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virusscript24

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About virusscript24

  • Birthday 01/01/1970

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  1. sadly i dont know at all what i should do with the library as i cant make it run because every function is defined plenty of times but i see only one of them ... /* Forget that shit please... was a typo in the first step that ruined everything... However, how can i calculate the checksum... I get always wrong results... Here's my savefile: http://www.file-upload.net/download-9223985/Pokemon-Emerald-clean-save.sav.html at offset 0x7ff4 i did it like this to calculate: Sum of these: FB2CFC2C (EDIT: its 2cfc2cfb anyway, second mistake here, but useless cuz typo) 509700D9 C7BFD1CE D1C9FF00 00000202 CCBFBEFF FFFFFF00 3BF50000 3DBBFCF5 37BBFCF5 AB44FCF5 ADBBFC09 57BBFCF5 ABBBFCF5 54BB79D4 544403CA ABBBFC75 F6BB7DF5 DBBBFCF5 B2AFE2F5 = 9e9195ca5 now i cut off the highest bit to get 32 bits: e9195ca5 adding the lower 16 and the higher 16 bits resulted in this: e919 + 5ca5 = 145BE truncated to 16 bits its 45 BE and sadly thats not DF 97 like in the savefile Are these steps the right and i just made typo in the first step? */
  2. wow ... Didnt expect anyone to make something like this... I'll try to make use of it as soon as possible thanks man However, can i just take both the header and the c file, include them and use built-in functions to load, modify and save the .sav file?
  3. Hi, i've read so many threads about this now and i still dont understand it completely. My plan was to create a Trading Programm for 3. gen, to trade Pokemon on the ti-nspire (a calculator) with friends. The first problem was that my program swaps the first pokemon in the team in both savefiles, but both savefiles are ruined afterwards, because: - the checksum of the whole section (1) was wrong, so i cant load the latest, but only the previous savefile in emulator) - the checksum of each pokemon (only the swapped) was wrong -> bad egg (i looked it up in "A-Save", a 3. gen saveedit as i cant open the savefile in emulator) edit: problem 2 solved now, i just shifted the whole pokemon section so things got messed up. I've found some threads/websites about this topic: - http://bulbapedia.bulbagarden.net/wiki/Save_data_structure_in_Generation_III#Checksum - http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_Generation_III - http://furlocks-forest.net/wiki/?page=Pokemon_GBA_Save_Format (especially the comments of adam) - http://projectpokemon.org/forums/showthread.php?1904-help-with-pokemon-checksum/ Can someone explain the checksum calculation in easy words with examples and maybe even pictures? (expect me to be a 5 year old little child that knows how to google and use "goldfinger", "hexcmp2", "A-Save", "Vba Emulator" and some other pokemon/hexcode related tools) Hopefully someone can help :smile: edit: i also found the sourcecode of this program, but i dont understand what parameters i have to use for the Chksum() function: https://dl.dropboxusercontent.com/u/12206225/PSavFixV2.zip
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