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codemonkey85 last won the day on March 10
codemonkey85 had the most liked content!
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37 ExcellentAbout codemonkey85
- Birthday 12/18/1985
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Friend Code (Nintendo Switch)
SW-4666-0665-3400
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@Kaphotics I don't think I'm doing anything particularly weird here? User chooses an ability, and I use PKHeX.Core.CommonEdits.SetAbility() to set it (for Gen III). If you're curious, this is what the code looks like: https://github.com/codemonkey85/PKMDS-Blazor/blob/2650efd07189eabe7b3f1cc8d91835997f22527c/Pkmds.Rcl/Components/EditForms/Tabs/MainTab.razor#L276 @bind-Value:set="@(ability => Pokemon.SetAbility(ability))"
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@PkmnHack I can’t seem to figure out what issue you’re talking about. Can you send me some instructions and a screenshot of what you’re seeing? It looks to me like the abilities are working perfectly normally.
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Yes - I do need to improve the process for creating a new Pokémon. I might just add a random PID button. I will look into this to see if I can replicate it. Can you share your save file?
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Ferox Carnifex started following codemonkey85
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I noticed that in your save file, you have several items with a set quantity of 0. I suspect those are the items not appearing in your game?
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@LavndrScared In order to change the species on that dropdown, you have to type a name to search for. I had to make it work that way, because 1,000+ names don't render super great on a web page. Thank you for using my app!
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@arleypadua You may want to consider disabling SIMD for WebAssembly. I did that to widen support for older versions of Safari. See here: https://github.com/codemonkey85/PKMDS-Blazor/commit/185d448809e365449b647d9480ae5b2d782edee9
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Thanks for the head's up Kurt - I will look into this. I assume this workaround will no longer be needed once you update your NuGet? Try refreshing the page. I made a change to the project structure, including the way the sprites are stored, so if you aren't on the latest version it might not show images correctly. Can you share the file you're using?
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@eclaire9 Glad I could be helpful. Yes, I am planning feature parity with PKHeX, it’s just a question of timing. This is still just a hobby project. I’ve been asked a lot about legality lately, so I might prioritize that soon.
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Sure @Azarelic, I can look into all that.
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@TRIFORCE89 The issue with exporting / importing Pokémon files has been resolved. The app is currently building / deploying (https://github.com/codemonkey85/PKMDS-Blazor/actions/runs/13554425763). If you reload the page when it's done, you should get a prompt to update shortly after. @Bigbrompton I'm not seeing any issues with changing Pokémon data. Are you hitting the 'Save' button on the Pokémon editor screen when you're done?
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What steps are you taking exactly? i.e. you can't upload a Pokémon and edit it, so I assume you're uploading a save file and editing a Pokémon in that file? I think I see the issue here. Working on a fix now. I will look into this.
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@xx01314 There haven't been any code changes in over a month. I don’t know why the app would stop working for you. Have you changed devices, or iOS versions?
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@Zaiko_Tony Try clearing out the website data for pkmds.app in Safari. If that doesn’t help, send me one of the safe files you’re testing with. I am fairly certain they should all work, but I’d be curious to see if I have any trouble. For reference, I use an iPhone as well, and I’ve tested on it a bunch with no issues.
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@Zaiko_Tony What mobile device / OS version are you using? What kind of save file is it?
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codemonkey85 started following PKHeX on Web
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@Eaqloot and others, you'll be interested to know that I've added the Mystery Gift database and the ability to import WonderCard files. Enjoy!