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Dio_Vento

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Everything posted by Dio_Vento

  1. I can probably make you a similar banner, yes. If you want to do it yourself, you could google the "Alpha Sapphire" font on dafont. Screenshots would actually be very appreciated!
  2. All the "usually unobtainable" pokemon in each route are obtainable through the DexNav after beating the Elite Four. Each Pokemon data file doesn't specify if it was caught with the DexNav, so a Level 5 Zorua from Route 101 through DexNav in Alpha Sapphire after beating the E4 is identical to a wild Level 5 Zorua from Star Sapphire obtained before the first gym.
  3. Try using this version of the decrypt/repack .ZIP file, it should have a proper Sapphire.rsf included. I also went ahead and put the necessary RSF files in the distribution ZIPs.
  4. Fixed a minor issue: the folder containing the garc files in the distribution packs was named "rom" when it should be named "romfs". If you downloaded before this change, just rename the folder yourself.
  5. Yes, that was fixed in PK3DS quite a few versions ago. Had to manually re-insert them but wasn't too much of a pain.
  6. Yes, they would appear legit as from OR/AS. Legendaries are untouched from the default, they still get 3 guaranteed IVs. Post-game fast training can happen through QR/StreetPass Blissey Bases as well as the Mauville Food Court (Doubles and Triples there are now Lv100 Blisseys). Trainer rematches are not "regular", they're modified the same as other trainers.
  7. Use garctool to unpack a/1/5/2. The title screens are somewhere around dec_1127.darc. Different file for each language. You can edit them in Ohana3DS.
  8. Project Pokémon OP GBATemp OP Reddit /r/3dshacks OP Romhack of: Omega Ruby and Alpha Sapphire (3DS) Pokémon Rutile Ruby and Star Sapphire are romhacks of Pokémon Omega Ruby and Alpha Sapphire. Their main purpose is to provide a more challenging game experience while not artificially limiting the player. The premier feature of Rutile Ruby and Star Sapphire is the ground-up redesign of Pokémon Trainers in the world to increase the game's challenge. Every trainer in the game has been edited, and the level curve expects use of the Experience Share, which means that you level up very quickly. You should be hitting Level 100 by the time you get to the Elite Four. (As discussed, link removed as it directs to page that host files from ROMs. Please upload files accepted by the forum, thanks )
  9. I'm pretty sure you can't make XY support horde trainers. I'm curious to see what'll happen when you try though. Editing this post to include my newly completed OR/AS ROM hack!
  10. Nice! I need to finish the rematches and the Team Magma battles and my OR/AS hack will be ready for release. Once I finish that I'm definitely going to play your XY!
  11. When you beat the Elite Four (or maybe after Primal Kyogre/Groudon, can't remember), you get some new Pokémon added to most areas but only when using the DexNav. Zorua on Route 101 etc.
  12. Kaphotics, can you please add text import for level-up moves? Especially if you're not going to add what I suggested earlier with the "egg moves to level up moves" suggestion.
  13. Does anyone know which bch file contains the title logo? The "POKEMON ALPHA SAPPHIRE/OMEGA RUBY" logo you get at the press start screen?
  14. Install SharpDevelop, then download the pk3DS zip from github. Extract the pk3DS zip and then open the pk3DS.sln file that's in there using SharpDevelop. Go to "build" then "build solution" or just hit F8. And there, it's built!
  15. What's your mod like? I also love Colosseum and I've been really wanting to play a ROM hack of it, whether randomized or just a fresh game.
  16. Is there a definitive list of the AI tiers in this game? I noticed that even Level 7 (which the Champion uses by default) isn't as "optimal" as the Battle Maison. Also, it seems like values 125 through 135 are reserved for Double/Triple/Rotation AI and any normal number (0 through 7) makes them so stupid they attack their own teammates. Any way to get a normal Single Battle AI to be the "mind-reading bullshit" that's in the Maison? Or at least get it to stop spamming healing items and boost moves when it's facing a certain OHKO. Also, would be nice if there was a way to make the AI not always use its Mega last. Also, not sure if this is the right place for it, but is there a way to change the ROM's ID so it doesn't check for patches?
  17. Ah, so we don't yet know which address is the starter choice? Thanks for the info!
  18. If you do make this, can you make sure it also adds egg moves to the level-up list of Evolutions? Also, an "import" button for every function that has a "dump" button would be most appreciated. I know I'm spamming you with requests, but another great feature would be if you could set moves in the Move Editor to perform the functions of other out-of-battle moves. For example, let Slash be selectable as Cut outside of battle.
  19. I'm working on a romhack, and I'd love to be able to tweak the save I have right before Brendan/May to see if all the teams are working properly.
  20. Oh my god, an "import from CSV" button would be incredible. I do most of my planning in Excel, so it would be great to be able to just click a button and pull it all into the ROM editor! Also, thanks for fixing the gender thing. Another request is for an "archive all values" option and an "apply from archive" one to match. I'd like to have PK3DS output a file that contains every single value it CAN modify, and the value of each of those. Then, we can share our ROM hacks without distributing game files themselves! Also, some "quick scripts" would be nice. I'd like to see one that adds everything from the "egg" and "tutor" list for a Pokémon to its (and its evolution's) Level-Up Movepool at Level 1, so people can access the full movepool from the standard Move Reminder.
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