0.6.1 (Very early release) Works for both Pokemon Moon and Sun! Pokemon Sun exclusive trainers (Kiawe, etc.) are still un edited though! Download & Information: (Removed by moderator) Feedback is much appreciated and NEEDED Lets start off with some context. Currently, pk3DS allows us to edit the trainers and move sets of pokemon within Pokemon Sun and Moon. I decided to go ahead and create a challenge mode of sorts, similar to that of Pokemon Blaze Black/Volt White. Currently editing wild encounters! Changes: Trial Captains and Kahunas now all have teams of 6 Pokemon. Level curve greatly changed. Team should be in high 70s/low 80s by the end of the elite 4. Trainers have Pokemon not usually seen in Alola. Gladion is literally Owain from Fire Emblem now. (His sword hand hungers.) Moveset editing has begun, Butterfree is a notable change. Youngster Joey has a top percent Rattata. Wild encounters up until Hau'oli City are finished! Instructions: (CFW Required for this method. See other method below if you don't have a CFW) THINGS YOU NEED: - Latest nightly build of luma https://astronautlevel2.github.io/Luma3DS/ - The hack's GARC files (the stuff that actually overwrites the original assets) Get it from the Google Drive link - The code.ips file which is in the patch.zip in the Google Drive. Running extended code with luma - Download the luma nightly release and update ur luma (just overwrite ur old armloaderhax.bin with the new one in the download) - Create folders called SD:\\luma\titles\0004000000175E00\ - paste code.ips - create folder called SD:\\SaltySD\sunmoon\ and place the "a" folder from the GARCS.zip in there. And that should be it! Easiest way to tell if the romhack is working is by checking your trainer passport. It should say: Adventure started on v0.5 This only works for Luma3DS of course, not HANS. Plus, you can combine this with other IPS patches such as Instant Text Speed, No Outlines, SciresM's QR code patch, etc. Instructions(GARC Files/Current): First off you're gonna need a dumped copy of Pokemon Sun/Moon. You really should have done that by now btw. Download Extract Repack, Patch.zip and the GARC Files from my google drive. (Link at the top of the page.) Extract your dump's files. Download Lunar IPS Patcher (Google it) You should have a folder in Extract Repack tilted exefsdir, inside of it a .code.bin (if you don't have the exefsdir folder, you need to extract your Pokemon Sun and Moon dump!) Run Lunar IPS. Select apply patch to file. Select the code.ips patch, and then make sure you can select any file and select your .code.bin. Once its done patching, rename your .code.bin to (last 8 digits of title ID).code Make sure it becomes a .code file. The title ID should be the folder your game was dumped in. Move 00175e00.code (Different name for Sun) to SD:\Hans Create a folder on your SD card like so: SD:\\SaltySD\sunmoon\ and place the "a" and "Data" folder from the GARC files there. Launch Pokemon Sun/Moon from Hans and select custom code path Thats it! Easiest way to tell if its working is by starting a new game or checking your Trainer Passport. FOR POKEMON SUN USERS: RENAME THE "3" FILE IN a\0\8\ TO "2" Layeredfs: (These instructions only apply if you use the Layeredfs files) For usage, the folders are easy actually, just drag and drop both folders in the zip on the root of your sd, and for romhack usage, sd/Pokemon/Sun/ sd/Pokemon/Moon/ Put all of the garc files ("a" folder) in the Sun or Moon folder depending on which game you have. Todo: Re balance according to feedback. Re balance Pokemon move sets and stats once tools are available. Make all 802(?) Pokemon available through wild grass, events, and the such. Finish documentation on the various changes. Credits: Creators of the tools pk3DS, extract repack, etc. Drayano, for being a cool guy that's better at hacking than I am Sellout: I'm a filthy sellout. Follow me on twitter to know when major updates for the romhack come out. https://twitter.com/KobeRobsahm
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[video=youtube;-ws3NI-xWTo] This patch does exactly what you think it does. Every pokemon will suddenly only know metronome, and the same goes for enemy trainers. If you want to put strategy aside and just be a spectator to pokemon playing itself for an hour or two, this is the mod you're looking for. The mod is completed, though only playtested once, so there might be a bug or two. Important features: Metronome now has 40PP. Every pokemon can learn all the HMs, but beside Flash (which is now splash) all the HMs have the same effect as metronome. All gym leader battles, rival battles, Elite 4 battles and Giovanni battles are now double battles. No trade evolutions. No TMs Documentation with all the minor changes and a Firered mini-walkthrough How to apply the patch (Note: You must already have a Firered ROM): Download the rar file in this thread. Download (if you don't already have it) Lunar IPS. Extract the rar file. Open Lunar IPS and choose "apply patch". Select the patch from the Pokemon Firered Metronome folder. Select your clean Firered ROM. Get the message screen that says the patch was successfully applied. I suggest using the no$gba emulator to play it. What is the injoke version? I originally made a crappier version of this mod for the pokemon streamer Pkmn Rob, so the injoke version is for people who enjoys his stream. Special features: Your rival is supposed to be Rob in this version (so name him Rob) His pokemon are all memorable pokemon from Rob's various playthroughs (with the name he gave them, so he doesn't send out Slowbro, he sends out Rainmaker). Pokedes is updated with injokes. The champion battle for the Elite 4 re-battle is a special version of Rob. How was the mod made? Well I'm very new to modding and know nothing about code, so I used the following four modding tools: Advance Trainer Nameless Sprite Editor Yet Another Pokemon Editor MoveEditor The first three can be found on the download page on swamperttools. The fourth can be found here Please let me know if you find anything wrong with the mod or the documentation, like a trainer with a pokemon that use something other than metronome (Besides Magikarp, who is intended to also have splash and Ditto, who is intend to still only have transform). Also, if you know a simple way for me to edit the suggested rival names so that Rob is the first option in the injoke version, then I'd love to hear it. UPDATED link: Pokemon Metronom.rar
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white 2 Pokemon Hoenn White 2 - The sequel to R/S/E
KingDrapion posted a topic in ROM - NDS ROM Hacks
