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Ruby Genseki

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Everything posted by Ruby Genseki

  1. Can confirm it works:
  2. I haven't finished the main story yet, as I don't speed run and like talking to all NPCs in order to find side quests to do, but this is my current team (and has been since I started the game): Yeah, starter, a DR Giratina, and four Pokémon bred in Moon specially for this playthrough. There's some stuff I'd like to have used, but since I assembled this team way before the Totem-sized Pokémon, or even Dusk Lycanroc, were announced, I just kept my first decision. The Giratina is specially funny because of some NPC's lines, like this one: I accidentally made my mom leave my luck up to the devil. This is why I like those special low-level legendaries.
  3. If this is the same as the original SM, should be fixed by simply using 5 or less Pokémon on that battle. That's all.
  4. Er, I was expecting someone else to notice this, but since no one's seemed to do it, I wanna point out the stat 072 seems to be the total Totem Stickers found. I've been checking this since the first day I've been playing, and so far, the value always matches my in-game sticker quantity:
  5. So, when doing the "Ditto Five" side quest, I interacted with the one disguised as a chef from too far. After catching it, the actual chef came running. Once he reached me, he kept running. And now, he's still running, trying to get through me.
    image.png.c9e0037198d3b7ea8ed89ca0e4e3683b.png
    Thing is, I cannot move at all until he stops talking. He cannot even begin talking if he doesn't stop running. And he cannot stop running if I'm on his way to the coord he's supposed to stop in.

    Guess...be careful, and let's hope GF fixes this on some update.

