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Tbird

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Everything posted by Tbird

  1. I'm going to start using megahorn more often ... see where it gets me. The Sub CM Mismagius didn't cut it for me back when I first tried it, though with a bit more experience it could be workable - though this is a more offence orientated team (if only slightly ). And I suppose I can't think of anyone of the top of my head who I am outspeeding with a serious nature - so I'll give relaxed a try see how it treats me. I've not come across a bulky froslass variant thus far so I don't want to over do it on the SpDef (atm I get 100.4% min damage on the standard ambipom - don't really want to dip below that). Though if they become a nuisance I'll just have to reconfigure the set a bit. I've also noticed that atm I suck at fighting bulky waters ... Can anyone see a good spot for a strong grass attack or toxic?
  2. Thanks Bob - I've fixed donphans EV's to allow him to take an ice beam - I just assumed he would take it . A combo of earthquake and ice shard now kill him while he can not do the same to me . Thanks for the rest of the rate too
  3. God I should really stop posting these ... I guess I'm allowed as I haven't put my super secret new OU team up for rate . Anyway, I have been working on a new UU team for ages, as I accidentally erased my two favourite UU teams . In making this new team I tried to apply the knowledge I've gained from playing in OU (making good EV spreads etc) and tried to apply it to this team. The aim of the team is to put Absol in a position to sweep. As always there's some unorthodox stuff so just bring an open mind haha. This is the team - [iCON]232[/iCON][iCON]359[/iCON][iCON]078[/iCON][iCON]429[/iCON][iCON]171[/iCON][iCON]480[/iCON] Lead [sPRITE]232[/sPRITE] The Don (Donphan) (M) @ Life Orb Ability: Sturdy EVs: 160 HP/176 Atk/98 Def/76 SpDef Adamant nature (+Atk, -SAtk) - Earthquake - Ice Shard - Stealth Rock - Protect/Rapid Spin/Assurance Donphan actually really works quite well as a lead. This lead is pretty much just a Mamoswine rip off, but made for UU where it can shine in the absence of swampert leads. As I have fully gone for a mamoswine rip off, the EV's put it at the same HP as Mamoswine with extra defensive bulk (Defence capping at a nice round and very usable 300) and enough special defence to take a 252 SpAtk Ice beam of off Froslass. The adamant nature Boosts the attack to get as close to Mamoswine as possible (as a lot are running jolly) and I've given it life orb for that extra kick. The attacking moves are pretty standard and using them in succession can provide some nice KO's. Stealth Rock is ... well stealth rock. The last move slot is a tough one to chose, but Protect gets more usage because in testing the lead it is the move that has helped out the most. Why have I chose to rip off mamo? because it's a fantastic lead Thoughts on Rapid Spin vs Protect? --- Physical Sweeper [HGSSSPRITE]359[/HGSSSPRITE] Virgil (Absol) (M) @ Life Orb Ability: Super Luck EVs: 4 HP/252 Atk/252 Spd Jolly nature (+Spd, -SAtk) - Swords Dance - Sucker Punch - Psycho Cut - Superpower/Megahorn Absol is who the team sort of revolves around. In my teams I prefer to sweep with the pokemon that I like, and though that can be a bit of a hindrance, I just prefer to play that way and I do better that way I find. This is really just your bog-standard Priority sweeper. EV's are maxed to make the most of what he can do and the moveset provides nice coverage and a way of abusing super luck. I prefer running Megahorn over Superpower, however I lose coverage of steel types So I've gone to running Superpower more often. It's a shame he doesn't get brick break... or cross chop ... I can imagine that, swishing his head in a X like way. --- Revenge Killer [sHINYSPRITE]078[/sHINYSPRITE] Onetrick (Rapidash) (F) @ Choice Scarf Ability: Flash Fire EVs: 232 Atk/180 Spd/96 SAtk Naughty nature (+Atk, -SDef) - Overheat/HP Grass - Hypnosis - Megahorn - Flare Blitz Onetrick is my all purpose pokemon and is commonly my go-to-gal. She puts things to sleep to help Mismagius or Absol sweep, she kills walls and outspeeds a hell of a lot of things. If Rapidash got U-Turn, she would be absolutely perfect . Her main purpose is to kill fast things by beating them and being faster - Her EVs were designed around countering hitmons (specifically hitmonlee), the most common switch in to Absol. She is also my houndoom/Dark/Alakazam/_other bug weak pokemon_ counter. The nature and EV's provide her enough killing power physically and specially. I loosely based on Flygon's choice set (as the attack + special attack are the same as flygons and they play pretty much the same) Less attack power is needed to function as Stab flare blitz does 20bp more than Flygon's EQ and with it megahorn gets some very notable OHKO's though I can't remember exactly which ones at the moment I just know I was surprised . So the excess was shimmied into Special attack (taking it to a nice 220 for Overheat to work off). I'm running overheat over HP grass more often at the moment as I'm not seeing a lot of quagsire, but when I start seeing them a bit more HP grass will come back with some EV toggling. Thoughts on HP grass vs Overheat? --- Special Sweeper [HGSSSPRITE]429[/HGSSSPRITE] Moira (Mismagius) (F) @ Life Orb Ability: Levitate EVs: 4 HP/252 Spd/252 SAtk Timid nature (+Spd, -Atk) - Nasty Plot - Substitute - Thunderbolt - Shadow Ball Mismagius is your general special sweeper and provides great synergy with absol, it can with ease take fighting and bug type attacks and set up quite nicely and try to sweep. It's also a great spin blocker, though spinning has declined lately it is better to have a spin blocker than not have one, especially