Jump to content

evandixon

Administrator
  • Posts

    5910
  • Joined

  • Last visited

  • Days Won

    84

Everything posted by evandixon

  1. I recommend looking it up online. And decide for yourself whether it's 4 collie or calling birds.
  2. Perhaps this will help: http://gbatemp.net/threads/a-gba-save-converter.53867/#post-694180 Not exactly a tool, but should work.
  3. There's a trade thread for that. http://projectpokemon.org/forums/showthread.php?33173-Temporary-X-amp-Y-trade-thread-Untill-a-proper-one-is-made
  4. Can't tell if nice or evil cat.
  5. Welcome to the forums, QueenZoroark!
  6. I was looking at your source code, giving some unused parts of it a GUI in my editor, and noticed something about how the save file must store Pokémon. There's the regular section, storing all Pokémon as shown in Chimecho's, which I believe is overwritten by the active data (PkmnEx) upon leaving the dungeon. I believe the PkmnEx/Active Pokémon data is only read once per floor. Using the Active Pokémon Storage classes to edit the kind of Pokémon only changed when I went the next floor of a dungeon, rather than when I loaded the quick save. Also, the PkmnEx class shows I have full health (44/44), when I really have 7/44. There must be a 3rd area where this is stored, specifically for quick save. Perhaps that very bottom save slot, the one after the first redundant two. I might look into this later, I just wanted to put this out there. Oh, and I am impressed with your BooleanBuffer class. It makes things so much easier to find (whereas I initially tried to do complicated bit shifting to bytes). Because of that and the additional features you decoded yourself (structure of Pokémon and adventure log), this thread is now stickied in place of mine. Well done, matix2267! (Perhaps now I'll be motivated to make even greater strides in my program, for the good of all of us, and so I can justify sticky-ing mine again.)
  7. If you made it in Pokegen, it should do what you made it to do.
  8. 5
  9. http://www.pipian.com/ierukana/hacking/ds_narc.html If you know how to manipulate binary data then this article helps with finding the structure of the data.
  10. You can use Pokegen to make the code for you, if this doesn't work. If this does work, then ta-da.
  11. What do you want it to do?
  12. Are you familiar with any programing languages? If so, I recommend looking up the narc file format and how to manipulate binary. If not, you should start with a programming language. There isn't some guide to making a ROM hacking tool without the use of a programming language.
  13. 3
  14. The real reason they're stored decrypted is because Pokesav saved them decrypted, and everyone else did in their tools for the sake of consistency and compatibility. If you as a developer want to make your own tool that saves encrypted Pokémon as .epkm files, you can do that; however, users will be a bit annoyed if it doesn't support the standard .pkm everyone's used to. If you want to list unique monster types, you don't have any standard to follow. Users don't care whether or not the program internally decrypts the Pokémon. All they care about is that it supports their saves/pokemon and it works.
  15. If pkm files must be decrypted to be read by programs, encrypting them when saving them as pkms is an extra step. Especially when the only thing pkm files are used by are editing programs. If you want to store them encrypted, the typical extention is .bin. The real question is why have them stored encrypted?
  16. If you did all that, it should be working. Just select Mystery Gift in the game instead of continuing your game.
  17. Just a reminder to everyone, this is a development thread. Anything that's not a contribution will be deleted. We're not trying to be mean, we're trying to keep things on topic.
  18. http://us.codejunkies.com/Products/DSi-Action-Replay-now-compatible-with-3DS__EF001012.aspx It can be bought elsewhere, just make sure it's labeled for use with the 3DS.
  19. Some posts that started kinda on-topic were getting a little off-topic. So they've been moved to their own thread. http://projectpokemon.org/forums/showthread.php?34104-Emulating-Wifi-(Subdiscussion-of-Pkx-The-New-Pokemon-Format-For-Gen-6)
  20. This conversation was getting a little off-topic, so it's been moved to its own thread (I hope this is a good title). Have fun.
  21. Pokémon X and Y has a new kind of save. A NAND save, which isn't meant to be accessed outside of the cartridge. A few other newer games (like the new Animal Crossing) also have a NAND save or another kind of save that currently cannot be accessed by any backup device. Also, the 3DS Powersaves isn't an Action Replay. It adds power to your saves, meaning it will let you start with edited saves that contain extra items, for example. (Since I don't have any kind of powersaves, I don't know if it lets you edit existing ones or not).
  22. Yes. But that kind of legality doesn't matter unless you're cheating.
  23. Using only the Pokémon data, it is impossible to prove the event Pokémon was hacked. If one has access to the full save file, then you'd only need to make sure that the Adventure Started time was before the event date. Now that I think about it, this is meaningless, because the date could have been incorrectly set to anything. But regardless, it doesn't matter as long as you're not cheating online or in tournaments or anything.
  24. Not another "Pokegen iz a virus" thread... Anyway, here's how to get events onto your game: http://projectpokemon.org/forums/showthread.php?29831-Guide-How-to-get-an-event-Pokemon-into-your-game
×
×
  • Create New...