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HyruleShield

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Everything posted by HyruleShield

  1. Sorry, I don't really know my GBA hacking... But I would presume to you'd have to use flags that allow for different music to play depending on where you are? E.g: When players steps in certain place, change battle music to kanto. Note, this is just a hypothesis. Also, you may want to try Pokecommunity. They're all about GBA hacking.
  2. I was wondering if there was a guide on how to do what Spiky pulled off in this Youtube video (And no, I don't mean the music hack ): [video=youtube;bZ7ZFEY6J0I] At around 0:55. HG/SS oriented instructions preferred, but surely the DPP/HGSS instructions aren't that different. Thanks in advance!
  3. Just noting that after doing extensive research and Google searches, I've found solutions to many of my questions. I feel idiotic for asking a few of them in the first place... Thanks! Just for #3, sorry if I wasn't clear enough, but what I meant was is it possible to use an item that evolves a Pokemon in the middle of a battle. Though, I believe I've thought of a better way of preforming a "mega evolution".
  4. MKDSE is the other way. Open your .obj, and save as .nsbmd.
  5. So sorry for reviving such an old thread, but was wondering if, over time, someone has found a way to do such in 4th gen game?
  6. Use the MKDSE (I think that's its name) for all your conversion needs. Also, please search the forums for an answer next time. It took me no time at all to find this: http://projectpokemon.org/forums/showthread.php?30362-How-can-I-convert-an-OBJ-to-a-nsbmd-file
  7. As in, can you manually apply textures to a model by finding the model, and clicking the texture? If so, yes, you can d that.
  8. http://i.imgur.com/hZVHlPl.png EDIT: Sorry, forgot to mention that this is Soulsilver~
  9. After doing a lot of exporting, importing, and editing, I've noticed that some map files have 2 columns: a column for Texture 1 and and column for texture 2. Non of these numbers match up to a legitimate texture though. And should I find which texture to use when there's 2 texture columns?
  10. About to look up that IDA Pro, but the same should go for HG/SS, correct??
  11. Hello again everyone! Before I begin, may I apologize for the many threads I've been creating lately. Been getting immersed in the Pokehacking universe as of late, and it's awesome. Alrigh, now that's that's out of the way... #1: Can anyone tell me if it'd be possible to create an item that changes Arceus to his ??? typing form, along with his sig move? If so, how should I go on about changing them? #3: According to PowMikelan98, there are 107 empty slots to insert Pokemon data to. Is this true, and are they possible to edit? (Was it a Google Translate error?) Again, if so, how should I go on about editing them? #4: Is there any way to create new forms for a Pokemon? If so, how? Thanks in advance everyone!
  12. Would like to see if you ever decide to try to continue the hack, and add the badge gates. (I see you mentioned that in your thread)
  13. Thought you guys would find this helpful: https://www.spriters-resource.com/ds/pokemonmysterydungeon3explorersofsky/sheet/25662/ It may be in Spanish, and slightly outdated, but it has some excellent resources. (The menace known to mankind as "Google Translate" works fairly well here to my surprise)
  14. That's amazing, thank you oh-so very much! And that route 10 in W2 looks epic, I only wonder why Nintendo left it in the game data...
  15. Hm... Just to be clear, we're speaking of the lua script zdXow, correct? I assumed that you could find the "map" for each area there, and one piece of data that I guessed to be the "map location" was different from the models for areas in SDSME. they didn't match up.
  16. Hello! Quick question: Can anyone tell me which map file (BW2) contains a hidden grotto area? Thanks! EDIT: Sorry, very late here. Realized I should have been more specific. Looking for the model to export a hidden grotto area to a .obj and edit it, import back in, etc.
  17. Hm... Maybe I'll try to research that through the day-care eggs. Alright, thanks man!
  18. So sorry for reviving random threads, and posing questions all over the place but... In this program, is it possible to making it so that you can add new evolution s? As in, make it possible for an Eevee to be given a dawn stone, and evolve into Happiny, without deleting one of the current evolution methods?
  19. What am I to do if I would like to change the ability/IVs/moves of the Pokemon upon hatching? Thanks in advance!
  20. Sorry for the double post, but just wanted to note that I made quite a few update regarding newer questions. Ah, and may I add... I must apologize if I'm posing questions that make me seem like delusional, clueless hacker. These are just ideas that popped into my head, and I'm curious if any are possible/I could use help with things I've read off tuto
  21. ROM: Pokemon Black 2 Language: English May I also add that I prefer a tool (of course) to get things done in speedier times, but hex should be fine. Just thought I'd go ahead and state that. :bidoof: ___ Anyways, hello! I've come with a few questions, that range from a variety of different categories. Let's get right to it! 1. How exactly should I go on about fixing the width and height of a file to be able to view an un-distorted version of an image in Tinkie? (Example of distortion can be found here: http://gbatemp.net/threads/distorted-image-with-tinke-hel.354084/) 2. Where should I be looking to change the text and icon (You know, the 4 icons, medicine, berries, em, and 2 others) on the in-battle item screen? 3. I doubt that this is possible, but I figure I'll ask this anyway... Is it possible to allow for Pokemon evolution during battle by, let's say, going to the in-battle item screen, and using an edited item, called, let's say, a "leaf stone", which can be applied to the "Eevee" in your party during battle and have it evolve "Leafeon"? 5. (If possible, and plausible) How exactly should I go on about changing the c-gear skin when a players starts a new game. I would hope that they get one of 3 skins, each corresponding to the players starter. So let's say player chose Charmander- his c-gear skin would be the Charizard (like the one found here: http://www.projectpokemon.org/events/cgear.php) I believe that's all for now, I truly do appreciate any and all help! Thanks in advance! (Props if you noticed I want to try to do the impossible- for a relatively new hacker to add mega evolution to my ROM hack ) EDIT ON APRIL 1ST: Is it just my computer or is the text box going from blurry to clear, and back. Is this PP's idea of a prank? Lol.
  22. Out of curiosity's sake (Sorry in advance for my noobishness), but does that mean that PIDs generated with this tool would be illegal online?
  23. And if anyone could help me out too, I'D be internally grateful!
  24. Someone think they could make a post with all the links to the newest versions of each of his projects? Thanks!
  25. So, would that mean that I'm looking at the wrong file to edit? If so, where would the correct one be located?Thanks!
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