one that functions so well. I've chosen Tbolt of HP fighting as it gets more damage on Blaziken, while not being over specialised. It also nicely dents Slobro and Milotic after a nasty plot. I am contenplating giving special toxicroak a try (as I would then have a 1 water immunity, 1 electric immunity, one fire immunity, one poison immunity, 1 ground immunity and a psychic immunity) however another ground weakness could prove to be detrimental, and it's hard enough to cover as it is. --- Special Tank [HGSSSPRITE]171[/HGSSSPRITE] Elmo (Lanturn) (M) @ Leftovers Ability: Volt Absorb EVs: 104 HP/76 Def/100 SAtk/228 SDef Calm nature (+SDef, -Atk) - Discharge - Surf/ice beam - Charge Beam - Substitute Elmo - Annata's(female Lanturn) Male counterpart. This Lanturn is made to be more offensive than my other lanturn set. Elmo is really just an amalgamation of various Lanturn sets thrown into a blender, and is actually really effective. 100 Satk and a neutral nature allows me to take out all forms of rhyperior after SR (apart from the sand storm variant which doesn't seem to be running aorund much anyway) The HP EV's are designed to give Lanturn the Perfect HP number - 417. This is a perfect leftover number, an odd number so SR doesn't take as much of a toll, and allows for lanturn to take a phenominal 104HP worth of damage before the sub breaks. Sub is to protect while I boost with charge beam, discharge is to aid in parasweeping (new coinage ) and is chose over Tbolt for that reason (plus after a couple boosts the difference doesn't really matter that much.) It's really a fantastic special tank . Thoughts on Ice beam vs Surf? --- Wall [HGSSSPRITE]480[/HGSSSPRITE] Auxi (Uxie) @ Leftovers Ability: Levitate EVs: 252 HP/252 Def/4 SDef Relaxed nature (+ Def,- Spe) - Reflect - Heal Bell - U-turn - Psychic This is my physical wall of choice and is chosen under my philosophy that walls must complement each other - and this does just that. A huge defence stat allows me to easily toggle between this and Elmo, and as it has levitate, Lanturn or the rest of the team doesn't have to worry about EQ - which gives me a great time to set up reflect to aid in any one of my setter uppers to set up. Heal bell fits nicely on the set to remove toxic and sleep (as Twave and Will-o are negated) U-turn is for scouting purposes - and given the nature of it's roll provides a nice way of passive damage while shuffling between the team. Psychic is put over memento as I'm really not a fan of pure kamikaze attacks, and I never used it - however I'm finding a lot of use out of psychic. It's also another good go-to-mon for when fighting or poison types threaten to attack. The serious nature is probably quick baffling, however, it is one of those rare occasions where a boost wouldn't be in my favour. It needs all the attack power it can get and it can't afford to lose any bulk. One on one it does have it's way with most physical attackers anyway (With reflect up pursuit off of houndoom did 14%) ---
  4. I use firefox, because it's just better IMO. I used to play a lot of flash/browser based poker, and I had so many problems while running IE that I just had to give up on it, and I've stayed with Firefox ever since. My little bro runs Google chrome, but I just don't like the look of it much.
  5. I imagine the 85h would be 05 as it's a cave?
  6. I was just thinking back about when I had the JP Silver (I believe. It was a friend's who had gotten it before it before it had actually came out) many years ago now, and it just occurred to me that I had a sudowoodo or gyarados (it was one of those interact pokemon) that learnt HM fly. I know that's really weird but did anyone else play this version of silver and experience anything similar? Or has anything about it been documented?
  7. As long as the the region is Japanese and the names are also, it should appear so
  8. Ok well the problem first off was that Azelf was in an egg ... I don't know if you wanted it that way, but for a legit Azelf it can't be an egg. I've fixed it for you in Pokesav, and the name issue hasn't occurred. I've also used Pokegen quite a fair bit and haven't found any issues with the name, talk to the guy who made the thread see what he says. The Location problem came from the hex not being set, a location, region any of that wasn't set, and the PID was invalid, I fixed it the best I can (quite new to all this lol.) I've attached the Azelf that you've made, it passes legal, but it is at level 50. I'm not sure if the level being changed would still get it passed the legality checker . If you still want it as an egg (definitely won't pass legal) just set it as egg, the hatch conditions will fix them self when the egg hatches. Then in pokegenerator, go to the met thing, and find day-care couple or something to that effect, set the date to when you want the egg received and you should be fine. I hope this helps. Zacks Azelf.pkm
  9. Yeah I've always said Sep-tile, skeptile would be spelt that way . The adverts on telly for some Arceus event said Arkayus.
  10. None of my favourite lookers are from Sinnoh, but I remember thinking Roserade [sPRITE]407[/sPRITE], Luxray [sPRITE]405[/sPRITE], Toxicroak [sPRITE]454[/sPRITE] and Lumineon [sPRITE]457[/sPRITE] looked cool. Oh and Yanmega ... But the back sprite totally ruined it for me . Hopefully Black and white will bring forth a better backsprite - as you get to see the whole back of the pokemon . In fact I think I used those in one of my run-throughs
  11. I've always pronounced it Za-two. But I've never heard it pronounced before, so I don't know. I've only recently found out that Arceus is pronounced Ar-kay-us. I just never get the chance to hear how they are pronounced lol. And Milotic... Still unsure if it's Mile - Oh -Tic OR Mill - otic
  12. Tbird

