Jump to content

Freeasabird420183

Member
  • Posts

    34
  • Joined

  • Last visited

Everything posted by Freeasabird420183

    DSDcomp failed to decompress the files, it says. ?
  1. "Player received a special starter Pokémon"? you know theres a code the vanilla game uses when referring to the player. like "[Player's name] received a special starter Pokémon" why didn't you use that? just copy paste. thats kind of immersion breaking, for, whatever immersion the game can possibly give anyway, i don't want to be reminded that i'm playing a video game. like why is it typed like that??
  2. Exception Details: System.OverflowException: Value was either too large or too small for a UInt16. at System.Convert.ToUInt16(Int32 value) at pk3DS.XYWE.MakeSlotData(Int32 species, Int32 f, Int32 lo, Int32 hi) in D:\a\1\s\pk3DS\Subforms\Gen6\XYWE.cs:line 445 at pk3DS.XYWE.MakeEncounterData() in D:\a\1\s\pk3DS\Subforms\Gen6\XYWE.cs:line 457 at pk3DS.XYWE.B_Save_Click(Object sender, EventArgs e) in D:\a\1\s\pk3DS\Subforms\Gen6\XYWE.cs:line 488 at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll pk3DS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null D:\360MoveData\Users\Josh\Desktop\PKMN\Tools\pk3DS\pk3DS.exe System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll pk3DS.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null D:\360MoveData\Users\Josh\Desktop\PKMN\Tools\pk3DS\pk3DS.Core.dll -------------------- User Message: An unhandled exception has occurred. You can continue running the program (albeit with potential side-effects), but please report this error. Allz i wanted to do was add new Pokémon to a route (drillbur and sandshrew/slash) the number of Pokémon near the power plant was dreadfully low. i saved my changes and this popped up.
  3. well if you look at the pokemon in PKHeX and randomize its IV stats it gets random characteristics. just copy the IV number for the pokemon you're editing in PK3DS. and you could just ..imagine it has the characteristic you wanted due to the IV number. like if you give the Pokémon a decent IV score it does in fact get a wee bit stronger due to this then just 0 ivs like vanilla. thats how i do it anyways.
  4. I don't think your even editing a trainer. if theres no Trainer name in that dropdown list (top right) and its just brackets and numbers (idk what that's for) then just don't edit those. edit the options that have trainer names. if you want to add new Pokémon to an actual in game trainer then select the Trainer tab. left click an empty box click "view' and make your changes. then left click the box again and click 'Set" and the selected Pokémon will appear in the list. if you ever used PKHeX its works kind of like that. Edit:i Okay after refreshing my memory of Pokémon UMoon PK3DS Select a trainer you want to edit (Drop down list, far right) left click on the Pokemon that you see there click 'View", then left click on an empty box and select 'Set'. this'll copy the previous Pokémon, now you can edit it to your liking (species/level/nature etc) and keep doing this until the trainer has the Pokémon and number you want them to have. For the stats, i like to (depending on its level) set it's IVS/EVS to how i'd assume it would be if you manually trained the Pokémon up to said level. maybe give it an extra 10 or 20 EVs in some random stat. (perhaps the trainer used some vitamins on it at some point) make things interesting. For the moves i like to use https://www.serebii.net/pokedex-xy/steel.shtml to check what level up moves the pokemon i'm editing will have at its selected level, so you don't accidentally make an OP pokemon when it shouldn't be like that at its level. (maybe throw in an HMTM move for some random spice) and you could even let the trainer have a potion or an X item or two to make it more difficult. Change all the trainers you want to edit then just X out of the program Repackage the rom file and play. erm..if theres anything you'd like to know lemmy know. i'm no expert but i know a few things at least. (i don't do randomizers)
  5. Does this even still work? i mean i downloaded everything and its all just empty page icons. theres no useable exe file.
  6. Hey, just incase your wondering idk, I've just (as of time of writing) found an option for filling the Pokédex Way quicker. in the Pokédex section theres a modify button that will allow you to complete the dex in one click. the shiny thing thats still something your going to have to do yourself it would seem, however. you probably don't even care anymore but when i found this i thought "hey maybe that guy would want to know" idk take this what you will.
  7. How does 169 (Nice!) people not know how to use the position modifying aspect of PK3DS. DOES ANYONE KNOW?! either this or can someone point me towards an up to date version of UMOON/USUN?. Like its a thing people know, why not categorize it so other people can know it for future reference?.
  8. I simply* want to find a way to change my characters dumb get up at the start of the game so i can look how i want to look. In Pk3DS in the trainer editor section theres XZY coordinates changing them to the supposed cords of the clothing shop on Melemele island results in just a black screen when you load the save. i heard in an another thread that you have to copy/paste the cords to some other file or something... does anyone know how exactly to change the cords so i can warp around without actually activating the story triggers. so i can get the the clothes shop and hairstylist and then warp back to where i started and Start the game with a cool get up as apposed to the dumb one you start out with. like what file, do i need to paste the XY cords for this trick to even work?.
  9. In PKHeX where it says its illegal if you mouse over and click it it will say why its illegal. Maybe it has illegal moves? it can't be captured in your version of the game if at all perhaps? wrong Pokéball for encounter type etc.? maybe is just, you can't capture a shiny version of these Pokémon. what does it say?
