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codemonkey85

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Everything posted by codemonkey85

  1. I haven't added that feature yet, but I will add it to my to-do list!
  2. @svortex @superjigme Can both of you PM me copies of the files you're trying to load?
  3. @svortex Is there any error message on the screen? EDIT: I'm adding some error handling around loading the save - hopefully that will help pinpoint the issue.
  4. WebAssembly is supported on iOS 11 and later. I'm not sure why an iPhone capable of running iOS 15 would have difficulty. Unfortunately I don't have any way to test such a device myself. EDIT: I may have discovered the problem. It could be related to WASM SIMD support: https://github.com/dotnet/runtime/issues/94231#issuecomment-1791714990. Apparently support was added for Safari 16+. @svortex If you wouldn't mind helping me test a fix, I think I can simply disable SIMD so the compatibility margin will be wider.
  5. Attention all - I have enabled setting any Ability to any Pokémon in any game, Gen IV or beyond (this cannot be done in Gen III at all). Enjoy! Between this and setting the Shiny flag, that's like... 90% of my feature requests done Interesting. I wonder why that is. I gotcha covered!
  6. To make a long story short, I did it to fix a bug with the way Abilities were being set, or rather not set, for some games. I plan to reenable setting any Ability for the games that actually support doing that.
  7. @ZeroDSJ what browsers have you tried? It definitely works in Safari. ScreenRecording_10-12-2024 12-03-40_1.mp4
  8. @ZeroDSJ It appears to be working. What happens when you try to load the app? Screenshots / details are helpful.
  9. I made some changes to the way the app is hosted. Looks like the www.pkmds.app subdomain isn't working, but the pkmds.app apex domain is. I'll work on a fix, but in the meantime you can still reach the app at pkmds.app. EDIT: both domains appear to be working correctly now.
  10. @Faye Fyuu there are issues tracking these suggestions: https://github.com/codemonkey85/PKMDS-Blazor/issues/24 https://github.com/codemonkey85/PKMDS-Blazor/issues/25 https://github.com/codemonkey85/PKMDS-Blazor/issues/49 Thank you for joining!
  11. Just FYI all, you can finally set your Pokémon to be shiny. Found some time and it turned out the PKHeX library made it way too easy. Enjoy! https://github.com/codemonkey85/PKMDS-Blazor/issues/33
  12. Just to be extra clear, this is a hobby project. I have a job and a family. Finding time to work on this is challenging.
  13. That shiny checkbox is read only. I think that’s the next thing I’m going to tackle though, because it seems to be the most popular request. As far as I can tell, this is just a visual bug, but I will look into it. Yes, this is the plan. But the change I made was to fix setting abilities in certain games, where it was previously broken.
  14. I'll add a bug report for this. EDIT: here it is: https://github.com/codemonkey85/PKMDS-Blazor/issues/47 My goal ultimately is to have all the same functionality as PKHeX itself (illegal edits included). However, online trading is well outside the scope of this project. That is decided by the game itself, not the save file. This app doesn't and won't make those kinds of changes.
  15. Not yet! Can you be more specific? Maybe include a screenshot of what you see when you try to open the app?
  16. Quick update: I've made some architectural changes to the app, so now the first time you visit the page, it will run off the server using a persistent connection. The next time you visit, it will have silently downloaded an offline version, so it will run directly on your browser. The end result hopefully will be invisible to users, but it should mean that it starts a bit faster! This change has been reverted, as PKMDS for Web is now able to do everything in WASM, and to eliminate server costs to me.
  17. It is not intentional. I'll need more info, such as which game you are working with. Not yet! I have a massive to-do list, and that's on there.
  18. @Professor Mahoe Can you please share the save file with me so I can test it myself?
  19. Thanks to everyone for your feedback! I can add drag and drop to move Pokémon around in boxes / the party within one game (I was already planning this), but I don't know if or how I can support transferring between games yet. Will have to think about that one. I've added this to the 'Issues' section in the repo. It will get attention when I have time. There is not yet a way to do this in the web app. I've added this to the 'Issues' section in the repo. It will get attention when I have time.
  20. I’m not sure what this means. Do you mean the changes are not appearing? Or do you mean your save file is being erased? What do you mean by copying the box and party data? Do you mean copying a Pokémon from one slot into another?
  21. Wow, I had no idea people were using this app! I checked on this topic several times and hadn't seen any activity. Then for whatever reason I never received any notifications that there were new posts. Sorry about the delayed response folks! I had moved hosting from Azure Static Web Apps to GitHub Pages, so I assume that's where you ran into the error. How to import saved Pokémon from where? Once you make changes to a save file, you can export the file, and the exported copy will have your changes. Can you please DM me your save file so I can take a look? Or, you can try again yourself - I just updated the app to the latest version of PKHeX.Core.
  22. Find PKMDS for Web on... the web! https://pkmds.app/ Now supports Pokémon Legends: Z-A! Fully works offline after initial caching! GitHub Repo: https://github.com/codemonkey85/PKMDS-Blazor Issue tracker: https://github.com/codemonkey85/PKMDS-Blazor/issues Hello all. Some of you might remember me and / or PKMDS, but most likely not. But I have returned from years of quiet meditation (work and family) to bring PKMDS back to a modern generation of gamers. Introducing: PKMDS for Web! Built as an ASP.NET Core web app using Blazor WebAssembly for UI, and leveraging PKHeX.Core as the logical foundation, PKMDS for Web is intended to be a save editor for all Pokémon games, with support for all modern browsers (including mobile). Development will probably be very slow, since this is just a fun side-project for me. Contributions and suggestions are welcome - feel free to create an issue and / or pull request on the GitHub repo. Special thanks to @Kaphotics and everyone who contributed to PKHeX over the years. I'm standing on your collective shoulders (although feel free to steal as much as you want if you ever intend to make a web-based PKHeX ). If you have any issues, you may report them here, or feel free to create an issue on the GitHub repository. EDIT: Please note, the app is under development and is super unfinished.
  23. @HomuraAkemi Honestly, you should just use PKHeX. It’s actually being maintained, and it’s better in every way. It also supports all generations.
  24. Maybe if @Grovyle puts the source on GitHub, some enterprising developer will come along and port it to a UI framework that works on macOS... I'm thinking something like Blazor would be nice.
  25. PKHeX is open-source. Anyone could figure out a way to compile it on Android. No doubt a lot of work would go into redoing the UI, but I imagine the core logic would port right over. Best bet is to try something like Xamarin, which is built right into Visual Studio now. https://github.com/kwsch/PKHeX
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