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Kaphotics

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Everything posted by Kaphotics

  1. string path = Util.GetTempFolder(); if (Directory.Exists(path + "root\\")) System.Diagnostics.Process.Start("explorer.exe", path + "root\\"); else if (Directory.Exists(path)) System.Diagnostics.Process.Start("explorer.exe", path); else { MessageBox.Show("Can't find the temporary file.\n\nMake sure the Cyber Gadget software is paused.", "Alert"); } It should be opening the temp folder where main is stored, it shouldn't auto-load the save file. Once the folder is open you can drag the main file in. You can always use Open File instead as that is reported to work.
  2. Use the modified version of their editor posted by SciresM; there's no need to have codes. When the messagebox appears just load your save with PKHeX, then save it back to the same directory. I guess I can add in a toggle-check to switch between the full export codesharing mode.
  3. For what purpose? The newest version didn't remove any features.
  4. 08/05/14 - New Update: - Added: Item Sprites now appear instead of the held item icon. - Added: Many Event Flags (Zygarde Rebattle, Maison Statue/Trophy, Super Unlocks). - Added: Trainer Stat editing ("Nice! Received, Eggs Hatched etc). - - Only a few have been identified, but all can be viewed/changed. If you can identify what a certain stat offset keeps track of, let me know! - Fixed: Color blending of sprites - Fixed: Importing Pokemon with a rare combination of PID/ID. - Changed: Egg contents should be a little more visible. - Changed: EC can be 0 again; Code Generator logic improved to account for this.
  5. If you're staying up to date with the program, the last version released doesn't have an option to set/view the 0x16/0x17 extra bytes. This is because we found out what they do in-game, and it has nothing to do with hidden ability. It's training bag-hits/bag-type; if you want to change them, it's in the Ribbons/Medals editor. PKHeX handles all flags and stuff, so nothing like PokeGen's extra byte 0x42 is required. Decrypting & AESMAC is related to the 3DS's AES Engine, which can't be cracked unless the keys are dumped via a dump of the bootrom. Cyber had maintenance yesterday.
  6. Yes. Cyber Gadget Save Editor 2 is basically an improved version of their original software, and their old hardware is forwards compatible.
  7. Be sure you have the right input method selected. Don't supply encrypted files, always decrypted (since that's the default with any editor). This tool has already been integrated into PKHeX so there's no real need to use it unless you're transferring to one of the DS games.
  8. The trainer information itself is scattered throughout the save, so it's best to just share saves and import the box data from another. You can save all Pokemon in the boxes to PKHeX's DB or an external folder, then load them into another save.
  9. There aren't trashbytes in Gen 6; all previous gens have them stripped out.
  10. You can't load save files from different carts, due to the unique per-cart encryption.
  11. It's actually not 2 detection routines, it's actually a hard-coded XOR < 16 which determines shiny in X/Y. The way they prevent 8 <= XOR < 16 from happening for transferred things is to modify the PID when it is transferred. The next version already has this fixed, along with other various program improvements... will probably be up later today You can check out the source to see what the alteration is
  12. Uncertain at this time, it is unknown if Cyber Gadget Save Editor will be able to read/write the save with it being uninitialized.
  13. 08/02/14 - New Update - Added: Box Backgrounds now appear. - Changed: Selection colors (View/Set/Delete) are now semi-transparent backgrounds. - Fixed: Venonat's background not being transparent. - Fixed: Cyber SAV opening/saving will actually find the folder if it exists. - Added: Active Super Training Bag & Hits Remaining can be changed in the Ribbon/Medal Editor. 0x16&0x17 Extra Bytes have been removed from the list. - Added: Box Background Selection in [box Layout].
  14. If you tried On/On, Off/Off, On/Off, and Off/On, then I'm out of ideas.
  15. Is the "Mark ~" checkbox checked and "Don't show" unchecked?
  16. Meat of the error: System.IndexOutOfRangeException: Index was outside the bounds of the array. at KeySAV2.Form1.dumpPKX_SAV(Byte[] pkx, Int32 dumpnum, Int32 dumpstart) at KeySAV2.Form1.DumpSAV(Object sender, EventArgs e) Index of whatever it was reading from was beyond that of the file. I'd try starting a new game and re-breaking (in case you shuffled boxes?), then using the Key that you obtained with the original save after you restore it back.
  17. You should be breaking box 1 and box 2, not any other box.
  18. Nobody knows how the numbers translate into friend safari content. If it's just a "Beaten E4 Flag" it should be easy to figure out. 0x23000 (full save) or 0x1DC00 for a Cyber SAV.
  19. 07/31/14 - New Update: - Added: Code Generator now displays how many lines there are if the split checkbox is set. - Added: Translation text for Item Pouches - Added: Translation text for Pokepuffs - Added: Super Training Records / Training Bag Editor - Changed: UI is 20 pixels wider. - Moved: Passerby & Hall of Fame Buttons are now beneath the Box Tab Control. - Added: Event Flag editor now is much more functional. Can do a diff of two saves to figure out what flags were set/unset, for research purposes. - Added: Mewtwo Rebattle Flag Toggles. If captured is set, he won't respawn if you beat the E4. If defeated is set, he won't be present unless respawned. - Changed: Can no longer set an egg into the first Party Slot. This is to prevent players from entering battles with no valid Pokemon. - Added: Image Layering to display Held Items for Party/Box/etc slots. 08/01/14 - New Update: - Added: Spanish translation (beta) -- thanks Glitch! - Added: Zygarde Rebattle Flags. - Added: Detecting/Browser opening of Cyber Gadget data folder if it exists. Access via Tools->Open Temp 3DSSE. - Changed: Initial save/open directory will be the Cyber Gadget temp folder if it exists. - Suggested: Instead of generating codes, export your save and use a modded version of the Cyber Gadget executable. Overwrite the main file when prompted.
  20. You have to decrypt it properly, which includes removing the Powersaves header. You still can't inject by editing Powersaves; it's read only. You can still create Cyber Gadget codes, however.
  21. 07/29/14 - New Update - Added: Changelog to About menu item. - Fixed: Importing Gen 4 hatched Pokemon pk2pk error. - Fixed: PP Ups won't be saved if there is no move for that slot. - Changed: Party / Battle Box now has a spiffy layout. - Changed: Program width to assist those on Wine / foreign languages.
  22. Distribution Type: Local Wireless Distribution Location: Worlds2014 (Washington DC, USA) Nope, only a local event as usual.
  23. 07/28/14 - New Update (3): Added: Box/Party sprites now display if they are shiny or not. Added: Eggs have a faint image of what is contained within. Changed: Import from Code functionality moved to Code Generator.
  24. Upon clicking 'Open file', change the extension filter to All Files (*.*). You can then select .pkm files. I suggest to instead drag & drop the PKM files into PKHeX, same with the Cyber Gadget save files. They will load the same way as 'Open file'.
  25. 07/28/14 - New Update (2): Added: Code Import to load Cyber Gadget Party/Box codes posted online. [sAV Tabs] -> [Tools] -> [import PK6 from Code] [*]Added: Import of 3rd & 4th Gen PKM Files (.3gpkm/.pkm); PKHeX now does 3/4/5->6. Functionality is from my Time Machine transfer tool ~ "pk2pk". [*]Changed: Import of past gen files will use the OT Data of the save file, if there is one loaded. In summary, now you don't need bank to bring up your past teammates -- PKHeX will do the conversion 100% correctly. You still need to inject them into the game...
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