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Everything posted by MasterKirby1982
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The Modpack Project
MasterKirby1982 commented on evandixon's tutorial in Editing ROMs with Sky Editor
But still Evandixon, is this the real tutorial of "building solution" for 3DS PMD games? -
Now I found this error when creating a Solution "DS ModPack" in Pokemon Super Mystery Dungeon (1,72GB) (with subtitled Spanish words). Won't let me extract this game! Please help me! Exception Details: System.ComponentModel.Win32Exception (0x80004005): El ejecutable especificado no es una aplicación válida para esta plataforma de sistema operativo. en System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo) en System.Diagnostics.Process.Start() en DotNet3dsToolkit.Converter.VB$StateMachine_10_RunProgram.MoveNext() --- Fin del seguimiento de la pila de la ubicación anterior donde se produjo la excepción --- en System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) en System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) en DotNet3dsToolkit.Converter.VB$StateMachine_70_ExtractCIAPartitions.MoveNext() --- Fin del seguimiento de la pila de la ubicación anterior donde se produjo la excepción --- en System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) en System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) en DotNet3dsToolkit.Converter.VB$StateMachine_91_ExtractCIA.MoveNext() --- Fin del seguimiento de la pila de la ubicación anterior donde se produjo la excepción --- en System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) en System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) en DotNet3dsToolkit.Converter.VB$StateMachine_90_ExtractCIA.MoveNext() --- Fin del seguimiento de la pila de la ubicación anterior donde se produjo la excepción --- en System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) en System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) en System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task) en DotNet3dsToolkit.Converter.VB$StateMachine_93_ExtractAuto.MoveNext() --- Fin del seguimiento de la pila de la ubicación anterior donde se produjo la excepción --- en System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) en System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) en SkyEditor.ROMEditor.Projects.BaseRomProject.VB$StateMachine_41_ImportRom.MoveNext() en C:\BuildAgent\work\c4ac4fe3838706c2\SkyEditor.ROMEditor.Windows\Projects\BaseRomProject.vb:línea 198 --- Fin del seguimiento de la pila de la ubicación anterior donde se produjo la excepción --- en System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) en System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) en SkyEditor.ROMEditor.DsModSolutionInitializationWizard.BaseRomStep.VB$StateMachine_25_ExtractRom.MoveNext() en C:\BuildAgent\work\c4ac4fe3838706c2\SkyEditor.ROMEditor.Windows\DsModSolutionInitializationWizard.vb:línea 144 --- Fin del seguimiento de la pila de la ubicación anterior donde se produjo la excepción --- en System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) en System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) en SkyEditor.ROMEditor.UI.WPF.DsModSolutionInitializationWizardBaseRomStepView.VB$StateMachine_5_btnExtract_Click.MoveNext() en C:\BuildAgent\work\c4ac4fe3838706c2\SkyEditor.ROMEditor.UI.WPF\Views\WizardSteps\DsModSolutionInitializationWizardBaseRomStepView.xaml.vb:línea 19 --- Fin del seguimiento de la pila de la ubicación anterior donde se produjo la excepción --- en System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state) en System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) en System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) en System.Windows.Threading.DispatcherOperation.InvokeImpl() en System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state) en MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj) en System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) en System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) en System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) en MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state) en System.Windows.Threading.DispatcherOperation.Invoke() en System.Windows.Threading.Dispatcher.ProcessQueue() en System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) en MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) en MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) en System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) en