Pokémon Hoenn White 2 The sequel to Pokémon Ruby, Sapphire and Emerald Created by KingDrapion - Hack Details: ______________________ Hack Name: Pokémon Hoenn White 2 Hack of: Pokémon White 2 (U) Current Version: Beta 2.2 Last Update: 25/05/13 The Plot: ______________________ Features: ______________________ > A whole new storyline never seen before on a B2W2 hack! Travel through a new Unova region and take on the challenges that await you! > An upgraded Hoenn Pokedex. All Pokemon from the Hoenn dex will be in the game as well as selected non Hoenn Pokemon for balancing reasons. > Hoenn Starters: Torchic, Treecko and Mudkip. Which one will you choose for your journey? > Difficulty is increased drastically. Gym leaders as well as trainers will certainly test your skills as a Pokemon trainer! > Remixed Hoenn Themes. Listen to your favourite Hoenn themes and be hit with nostalgia. > Edited Pokémon Stats and abilities (For balancing reasons). Now you can choose your favourite Pokemon and not worry about its stats! > Edited Pokémon Move Sets. The move sets for Pokemon are similar to those in Drayano's Blaze Black 2/Volt White 2. > Revamped Hoenn sprites. See the beauty of animated Hoenn sprites. > Challenge the Hoenn Gym leaders (Like you can in Drayano’s Blaze B2 Volt W2). A bonus feature of the hack, the Hoenn Gym leaders are much harder than the Unova leaders. > Old faces: Hoenn people will be put into the game (Only in complete version). Have a more Hoenn experience by seeing revamped Hoenn people that appeared in R/S/E. Progress: ______________________ Storyline: 100% (May be a few minor errors) Music: 70% Graphics:100% Wild Pokémon Edits: 70% Trainer Pokémon Edits: 70% Overall Progress: 82% Media: ______________________ Download Beta 2.2: ______________________ PATCH Can be played up to Skyla. Do not enter the aeroplane to travel to Reversal Mountain! Recommended Emulator: ______________________ Desmume 0.9.9 JIT FAQ: ______________________ 1. Is this a RSE Remake? NO – It is a sequel. 2. Is this in the Hoenn Region? No – This will be set in the Unova region. 3. Do we play as Brendan/May? No – I have replaced Cheren and Bianca with Brendan and May instead. 4. Will you make it so Team Magma is evil in another hack? No 5. Will you change the main characters? Possibly – It is not my main priority yet though. 6. When is the next/full release? When I finish it. 7. Who made the Team Aqua Sprites? I did, do you like them? Credits: ______________________ Drayano – I got permission to use his hacks as a base ROM WesleyFG – For the Hoenn overworld graphics PkmnSoundFontRemix – For the remixed Hoenn themes PKMNRemixStudio – For remixed Hoenn themes TheCoolMuffins – For Beta testing, finding errors and giving me recommendations Bugs: ______________________ These are minor bugs: Text errors – Due to be some Graphic errors – Due to be some Music errors – Due to be some Remember, this is not a REMAKE, it is a SEQUEL! -
~~Pokémon Nightmare Black 2~~ Hack of: Pokemon Black 2(Pokemon Bliss White 2 will be coming out when V1.0 of Nightmare B2 comes out) Current Version: Beta 2.0(Public Beta 1, although I am actualy nearly at full version 1 in actual editing but in terms of uploading I havn't updated the download link in a while) Last Updated: May 25th, 2013 ~~What is this hack/Welcome~~ Pokemon Nightmare Black 2 is a hack where instead of making every pokemon available, I make a patch of amazing pokemon available every route, although not overpowered. And the main thing about this game is how it delivers its difficulty(which is quite high) in different ways at the same time, mainly gym leaders for example; have AIs at starting with 165 for Gym 1 DAYUM! and combined that they have the top quality pokemon like standard sets for some pokes and annoying sets for others or just powerful sets for some, combine that with the fact that they don't just have for example "water/flying then water/ground" for Gym 1, he has the newly made into Water/Dragon Dratini with dragon dance and a good attacking set! Combine that with the fact that the levels are no joke and this hack will be a trip to hell yet a glorious glimpse at heaven after you beat a gym without losing a pokemon. ~~Features/Progress~~ Beta as a whole(only goes up to your first Colress Battle) Trainers(up to Colress)(including gyms and their sprite changes)-92%(Missed one trainer in the begining battling(route 20) route and the castelia sewers runts) Wild Edited Pokemon-85%(Missed the castelia outside and sewers) Editing of the pokemon- 95%(missed route 4) Editing pokemon movesets- 25%(only got starters and route 1) ~~Screenshots~~ ~~Credits~~ KazoWar- His tools changed this hack so much especially in terms of spriting and trainer editing The Creators of PRC(I will find their names/usernames later)- Their rom editor changed this romhack so much , 75% of this hack wouldn't have been able to work without PRCs help, especialy with move edits like Lunar Dance. Drayano60- For giving me inspiration and giving me an example to look at(BB2 VW 2) you sir(@ DRAYANO) are a BOSS, I hope you see this, if not , ok. Kaphotics-The inspiration I had to make it in Gen 5 with him to look up to as a fellow Rom hacker and his hacks to see to see that if he can do huge scripting events like the Chargestone Cave HACKED vid then I can make a small editing hack(although very different in skill as he far surpasses me) And Last but not least Nintendo, it's pretty obvious why LOL. ~~Closure and Notes~~ Well I hope you enjoy this beta and future installments of this hack and possibly other upcoming hacks from me after this if I end up enjoying this, also there is no documentation for this beta since I want people to make new discoveries on their own. Also the gym leaders names will be changed to fit with the new list of leaders for this game next update and the protagonists sprites will look different; different design too obviously . Anyway I hope you enjoy this hack that is all from Oiawesome for today unless I can get the next update done under 1 hour and 11 minutes which would be impossible lol.Anyway I hope you enjoy~~ Patch Link:https://www.dropbox.com/s/jm085vuj7eyejfk/Pokemon%20Nightmare%20Black%202%28Beta%202%29.rar ~~Help could be useful~~ Hey guys I have one more thing to add: Help could be useful; as I need a little help with making non animating trainer sprites and editing scripts like for instance Cheren giving you work up; I did pretty much all of the hacking so far with no help from anything exept the tools so yeha it is not going to be the fastest thing; Things that you can help with or volunteer help if you want: - Script Editing like Gym leaders giving you an item - Editing/finding where in the damn PPTXT I could find the list of Gym leader names for battle/trainer names for battle so I can edit gym names for this hack - Making non animating Trainer sprites/making sprites not animate