    <p><p><p><p><p>Happy birthday Ziz <img src="<fileStore.core_Emoticons>/emoticons/biggrin.png" alt=":D" srcset="<fileStore.core_Emoticons>/emoticons/biggrin@2x.png 2x" width="20" height="20" /></p></p></p></p></p>

  13. Gunna want that Bronzong lead now huh Edit: Well played
  14. I don't know I suppose you're right to an extent. But at the same time I've ran with Trickroom bronzong lead that worked real well, and it's in essence The same sort of thing. And yeas there's an aerodactyl + _insert fast taunter_ problem, but if you can predict that you can get rid of that lead (Gyro Ball) and still have a fresh pokemon, plus all of the pokemon just waiting to set up rain dance in the wings. It's just two different ideas - though I guess logic does really say dance and get out as quick as you can. Depends on what you want from the lead.
  15. I don't know I suppose you're right to an extent. But at the same time I've ran with Trickroom bronzong lead that worked real well, and it's in essence The same sort of thing. And yeas there's an aerodactyl + _insert fast taunter_ problem, but if you can predict that you can get rid of that lead (Gyro Ball) and still have a fresh pokemon, plus all of the pokemon just waiting to set up rain dance in the wings. It's just two different ideas - though I guess logic does really say dance and get out as quick as you can. Depends on what you want from the lead.
  16. I get the impression that the new generation is aimed to target some old-time fans and bring them back in for the fun. I think this because of how the characters are older than they have been in previous generations (so 18 year olds don't have to play with the awkward realisation they are moving a ten year old boy around a weird world lol) and that the region is set in a more city like way - from what we can see. Similarly I think Game freak tried to rope us back in by bringing in the old time favourite remakes of GSC so that we would give more thought into playing the next generation - that might explain why it has been announced so quickly after the release of the remakes - so that us older players don't get bored of waiting. It looks to be good though, because I like both the ideas that have been incorporated into the new generation so I think I'll give it a look see .
  17. Special defence isn't really a problem, as the two weather changes that I see running around a lot come at you from the physical side. And with solid rock those 4x weakness become 3x ... still quite large, but with that huge defence and HP you should be fine. Though yes, if you can't hit abomasnow ... you may find yourself in a tough spot ... though +2 X-Scissor off of Kabutops should more than do the trick . The problem with electrode, though it outspeeds pretty much every lead, it doesn't aid in sweeping, it just becomes another rain dance setter upper, that's why bronzong is a nice effective lead - though often prone to being taunted ... But the SR support really does help, Electrode works better in the UU environment where there isn't quite so much bulk and, as so, not so much of a need for SR.
  18. These all seem to be pretty standard sets, but could you please post the nature ad EV's so we can be sure as to what we are rating. Moves alone don't tell us much
  19. <p><p><p><p><p>I'm getting on now ... so you'd better be on or I'll cry <img src="<fileStore.core_Emoticons>/emoticons/tongue.png" alt=":P" srcset="<fileStore.core_Emoticons>/emoticons/tongue@2x.png 2x" width="20" height="20" /></p></p></p></p></p>