System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) en System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) en MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) en MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) en System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) en System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame) en System.Windows.Window.ShowHelper(Object booleanBox) en System.Windows.Window.Show() en System.Windows.Window.ShowDialog() en SkyEditor.UI.WPF.MenuActions.FileNewSolution.VB$StateMachine_9_DoAction.MoveNext() --- Fin del seguimiento de la pila de la ubicación anterior donde se produjo la excepción --- en System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state) en System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) en System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) en System.Windows.Threading.DispatcherOperation.InvokeImpl() en System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state) en MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj) en System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) en System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) en System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) en MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state) en System.Windows.Threading.DispatcherOperation.Invoke() en System.Windows.Threading.Dispatcher.ProcessQueue() en System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) en MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) en MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) en System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) en System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) en System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) en MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) en MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) en System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) en System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame) en System.Windows.Window.ShowHelper(Object booleanBox) en System.Windows.Window.Show() en System.Windows.Window.ShowDialog() en SkyEditor.UI.WPF.StartupHelpers.VB$StateMachine_4_ShowMainWindow.MoveNext() Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscorlib.dll SkyEditor.ROMEditor.UI.WPF, Version=4.2.12.0, Culture=neutral, PublicKeyToken=null C:\Users\RIKI.Usuario-PC\Downloads\RIKI's Programs\Sky Editor (Rom Editor)\SkyEditor.ROMEditor.UI.WPF.exe PresentationFramework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework\v4.0_4.0.0.0__31bf3856ad364e35\PresentationFramework.dll WindowsBase, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\WindowsBase\v4.0_4.0.0.0__31bf3856ad364e35\WindowsBase.dll System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll PresentationCore, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 C:\Windows\Microsoft.Net\assembly\GAC_32\PresentationCore\v4.0_4.0.0.0__31bf3856ad364e35\PresentationCore.dll System.Xaml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xaml\v4.0_4.0.0.0__b77a5c561934e089\System.Xaml.dll mscorlib.resources, Version=4.0.0.0, Culture=es, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\mscorlib.resources\v4.0_4.0.0.0_es_b77a5c561934e089\mscorlib.resources.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll SkyEditor.UI.WPF, Version=0.0.0.160, Culture=neutral, PublicKeyToken=null C:\Users\RIKI.Usuario-PC\Downloads\RIKI's Programs\Sky Editor (Rom Editor)\SkyEditor.UI.WPF.dll SkyEditor.Core, Version=4.1.0.0, Culture=neutral, PublicKeyToken=null C:\Users\RIKI.Usuario-PC\Downloads\RIKI's Programs\Sky Editor (Rom Editor)\SkyEditor.Core.dll Microsoft.VisualBasic, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\Microsoft.VisualBasic\v4.0_10.0.0.0__b03f5f7f11d50a3a\Microsoft.VisualBasic.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll SkyEditor.Utilities.AsyncFor, Version=5.0.0.0, Culture=neutral, PublicKeyToken=null C:\Users\RIKI.Usuario-PC\Downloads\RIKI's Programs\Sky Editor (Rom Editor)\SkyEditor.Utilities.AsyncFor.dll netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\netstandard\v4.0_2.0.0.0__cc7b13ffcd2ddd51\netstandard.dll SkyEditor.IO, Version=5.0.8.0, Culture=neutral, PublicKeyToken=null C:\Users\RIKI.Usuario-PC\Downloads\RIKI's Programs\Sky Editor (Rom Editor)\SkyEditor.IO.dll Newtonsoft.Json, Version=11.