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Kaphotics

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Everything posted by Kaphotics

  1. It's just a bitfield which distributes 510 EVs to the enabled stats. If you have 1 enabled, that stat gets 255 (0xFF, the max) 510/1=510 (exceeds max) If you have 2 enabled, each stat gets 255 (0xFF, the max) 510/2=255 If you have 3 enabled, each stat gets 170; 510/3=170 4 -> 510/4 = 127.5 (floor it, 127) 5 -> 510/5 = 102 6 -> 510/6 = 85 EV byte to binary -> 76543210 bit 0 flagged = HP flagged bit 1 flagged = Atk flagged bit 2 flagged = Def flagged bit 3 flagged = Spe flagged bit 4 flagged = SpA flagged bit 5 flagged = SpD flagged anything greater than 0x40 has bits 7 and 6 flagged, which are unused. The game only considers bits 0-5 For rosters, certain groups are allotted certain PKM choices. Pretty sure andibad has an editor for subway PKM's as the format is the same as PWT's.
  2. you don't need to use the PID finder for Gen V mons; just leave the PID field blank and PokeGen will generate a legal PID for you. the PIDIV method isn't necessary even for gen IV mons
  3. Quality bump there. As per the forum's policy on cheating, you won't get legality advice for anything pertaining to beating Nintendo checks. There are no legality checks for Pal Pad / Wireless battles.
  4. no, you have to "set" the pokemon back into your party once you're done editing
  5. set your target game in the main window to the game you will generate codes for, the code generator window's selection does nothing
  6. use PokeGen to add in wondercards to your save file
  7. The PGF is random; don't use save states because the RNG isn't as random in Gen V compared to Gen IV. 0x35=0x2 (random gender)
  8. try to guess and check first According to Raw DB, it's 382. The decrypted names are there too btw. 409 is the PWT Trainer names? 367 is the mugshot names iirc, but Raw DB doesn't have them decrypted.
  9. sigh the games are separated by language, not region AUS=EU=USA=ENGLISH. This is an ENGLISH VERSION patch.
  10. clone them first.
  11. because mugshots and inbattle names are two different things there's 2 you need to edit
  12. pal park -> use Pokecheck
  13. To elaborate, autoheal after battle.
  14. Same offset as BW1. 0x1C100, but the backup is @ 0x42100 do the same OP proces and paste the binary it in there. wingrit link isn't dead
  15. depends I posted an AR code to get the veteran to re-appear. http://projectpokemon.org/forums/showthread.php?26326-Pok%E9mon-Blaze-Black-2-amp-Pok%E9mon-Volt-White-2&p=161698&viewfull=1#post161698
  16. nope, it's only for gen 4. Pokecheck.org is vastly superior in terms of legality checking, so use that website.
  17. clear all the trashbytes, then run it through trashbytes.exe or just have a 7char OT name edit: looks like you fixed it https://www.pokecheck.org/?p=detail&uid=3904233
  18. You're missing the point here. While selecting the target game in the main window does change the pointer, changing the Game selection in the code generator window does not. Target Game: Black 2 / White 2 Target Game: Black / White The version selection of the Code Generator window doesn't affect anything, which is misleading.
  19. http://pastebin.com/WGbnw8BF You can leave the names decrypted like how RubyCarbuncle posted and they will still appear properly.
  20. 94000130 FFBB0000 B2000024 00000000 E0000EDC 00000088 055738CC ECD80000 0B284E9E 044FA67F C5C020FB 56C2CEB3 AE43C310 E663A3F5 91001F1B BE0815F9 F1954B57 C28050A2 112D2D1E 513D1A59 9D9D2641 7C30BF29 8C57B4FA 06F14FE3 60F6BAD0 A345A85B BEFB28BC F12039CC 48909934 3DC96926 C2DDD88D 16BC215C 8DBE196D 20D0D412 9A3964FC CD50AD18 375BA980 D45FD654 5AA9C29B ABAA449D D2000000 00000000 fixed code, it's an issue with PokeGen's BW pkm code generation
  21. PokeGen's AR pointer instruction isn't aligned properly for BW (it's using B2W2's pointer which isn't right!) The pointer is off by 0x64 (too much, the base pointer should be 0xCBC for the box1 slot1 not 0xD20) subtract 0x64 from the pointer line and you get: 94000130 FCFF0000 B2000024 00000000 E00014B4 00000088 F9067B1E 84960000 CC0FCAE0 037E710A 5CBBC867 9AE91FD2 A78A487A 7D9D8412 F23A97F6 CD14081A 60C39AD9 61E89D44 A4260BDE AA243D86 51C71EEB B3732E93 14D16B0A 6CBCBA4A A4446510 3F7AA4A0 397A3FC4 E706258A 0586A6A3 DC20EC01 C734FC7C DB2FB367 5574E801 79DA7AE8 B9AD3E31 81E87A22 08D54B3B B28E1BB2 7CF65E1C 14E6A291 D2000000 00000000 ^ working code Easy fix which'll be in the next version.
  22. hidden abilities require the hidden ability flag; you didn't set it. likewise, you didn't set the 'nicknamed' flag pebcac
  23. please search ... http://projectpokemon.org/forums/showthread.php?28050-How-do-you-edit-mugshot-text
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