  20. Well let's see what it is you're trying to get out of each pokemon. A) Divert Electric attacks/ Make an Immunity to Electric Attacks B) Effectively kill things that Take away the rain, and kill them as fast as you can. So while the two pokemon you are using do these jobs respectively, let's see if we can find one that does both. Any ground provides immunity, and anything with volt absorb does too. Now after having a look, jolteon would seem to be the best bet. However even with specs and moves specialised for T-Tar, hippowdon and abomasnow, it stilll wouldn't be effective for countering these pokes. However a look at the grounded pokemon shows that both Mamoswine and Rhyperior could do the job. I am swayed more towards rhyperior as he would also benefit from the sandstorm brought by T-Tar and Hippowdon. (but mamoswine can benefit from the hail brought by abomosnow.) Some calculations here show that Rhyperior can OHKO most variants of Tyranitar (apart from any packing a lot of defence). And that Hippowdon is 2HKOd by two avalanches, while neither can do the same to you thanks to solid rock and rhyperiors huge defence. So, though it would be unconventional, Rhyperior could really help this team and free up a slot for another rain dance sweeper (and would provide another fire resistance for your steel types) Here's the set I have in mind, Rhyperior (M) @ Life Orb/Choice Band Ability: Solid Rock EVs: 252 HP/252 Atk/6 Def Adamant nature (+Atk, -SAtk) - Avalanche/Aqua Tail - Earthquake - Stone Edge/Super Power - Swords Dance/ Rock Polish/ Rest/ Protect/ Substitute/Super Power I would personally run the set that is down the left hand side. However if you want to opt for something speedy, then Rock polish + Aqua Tail is the way to go (however even if you have speed, the likes of salamence and other 4x weak to ice will all hate to be hit with avalanche, even with 60 bp). If you want to have a means of recovery you can go for rest. Though this would be to assume that the opposing team has more than one weather changer. Protect would allow you to scout for what's coming next - though frankly wouldn't be that useful if you're just trying to eliminate the threat. Substitute, I don't recommend using on its own, it's to be used in conjunction with rock polish or swords dance if you can find the room for it, though the dilemma is which move, Earthquake gets T-Tar, Stone Edge get's Abomasnow and Avalanche gets Hippowdon. Superpower is noted because it can get dispicable damage on T-Tar, even with Max Def investment, OR max HP investment and OHKO's max HP +1 curse Def T-Tar after Stealth Rock. Or it could be used if you want to run a Choice band. As a general rule for hippowdon I would say Just attack it asap, because it does have roar, and if you fail to OHKO after a swords dance, or if it roars you on the turn you use swords dance, then you've blown your chance at damaging/killing it. (Concidering roar has a negative priority you may still want to use Aqua Tail.) Anyway that's my take on it lol.
  21. Mine would be: 1: Normal - I don't know why. I just like a lot of normal typed pokes. Some of them are some of the most awkward to work/gimmicky pokemon ever and as such can fill some really good specialised roles. And I love the irony of that . 2: Bug - I just think they are cool. I dislike a lot of bug pokemon but absolutely love others. 3: Dark - I'm a sucker for the typing and have always been a sucker for umbreon and absol.
  22. Tbird

    Hey

    Hey and welcome You should come on our shoddy server sometime and test out some stuff before you commit to anything . Ok lame reason, but we need to boost numbers so come just for the fun of it lol.
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