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Dear Readers Hi. Some of you may recognise me from around here or on PokeCommunity. I am a University Student and have been passionate about Pokémon ever since Blue game out. I have spent the past few months working on a Crystal mod (that I could share if anyone wants) to give me some experience and I have now upgraded to working on Emerald. What is it? Well basically, it is a revamp of Emerald. By this I mean that there is no new storyline and no new pieces of text (unless someone can give a good link to a tutorial on it). The trainer names will be edited and references to trainers (such as changing SIDNEY to Sidney in aTrainer, the text will be changed to call him Sidney as opposed to SIDNEY) will be changed to reflect this. It will aim to let you get all of the available Pokémon that existed in Gen 3. In addition to this, many of them will have their typing and stats edited to, whilst maybe not be wholly balanced, make any one within the game viable. For example Gyarados has been changed to Water/Dragon Charizard is now a Fire/Dragon Pinsir is Bug/Dark Pidgeot is pure Flying etc... A lot of Pokémon have stats edited. In this game, the starters are Numel, Cacnea and Wailmer and as such, I have ensured that Camerupt, Cacturne and Wailord have BST's of 540. What I really want to do and what I am striving to do is make a game where within reason, you can use a team of Pokémon that you love and enjoy without having to compromise. Trade evolutions are being worked on - some will be level based, others not so much. Particular evolutionary note to Eevee. Sun Stone = Espeon, Moon Stone = Umbreon Where am I at? Right now, I have got the gyms up until Lavaridge Town edited, and most of the trainers up til Mauville are edited. In addition, WIld Pokemon are edited up until Mauville I believe. One sprite has been edited, and that is Professor Birch, to try and resemble Zetsu from the popular Naruto franchise. How can you the people help Well it will mainly be an independent one, but what I am looking for is people who can give me links to scripting tutorials so I can get the advanced features of aMap under my belt. I am also looking for people to give me feedback on it, so for example stuff that does not sit right, glitches etc. Link please But of course http://www.mediafire.com/?al6nj91vvvou298 Here are some images too Thank you all for taking the time to read this and I hope you can enjoy it. I have played so many great mods in my time and I felt it was about time I gave back to the community. Changelist - http://www.mediafire.com/view/?jhhj0itnwgtn608
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Hi, everybody. This post is directed to Spanish. Hola a todo el mundo. En este post vamos a intentar lograr traducir los juegos de Pokémon Blanco y Negro 2 al español. ¡ADVERTENCIAS PARA TRADUCIR! PORCENTAJE DE TRADUCCIóN versión 1 CARACTERISTICAS DE LA TRADUCCIóN versión 1 IMáGENES DESCARGAS DESCARGAR Versión 0.9 para Blanco por falta de algún gráfico por traducir. DESCARGAR Versión 1 para Negro Versiones antiguas: ¿Cómo hago para parchear el juego? Coger el juego limpio. Bajamos el parche que trae el idioma español para el juego que sea y lo extraemos con el WinRar que podeis bajar desde aquí. Arrancamos el archivo "xdeltaUI mod.exe" localizado en el rar que habéis bajado y extraido. Ahora seleccionas el primer hueco en el cual hay que localizar y escoger el parche que habéis bajado en extensión *.xdelta. En el segundo hay que escoger el juego limpio que deberá tener la extensión *.nds. Por ultimo, escoges donde quieres guardar el juego y le das a a "Apply". NOTA: En el último paso no se te olvide poner de extensión *.nds. Por Ejemplo: Pokemon*****.nds COLABORADORES Para poder colaborar necesitas saber un mínimo de Inglés. Los textos se encontraran en el Reposito en español y aqui la inglesa ¿Por qué colaborar? Porque si ayudamos un poco cada uno se acaba más rápido y mejor. Yo me encargaré de subir los textos que paseis a mi correo, xavi_computer@hotmail.com. Pasos a seguir para traducir un texto: Cogemos el texto que traduciremos Abrimos el archivo con un Editor de Texto. Traducimos todo lo que podamos, ¡fijate que haya las mismas líneas y no borres alguna! Pasamelo por correo, lo subes tu directamente o escribes un comentario con lo traducido, el número y metido en un SPOILER. Personas colaboradoras: jaluma (Realizador de la versión blanca y textos) sergititob (Realizador de la versión negra y gráficos) lulichan ismael-PX Usuario externo (stardustprincess17) Usuario externo (myaku.azure) caco89 josemanuel
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Pokémon Black X | Pokémon White X Base Game: Pokémon Black (U) | Pokémon White (U) Last Updated: Last Year Summary: Pokemon Black and White X are hacks brought to you by me(Dan Firan), cataboy123, Drayano, Oxnite, Pedro250, KazoWAR, Aninymouse, Andibad, Neltazero, SugarBaby, Kaphotics, My best friend Blaxe and of course Nintendo. The main purpose of this hack is to give the players a new experience with improved Pokémon and new battles. How far will you go to get all 649 Pokémon? This hack allows you to catch all 649 known Pokémon. This may not be a good hack at all. But it isn't my job to judge, it's yours. Credits: cataboy123: He helped me to re-start my project by inspiring me. Drayano: He started all of this. Without him this hack wouldn't've seen the light of day. Oxnite: His OxATTACK tool helped me, it might be small, but its worth mentioning. Pedro250: His EVOLUTION EDITOR really helped, it might be small, but its worth mentioning. KazoWAR: .........................*speechless*. He was the one that helped me most. Replacing OW sprites, MUGS, and battle sprites were all possible 'cause of him. Also the Wild editing and Trainer Editing were possible because of him. Aninymouse: VERY inspring person here. Andibad: Andi's tools and his inspiring words really helped me. Nintendo: Of course, without these guys, the game itself wouldn't exist. SugarBaby: He replied to my PM, even though he wouldn't've been able to help with my hack. Kaphotics: And of course, Kaph. Without him the interaction levels would've stayed the way they normally are. And to you my good reader: for playing the hack or reading this thread. Screenshots: Progress: Trainer editing: 99.9% Pokémon modifications: 99.9% Move-set mods: 100% Move mods: 100% Interaction Levels: 100% Items: 100% Text: 25.4% Trade Data: 100% Overall: 90.7% Known bugs: I haven't heard of any bugs yet. But be sure to report to this thread if you find out a bug.
