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Kaphotics

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Everything posted by Kaphotics

  1. The GUI doesn't scale. If you wanna write the code to support scaling and submit a pull request on GitHub, I'll consider merging it (assuming it's not hacky).
  2. My suspicion is that the "Whirl Islands" entry was mislabeled (location ID), and should be for Route 42: Location: Whirl Islands Valid: 4 @ (02,07) 5 @ (03,06) 6 @ (03,07) 5 @ (04,05) 5 @ (05,04) 7 @ (05,05) 3 @ (08,12) 5 @ (08,13) 5 @ (09,12) 4 @ (10,10) 6 @ (10,11) 6 @ (11,10) 8 @ (11,11) 4 @ (22,13) 7 @ (23,13) 1 @ (23,14) 9 @ (24,15) 2 @ (25,13) 8 @ (25,16) 3 @ (25,17) 5 @ (26,13) 8 @ (27,13) 1 @ (28,13) 6 @ (28,14) 7 @ (29,12) 9 @ (29,14) 2 @ (30,14) 2 @ (31,15) 8 @ (31,16) 5 @ (31,17) Invalid: 4 @ (02,06) 4 @ (04,04) 7 @ (09,13) 8 @ (22,14) 3 @ (22,15) 6 @ (23,15) 4 @ (24,16) 9 @ (24,17) 3 @ (29,13) 5 @ (31,14) The count of trees lines up with what's in the image (40 total), with 10 (correct) inaccessible trees). For those wanting to manually interpret the coordinates, step X tiles to the right and Y tiles down, with (0,0) being the corner tile.
  3. Current tree list: trees.txt I don't see route 42; odd.
  4. This isn't PKHeX's fault.
  5. PKHeX does not legality check markings; they're pretty undocumented. Per Serebii.net: At present it's not currently clear how common the marks are, as not every Pokémon caught with those conditions will have it. It's recommended to not use any marks, and do not apply more than one.
  6. When it starts and when it has file->open, it tries to detect where you've saved a save file. Having tons of junk and fake folders on your SD cards/etc will cause it to have to look through more files in order to find your most recent save file. You can turn off this setting here:
  7. You're importing things wrong. This is not an issue with PKHeX.
  8. Check the date in the top left corner of the program and compare it to the latest release date.
  9. Reboot the console and turn off any cheats before launching the game (hold L when booting the game). This isn't the place for plugin-specific help; seek help where you obtained them from.
  10. ty fixed https://github.com/kwsch/PKHeX/commit/afeb06d3ae69cb070bc0c9aa03179659bfb383c8
  11. Related: https://github.com/kwsch/PKHeX/issues/2697
  12. You can have any seed, and they advance in a predictable fashion. You'll be fine with any seed you inject, even randomly entered ones.
  13. Depends how you're inserting the seed; the "four parts". PKHeX displays it as one number; you'd have to check how 3DSRNGTool is presenting the 128bit value and ensure you're importing it correctly.
  14. Depends which game. For games with seeds that are advanced, then you can just replace the seed, like you are describing.
  15. Shift already sets the relearn flags for the current moves. There's no need to have more than the current moves. If you want to give ALL, you have to open the form and hit the associated button.
  16. The batch editor edits PKM files contained in the boxes / folder. There is no way to modify a game's overall progress, as there is no documentation on how every single flag/toggle/value would need to be modified to be at a given point in the storyline. Take a donor save file at the desired progress point, import the PKM from your folder, then make your cosmetic changes.
  17. Read the shortcut list, it's shift ;).
  18. Kaphotics

    Mac Book

  19. PID gender would have been encountered as a Male Combee, which can't evolve to Vespiquen. PKHeX is working as intended, flagging this as hacked is correct.
  20. The mystery gift for LGPE was checking for a ribbon, when it never gets applied or transferred. https://github.com/kwsch/PKHeX/commit/4771158194396562206e255a848beb86ce5231bf
  21. https://github.com/kwsch/PKHeX/commit/9e16df49702852426bb0cbcb9bf40773206bbf00
  22. 5d ago https://github.com/kwsch/PKHeX/commit/5e65df675803995206e66877270327b438649904
  23. There aren't any entered-character sanity checks, so cross-language incompatibility isn't checked.
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