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StarsMmd

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Everything posted by StarsMmd

  1. ----------------------------------------------------------------------------------- The world's first ever Pokemon XD:GoD hack! ------------------------------------------------------------------------------------------------------------- Main Features: Physical/Special Split Gen VII type matchup chart including fairy type New set of shadow pokemon and other obtainable pokemon Over 100 Shadow Pokemon Over 50 Shadow Moves Over 75 Wild Pokemon Moves and abilities from later generations Mostly Gen VII Game Mechanics More challenging opponents Corrupted Save files Download How to patch your ROM: Change Log: Known Bugs: Notes: Recommended Dolphin Settings: provided by @Grip55 FAQs: Special Thanks @Tux @psy_commando @Tiddlywinks @Made_s @Ddeathscythe
  2. Oh it's really bad . Apparently they were trying to make orre feel more foreign and exotic but it's just annoying.
  3. I was thinking the same thing! I only just saw the new info a few minutes ago myself because I was busy with my final uni project of the year but I'm completely done for the year now. If all goes to plan i believe XG should be ready to go up later today. It's starting at version 0.9 mostly because battle bingo and battle sims have been temporarily removed completely from the game and not everything has been tested but it'll be much easier to find any potential bugs with people actually playing the game. I've fixed everything I've found so far in 2 play throughs so it should be pretty stable already. I got bored of renaming all the trainers (it's a lot more work than you would think) so about half still have weird orre names ?
  4. Hahahaha that's really thoughtful of you. I've never really considered it. I do what I do because I enjoy it and it's awesome to share it with others who share my enthusiasm ?
  5. yup just a few minor things to tweak but it's all worked even better than expected so far!
  6. literally just purified shadow lugia 5 minutes ago while testing . Yeah there's a lot of type diversity so plenty of options. I had all max sets well before I reached lugia.
  7. I really don't know. It might be something I can figure out myself but will probably require someone with the knowledge to be interested.
  8. Yeah it really does take a lot of time. You could always use XG as a base since a lot of stuff is already implemented. I'll be making some proper hack tools soon too.
  9. Sorry for the long wait but you won't have to wait much longer! I can confirm that it works perfectly on nintendon't. You can use the same settings you would use for regular XDGoD. I think I use "wii u wide screen" without "force wide screen". Forcing wide screen causing some visual errors in places. I prefer nintendon't just because it runs at full speed consistently and is generally more reliable. The graphics and sound are all perfect. It's actually not too difficult to set up too. On the other hand, Dolphin has a really cool feature which lets you automatically load custom textures into the game using the common .tga file type and therefore doesn't require any knowledge of the game's texture formats or even which files those textures came from. I thought of making all shadow pokemon have darker textures like shadow lugia does by replacing their shiny colours and then just removing shininess from the game. However, since it would only work in dolphin which can be slow and unreliable at times, I ultimately decided not to. I'm hoping to find the actual texture files in the ISO eventually and when I do I will be able to use shadow textures directly from the ISO which will work on any emulator. So far no luck though. I know where to look, I'm just not sure what the data is supposed to look like. ?
  10. Hmm, I'm not sure where to start there's quite a lot. In general you can expect a completely new selection of shadow pokemon and a steeper level curve making the game more challenging and entertaining. I've tried to put in as many features from newer generations as possible. The most significant being the addition of the fairy type and the physical special split. I also added things for convenience like the ability to learn tutor moves as many times as you want. I'll have a full break down when I post the download link in a few days time.
  11. It's going pretty well. Should be done with this initial release in a few days ??
  12. Hmm.. it's happening to me as well actually. I don't know how I didn't notice this before! I should have a new version up shortly. Also going to add a folder called ISO. If you put a file in this folder with a file extension of .iso,.ISO,.gcm or .GCM then when you click save the files will automatically be imported into the ISO for you (US version).
  13. Yeah it's really exciting! This is just the beginning. I'm becoming familiar with the scripting system in so future updates of XG will have some really cool stuff. Even the raw ASM routines are getting more comfortable for me so I'm eager to see what I can come up with. Hopefully some people with expertise in models, animations and music will be interested in because those are a little out of my scope right now.
  14. Wow, that's a really specific request. Funnily enough, I just went to add it to vaporeon's level up moveset, turns out I already gave it bubble beam.