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Do you want to play Fire Red but you want cool new Pokemon`s from Generations IV and V? In Black Red you play the same old story with new Pokemon`s like Tepig,Lillipup,Combee and Victini! Get ready for the good old game with Pokemons you have never seen in GBA! Changes -Pewter Gym is now Metal Gym -Almost all Kanto Pokemons replaced with Sinnoh and Unova Pokemons. -New evolutions like Electivire,Magnezone and Tangrowth. -All gyms and some trainers stronger. Progress -About 65% Pokemons chanced to IV or V Pokemons. -Four gyms ready. Downloads Black Red 0.6 http://www.fileden.com/files/2012/11/11/3365798/Pokemon%20-%20Black%20Red%200.6.zip.zip Black Red 0.7 and Let`s play coming soon! Videos [video=youtube;kzkvrlLGVEc] [video=youtube;VxXTMK-5wtY]
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PokeJoke DS Summary: PokeJoke DS is a parody of Pokemon games. It is a hack of Pokemon Diamond. The main difference between this and the original game is the text. Nearly every line is different. Because of this, you should actually talk to everyone. If you do not talk to people, it would be very similar to the original game. The differences in text include dialog, Pokemon names, move names, item names, town/route names, etc. There are also some slight differences in the maps and sprites. So far, I have: Renamed all of the gen IV Pokemon Renamed a few of the gen I, II, and III Pokemon Changed some of the moves Changed the storyline (The different storyline will become much more apparent later in the game.) Completed editing Twinleaf Town Completed editing Sandgem Town Completed editing Jubilife City Completed editing all routes up until Oreburgh Gate Added an Easter egg to Twinleaf Town Todo: Rename all remaining Pokemon Change most of the moves Complete editing the rest of the story/world Add more Easter eggs Download Demo: An xdelta patch can be downloaded HERE. It requires an untouched Pokemon Diamond USA/ENG rom as the source file. EDIT: This patch is v2, which fixes grass in some houses and a few broken dialogs. Download Full Version: Sorry, but there is no full version currently available. Screenshots: Known Glitches: If you find any glitches, please notify me of them. The invisible wall at the end of the demo is NOT a glitch. It is there to mark the end of the demo. Other Info: I originally started this project back in 2009 under the name Nu11iFy. Now, my most common username is Razema. The project was discontinued, but I have restarted it. The initial thread can be viewed HERE. I am currently locked out of my old Nu11iFy account, so I cannot remove the old thread.
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Hello everybody, I am currently working with my team on a Dutch version of Pokémon Black and White. I know there already is someone busy with this, but he's not far and it looks like he stopped translating. So, that's why we started! The files we have currently translated: Main text: Dialogues: Green = Finished (and tested) Red = Being worked on, not finished yet Also, behind each text file between the ( )'s is a description of the text file. Thanks for reading and supporting everybody! We will keep you up-to-date in this topic.. >Please don't forget to use the word ROM, Download or Piracy not too much!< >Talking in Dutch in this topic is allowed!< Our website is finally done! Check it out here: pokemonzwartwit.servegame.com Credits: mptje - Translating almost every file, testing game Harmtaro - Translating some files and making Logo, testing game Dlaor - Translating some files jasperp - Testing game Kevin Richter - Translating some files Mathijs Romijn - Translating some files david23 - Adding logo in-game http://www.wix.com/theguardiansoul/bw-nl - For additional information Projectpokemon.org - For the English translation of the game Kaarosu - For additional help/information And everybody else who helps and supports me!! Download V0.1 nu snel op onze website!!
