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sora10pls

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Everything posted by sora10pls

  1. For those seeking a tutorial on how to dump your ROM to use with pkNX, read through this tutorial:
  2. The problem has been fixed and will be ready in the next release whenever it is published.
  3. I am able to replicate this (tested using Pokémon Crystal). - Use Batch Editor - Enter the following command: .CurrentLevel=100 - Export SAV - Run the game - See that Levels are not modified Viewing the PKM shows that the Level was changed, but the change is not reflected in-game. Setting each PKM to a slot after viewing their Batch Edited level, however, does remedy this... but the user shouldn't need to do this, the Batch Editor should do it automatically.
  4. The location string you're looking for is Poké Transfer, the tool used in BW/B2W2 to migrate Pokémon from DPPt/HGSS. Poké Transporter is used to migrate from BW/B2W2 into XY/ORAS/SM/USUM. Perhaps the legality check string could be updated to say Poké Transfer instead of Transporter, @Kaphotics? The list of translations for Poké Transfer is in GameInfo.cs, so multiple strings for all supported languages can quickly be changed. Edit: for whatever reason, Portuguese is Japanese.
  5. Obtained a clean GARC, removed trade evolutions, and got a Popplio to Lv. 17; it evolved as intended. Still unable to replicate even in-game.
  6. Unable to replicate using the latest build, Popplio still evolves at Lv. 17 after removing trade evolutions. Make sure your Evolutions GARC isn't corrupted somehow.
  7. "The Grass-type Pokémon", "The Fire-type Pokémon", and "The Water-type Pokémon" are all flavor text when choosing the starters; this does not reflect their actual Types and pk3DS does not update this. pk3DS already warns users about this. If the user decides to ignore the warning, it's their fault, not the program's. No, pk3DS does not force Legendary/Mythical Pokémon if those checkboxes are checked, it simply adds them to the possible randomized species. Dump your game's update data using GodMode9, decrypt/extract it, and overwrite your existing ROM dump with the extracted contents of your update data dump.
  8. Finally got around to testing this and I'm unable to replicate using the latest build. The game didn't softlock and ended the battle as intended.
  9. I am unable to replicate this using the latest build. >randomized species >manually changed level ranges >saved encounter table >exited and re-opened XYWE >no exception
  10. If you wish to modify what the Pokédex editor sets Search Level to for all species, change 999 on this line to whatever number you wish to set (50 or 100 as you mentioned): https://github.com/kwsch/PKHeX/blob/master/PKHeX.WinForms/Subforms/Save Editors/Gen6/SAV_PokedexORAS.cs#L313
  11. Perhaps this is similar to https://github.com/kwsch/pk3DS/issues/255, @Kaphotics? @danjer see: https://github.com/kwsch/pk3DS/issues/288
  12. You claim that the second Gym Leader has 4 Giratina, but your settings have 6 PKM for Important Trainers UNchecked, and neither Grant (XY) nor Brawly (ORAS) have more than 2 Pokémon lol Not to mention it’s still technically possible... it’s RANDOM. I’ve never personally had many experiences with duplicate Pokémon, let alone multiple Legendaries that are the exact same.
  13. Click the OT label in the OT/Misc tab to give the Egg your save file’s OT info, and then reroll for a shiny PID. If it doesn’t match, the Egg won’t be shiny when hatched.
  14. There’s a reason behind it being fishy. Refer to the following: https://github.com/kwsch/PKHeX/issues/274 https://github.com/kwsch/PKHeX/issues/974
  15. There are a number of tutorials on YouTube for HANS. Just know that you can't use HANS for Gen 7 games without a New 3DS due to Old 3DS' extended memory mode, which is used by HANS. A basic tl;dr is as follows... - dump game with Braindump as a CXI file - extract contents (preferably using ctrtool, command listed at the bottom of this post will do everything you need it to) - open data with pk3DS, use Personal Editor to change any species' Z-Move, Z-Item, and Base Move that turns into said Z-Move - rebuild RomFS binary with pk3DS - load the rebuilt RomFS with HANS and enjoy the changes Videos of this in practice can be found here (posted by me so I can vouch for the legitimacy): https://www.youtube.com/watch?v=_T_s0Kzc4Zo https://www.youtube.com/watch?v=CFOXV9bs_q4 ctrtool command (dumps RomFS data to 'romfs' directory, dumps ExeFS data to 'exe' directory; automatically decompresses code.bin): ctrtool --exefsdir=exe --romfsdir=romfs game.cxi 'game.cxi' can be replaced with whatever your CXI file is named, or you can rename it to game.cxi. Hope this helps
  16. Move .code.bin to /luma/titles/<title_id>/ and rename it to code.bin
  17. Wild Pokémon held items are in the Personal Stats Editor, and Pickup items are in the Pickup Editor. Field items (and anything related to scripting) can’t be edited as of now.
  18. Do you have update data for your game installed? You're likely running the latest version of ORAS (v1.4) with a dump from the game (no update data, v1.0). If there's a mismatch between what's installed (1.4) and what's on your SD Card (1.0) in terms of ExeFS and CROs, the game will crash. Either dump the 1.4 update data and use that in your editing process when using pk3DS, or delete your game's update data and run the 1.0 data.
  19. Make sure you're using Luma LayeredFS on the latest release of Luma3DS (9.0); the issue you're describing is the RO module not being patched.
  20. Pro-tip: sort by date modified to see what files were changed when moving files over with your LayeredFS. Generation 6 - DllBattle.cro: Type Chart - DllField.cro: Static Encounters, Gift Pokemon, Starter Pokemon - DllPoke3Select.cro: Starter Pokemon (3D model replacement) Generation 7 - Shop.cro: Poke Mart inventories
  21. You’re using the latest release so it’s unlikely that PKHeX wasn’t able to open the exact same file because of the file extension. You probably have .sav files associated with PKHeX; you can always do the same with .dat
  22. SAV2: cry.sav Your Virtual Console save data is “sav.dat”, not anything with the .sav extension. Again, this is working as intended.
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