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed C:\Users\RIKI.Usuario-PC\Downloads\RIKI's Programs\Sky Editor (Rom Editor)\Newtonsoft.Json.dll System.Numerics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Numerics\v4.0_4.0.0.0__b77a5c561934e089\System.Numerics.dll System.Runtime.Serialization, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.Serialization\v4.0_4.0.0.0__b77a5c561934e089\System.Runtime.Serialization.dll System.Data, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_32\System.Data\v4.0_4.0.0.0__b77a5c561934e089\System.Data.dll SkyEditor.ROMEditor.Windows, Version=4.2.12.0, Culture=neutral, PublicKeyToken=null C:\Users\RIKI.Usuario-PC\Downloads\RIKI's Programs\Sky Editor (Rom Editor)\SkyEditor.ROMEditor.Windows.dll SkyEditor.CodeEditor, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null C:\Users\RIKI.Usuario-PC\Downloads\RIKI's Programs\Sky Editor (Rom Editor)\SkyEditor.CodeEditor.dll SkyEditor.CodeEditor.UI.WPF, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null C:\Users\RIKI.Usuario-PC\Downloads\RIKI's Programs\Sky Editor (Rom Editor)\SkyEditor.CodeEditor.UI.WPF.exe SkyEditor.ROMEditor, Version=4.1.0.0, Culture=neutral, PublicKeyToken=null C:\Users\RIKI.Usuario-PC\Downloads\RIKI's Programs\Sky Editor (Rom Editor)\SkyEditor.ROMEditor.dll DSPatcher, Version=1.0.0.4, Culture=neutral, PublicKeyToken=null C:\Users\RIKI.Usuario-PC\Downloads\RIKI's Programs\Sky Editor (Rom Editor)\DSPatcher.exe DotNet3dsToolkit, Version=0.0.0.118, Culture=neutral, PublicKeyToken=null C:\Users\RIKI.Usuario-PC\Downloads\RIKI's Programs\Sky Editor (Rom Editor)\DotNet3dsToolkit.dll ICSharpCode.AvalonEdit, Version=5.0.3.0, Culture=neutral, PublicKeyToken=9cc39be672370310 C:\Users\RIKI.Usuario-PC\Downloads\RIKI's Programs\Sky Editor (Rom Editor)\ICSharpCode.AvalonEdit.dll Xceed.Wpf.AvalonDock, Version=3.4.0.0, Culture=neutral, PublicKeyToken=3e4669d2f30244f4 C:\Users\RIKI.Usuario-PC\Downloads\RIKI's Programs\Sky Editor (Rom Editor)\Xceed.Wpf.AvalonDock.dll PresentationFramework.Aero, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework.Aero\v4.0_4.0.0.0__31bf3856ad364e35\PresentationFramework.Aero.dll Xceed.Wpf.AvalonDock.resources, Version=3.4.0.0, Culture=es, PublicKeyToken=3e4669d2f30244f4 C:\Users\RIKI.Usuario-PC\Downloads\RIKI's Programs\Sky Editor (Rom Editor)\es\Xceed.Wpf.AvalonDock.resources.dll PresentationCore.resources, Version=4.0.0.0, Culture=es, PublicKeyToken=31bf3856ad364e35 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\PresentationCore.resources\v4.0_4.0.0.0_es_31bf3856ad364e35\PresentationCore.resources.dll PresentationFramework-SystemXml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework-SystemXml\v4.0_4.0.0.0__b77a5c561934e089\PresentationFramework-SystemXml.dll PresentationFramework-SystemData, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework-SystemData\v4.0_4.0.0.0__b77a5c561934e089\PresentationFramework-SystemData.dll UIAutomationTypes, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\UIAutomationTypes\v4.0_4.0.0.0__31bf3856ad364e35\UIAutomationTypes.dll UIAutomationProvider, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\UIAutomationProvider\v4.0_4.0.0.0__31bf3856ad364e35\UIAutomationProvider.dll System.Deployment, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Deployment\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Deployment.dll System.Deployment.resources, Version=4.0.0.0, Culture=es, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Deployment.resources\v4.0_4.0.0.0_es_b03f5f7f11d50a3a\System.Deployment.resources.dll Microsoft.GeneratedCode, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null An error occurred while listing the Loaded Assemblies: System.NotSupportedException: No se admite el miembro invocado en un ensamblado dinámico. en System.Reflection.Emit.InternalAssemblyBuilder.get_Location() en SkyEditor.UI.WPF.ErrorWindow.UpdateExceptionDetailsMessage() -------------------- User Message:
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Oh and by the way Evandixon, I made a suggestion or request in this following link: I would appreciate discovering what code I was looking for in this link if you would, but the problem that was a long time ago, don't you think?
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... Well, you understood the situation of the Sky Editor now bone, in the first place I think I was a little impatient of what I expected hehe ... , then thanks for the reply Evandixon! And the other thing, well, I didn't even know that, but anyway it doesn't matter it's fine to edit 3 Pokémon since in that game there were few Legendary Pokémon (Compared to the Super Mystery Dungeon ... ), still thanks for the reply Evandixon has helped me a lot .
