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codemonkey85

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Everything posted by codemonkey85

  1. @jawsisra Link updated (http://goo.gl/9LwKpL).
  2. To be perfectly honest, thagrouch's post was kind of my inspiration (that and boredom). Anyway, thanks for making the report actually presentable!
  3. On a technical level, I don't know a lot about the library, such as which dependencies those two files might have on other library files, but I think you're correct. If you're asking for some kind of permission, well... it's open source for a reason, right? ;-)
  4. You can look at Chase's Pokémon save hacking library - I believe he has Gen III all figured out: https://github.com/Chase-san/libspec Specifically: https://github.com/Chase-san/libspec/blob/master/include/game_gba.h and https://github.com/Chase-san/libspec/blob/master/src/game_gba.c
  5. @Sacred Fire: try this: http://goo.gl/9LwKpL
  6. Can't download without the "encryption key". You can just attach the file to your post.
  7. Ta-da: https://github.com/projectpokemon/PPSE-DS
  8. @Keylan: I've opened an issue on the project's GitHub page. I'll look into this and report back here. You can use this temp fix while I sort out the real issue (handling actual invalid save files): https://db.tt/UMP6XZau
  9. Hey ng773 - I saw your message: I wasn't able to reproduce this error when I tried it (using a copy of Pokémon Black). Can you possibly PM me the save file you tried (before and after)?
  10. I've released a sizable update (and a quick bugfix)! The big deal for this update is that I've updated the Pokémon box icons to the images from Pokémon X and Y (consistency be damned). In addition, the images are now embedded resources within the PKMDS_CS.dll file, instead of being in a secondary .SQLITE database. This means less files to deploy and keep track of. Yay! Plus: Started work on item sorting Update shininess / sprite when editing TID / SID Changed selection backcolor (and alpha) Fixed some items were missing icons / flavor text As usual, you can find the latest release on the GitHub releases page!
  11. I'm not sure who responded that way, but for what it's worth, as a dev-type person I think this is pretty rad.
  12. PKMDS Save Editor 1.0: Edit your Generation 5 save files! You can download the latest release from: https://github.com/codemonkey85/PKMDS-Save-Editor/releases/latest Please report issues to the GitHub issue tracker! Alternatively, you can report them here: http://goo.gl/A3kW8W PKMDS Save editor currently supports the following Pokémon games: Black White Black 2 White 2 As of this release, you can: Import and export Pokémon. Edit individual Pokémon Common info such as species, form, held item, ball, markings, level Basic info such as nickname, trainer info, ability, EXP Stats info such as IVs, EVs, Nature, Pokerus Moves, PP Ups, current PP Origins info such as met / egg location / date, met level, game, country, fateful, N's Pokémon [*]Drag and drop your Pokémon between the party and current box, or drag and drop from the party / current box to another box using the list on the right [*]Edit box names And there are more features on the way!
  13. I could easily accomplish this using my library. We should talk later... why don't you swing by the IRC?
  14. I just moved a bunch of posts regarding save file support to this thread: http://projectpokemon.org/forums/showthread.php?37955-X-Y-Save-Help-Thread I also deleted some posts that didn't contribute at all. While I do appreciate our members helping each other out, this is a research thread, and posts should contribute or ask research-related questions. Help requests should either be PMed or posted in the Save Editing Help forum. Thank you!
  15. That sounds like a much bigger update than the .1 increment would suggest. Nice work!
  16. A while ago I started work on a C++ .Net DLL, and a C# DLL wrapper. It's starting to come together for me, so I'm thinking that while all the low-level stuff will still be handled by C++, I can do all my UI stuff in .Net. Check out the progress on that here: https://github.com/codemonkey85/PKMDS-Win32-DLL
  17. Quick update - I haven't touched the Qt application in a while, but I have begun exploring alternate ways of doing the GUI. Depending on how those go I might be looking to re-write the save editor. Stay tuned!
  18. Work continues, as I have pretty significantly refactored the way many structs work. Also, I am using the new "dev" branch to do the majority of my work, with the intent to merge into the Master branch once I'm sure everything is stable.
  19. Two posts above yours...
  20. Well so much for that idea. Thanks for taking the time to explain it so well!
  21. I have had no issues with KeySAV, but so far no luck with this Mass Dumper. :-/
  22. It sounds like we're going to have to create a fake Nintendo authentication server.
  23. Just FYI, the IR port in Pokemon games is just a fancy way to connect via local wireless. All it does is establish the connection between two games. If all of the communication were done via IR, you would need to stand nearly still and close together with your opponent for an entire battle / trade.
  24. Well we know that they are aware of our wiki, so you might just be right. Anyway, aside from protecting their profits, a reason they may be doing everything server-side is because what they are running could be a 3DS farm that does some of the work for them.
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