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evandixon

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Everything posted by evandixon

  1. Although Pokegen should support save states now, try loading the actual save file. It should be in the "Battery" folder.
  2. Use the Item Editor. Pokemon can't hold key items.
  3. Do you see the XML file when you right click and select Refresh?
  4. It could be legal if you make it look like you traded it from an English game (via GTS perhaps).
  5. There's PPSE, but that's really outdated, and doesn't support Black/White. http://projectpokemon.org/forums/showthread.php?3518-PPSE-Project-Pokemon-s-Save-Editor-0.05 I recommend either using Windows or trying to run Pokegen with Wine in Linux. I managed to get it to open in Ubuntu, though I didn't test it further than that.
  6. ...oh the bad luck. The important images are gone... Try this (courtesy of M@T): http://code.google.com/p/pokemon-signature-editor/ If that doesn't work for you, you can look here and try to contact the author of this article on the settings. If Chase-san replies and doesn't update the post, PM me his reply so I can update the post for him. If he doesn't, then perhaps you can find the info somewhere else on the web.
  7. We don't support piracy at Project Pokemon. (This is the wrong forum to be asking this anyway.)
  8. Can't you edit it through Pokecheck?
  9. Still working on it. Technical info:
  10. I don't think we even need to figure that out. Just figure out how to undo entering the game sync ID, then have the user re-enter it from the front screen. It might work better that way (depending on how hard it is to remove the game sync ID)
  11. I can try to do this, but I'll need someone to provide a save file from before the game sync ID was entered, and another immediately after it was entered (NO other differences besides perhaps play time and of course checksums).
  12. Eventually this will be like someone trying to use Pokegen on Windows 98.
  13. I was in a hurry to get it done. I didn't feel like dealing with the checksums just to solve one missing feature of Pokegen. (I also don't remember seeing that page in the wiki. Looks new. Thanks for the link, I might - probably not - improve it later.)
  14. Windows XP is already out of mainstream support (extended support ends in about a year), so I suggest that you don't even need to target XP. Just have a copy of the last version that supported XP available on the download page (so those still on XP will have something), then focus only on newer systems.
  15. Because so many people want this, I've made it. Instructions: 1. Press Open, and select the save file to edit. Not guaranteed to work on any non US save. 2. Edit the trainer name to whatever you want. Note that any more than 8 unicode characters will be truncated without notice. (As in VashTheStampede being shortened to VashTheS.) 3. Press Save, and save the file 4. Important: Open Pokegen, load the file you just saved, select Pokemon Black2/White2 and English 5. Save the save file, without making any changes (unless you want to, but you don't have to). If there are any other simple things (perhaps trainer id) that you may want to edit, then ask in this thread, and if there's enough interest, I may throw it into this simple program. [Edit] btw, probably should have mentioned this requires the .Net Framework 2.0. Windows 8 doesn't come with it, so newer systems may need to search Microsoft's site for it. Pokemon B2W2 Trai.zip
  16. I agree that Pokegen should be able to do this. But the developer doesn't have lots of free time, and there are plenty of more useful features that can be added with the little time available.
  17. Are you using 1.4.3? Anyway, use Pokegen, and if that doesn't work, there's something wrong with your save file.
  18. It should actually auto-detect the target game. Just open your save and voilà.
  19. Just to have an easy to find reference for this game, Personality Test Modifier: http://projectpokemon.org/forums/showthread.php?24546-Pokemon-Mystery-Dungeon-Explorers-of-Sky-(U)-Personality-Test-Modifier Inventory Slot 1 Modifier: http://projectpokemon.org/forums/showthread.php?28137-PMD-Explorers-of-Sky-(U)-Inventory-Item-Modifier [Edit: Somehow this thread was merged with this one.]
  20. The existing item modifier codes for this game only edit Kangaskhan's storage. (At least what I've seen, I haven't found any code for the inventory.) Now, I introduce to you, an Inventory Modifier code. :Max Items in Slot 1 (for Gravelrock and similar items, press Select) 94000130 FFFB0000 222A3826 00000063 D2000000 00000000 :Item Modifier (Press Select after modifying code) 94000130 FFFB0000 122A3828 0000XXXX D2000000 00000000 XXXX is the item code. By looking in hex offsets 0x022A3828 to 0x022A3829, you can find the item code yourself. Or, if you ask in the comments (or PM me), I can look it up and add it here. Currently known item codes: Gravelrock - 0007 Reviver Seed - 0049 Pure Seed - 005F I hope to eventually make an ARDS subscription for these. If anyone beats me to it, please reply or PM me. [Edit] Research is now a presentable code!
  21. http://projectpokemon.org/forums/showthread.php?16601-How-to-Backup-Restore-your-retail-cartridge-save-file-(D-P-Pt-HG-SS-B-W-Nearly-any-other-DS-game) Look under the Insufficient Hardware section. I recommend the NDS Backup Adapter Plus. Alternatively, an Action Replay can also work if you can generate a code.
  22. The NDS Backup adapter plus has Mac drivers. Don't know about the others. http://www.hkems.com/download%20-%200907.htm
  23. If by .gds you mean the DS-Xploder or Gameshark save file, you can convert them to raw format here: http://shunyweb.info/convert.php
  24. That depends on what OS you have, and the exact setting you tell it to do. You can keep your computer in Test Mode forever with it if you want. If you do that, you only have to mess with it once. If you have Windows 8, then that's a different story. I personally don't mess with 3DS saves much, but it can backup most of mine. Plus, they periodically release updates just for 3DS games: http://www.hkems.com/download%20-%200907.htm
  25. You can select each Pokemon in the box, and export those to an XML file containing multiple codes. (Or if you don't use the AR code manager, you can copy the codes individually via a drop down above the output text box for use simultaneously).
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