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Actually no, there is no error in the box but when I gave it to 'build' in Solution, in your tutorial it says that once: "when you give the option build in Solution already there you just have to wait for it to confirm all the mods that you added", in that case I added a Starter Mod in Pokemon Mystery Dungeon Gates to Infinity and once I finished modifying everything I hit 'build' and had to wait for it to finish (like I did in Pokémon Mystery Dungeon Explorers of Sky but still everything worked), but I don't know why this game did not when I was waiting for me to finish, it only lasted 20 seconds to finish (instead with explorers of sky it was 3 minutes that was delaying but it was a success), and then I responded saying: "What, but what happened here." So when I went to the address I said in your tutorial it says it is at: Modpack/(Output), but it turns out when I got there.......... There was nothing.... So I said: "How strange, something is happening very strange, I'm sure." So when I gave it build again, this time I was watching for that and when I noticed Build Progress it said: "Extracting Portraits", instead the bottom left corner said: "Ready". So there you go crazy, only the "Ready" should appear with all its green line when it had completed the entire process of "Build Progress" (that's how the Pokemon Mystery Dungeon Explorers of sky did it), but it turns out that it was a bit reverse as The more it seems, the more it was in "Loading" in a few seconds and in 20 seconds it now says "Ready" but when I saw the "Build Progress" it said: "Extracting Portraits", I don't know what just happened but there is an error I'm sure . PSD: The Pokémon Mystery Dungeon Gates to Infinity Game weighed 878 MB, but I have another one saved in MEGA with 1.0 GB and it turns out that the game I have here weighs less than the other, also I have another news in Starter Mod I can only edit 3 Pokémon: Snivy, Owashott and Axew in this game, the game should not have more?, And I can only edit the species of the Pokémon that edit all its stats and moves (that has the game of Pokémon Super Mystery Dungeon), but this only I can edit the species seriously was should have been more and had to be the same as the Pokémon Super Mystery Dungeon game, but rather editing the species It would be good :). I hope I answered you
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Pokémon Blaze Black 2 & Pokémon Volt White 2
MasterKirby1982 replied to Drayano's topic in ROM - NDS ROM Hacks
This is: (White Version) 521AF890 7820D203 121AF890 000046C0 D2000000 00000000 (Black Version) 521AF850 7820D203 121AF850 000046C0 D2000000 00000000 I hope I could have helped you. -
Pokémon Blaze Black 2 & Pokémon Volt White 2
MasterKirby1982 replied to Drayano's topic in ROM - NDS ROM Hacks
Huh? Yes it is a great rom hack of Pokémon White 2 and Black 2 and for that I congratulate you very much for what you have done, but there is a serious problem my R4i cannot read the bone game, obviously it is always made for emulators, but I wanted to play that game with my DS, but it turns out that my R4i is unable to read the game because of a single error, which is: The White Screen Error (Freeze Game Forever). " -
REQUEST: Pokémon Platinum (U) Action Replay Codes
MasterKirby1982 replied to Baka_Kyuubi84's topic in RAM - NDS Cheats
Yeah, but it really did work when I tried it anyway, thanks Innovator! In a few days I will send a special code about this game for the two most popular regions (USA/Europe and Spanish) but it may take time to finish anyway . -
Well, actually if there can be the 3rd and 4th member Pokémon Modifier code, but only I only have the EUROPEAN version, not the AMERICAN version, but I can give it to you anyway if you ask for it . 1st Pokémon (Leader) 122AC724 00000xxx 122B5A98 00000xxx 2nd Pokémon (Partner) 122AC768 00000xxx 122B5B00 00000xxx 3rd Pokémon 122B5B68 00000xxx 4th Pokémon 122B5BD0 00000xxx The xxx are the values of the Pokémon I'm glad I can help you a little.
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Evandixon, I have a problem in Pokemon Mystery Dungeon Gates to Infinity, The Sky Editor does not want to build the 'Starter Mod' that I added and that is why I clicked many times on the 'rebuild' option of 'Solution' but still it does not finish the process and it says: 'Extracting Portraits' and in your tutorial it says that the 'Portraits' only works in the PSMD but in this game, and why will it be? I need your help Evandixon!
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I also have some Legendary Pokémon collections in Pokémon Emerald. Shiny Pokémon 77BFC010 FE8DCA24 093ECE84 CE99DAF5 9C1FE7D6 B07AE5A0 A6A74710 82BD7E29
- 172 replies
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- action
- green or emerald
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(and 4 more)
Tagged with:
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I have some collections of Legendary Pokémon in Pokémon Ruby.