  15. I considered making it possible to get more eevees actually. The thing that changed my mind was that because eevee evolves using the sun/moon shard in . It's impossible to get every eeveelution. You'd have to have picked one of the shards at the start and in order to get 4 out of the 5 at best. It isn't necessarily an issue but my aim was to increase the number of obtainable pokemon as much as possible. It is already such a hard decision and so a second eevee slot wasn't enough of a priority. When I add a few more shadow pokemon to the game (assuming it works without issues) then I definitely think that would be a great idea. As for pokemon such as salamence, I feel the exact same way and I have made the likes of bagon, beldum and dragonair available early enough in the game that they can be used properly. Of course this just means that some other poor pokemon end up being at the end but there isn't much that can be done about that. There will be a good selection of fighting types and of every type in general. Good type representation was a top priority in deciding which pokemon would be available. When was released, the shadow pokemon in it were actually quite rare. So the pokemon company put pokemon in for the sake of completing the pokedex (like lugia). However that isn't a consideration anymore so the obtainable pokemon have been changed completely. In fact Lugia, eevee and togepi only 2 pokemon are obtainable in the same locations as they were in the original. With all this being said, every pokemon so far has been decided by me alone. I haven't taken into consideration how other people might feel. So while I feel like my decisions are pretty good I will definitely be open to moving things around based on feedback from the community. Of course, not everyone will agree though but I will be making hack tools for this summer so at the very least anyone should be able to tweak the game to their own preferences.
  16. I see what you're saying but let me propose this to you. Let's say there are 100 obtainable pokemon in the game. Out of those 100, you choose a team of 6. If one was to then add 50 more obtainable pokemon to the game, but none of those 50 were worth replacing one of the 6 you already chose. Then has adding those 50 shadow pokemon made the game more enjoyable? If it was hypothetically possible to choose 100 shadow pokemon such that the majority of players would be happy with their team of 6 then those 100 would be better than 150. The advantage of having more pokemon is that more people will be able to create their perfect team of 6 since there's a higher chance all of their desired mons is available. For now it will just be around 100 (the same number as in the original) until things have been tested more. So I will be aiming to have 100 which allow as many people as possible to create their perfect team. Who knows what the future holds though
  17. Yeah exactly. It's just at points in the game it already feels like there is a lot of snagging. Especially on citadark isle by which point it's probably too late to even use any of the pokemon you're snagging. There's still always the problem of how to decide which pokemon get in over others. For example, there are a lot of really awesome water type pokemon. However, with water types being the most common type, if I put in simply the top 100 pokemon, then it would be overpopulated by water types. So ghost types which are rarer may be preferred over a more popular water type pokemon just to balance the types.
  18. If the compressed script is larger then the FSYS it comes in has to be larger too and this can cause issues with reimporting the new files into the ISO. Yeah I suspected I would have to update the branches but that should be easy enough to do programmatically.
  19. Everything is going well my G. I'm currently writing a script assembler based off the script disassembler @Tux wrote. I've been really getting the hang of scripting in and a program to do it would be really convenient. I've recently been trying to figure out how feasible it is to add more shadow Pokemon into the game. From everything I've seen so far, there is a very good chance of this. I'll need to run some tests later today. There are a lot of Pokemon that I'd really like to be obtainable in the game but had to be cut due to the limited number. I just wonder whether that might reduce the enjoyment of the game though. It means more time is spent catching and purifying Pokemon you don't care about for the sake of completion. It might be best to add just a few more mons. I wonder if people would prefer to have every single Pokemon be obtainable in . What do you think? Either way it will be a little while before I start adding more pokemon as each obtainable pokemon needs to have its level up,tutor and tm moves redone to fit XG's new mechanics and this takes time. I'm pushing for a release that is stable before trying to do anything too fancy.
  20. I haven't actually decided yet. It would be nice to release a patch that can be applied directly to the ISO. I tried doing this once and it seemed like it was going to take a long time. I'll try and find out exactly how long it takes and if it's too long will try and find an alternative. Maybe I'll just dump the ISO somewhere and pray
  21. Oh that's cool. It might be possible to shrink the scripts by removing all the debugging lines. Would make it a lot easier to add new functions without having to worry about the compression sizes!
  22. Thanks for the support! Can't wait for the first release ??
  23. I'm glad you're looking forward to it! I hope you like it
  24. Hey there, sorry I didn't see your post. XDGoD is one of my favourite pokemon games of all time and I've played through it a fair few times myself! It's always a pleasure to hear from other fans of the series. I hope you'll enjoy XG. I discover new things about the game all the time so I look forward to seeing how far the hacking scene can go. Apart from the 3D models, I think hacking is actually easier than hacking the handheld games; there just aren't that many people hacking . In fact not many people even know it's possible to do yet. There is still a lot of potential. Maybe there'll be new and more exciting hacks for you each year now
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