  10. OOH.. shit so thats how it works.. i figured the higher it was the better/harder the AI will be. that answers some questions. hm so.. just keep Trainers around 8 then?
    Its a damn handy Tool.
  11. And of course nobody responds to this, (sorry btw) i wanna know how to warp to locations just so i can "start" the game from the beginning looking how i want my character to look. but its like its a big secret or something i can't find any information on how to solve the black screen issue.
  12. Can you please add a clothing section to PKhex for Pokemon USun/moon like how it is for X and Y. the fact that its missing is a little perplexing.
  13. Just download a program called PK3ds This video will at least show you how to install the program and after that it should be quite strait forward to use. its an easy tool to use, it just requires a bit of time to edit trainers and gym leaders. you can also edit the story text if you want to, among other things.
  14. sorry if this isn't where i should put this but, The selection of clothing in these games is abysmal. and i'm honestly surprised nobody's ever dealt with this issue in any way, can anyone tell me where these cloth's are stored in some file somewhere?. so maybe for X and Y's case i could perhaps add new colors for the clothes that are in the game, like how it is with Sun/Moon. is there a tool i could use to access this? if not could there be?
  15. So theres a Trainer appearance editor in the PKHEX app that allows you to change your characters clothing. So changing the hair shirt pants etc. all works fine. but why is there various options to change makeup? when i change these settings in any way my character just defaults to her beginning get up?. even though she had a blue shirt shorts and the like before hand. theres a freckles option that can be changed*? and it doesn't screw with my characters look, (does the default female character have freckles?) however her face icon on the save file looks a bit screwy. But any other options mascara, lipstick etc. all reverts my character to her default clothing. am i missing something here? is there certain numbers that correspond with particular lipstick colors? like 2 4 6, instead of 1 2 3 er whatever?. theres no dropdown list of options its just an editable number. not sure how that works exactly can anyone fill me in on this?
  16. These are just my wild imaginings but would be cool to see none the less imo ha ha. Name: 1000 Strikes Type: Fighting Attack: Base 100, 90 Hit rate PP: 3 Description: The user unleashes a blindingly fast flurry of skin rending Punches, organ tearing palm strikes and bone shattering chops. This move is unique (as in no other Pokémon knows this move) and can only be learned by TM. any fighting type Pokémon with fists (excluding Hitmonchan) can use it but its base damage will be lowed to 70. for full effect teach to Machamp. Name: Armageddon Type: Dragon Attack: 1000, 100 hit rate (95 hr vs flying Pokémon) Charge time: 3 turns PP:1 Description: The user, after three turns unleashes a Mega Powerful beam of Energy annihilating anything within its path. it doesn't need to be accurate. This move is unique (as in no other Pokémon knows this move) and can only be learned by TM. This is the ultimate attack. if the enemy can't take down the Pokémon using it within 3 turns, regardless if the enemy trainer has any other Pokémon left, if this move fires, you win. if targeting a flying type Pokémon however only that Pokémon will be taken down and the battle will continue. the one hit win only applies if targeting a non flying type Pokémon. it will then require three entire battles to recharge to be able to use the Pokémon and the move again, One battle if sent to a Pokémon center right away. the Pokémon who used it is essentially "fainted" until then. IF this move actually misses, somehow.. the Pokémon who actually dodged it deserves a medal and a one month all exclusive paid vacation to a location of its choice. and the Pokémon who used the move won't be able to fight afterwards and will have to be switched out.
  17. Sorry if this isn't what you meant but, you need to be on the Attacks tab, select any moves you want to teach the pokemon once thats all taken care of right click on the edited pokemons image in the party box and select 'Set' and it will save your changes. save and quit and start your game and your lvl 5 Mudkip will know the, no doubt OP moves you selected lel Oh and your image is broken, i can't see what you put there, hence this comment.
  18. You'll Need an additional Program Called PK3DS this tool is quite powerful, in it theres a tab called evolutions, and with it you can get rid of all Trade/item/relationship type evolution requirements and make them instead evolve by level, like the large majority of other pokemon, as it really should be imo but whatever. among other cool things you can do to make your game your own. this is the tutorial i used to get it. vvvv
  19. Hello, i've noticed a rather off issue with PKHeX, the Pokepuff tab that allows you to give yourself whatever Puffs you want, doesn't seem to....work, right, as in when i look up pokepuffs online and it says that Mint pokepuffs for instance are supposed to be green, but when i add a bunch of mint puffs, ingame they are actually Sweet puffs because they're are Pink not Green as they should be. are the Puffs..mixed up or something? like lets say i want Mint and sweet Puffs, i add them, they say mint and Sweet puffs, but ingame they are ALL Sweet puffs (Pink). or..am i missing something? i even tried adding all the flavors to the list and yet all i get is mostly Pinks and Mocha's, Maybe one or two greens. and Citras is supposed to be The orange Puffs right? and yet allz i get is Mostly Pinks/Sweets. whats the deal?
×
×
  • Create New...