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black / white Pokemon Black e White italian translation v2
david23 posted a topic in ROM - NDS ROM Hacks
Hello, PokemonWordBlog is very engaged and he can't update the thread, Can one moderator delete the over thread? Bene, ciao a tutti Come scritto sopra Pokemonwordblog è impegnato e non può seguire la traduzione, ha chiesto a malfurion di sostituirlo ma lui adesso ha diversi problemi di connessione quindi la traduzione va un pò a rilento... Chiunque volesse aiutare nella traduzione è ben accetto (basta non fare copia e incolla da google translate che non ha senso). Ricordo di salvare i file in UTF-8 e non ANSI Inviate i file a me via mp qui o su central o via mail a davidcomo@live.it melo-hk non ha molto tempo per montare la rom, allora io raccolgo i files e li controllo e poi vedrò se montarla io o farlo fare a qualcuno del team. File da tradurre: https://github.com/Koolayde/Pokemon-Black-White-Story-Translation-Files/tree/master/0000/ I file da tradurre della storia sono questi: quelli con scritto 1/2 sono fatti a metà, quindi li sistemeremo io e naxx, c'è già da fare con gli altri comunque Aggiornamento: rilasciate le rom v3!!! DOWNLOAD PATCH NERO v3: http://www.megaupload.com/?d=VZ6VYJGB DOWNLOAD PATCH BIANCO v3: http://www.megaupload.com/?d=P6S287LH Se vi dice che il file non è temporaneamente disponibile ricaricate la pagina Cartella di mediafire: http://www.mediafire.com/?dpsxwz7ddc7mp Patch disponibili nella cartella di mediafire. Come patchare la rom: 1) scaricare la patch ed estrarre la cartella 2) Copia la tua rom nella stessa cartella di Xdelta e Xdelta GUI 3) Apri X Delta GUI 4) Su select patch seleziona la patch 5) Su select rom seleziona la tua ROM 6) Premi Apply patc e attendi che il bordo del bottone diventi da arancione ad azzurro 7) Troverai una rom chiamata (Nomedellarom)_patchata 8) è la rom patchata Crediti per questa patch: David23 JJ.metal Naxx zahrino (prova) CDD (prova) .:°Black°:. (traduttore per la prossima patch) Ho tolto chi non ha più tradotto, aggiornerò con chi si è aggiunto all'uscita della prossima patch. NOVITA': -Italiano o inglese v7 con i menu italiani come lingue disponibili -Correzione di tutti i bug segnalati (spero siano stati corretti tutti) -Progressi nella traduzione della storia -Aggiornati i files inglesi screen: -
Unoriginal name is unoriginal. Anyways, this is just my personal Soul Silver edit which I made to be an enjoyable solo play game for myself. Design goals: To make a hack that doesn't feel too much like a hack. I don't want legendaries thrown at me on route 29 or anything like that. To make Pokemon movepools more optimal for the first playthrough. This means moving egg moves or tutor moves that would generally only be obtained after the first playthrough into the base movepool. To make all 493 Pokemon obtainable without trading. This means editing all trade evolutions. To introduce a level of difficulty harder than the original. Trainers have more custom moves, AI levels are higher in some places, levels scale up faster, and gym leaders and the Team Rocket executives should feel like boss fights. Starter Pokemon evolve later than they did, but they also learn better coverage moves than before. To be more friendly towards monotype teams by varying Pokemon available much more. To buff some of the less usable Pokemon. This needs to be done to make up for the increased difficulty, otherwise some total losers like Ledian would go from "pretty bad" to "would be a liability to have on any team." To add more depth to some aspects of the game, like having more trainers able to use items on their Pokemon (either healing items, buff items like X-Attack, or status healing items) or having more Pokemon that you fight hold items that make the battles more interesting. More Pokemon will be found with items in the wild, and more total types of Pokemon will be found in each route. To still feel like we're in Johto. Though non-Johto Pokemon appear in basically every route, they are more uncommon than the Kanto and Johto generation Pokemon. To make some moves, such as OHKO moves or Hyper Beam type moves into more useful and varied moves. For example, Sheer Cold is an Ice-type version of the Overheat/Draco Meteor/Leaf Storm archetype. Blast Burn, Frenzy Plant, and Hydro Cannon are now 100 base power 100 accuracy moves, giving starter Pokemon clear cut upgrades from your usual Flamethrower, Surf, and Energy Ball without losing accuracy. Evolution Changes! New Alternate Abilities! Move Changes! - See https://spreadsheets.google.com/ccc?key=0AqpA1wuA0-w6dDUtNzVNOWtfZVhSVjBXdm1tMTA2WVE&hl=en&authkey=CLDdv84P Current Version: Beta v10 Edited Up To: Olivine & Cianwood city - Incl. Chuck and Jasmine Tested on: SuperCard DS Two, DeSmuME v0.9.6, and No$gba 2.6 (PLEASE SEE INSTRUCTIONS BELOW TO MAKE IT WORK ON NO$GBA) Tools used: PPRE(editing), xDelta GUI(patch creation), NitroExplorer(exchanging files), and Attack Editor DP(editing of move damage/typing/effects), thenewpoketext (text editing), and a plain old hex editor! (Misc. move editing that is not supported by attack editor DP, along with some other things) The download includes a .PATCH patch and xDelta/xDelta GUI to patch with. It's the only type of patch I can offer at this time, but it's easy to use. ALL PATCHES INCLUDE THE AP PATCH. Because of this, do not use this patch on a ROM that is already AP patched as this may cause issues. If you are playing on the computer, I strongly recommend DeSmuME as an emulator. If you patched with a previous version, make sure you patch a new, clean ROM with the new version. Don't patch with (example) 6b and then patch the same ROM with 7b. No$gba users: Fixes for some problems. Changelog Patch 10b +Chuck and Jasmine now have upgraded teams! +Trainers in routes 40 and 41 have had some adjustments. +Level up move glitches with certain +From now on, all patches released will include AP. Do not patch from a ROM that is already AP-patched, please use your clean dump. KNOWN BUGS - CURRENT AS OF 5/17 -thanks to all who report bugs and glitches, feel free to PM me or post any problems encountered along with exactly where it happened and what is needed to reproduce the bug- + Level 0 / 000 Pokemon have been sighted while fishing. These should not harm your game save if you see one and they seem to be rare. +Bounce can cause graphical glitches when used as the last Pokemon alive or the only Pokemon in the party. This is due to the animation not meshing well with the new effect of Bounce. This glitch is strictly graphical and even if the Pokemon "disappears" it is still attackable and can still use moves normally. +Some level up movesets were corrupted in patch 9b, but any version past that will have the issue fixed. Soul Silver Plus .rar
