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codemonkey85

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Everything posted by codemonkey85

  1. It doesn't matter how simple or complex a change is - if we can't fix the save file checksum(s) AND re-encrypt it properly, we can't do anything at all to edit it.
  2. You can use a program like HxD to concatenate all of your box keys and xor it with the entire PC storage system at any time in the future, if that is what you want to know. Sent from my Nexus 7 using Tapatalk
  3. I suppose that's fair, although my opinion is different and I still stand by my statement about putting in time.
  4. I'm now releasing binaries on GitHub. I'll probably ditch the Dropbox links at some point. Bam: https://github.com/codemonkey85/PKMDS/releases/tag/v0.5
  5. Just FYI, I've made several small but important changes / bugfixes spread out over the last month or so.
  6. UPDATE: Now when you set the Pokemon's held item, the Pokemon's form will change if appropriate. For instance, if you make Giratina hold the Griseous Orb, it will change to its Origin Forme. If you make it hold a different item, it will change to its Altered Forme. Same deal with Arceus and Genesect. Also, if you change a Pokemon's form either manually or by changing its item, the Pokemon's ability will change to reflect the new form if necessary. Right now this applies to Shaymin, Giratina, Tornadus, Thundurus, Landorus, and Kyurem. Great news for Mac users - Mac OS X is a go! https://www.dropbox.com/sh/rms3mr0j2gisrgj/sYasuN7JED
  7. I've spoken to some of the folks in IRC about that Pokecheck announcement, and no one I talked to knows for sure what it entails. However, as research is still progressing, I doubt an accurate ETA can be made. A noble effort in science indeed. This is my philosophy as well.
  8. Most of us are pretty open about sharing this sort of info. If you ever have any questions, feel free to post again or jump in the IRC. Most information you are looking for is probably in that wiki, though (thanks LEGOanimal).
  9. I was more referring to the fact that you own 3 Nintendo DS consoles but seem to have a problem with spending $40 on something else. At any rate, I don't know anything about the hardware that you specifically have, but I can vouch for the thing I suggested.
  10. I'm seeing a bit of a contradiction here.
  11. You can use the NDS Adapter Plus. It works for me at least. http://www.amazon.com/gp/aw/d/B007QVG3LG
  12. 02-12-2014: The last several posts of mine have been merged for cleanup purposes.
  13. This seems like a solution in desperate need of a problem. It's easy enough to figure this stuff out without having to create a complicated program. Honestly it would be more work to type in the information that would be necessary then it would be to just look at your game and figure it out.
  14. That's still not very clear explanation. Are you looking for a program that will do the same breeding calculations the game itself would do? Or simply a program that will tell you what to breed? Because frankly, the latter seems rather useless if you're accessing the save file anyway.
  15. What specifically are you looking for? RNG manipulation?
  16. Not a great idea to continue a line of conversation that borders on piracy in public.
  17. Another satisfied customer.
  18. An entire save with one code? No freaking way. Not possible.
  19. Today I rolled back the veekun-pokedex.sqlite file to a version from before X and Y came out to fix some compatibility issues with regard to type changes, etc. going from Gen V to Gen VI.
  20. Pokegen does not support Gen III at all. If you want to convert those files from Gen III to Gen IV / V you may want to pay attention to this thread: http://projectpokemon.org/forums/showthread.php?33354-Gen-I-II-to-Gen-III-IV-V-Conversion. Alternatively, Gen III conversions are pretty close to possible with my PKMDS library, and it's something I've thought about looking into, but if you're a programmer you can just clone my repo and do it yourself. I'm not sure about getting Pal Park to work in an emulator - sorry.
  21. This isn't meant aggressively, but software development isn't just some magic wand that you can wield to do your will. If you don't put in the time, you won't learn, and you won't really develop much of anything. There's no way to know for certain what "reader" is just from this snippet. However, my guess is it's the BinaryReader class I mentioned earlier: http://msdn.microsoft.com/en-us/library/system.io.binaryreader.readstring(v=vs.110).aspx Did you see the link I'd posted before? Not to sound like a broken record, but you have to put in some time and thought to be successful at development.
  22. Just out of curiosity, if you're "restarting" programming now, why not simply learn a language better suited for the job (i.e. C++)? Anyway, there are many different ways of reading binary files in C#. I think probably the easiest way to just get at the data itself is to use a BinaryReader class: http://msdn.microsoft.com/en-us/library/system.io.binaryreader(v=vs.110).aspx. However, my personal preference is binary serialization. You can check out this page for some info: http://stackoverflow.com/questions/3537583/properly-copy-c-sharp-structs-with-byte-arrays-in-them
  23. PokeTransporter is region-free, so you should be able to use your existing Gen V carts. Sent from my XT1060 using Tapatalk
  24. Quick update again - move deletion was a little overactive, but that's been fixed now. Carry on! EDIT: Just pushed out one last bugfix. As mentioned earlier this feature has also been added to my PKMDS: Desktop Edition application, so I think I'm pretty much set to leave the app as-is. If there are any questions, feel free to PM me!
  25. QUICK UPDATE: I updated the application today to fix an issue with calculating the party checksum. It should be all good now! QUICK UPDATE 2: I also fixed move PP upon move deletion. Yay!
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