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sora10pls

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Everything posted by sora10pls

  1. Make sure in your ExeFS folder, "code.bin" is named ".code.bin".
  2. Has to be .code.bin, your method of extracting the ExeFS binary is more than likely outdated and does not do this automatically. Just rename the file to have . at the beginning.
  3. This commit fixes #3. #1 requires a refactor similar to PokeGen's "Target Game" selection. Kaphotics has been asked about that in the past, and while it's not entirely ruled out, it's not a priority since users can just load a backup of the appropriate Generation's save file format (in the "bak" directory more than likely). I know I do that for testing.
  4. Perhaps try catching a Golbat at Lv. 27 from Seafoam Islands in RBY and check its moves in-game.
  5. Have you tested the issue as of this commit? It seems to have fixed the issue.Download the latest commit from TeamCity (log in as guest => artifacts => download zip).
  6. Have you guys tested the issue as of this commit? It seems to have fixed the issue. Download the latest commit from TeamCity (log in as guest => artifacts => download zip).
  7. Make a folder named "mgdb" where your PKHeX executable is and place the WC7 in that folder.
  8. As thread title says. P.S. The README.md on GitHub still has a screenshot showing off Gen 6, perhaps update that to show Gen 7?
  9. When it comes to certain Wild Pokemon in X and Y (list below), would they fall under the category of Static Pokemon or Scripted Encounters? I haven't seen them in the Static Encounters editor, so I would only imagine they're scripted and can't be modified as of now. - Snorlax on Route 7 - Venipede in bush - Woobat/Ferroseed/Noibat/etc. from ceiling - Banette/Garbodor/etc. from trash bins
  10. Title says it all. While it does have its uses, it can get rather annoying (I've realized this today) when trying to output all of my Wonder Cards as .wc6 files. Perhaps replacing the prompt with a button somewhere in the window that allows you to toggle the (Un)Used flag. Just a suggestion I thought I'd share [ATTACH=CONFIG]12896[/ATTACH]
  11. Latest commit ended up fixing it. Great work!
  12. I remember being able to use this feature with no issues in the past, and I actually tested out this exact same Box name before without any problems. Very easy to notice: the Box name I inputted with PKHeX shows up blank in-game. Tried another Box name after the fact and got the same result. Images below! PKHeX -> http://i.imgur.com/kcY68Fq.png In-game -> http://i.imgur.com/XdLQTJ7.png
  13. I'm not entirely sure how feasible implementing this would be, but do you think that a feature for the "Level Up Moves" editor could be added that gives all Pokemon with updated level up moves in ORAS the same level up moves in XY? Examples: - Gyarados learns Hydro Pump at Level 41 in XY, while it learns Hydro Pump at Level 44 in ORAS (due to Crunch [ORAS exclusive] being learned at Level 41). - Nuzleaf learns Feint Attack at Level 31 in XY, while it learns Feint Attack at Level 24 in ORAS (due to Leaf Blade [ORAS exclusive] being learned at Level 28). The click of a button could simply replace the Pokemon's XY level up moves with its ORAS level up moves. Note: I'm aware of Kyogre and Groudon having Origin Pulse and Precipice Blades respectively, although those two Pokemon could simply be excluded from the list.
  14. To clarify, I've tried this with both my Party and Battle Box and had the same result. Every time I try to export a Pokemon with a nickname and then import it with Showdown's Team Builder, it isn't recognized due to the lack of brackets around the Pokemon's name. Included below is an image as to what I mean (Showdown not recognizing the imported text on the left, and what PKHeX exported on the right). Image: http://i.imgur.com/yQUftNt.png All that's needed to fix this is adding brackets around the Pokemon's name if it does have a nickname.
  15. I was looking through the Forms List and noticed that Arceus-Fairy was missing. Just a quick heads up
  16. Have you ever considered having at least the option included with the Wild Encounters / Trainer Editors? I'm not sure how difficult that would be to add in, but simply having the option is a lot nicer than leaving it out entirely. I'm sure a lot out there (myself included) would love its inclusion.
  17. Something very minor that I noticed: the 'Electrizer' is listed as 'Electirizer' in the drop-down list(s) of Items. Side-note: this typo is also in pk3DS if you want to update that too.