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TRADUCCIÓN NO OFICIAL DE POKÉMON BLANCO Y NEGRO AL ESPAÑOL V2 Índice: 1. Introducción 2. Web 3. Características 4. Descargas 5. ¿Por qué contribuir? 6. Fallos en el juego. 7. Compilación 8. Avisos 9. Agradecimientos 1. Introducción 2. Web 3. Características 4. Descargas 5. ¿Por qué contribuir? 6. Fallos en el juego 7. Compilación 8. Avisos 9. Agradecimientos Por último, todos podéis ayudar. Ésta misma tarde colgaré la Beta 2.5. ¿Cómo podéis ayudar? Muy sencillo: EJEMPLO: 210.txt NOTA: Si alguien siente que se falta en los créditos, no os preocupéis. A MEDIADOS DE NOVIEMBRE, ME ENVIÁIS UN MP TODOS LOS QUE HABÉIS AYUDADO. LO INCLUIRÉ EN LOS CRÉDITOS DEL JUEGO. ¡¡GRACIAS, y, A AYUDAR!! EDITADO 31/10/2010 16:10 --> BETA 2.5 TANTO BLACK COMO WHITE YA PUBLICADAS. EDITADO 08/11/2010 ---> PRECIOSO, muchos de nosotros taduciendo, y un mísero Ghostx que no da ni las gracias y encima pueblica cosas sin dar creditos.. precioso... --> ARREGLADO
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Hi guys! I'm making a ROM edit called Pokemon Horror Black! I'm nearly finished. If you want to know what is good about keep reading. EDITS If you choose Boy at the start you will play as Reshiram. If you choose the girl you will play as Zekrom. Zorua will be disguised as Mew when activating the event. More location changes. Different wild Pokemon. I'm also taking ideas on what to do in this game! Pokemon Horror W.patch
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Pokémon Light Black DS Rom Info: Hack of: Pokémon Black (USA) Language: English Current version: v1.01 Features: - Trainers are stronger. - Some places have new pokémon! - Evolutions in-game. - Cheren specializes in third generation Pokémon, and Bianca specializes in the fourth generation Pokemon. - Some trainers have more pokémon. First, second, third, fourth or fifth generation. - Now you'll be able to catch Ditto at Route 3 and breed him from the start. - Moveset of certain pokémon is diferent! ~Screenshots~ First two battles Route 1 ~Videos~ [video=youtube;Vp8yV3CeMTc] [video=youtube;2TbmlNy8FLg] ~Download~ MegaUpload - UPS Patcher ~How to evolve certain Pokémon~
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**Note from SCV**: Talking in spanish is permitted here as the thread is about translating BW to spanish. This is a thread for spanish people I'll manage all of the proyect here. Sobre Mí Repositorio Español: Todo lo referenta a el sistema de juego (batallas, objetos, ataques…) Todo lo referente a la historia del juego ¿Quieres ayudar?: Pues entra en un Repositorio de los que te facilito arriba, entra en la carpeta 0000/ y buscas archivos que no estén traducidos al español, copias TODO el código, lo copias en un editor de cualquier tipo (que puedas ver oriental y occidental) lo traduces y lo pones en spoiler en este mismo tema, yo mismo lo subiré al repositorio del github Créditos Iniciales: SCV KazoWar Kaarosu Otros componentes del proyecto original Edgar_94_ (yo) Hideky92 Danmc Sergititob Alucad12 Nicash Wolfen Kurayami Lone joanmpsamc toon25 cuchacani Jaluma Iré añadiendo progresivamente Tildes Ya se ha corregido el error de las tildes, el compilador ahora compila las tildes, ahora sólo hay que esperar a que podamos hacerlo todo. Pronto imágenes. Progreso: Edgar_94_: Pokémon Blanco Beta 1.4 Descargar - Mediafire 03/10/10 2:00 A.M. (ESPAÑA) ESTABLE Sergititob: Pokémon Negro Beta 1 Descargar - Mediafire Cómo Parchear Si no sabes cómo parchear, te da error pero a los demás usuarios les funciona aquí tienes unas instrucciones: Mediafire - Gracias Damiajuansalas Muchas gracias por vuestra atención.
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black / white Pokemon Black and White Translation Project
Kaarosu posted a topic in ROM - NDS ROM Hacks
randomspot555 edit: I've gotten a lot of reports that concern people who haven't read the rules. Do not ASK about downloading ROMS, do not SAY you downloaded a ROM, do not give advice on how to locate ROMs. Welcome! Now that I have your attention yes, we (Kazo and I) are now working on a translation patch for Pokemon Black and White! At the moment we are putting priority on anything that involves the battling part of the game (Pokemon Battles) and we will release it once we feel satisfied with it. This was more of a informative post than anything but look forward to it! For now I leave you with some screenshots. Feel free to leave any suggestions and comments, later! Contributing to this Project For this project we have decided to set up a git repository to make contributions easier. The link to the repository is here: http://github.com/projectpokemon/Pokemon-Black-White-Translation-Files. The procedure is the following. If you want to contribute, fork the project on github, translate the text in a file, then commit your changes, all commits will be revised and the ones deemed adequate will be pulled into the master branch of the project and used in the patch. To install git on windows you can follow the instructions here: http://kylecordes.com/2008/git-windows-go orhttps://git.wiki.kernel.org/index.php/MSysGit:InstallMSysGit a recommended git gui tool is git-cola but feel free to use it through command line or any other gui tool. Help for github can be found at http://help.github.com/ or you may ask in our our #projectpokemon irc channel. Translating to languages other than English: If you are interested in translating to another language please fork the original project and name yours something like Pokemon Black White [Language] Translation we will clone those and generate patches, when you tell us that there is enough progress for a patch to be generated. Update: Translation Text List Stats: The following files have been finished or at least edited so far: 