Jump to content

StarsMmd

Innovator
  • Posts

    711
  • Joined

  • Days Won

    5

Everything posted by StarsMmd

  1. Hey there, sorry I didn't see your post. XDGoD is one of my favourite pokemon games of all time and I've played through it a fair few times myself! It's always a pleasure to hear from other fans of the series. I hope you'll enjoy XG. I discover new things about the game all the time so I look forward to seeing how far the hacking scene can go. Apart from the 3D models, I think hacking is actually easier than hacking the handheld games; there just aren't that many people hacking . In fact not many people even know it's possible to do yet. There is still a lot of potential. Maybe there'll be new and more exciting hacks for you each year now
  2. Yeah I figured it out in the end. I deleted the file but didn't update my code to factor that in so it started overwriting other files including a pokespot file. It's all fixed now ?
  3. It went well. I got to try out a few things. I found out the data which determines which tutor moves a pokemon can learn are in a random order. I had to spend some time figuring out the correct order and then shuffling the data around. I had a theory a while ago that some of the files were unused and I could delete them to make more space for important files. I never had the time to test it before but I confirmed it over the weekend. This is big because it meant I could double the number of Pokemon in mt. battle. For some reason mt. battle is really lacking in . Many trainers have as few as 1 Pokemon. XG is going to have a much steeper level curve so mt. battle needs to be on point. I somehow managed to break the pokespots at some point yesterday even though they were working perfectly beforehand and I don't even remember changing them after that. I'll just have to trace back a little and see what happened but I doubt it'll be hard to solve. I made it about half way through the game and apart from the pokespots bugging out at the end, everything else seems to be running smoothly. Once Mt.Battle has been updated the game should pretty much be ready for an initial release. There is a LOT of text that still needs to be updated so the earlier builds may be a little inconsistent in places but that can all be done over time.
  4. That's okay So do you know what happens if the setlines are overwritten? Also, does that mean that you never need to use them when writing your own scripts?
  5. It's not a problem:). I actually have my last exam tomorrow! I've been on top of all my revision too which means I was able to find time to work on XG a little. It's really, really close and I'm planning to play through the first beta version with my brother this weekend. I'll aim to release some kind of alpha/beta version within two weeks if everything seems about fine. since most of the work on the hack will be done. After that I'll release small updates for any remaining features as they are added. It will be probably change quite a bit based on the feedback i get from others between the first release and final version but it would be nice to see what people think so far.
  6. That might change after the sun and moon information coming out on tuesday! I hope they're amazing but I was really disappointed by oras, especially since gen III is my personal favourite. I'm just waiting for them to admit that the shadow mewtwo in pokken was hinting at an sequel for the NX. ?
  7. I wanted him to have a legendary but not something too powerful. That's strange. It wasn't anything that I did so I guess it must be programmed into the game. That's pretty interesting. I feel like I may have seen it before but I really can't remember for sure. It's possible to do although it would take a very brief amount of time to find it first. I know where all the code for that is in but haven't looked into colosseum as deeply.
  8. I probably will eventually but it's not a priority atm. It won't be hard to do, will just take a little bit of time.
  9. It's going really well. There isn't too much left to do, it's really just that I lack the free time right now. I'll be done with exams in a few weeks though and then it won't take very long to finish off after that. )
  10. I'm not sure about the memory card problem but it must be something to do with your settings on dolphin. You may need a new memory card file or may just need to delete the save data from your memory card file. Try playing around with the memcard manager under "tools". If you used a save state/ save file from a non-patched colosseum, then that could explain the difference in abilities.
  11. Done. Follow this link and it's in the first post.
  12. You can play it on dolphin. You most likely didn't patch the files properly. Check out this by Hawluchamp on youtube. If you really want them in the GBA games, there are much easier ways to achieve this. What you are suggesting requires you to play through the whole of pokemon colosseum just to trade them. I'm sure it would be easy to use save editors or cheat devices of sorts. I have no idea actually. ------------------------------------------------ I've added a patch for the extreme randomised version in the original post
  13. Hey, are you still working on this and have you looked into the scripts any further? I spent a lot of time looking at a bunch of the scripts recently and it's really started to make sense to me. I even tested out a few minor changes which I made manually and it all works as one would expect. In particular have you discovered any more classes/class functions? I've identified a handful more from what was in the repo last time I checked (like giving the player items and triggering battles) and thought I could help add to the list if you haven't discovered them yet. I was also wondering if you knew the significance of the "setline" that appears throughout the scripts because it's just about the only thing I don't understand at this point.
  14. Thanks for the kind words . I'm actually looking into some windows development stuff which could make it easy to port over to windows with relative ease. It will just take a little bit of time for me to do the research. Revision for exams is my priority right now though. I don't mind doing requests though, if anyone would like a specific combination of the randomisation options just let me know. With the new program I can make you a patch in a few moments.
  15. Yeah unfortunately it's not possible for me to get it onto the app store so to use an iPad version would require a mac anyway. If anyone did want to port it I could make my source code available I guess.
  16. Download link is now in the first post ^
  17. The moves will be default moves for that pokemon at that level as if it was caught in the wild. Fortunately this is really easy in colosseum ️
  18. For anyone with similar questions: Pokemon Colosseum Randomiser Tool Dropping this weekend
  19. The randomiser functionality has been incorporated into Gale of Darkness Tool. This makes it easier to make small tweaks after randomising (e.g. making sure the starters are viable) and to apply patches such as the physical/special split. Available here -> Gale of Darkness Tool
  20. No problem, I'm looking forward to seeing the results! I'll probably take a deeper look over the summer once I get past my exams! Interestingly, I've never actually played PBR myself and I've only ever seen a few battles on youtube. I'll probably play the game a bit, or at least find a playthrough and then I'll be able to see what else I can find in the game files.
  21. If you read the posts after the one you quoted I explained what was wrong. You might have missed out the same step. Alternatively, there is a useful video tutorial by Hawluchamp on YouTube:
  22. Yeah I can tell; I'm one of those people! hahahaha been waiting for so long too. It really makes me appreciate the effort the Pokemon company goes through to create all this content
  23. The holidays just started here in london actually. Been making some good progress actually. I know a lot of people keep asking how long is left and I really wish I could give a specific day but it's hard to tell. I hope it will be worth the wait though
×
×
  • Create New...