  18. I figured as much haha, just never really bothered testing out the other two (Type Chart and Gift Pokemon I believe?). Thanks!
  19. I have two quick questions? 1. Does anybody have any idea why starter randomization crashes the game when run through HANS? If so, do you think there will be an upcoming fix for that (particularly asking that last bit to Kaphotics)? 2. The OP mentions a Special Mart Inventory randomizer option, yet from the latest build on the OP, I can't seem to find any randomization options for the Special Mart inventory. Any idea why that is? Other than that, you're doing a great job on the program. Keep up the great work!
  20. Wouldn't it be wiser to add to the OP that edited ROMs can also be played through HANS?
  21. I had no idea about the Control click setting them all to 31, thanks for the heads up on that! Although I did try out Alt clicking with it only normally randomizing the IVs. Control clicking on Randomize EVs did however set all the EVs to 0. I figured that the implementation wouldn't be too great, but it's still worth asking, right? Thanks!
  22. I've been making a lot of Pokemon as of late, and when editing their IV/EV spreads I became peculiar. Would you see a feature of automatically making the IV of each individual stat on a Pokemon 31 just by clicking the respective Label? If you're not sure on how I worded that (I couldn't blame you), this is what I mean. I added a picture of the Stats tab for reference. Click Label "IVs" -> All IVs become 31. Click Label "HP" -> HP IV becomes 31. Click Label "Atk" -> Atk IV becomes 31. Click Label "Def" -> Def IV becomes 31. Click Label "SpA" -> SpA IV becomes 31. Click Label "SpD" -> SpD IV becomes 31. Click Label "Spe" -> Spe IV becomes 31. Although I'm not exactly sure if implementing this would be necessary if at all used often by other people, it still seems like a nice addition that I thought I'd suggest!
  23. I was looking through my boxes and noticed that the Hidden Power type on my Latios (Fire) was showing up as Ground in PKHeX, when the IV spread shown in the Stats tab does in fact give the Pokemon a Hidden Power type being Fire. EDIT: Turns out that all types except for Dark, Dragon, Fighting, and Ice weren't displaying properly. All of the mix-ups are listed here: - Bug (31/30/30/31/30/31) displaying as Electric - Electric (31/31/31/30/31/31) displaying as Steel - Fire (31/30/31/30/31/30) displaying as Ground - Flying (30/30/30/30/30/31) displaying as Ground - Ghost (31/30/31/31/30/31) displaying as Psychic - Grass (31/30/31/30/31/31) displaying as Ghost - Ground (31/31/31/30/30/31) displaying as Bug - Poison (31/31/30/30/30/31) displaying as Rock - Psychic (31/30/31/31/31/30) displaying as Grass - Rock (31/31/30/31/30/30) displaying as Fire - Steel (31/31/31/31/30/31) displaying as Ice - Water (31/30/30/30/31/31) displaying as Bug
  24. Hey, all. I was recently trying to make a Jellicent for a UU team, and I noticed something peculiar while doing so. I tried to change the gender of my Jellicent from Male to Female, and oddly enough, the gender stuck to Male while being previewed. So, being curious as I was, I tested it out with its pre-evolved form, Frillish, and yet another Pokemon that I know has a different look when it comes to genders; Meowstic. Surely enough, the menu sprites stayed the same for Frillish, but as for Meowstic, the menu sprite at the top right did change when I made it Female, and the form ALSO changed to Female. I've provided screenshots below to show you exactly what I mean: Male Frillish - http://prntscr.com/69ual6 Female Frillish - http://prntscr.com/69ub26 Male Jellicent - http://prntscr.com/69ubcs Female Jellicent - http://prntscr.com/69ubly Male Meowstic - http://prntscr.com/69ubx6 Female Meowstic - http://prntscr.com/69uc3k As you can see, next to "reroll," the gender icon DOES change. The fact of the matter is that the menu sprite at the top right doesn't, and neither does the form itself in the drop-down menu next to its level of Friendship. Another thing that I should mention, is that when I injected all six of these Pokemon into my game, their genders had all changed accordingly; the problem lies within the preview of the Pokemon in PKHeX. A quick fix, but it needed to be shared. I couldn't find a post regarding this bug, but if there already was, please let me know. Thanks!
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