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sora10pls

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Everything posted by sora10pls

  1. I had no idea about the Control click setting them all to 31, thanks for the heads up on that! Although I did try out Alt clicking with it only normally randomizing the IVs. Control clicking on Randomize EVs did however set all the EVs to 0. I figured that the implementation wouldn't be too great, but it's still worth asking, right? Thanks!
  2. I've been making a lot of Pokemon as of late, and when editing their IV/EV spreads I became peculiar. Would you see a feature of automatically making the IV of each individual stat on a Pokemon 31 just by clicking the respective Label? If you're not sure on how I worded that (I couldn't blame you), this is what I mean. I added a picture of the Stats tab for reference. Click Label "IVs" -> All IVs become 31. Click Label "HP" -> HP IV becomes 31. Click Label "Atk" -> Atk IV becomes 31. Click Label "Def" -> Def IV becomes 31. Click Label "SpA" -> SpA IV becomes 31. Click Label "SpD" -> SpD IV becomes 31. Click Label "Spe" -> Spe IV becomes 31. Although I'm not exactly sure if implementing this would be necessary if at all used often by other people, it still seems like a nice addition that I thought I'd suggest!
  3. I was looking through my boxes and noticed that the Hidden Power type on my Latios (Fire) was showing up as Ground in PKHeX, when the IV spread shown in the Stats tab does in fact give the Pokemon a Hidden Power type being Fire. EDIT: Turns out that all types except for Dark, Dragon, Fighting, and Ice weren't displaying properly. All of the mix-ups are listed here: - Bug (31/30/30/31/30/31) displaying as Electric - Electric (31/31/31/30/31/31) displaying as Steel - Fire (31/30/31/30/31/30) displaying as Ground - Flying (30/30/30/30/30/31) displaying as Ground - Ghost (31/30/31/31/30/31) displaying as Psychic - Grass (31/30/31/30/31/31) displaying as Ghost - Ground (31/31/31/30/30/31) displaying as Bug - Poison (31/31/30/30/30/31) displaying as Rock - Psychic (31/30/31/31/31/30) displaying as Grass - Rock (31/31/30/31/30/30) displaying as Fire - Steel (31/31/31/31/30/31) displaying as Ice - Water (31/30/30/30/31/31) displaying as Bug
  4. Hey, all. I was recently trying to make a Jellicent for a UU team, and I noticed something peculiar while doing so. I tried to change the gender of my Jellicent from Male to Female, and oddly enough, the gender stuck to Male while being previewed. So, being curious as I was, I tested it out with its pre-evolved form, Frillish, and yet another Pokemon that I know has a different look when it comes to genders; Meowstic. Surely enough, the menu sprites stayed the same for Frillish, but as for Meowstic, the menu sprite at the top right did change when I made it Female, and the form ALSO changed to Female. I've provided screenshots below to show you exactly what I mean: Male Frillish - http://prntscr.com/69ual6 Female Frillish - http://prntscr.com/69ub26 Male Jellicent - http://prntscr.com/69ubcs Female Jellicent - http://prntscr.com/69ubly Male Meowstic - http://prntscr.com/69ubx6 Female Meowstic - http://prntscr.com/69uc3k As you can see, next to "reroll," the gender icon DOES change. The fact of the matter is that the menu sprite at the top right doesn't, and neither does the form itself in the drop-down menu next to its level of Friendship. Another thing that I should mention, is that when I injected all six of these Pokemon into my game, their genders had all changed accordingly; the problem lies within the preview of the Pokemon in PKHeX. A quick fix, but it needed to be shared. I couldn't find a post regarding this bug, but if there already was, please let me know. Thanks!
  5. Hello. I'm not too sure if this is meant to be shown off like this, but when I was editing a Shedinja in PKHeX, I noticed that its HP wasn't set to 1, regardless of what level I put it at. The HP changed to 1 when I injected it into my game, however. Level 1 Shedinja - http://prntscr.com/600zfx Level 100 Shedinja - http://prntscr.com/600zoh As you can see, the HP stat is 11 at Level 1, and 143 at Level 100; when in reality, they should both be 1. Just something I found a while ago, and if this is intentional, please let me know. Thanks! :]
  6. tl;dr it can edit your save file instead of just the Pokemon in your PC PCEdit can only modify the Pokemon in your PC; while RAM2Sav can do that, and can modify things in your save file such as the multiplayer sprite that appears on the Player Search System, can modify your current/best streaks in the Battle Maison, your bag inventory, wonder cards, etc.
  7. I private messaged you the link to the thread. I'm relatively new here, so I'm not sure if linking on threads is allowed.
  8. Is it possible to remove an entry into the Hall of Fame using RAM2Sav and PKHeX? Let's say that I have two entries in the Hall of Fame in ORAS, and would like to delete one so when I'm battling somebody, it would say that I've only entered the Hall of Fame once, as opposed to twice. Thanks in advance, hope to hear from somebody soon!
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