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BlackShark

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Everything posted by BlackShark

  1. Unfortunately most of the links, attached images and other attachements in the guides section are broken. Examples https://projectpokemon.org/home/forums/topic/45154-gen-5-specific-edits-obtaining-entree-forest-and-dream-world-pokémon/ Here you can see a broken link to Gen V Save Tool as well as some broken attached images. https://projectpokemon.org/home/forums/topic/45131-managing-3ds-saves-using-checkpoint/ Here are more broken images, the attached mirros of Checkpoint are broken as well. I noticed that the issue occurs in guides created before May 18 (like this one), while it's ok in guides created after May 23 (like this one). So maybe there was a chance between those dates that affected older links? Maybe related to the redirections? Also I've noticed that all the broken attachements include this string "index.php?app=core&module=system&controller=redirect&url=<fileStore.core_Attachment>" if it is replaced by "uploads" the attachements would work again. For links and attackements (like the Checkpoint mirros) the problem is a "<___base_url___>" string that has to be reoved to make it working again.
  2. Gyarados can only learn Mimic via Move Tutor in FRLG, Emerald and XD, so of course it is illegal in Gen 1/2. Ignore this, lol.
  3. Just use PKHeX and add them to your inventory.
  4. I don't have Rodin Bold but here are the title screens.
  5. There's a shiny Celebi from VC Crystal in the downloads section. It can only be legal in all gen 2 Virtual Console games as well as gen 7 games. In any other game shiny Celebi is illegal. (This message is made prior to GO Shiny Celebi and the shiny Celebi event for SWSH. however the statement applies for Gen 3-Gen 6 games) As long as you don't trade it away or try to use it in online battles there is nothing you have to worry about.
  6. Change the file extension from .sgb to .gb
  7. Inkay
  8. Oops, I think I made a mistake. There are actually two different types of pk2 files. Those from Japanese games are a bit shorter than those from international games because OT names and nicknames are shorter. They are both only 6 bytes. Probably your names were too long. General Japanese PK2 Structure 0x00 0x01 0x01 Species ID 0x02 0xFF 0x03 - 0x32 Pokemon data https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_Generation_II 0x33 - 0x38 OT 0x39 - 0x3E Nickname The party structure in Japanese save files is as I described above. You should be able to just copy the block from 0x2000 - 0x216F in the demo save (or 0xD6AA - 0xD819 in the RAM) to 0x283E - 0x29AD in a Japanese retail save. Then just fix the save checksums with PKHeX. I haven't tested this though.
  9. There is no validation. It worked for me and I didn't change anything else than both species as well.
  10. The pk2 structure is identical to the final games. Basically a pk2 looks like this. General PK2 Structure 0x00 0x01 0x01 Species ID 0x02 0xFF 0x03 - 0x32 Pokemon data https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_Generation_II 0x33 - 0x3D OT 0x3E - 0x48 Nickname As you may know OT names and nicknames are stored separately from the rest and the first 3 bytes are not present in the save file. This is also the case for the demo. For the save file the offsets are as follows: 0x2000 Party Pokemon count 0x2001 - 0x2007 Party Pokemon species IDs (+ 0xFF as terminator at the end of the list) 0x2008 - 0x2007 Party Pokemon (30 bytes) 0x2128 - 0x214B OTs (6 bytes, 0x50 as padding bytes) 0x214C - 0x216F Party nicknames (6 bytes, 0x50 as padding bytes) In the RAM you will find the same structure starting with the party Pokemon count at 0xD6AA.
  11. I spend a while with the demo now and it's really interesting. Especially all the Pokemon that never officially released. If you hit select on the title screen a debug menu will open. The second option in there will start the game and saving is actually possible, you can't continue your saved game though. Anyway you could get some pk2 out of the save file but I don't think it's really worth to get any of them as their sprites are the special thing. The title screen by the way looks really nice as well, I like this one even more than the final screen.
  12. Are you sure this is even real?
  13. Goomy
  14. Iirc there was an option to state your gender before the big forums update over a year ago. I'm male by the way.
  15. These are Pokemon files from the trainers that you have to battle in the Pokemon Colosseum demo version. You won't find any ROM here because sharing those is illegal.
  16. Pokemon Colosseum Demo (Europe, May 2004 Demo Disc) Pokemon XD Demo (Europe, October 2005 Demo Disc) The menu is different from the US one, but the demo is the same (besides having multiple languages). The graphics look a bit blurry, I have no idea if it's supposed to be like this or if it's a problem with Dolphin. In-game there are no graphical issues though...
  17. Black, but I also like orange and blue.
  18. Delibird
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