0-15,18,21,25,30,35,44,53,54,60,61,64,70,80,90,179,181,182,199,204,271,272 <== I've lost track of these for now but i'll get back to checking what's done asap Feel free to submit other translations as well, especially looking for the following: 12-13[PC Box Stuff], 16-18[battle Status effects(?)] Leave a reply with what you want to do or have done or just send a PM! Those are the ones I can think of right away that'll help us get close to a v1 release thanks for all the contributions and suggestions! Who is working on what Right Now: This is a list to show who is working on what in order to avoid two people working on the same thing. If you want to reserve any of them let me know and I'll update this asap. njt/karire/mattmagician/kaarosu: 16 ~around 35% done (To see the progress of this file feel free to look it up in the git... http://github.com/projectpokemon/Pokemon-Black-White-Translation-Files/blob/master/0000/0016.txt ) as you can see this one is fun! kazo: 17 Credits: Translation contributions in no particular order: Kazo Kaarosu njt Fishyfish mattmagician Guested Alikhan Glitch Curisu Rhea Atoxic jintrigger Rykin122 Windslayer deishido Danniello Nigoli Karire SailorSpork xxcoldh3artxx shubshub ryanz1 ReignOfComputer lomejor18 SuzieJoeBob jjangu Spenstar Shadow_Steve Chase-san ...and growing I'll update this as we go let me know if I missed you Non-Translation contributions: Codr: insight as to the structure of the characters Eevee: first decrypting text Kazo: idea for encryption SCV: program for inserting text to the narc files Poryhack: menu graphics Kosheh: status icon graphics Kaphotics: save catalogue Beta Patch: Alright I've pulled everything we have in the git so far and compiled a patch out of it. Anyways It's nowhere near being done obviously, but it's getting to the point where we can't verify all the changes we've made for accuracy so I'm putting this out in hopes that *IF* you do use it you can provide us with some feedback as to what needs to be fixed, I ask that you look at the attack descriptions for the most part I know that needs to get the linebreaks fixed. Try not to flood the thread with it though. Troubleshooting! Game IDs for you cheaters I've had people message me about what the Game IDs are to use with their cheats for those of you that don't know how to find out these are the Game IDs for the Beta v2 games Black: IRBJ-44483E75 White: IRAJ-B8FA503D Save Issues Desmume To use your old saves with this translations in this emulator try the following: [*]Make sure the .save file name is the same as the .nds [*]If it's still in Japanese, in-game go to Options and change 'Button Mode(5th option down)' DSTT Error - 4: From what I've read up in the forum (specifically ddc1's post) the problem involves the 'True Game ID' being different which is why your game won't load. Do the following to fix it: Download the following package Here Use ttd.exe to open up the following files in your flashcard 'extinfo.dat' and 'infolib.dat' (Always make a backup in case something goes wrong for whatever reason) Search for the Clean B/W Game IDs (Black: IRBJ-5F0EA646 / White: IRAJ-0203EC40 ) <== Make a note of these cause you'll need to come back to these Move your game to the same folder and run eNDryptS Advanced(Run as administrator if you have issues) when the menu comes up press '1' it should do some work and say ' Decrypted --> Encrypted (X)' and at the Bottom it should say something along the lines of sucessfully patched. Press any button to take you back to the main menu and hit '1' again this time it should say the reverse 'Encrypted --> Decrypted' Go back to ttd.exe and replace the Game IDs you found earlier with these Replace them with the following ( Black: IRBJ-7902E2EE / White: IRAJ-6F795E87 ) <== These will change with every patch but i'll keep these updated every patch right now these are for Beta v2 Save and move game back to your flashcard and play! P.S. If my direction don't make sense try the original post and his package: ddc1's guide Patch Instructions: Obtain a clean ROM (Dump it yourself or find it elsewhere don't ask us for it) Obtain a copy of xDelta GUI(You should have this by now) Open xDelta Gui Click "Select Patch" and choose 'Black.patch' or 'white.patch' depending on what you downloaded Now choose 'Select ROM' and navigate to the clean ROM Now click on "Apply Patch" wait until it's done Try it out and give some feedback? Update: Updated the patches to fix the evolution problem, only upped the new .patch files this time around since you SHOULD have xDelta Gui by now. P.S. Before you ask, yes this has the Exp Patch applied to it as well and where is the link?... it's in the attachment. If that doesn't work for you try the mirror at http://kazowar.pbworks.com/ Reported Issues from Feedback: Attack/Items names still in romaji => need to be in english Male rival referred to as she in intro Attack Descriptions line breaks (what moves go offscreen is what i meant by this) Possible freezing at bridge? and Union room Empty Bag Text going offscreen as well Move effects mistranslations ex. love/flinching give wrong messages (I hate 16.txt with a passion) Cheren needs to become Chelon...since he's a dude and all P.S. Please use http://kazowar.pbworks.com/Submit-Errors and http://kazowar.pbworks.com/Submit-Typos to better keep track of these thanks! As a general advice/warning? to everyone please try to keep the talk of ROMs down, especially the part of how to obtain them and what not. -
I've started this thread because nobody did it. I dont know how to put the files back, so when we're done I'll ask Kaarosu if he wants to make a patch of it -Progress- Done: 0000.txt 0001.txt 0002.txt I guess that this is the right directory, PM me if I made a mistake, this is the first time I'm doing this stuff http://github.com/bjfh/Pokemon-Black-White-Dutch-Translation-Files Try to not use the word ROM too much, and the subject ROM everyone who knows Dutch and English/Japanese is welcome. Translate the English stuff in the 0000 directory, then place your commits in the 0001 directory, so we can make a double sectored game I guess that it will be better if we just translate the stuff that is already translated too English, because most of us don't have enough Japanese knowledge. (Including myself) You may talk in Dutch, but only in this thread.