- 172 replies
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- action
- green or emerald
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(and 4 more)
Tagged with:
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Pokémon Black and White (U/E) Action Replay Codes
MasterKirby1982 replied to AllyKat's topic in RAM - NDS Cheats
NOTICE: Sorry for placing this, but this is important, the codes that I send for the White version, it does not work at all so if you did not know it please do not add in the DS or in an Emulator because it will not work, instead the another version (Black) if it works like the two editions and that makes it like this (Black/White), so sorry for the inconvenience and you really enjoy that code. -
REQUEST: Pokémon Platinum (U) Action Replay Codes
MasterKirby1982 replied to Baka_Kyuubi84's topic in RAM - NDS Cheats
WOWWWWWW!! I wasn't expecting someone to reply to me but anyway, thank you very much! Innovator for discovering those codes for me now I can already complete a code I was doing and I will publish it later in the English and Spanish Version games, still thank you very much Innovator!! -
REQUEST: Pokémon Black and White (U/E) Action Replay Codes
MasterKirby1982 replied to AllyKat's topic in RAM - NDS Cheats
This the real Codes Of "Learn Any TM/HM on White & Black. -
REQUEST: Pokémon Black and White (U/E) Action Replay Codes
MasterKirby1982 replied to AllyKat's topic in RAM - NDS Cheats
Well, I have codes From Pokemon White a Wild Legendary Pokémon -
Pokémon Black and White (U/E) Action Replay Codes
MasterKirby1982 replied to AllyKat's topic in RAM - NDS Cheats
White Version: Learn Any TM/HM USA/Europe 921B9C0C 0000D105 121B9C0C 000046C0 D0000000 00000000 Japanese (Untested) 921B9AAC 0000D105 121B9AAC 000046C0 D0000000 00000000 Spain 921B9BAC 0000D105 121B9BAC 000046C0 D0000000 00000000 France (Untested) 921B9B8C 0000D105 121B9B8C 000046C0 D0000000 00000000 Italy 921B9B0C 0000D105 121B9B0C 000046C0 D0000000 00000000 Black Version: Learn Any TM/HM USA/Europe 921B9BEC 0000D105 121B9BEC 000046C0 D0000000 00000000 Japanese (Untested) 921B9A8C 0000D105 121B9A8C 000046C0 D0000000 00000000 Spain 921B9B8C 0000D105 121B9B8C 000046C0 D0000000 00000000 France (Untested) 921B9B6C 0000D105 121B9B6C 000046C0 D0000000 00000000 Italy (Untested) 921B9AEC 0000D105 121B9AEC 000046C0 D0000000 00000000 Well, I Have new Codes From Pokemon Black & White Version to Learn Any TM/HM now is Fixed -
Pokémon Black and White (U/E) Action Replay Codes
MasterKirby1982 replied to AllyKat's topic in RAM - NDS Cheats
Well it's ready, Wild Legendary Pokémon in Black Version (Black) Kanto.txt (Black) Johto.txt (Black) Hoenn.txt (Black) Sinnoh.txt (Black) Unova.txt -
Pokémon Black and White (U/E) Action Replay Codes
MasterKirby1982 replied to AllyKat's topic in RAM - NDS Cheats
Oops, I didn't see that one, sorry. But hey, this is what they need. Wild Legendary Pokémon in White Version (White) Kanto.txt (White) Johto.txt (White) Hoenn.txt (White) Sinnoh.txt (White) Unova.txt -
Pokémon HeartGold and SoulSilver (U)/(J) Action Replay Codes
MasterKirby1982 replied to Fallen's topic in RAM - NDS Cheats
I Have Posted Here!- 1532 replies
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Pokémon Black and White (U/E) Action Replay Codes
MasterKirby1982 replied to AllyKat's topic in RAM - NDS Cheats
Wild Legendary Pokémon in Heart Gold (USA/Europe Version) (HG) Kanto (USA).txt (HG) Johto (USA).txt (HG) Hoenn (USA).txt (HG) Sinnoh (USA).txt -
REQUEST: Pokémon Platinum (U) Action Replay Codes
MasterKirby1982 replied to Baka_Kyuubi84's topic in RAM - NDS Cheats
Hello, guys could you help me to find out what is the Wild IV Modifier code of the “Spanish” version since HG / SS if you have it here I already show you what the code is like. Heart Gold (Spain) 1206F112 000021XX 1206F128 000020XX 1206F13C 000020XX 1206F150 000020XX 1206F164 000020XX 1206F178 000020XX Soul Silver (Spain) 1206F11A 000021XX 1206F130 000020XX 1206F144 000020XX 1206F158 000020XX 1206F16C 000020XX 1206F180 000020XX Platinum (USA/Europe) 12073F50 000020XX 12073F66 000020XX 12073F7C 000020XX 12073F92 000020XX 12073FA8 000020XX 12073FBE 000020XX