  6. It'd be way easier for some of us to check it if you directly uploaded a .pk7 instead of a QR, I myself cannot scan that so I'm just gonna have to ask: Which game did you set as your Kangaskhan's origin?
  7. There's this program called RNGReporter that can help you with that stuff. Did it for you this time, however, I must point out that its IVs are not perfect now. I made it keep its perfect attack and speed IVs but not the rest, as IVs were related to PID in gens 3 and 4, and shininess was determined by both PID and trainer's TID/SID combination. However, you can hyper train it once it reaches Lv. 100. Just hold the Ctrl key as you click the legality check.
  8. Sorry for double posting, didn't notice this at first. So, as for what you ask, these flags seem to be just minot things. There are a lot of flags who may differ from one save to another before and after doing the Photo Club thingy, but that mostly depends on whether you picked certain item, battled certain trainer, or not.
  9. Well, of course you cannot use it, as it'd freeze anytime you try to do it on Citra, not only the tutorial (at least, it's been that way for me), but I don't think that's a problem if you're simply playing on the emulator. All I personally care about is the story, legendary hunting for my wide collection, and battle facilities. It has worked for me and some other people. And, actually, I'm the one who did that bit of research, the same Ruby Genseki who commented it on that YT video xD Now I'm being asked to upload a video for those who don't understand it, but the only reason for my YT account to exist is that it's required to comment, so, anyone willing to do it?
  10. The Milotic seems to be an error indeed, as Feebas could be obtained from DW, and thus, in a Dream Ball. However, your Glalie's illegality is due to it being a hatched Pokémon, and thus, the only possible Ball for it being the regular one. This is most likely due to it being caught normally and someone (maybe the OT, maybe someone else) editing its IVs without any caution.
  11. Sorry, didn't see your edit at the time. Are you still having troule with these ones? If so, could you upload them?
  12. Maybe due to being a shiny Gen 6 Rayquaza? IIRC, the Nintendo HK one wasn't tradable at all, either. Don't know about the Summer'15 one, though.
  13. Not sure if anyone has done it yet, but managed to edit an USUM Festival Plaza (don't wanna take the risk to post screenshots, unless I'm told by a staff member that I can). Almost nothing but the offsets seem to have changed, so it was easy to figure it out. If this hasn't been already done, I can attach a document with what I've found. Even though I'm suspecting Kaphotics already did since some standard stuff can be edited with the latest PKHeX builds, someone else might wanna be able to do some hex editing that cannot yet be done via PKHeX.
  14. The Tapus being still shiny-locked is sort of a disappointment, but I guess it's understandable story-wise. Still no excuse to shiny lock Zygarde or Magearna. Not like I care that much about them, though, since the regular Zygarde looks way better to me, and Magearna looks exactly the same unless it's original color. Still glad the UBs and past gen legends can be shiny. Time to get neat stuff on Beast Balls! And... Yes! Even though Pidgey line isn't in the Alola Dex, I'm sold with them being legitimately obtainable in Beast Balls!
  15. Er...that's completely normal, the games haven't been officially released yet, and just so you know, this site doesn't support piracy.
  16. Never paid attention to that "Shortcuts" button, and I'm sure a lot of other users haven't, either. Gee, I bet there's a lot of people who don't even know there's a mystery gift database. Took a while for me to find features like that, and to this day, the program still surprises me sometimes (just like right now, I though the green IV box was just to tell it was hyper trained, didn't know it could actually be changed).
  17. Yes, that's something everyone should know, but... Didn't actually know this feature ._. okay, that'll save some time xD
  18. Oh, so that's all? Actually worked, so, here it is. Also... Cecillia, I hope you don't mind, but I felt so sorry for the poor thing that I gave him some love and hyper trained him myself Due to the glitch theSLAYER mentioned, the only possible max IV for it was HP, the attack IV could only range between 1-7, and all others would be always 0, so Hyper Training was urgently needed. [Edit] Also, if anyone reading this is interested, the offset determining the Hyper Training value is DE. Still don't know all the possible values, though, since I have barely used this feature myself, but this particular combo is 3C.
  19. Whew, I'm finally done... Here, I fixed everything but Suicune Magmar's ribbon thing is an error, so it having the Classic Ribbon is all right. However, that event was exclusive to X and its origin game appears as Y, so I corrected that. And about the rest... Mewtwo: PID type was "None" and had nature mismatch. Latias: Same as Mewtwo. Latios: Same as Mewtwo. Kyogre: Same as Mewtwo. Rayquaza: Same as Mewtwo. Uxie: Same as Mewtwo. Ho-Oh: PID type was "None". No nature mismatch, but still a problem. Togekiss: Same as Ho-Oh. Dialga: Same as Ho-Oh. Giratina: Same as Ho-Oh. Arceus: PID-Nature mismatch. The thing's proper nature was Calm. Meloetta: As Sirnight said, its only issue was its SID not being the correct one. Where did you get this thing, anyway? There are some things for me to clarify, though: As I previously stated, can't help you with the Suicune. The reason for this is that I'm not sure about what PID type do gen 3 roamers use. Fixed everything else. Most of them required PID Method 1. The only exceptions to this are: >Arceus: Fixed it with Method J in order to keep the Modest nature, and, according to PKHeX, it was the correct one, but I cannot confirm that by any other means, so do be careful with it. [Edit] If you'd simply rather having the nature fixed, take this one instead >Togekiss: Its PID type had to be Colo/XD. Also, changed its ability to Serene Grace 'cause no one likes Hustle. No one. Made all of them as competitively useful as possible nature, IVs and ability-wise while remaining legal (though, if you aren't satisfied with some of the IVs, Hyper Training is an option). Don't even know if you're actually into competitive battling but I thought if I was gonna help I might as well do that part of the job. That's why I took so long (found this topic a couple of hours ago). Made the shiny ones keep their shininess without changing the TID/SID combination, but their IVs aren't all that good as a result so you might find Hyper Training more necessary for them. Made'em hold Gold Bottle Caps just in case (even though you can inject them into your bag anyway xD )
  20. Actually, I'm a bit dobutful as well. I know the residence data was updated in gen 6, so I just assumed that'd be the case in gen 7 as well
  21. Since most event Mons have event OTs themselves, they always act as traded Pokémon, and thus, they will look the same regardless of whether they're in the console they were received or not. You can freely insert a japanese-locked event Mon on a party/box slot on your american console, but you've gotta make sure the Wonder Card itself is not among the ones you've received. [EDIT] Forgot but one thing: Just to make things safer, you should edit this. Make the Pokémon look like it has resided in Japan.
  22. What do you mean? About GF's legality filters? Well...it's well known these filters are really poor. I've read about Pokémon whose current level was lower than their met level getting through PokéBank.
  23. When the OT name is banned from gen 6 onwards, it is automatically changed for a generic one. Since this Victini comes from White, PokéBank would have its OT renamed as "Shiro*". Though, since you're using PKHeX anyway, change it however you want. As far as I know GF's legality filters don't take trash bytes into account.
  24. Er...well...Idk what to say about this one. All the Victinis I have are all right, so there must be something wrong with that one of yours. Could you send me that file to give it a look? EDIT: Yeah, what Kaphotics said seems plausible. Did you check it?
  25. Well...legendaries cannot look hatched since that'd make'em illegal anyway xD What is it? can you upload a screenshot or something?
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