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black / white Pokemon Black & White French Translation
Sirithfalas posted a topic in ROM - NDS ROM Hacks
Hi everyone. I'm new on this forum, and I want contribute for a french translation patch. 'cause we are a lot of people playing B & W here, and the frenchies who can understand japanese are few -
FILES DA TRADURRE: http://github.com/projectpokemon/Pokemon-Black-White-Translation-Files/tree/master/0000/ Here I Am! I'm an Italian User and i'm looking for people that can help with this Project, at least for the Italy Translation! Anyway We'll translate from your English Updates. Eccomi, sono un utente italiano e sto cercando persone che possano aiutarci con questo progetto, per la traduzione Italiana! Comunque tradurremo man mano che i files.txt inglesi verranno rilasciati. Se volete aiutare su un forum/blog italiano del circuito blogfree, lavoriamo su phw.blogfree.net Coordinatori: Pokèmon World Blog(Vincent) Collaboratori: Dany Malfurion Roxas75 Conferma la presenza! melo-hk Jolly-Joker Mike_ David23 Se non vi trovate nella lista, potreste essermi sfuggiti. Ditelo! Ed a Vala un ringraziamento per i preziosi consigli Translation Files / Files da Tradurre: Cartella / Folder 0000 Files da Correggere : 0000 - 0030 Errori / Problemi riscontrati nella traduzione: Piccole imperfezioni e proprietà di linguaggio usate convenzionalmente nei Giochi Pokèmon. Esempio: Uomo per Ragazzo (Testo Corretto) o Donna per Ragazza (Testo Corretto) Download Files da Correggere : http://www.mediafire.com/?7aih7m4ed1t24zd Testo Corretto in lingua Inglese ( Disponibili nella cartella online): http://github.com/projectpokemon/Pokemon-Black-White-Translation-Files/tree/master/0000/ Translated Files / Files Tradotti: Cartella 0000 [93/272]: -0000 -0001 -0002 -0003 -0004 -0005 -0006 -0007 -0008 -0009 -0010 -0012 -0013 -0014 -0015 -0016 -0017 -0018 -0019 -0020 -0021 -0023 -0024 -0025 -0026 -0027 -0029 -0030 -0032 -0035 -0036 -0037 -0038 -0043 -0044 -0046 -0049 -0051 -0053 -0054 -0055 -0059 -0060 -0061 -0065 -0073 -0074 -0075 -0076 -0077 -0079 -0080 -0081 -0082 -0086 -0088 -0089 -0090 -0092 -0140 -0141 -0148 -0158 -0159 -0161 -0166 -0167 -0168 -0172 -0173 -0177 -0179 -0180 -0181 -0182 -0185 -0187 -0191 -0198 -0199 -0202 -0204 -0207 -0208 -0211 -0234 -0237 -0238 -0239 -0240 -0254 -0261 -0269 -0271 -0272 Miniguida: Come usare il comando \xfffe Sarà utile a molti. Il comando \xfffe serve a far andare a capo nel TextBox (Box di Dialogo) e appunto serve per non far "uscire dai bordi" il testo. Per cui, come usarlo: Quando traducete un testo, cercate di contare il numero di "blocchi" (Per blocchi si intende uno "spazio" che può essere una lettera o uno spazio) e porre un "limite" quando incontrate il comando \xfffe Esempio pratico. Prendiamo come esatta la traduzione dei nostri cari compagni Inglesi, per cui, mi metto a contare il numero di "Blocchi" nella frase (0 sta per 10): Ok, in questo caso il numero massimo di blocchi o lettere, spazi (A voi la definizione che più vi aggrada ) è 21, per cui quando tradurremo porremo il comando \xfffe quando il testo supererà il numero prefissato, il che vuol dire, che il testo non uscirà fuori dallo schermo. Per cui: Ovviamente, se ci sono più \xfffe bisogna controllare anche i successivi nello stesso modo, non limitatevi solo al primo. Solitamente, i blocchi massimi prima di andare a capo oscillano tra i 25/30, ma per evitare il maggior numero di errori possibili, attenetevi a quelli già dati. Inoltre il 21 è riferito all'esempio, per cui non preoccupatevi se sono maggiori o inferiori. E se usate questo metodo, ricordatevi di eliminare i numeri indicativi. CONSIGLI GENERALI \xf000Ă\x0001\x0000\xfffe. Cos'è. Come tradurlo. Il comando \xf000Ă\x0001\x0000\xfffe si riferisce ad un qualcosa di specifico nel gioco. Può essere un oggetto, un Pokèmon. Analizziamolo nel contesto: In questo caso, si riferisce propriamente ad un Pokèmon, con cui grazie al comando \xf000Ă\x0001\x0000\xfffe la frase viene estesa a tutti i Pokèmon. Come tradurlo dall'inglese. In questo caso, la 's si riferisce al Genitivo Sassone (Spero non abbiate bisogno di questo link, ma per chi non sapesse a cosa mi riferisco : http://www.nspeak.com/newbasic/grammatica/genitivosassone.htm )per cui, per tradurlo in italiano dobbiamo seguire le regole imposte dalla nostra lingua, spostando dunque il comando: Per farvi meglio capire, sostituiamo il Comando con il nome di un Pokèmon (Non Fatelo quando traducete) <- QUESTO è SOLO UN ESEMPIO, CHARMANDER è AL POSTO DEL COMANDO \xfee\xf000\xfe00\ <- IN ITALIANO Per cui, ecco un esempio pratico, con il comando nella frase: INGLESE: Il comando si trova all'inizio. ITALIANO: Il comando segue "L'attacco di" Codifica del Testo Tradotto Al fine di non perdere alcuna formattazione del testo, salvate il file modificato in UTF-8 anzichè ANSI. A volte potrebbe comparirvi un messaggio di conferma, che vi chiederà come salvare il testo. Scegliete annulla e selezionata UTF-8 dal menù a tendina prima di salvare. Questo per noi "simbolo" : 봅 non viene letto correttamente dalla codifica ANSI, perciò nel momento in cui andrete a salvare il file.txt, il Blocco Note vi chiederà se salvare perdendo i Dati e quindi scegliere OK (NO!) oppure salvarlo con un altra codifica e quindi scegliere Annulla. Vi si aprirà la finestra di Salvataggio, in cui dovrete selezionare dal menu a tendina la codifica "UTF-8" (Vedi immagine sottostante):
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**Note from SCV**: Talking in portuguese is permitted here as the thread is about translating BW to portuguese. Eu vi o projeto de tradução pro inglês e tive essa ideia de traduzir para o Português Brasileiro. Depois de alguns contratempos, consegui começar aqui. Qualquer pessoa que quiser ajudar será bem vinda! Aqui está a nossa página do github: http://github.com/Netto-kun/Pokemon-Black-White-Brazilian-Portuguese-Translation-Files Progresso atual: Traduzido quase completamente arquivo 0191.txt (classes de treinadores) Traduzindo também o 0017.txt (mensagens da batalha) e 0190.txt (nomes dos treinadores)