Edits in red
So I'm starting to get the hang of this whole OU business and starting to do well. This team is based loosely on my in game team. Though some unfortunates didn't make the cut (Noctowl Typhosion ). The team is also designed to play in OU thoughh there are a lot of UU pokemon in the team. They do serve a purpose and do work exceptionally well .
Lead
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Erika (Roserade) (F) @ Focus Sash
Ability: Natural Cure
EVs: 152 Spd/252 SAtk/100 SDef
Timid nature (+Spd, -Atk)
- Sleep Powder
- Leaf Storm
- Hidden Power [Fire]
- Toxic Spikes
After a bit of thought and the suggestion from Randomspot I've decided to put Roserade as the lead. I did have my worries due to it being quite frail and a lot slower than some common leads. However, those worries have been lifted as of a bit of testing. She is working really well and I can understand why she was nce quite a popular lead. The idea is to put things to sleep then use Tspikes. Hidden power fire and Leaf storm are solid attacks with fairly decent coverage and help to take out taunt leads and such like. The EV's are so she can come back in late game should she need to be, and the evs allow her to be able to come in on a non boosted special attack.
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Physical Sweeper
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Xuanlong (Gyarados) (M) @ Wacan Berry
Ability: Intimidate
EVs: 156 HP/152 Atk/200 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Taunt
Xuanlong the gyarados has been my favourite OU sweeper since I started playing OU. I've opted for a more bulky set so that I can come in on rocks and take an electric hit .. and then get the OHKO in return. Taunt is to stop me being p/hazed, and stops status AND other setting up on me. Stone edge had to come over ice fang on this set however, due to the lose of a third move. Water fall for stab, stone edge for other dragons and gyarados.
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Revenge Killer
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Al (Heracross) (M) @ Choice Scarf
Ability: Guts
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Megahorn
- Close Combat
- Stone Edge
- Night Slash
Gets rid of blissey and other things that need to be gotten rid of. As the title suggests he is my revenge killer, and also works effectively as a late game cleaner upper should it need be. Megahorn + close combat = Dual 120 STAB attcks = oblitaration (to weakened foe . Stone edge is for the dragons and night slash if for a predicted ghost switch in. The idea is to come in after one of my guys has died and get the revenge kill . Similarly coming in on a status move (preferably tocix or burn) can grant me choice scarf w/ +1. In general a potent killer on my team
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End game Sweeper
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Mr Jackson (Ambipom) (M) @ Life Orb
Ability: Technician
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Fake Out
- Return
- Low Kick
- Payback
Mr Jackson Returns .. and with a vengeance! Because I do have a love for Ambipom the aim of the whole team is to set him up for a late game sweep. Though he does step in occasionally to finish off things that other wise can't be so easilly finished off. Fake it is your standard, return rips holes in most things. Payback with good prediction owns most ghost and low kick provides nice damage to steels
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Special Wall
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Annata (Lanturn) (F) @ Leftovers
Ability: Volt Absorb
EVs: 40 HP/216 Def/252 SDef
Calm nature (+SDef, -Atk)
- Confuse Ray
- Discharge
- Substitute
- Surf
Annata is my parafusing special wall. She also here to take the electric hits that gyarados can't take. She dispenses of a lot of special threats as well as any special wall I've ever played and is constantly being thrown in and out of battle to generally wind the oponant up. People might call parafusion cheap ... but hell atleast it's not a serenegrace iron header . (she also takes care of both of our serenegracing friends
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Physical Wall/Defensive Support
Courtland (Rotom-s) @ Leftovers
Ability: Levitate
EVs: 248 HP/168 Def/92 Spd
Bold nature (+Def, -Atk)
- Discharge/Charge Beam
- Air Slash
- Will-o-wisp
- Reflect
Thanks to Randomspot for recommending rotom . Works really well as a physical wall and destroys anything that decides to attack this thing physically. He is also happy to take the earthquakes aimed at annata should need be, and eliminates fake out leads quite handily.
Undecided between discharge and charge beam. Though I am opting for charge beam over discharge atm as the +1 granted me an OHKO on a Gengar switching in :D . Plus, with a plethora of status painting a rainbow of pain all over the oposition more paralysis is kind of over kill... but hey Overkill is good .
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So that's the team. I under stand there are a few holes in the team, but if it's played slow and thoughtfully it is usually really effective . It seems to be when I start rushing the pace I get my ass handed to me ... and there's nothing that can really remedy that, but other than my impatience if you can see anythign obvious let me know .